Commit graph

6378 commits

Author SHA1 Message Date
toaster 9504d078e4 Don't lock on if something is literally intangible. 2019-09-25 15:12:19 +01:00
toaster 2a452ddcf5 Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was?
If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update.

To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif
* He's digging through Eggman's trash.
* Clearly doesn't expect to see you!
* Ready for a fight all the same.
* You can attack him during the mini cutscene if you're impatient.
* Skipped if you give him MTF_AMBUSH.
* Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first.

Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
2019-09-25 14:36:20 +01:00
lachwright 77613018f8 (Crudely) fixed camera jitter on certain FOF slopes 2019-09-25 21:15:19 +08:00
lachwright 264d82c8d0 Fixed Brak's flames not animating 2019-09-25 20:32:56 +08:00
lachwright 68ee7a6658 Fixed spectators taking unwarranted damage in splitscreen 2019-09-25 17:13:03 +08:00
Lachlan Wright 5de1225b3e Hopefully added the newline back? 2019-09-25 05:06:04 -04:00
Lachlan Wright 3b30b9d656 Add parentheses over change 2019-09-25 05:00:43 -04:00
lachwright 09868d2999 Dust devil fixes 2019-09-25 16:32:06 +08:00
Lachlan Wright 637490e2de AI players no longer take shield damage in Ultimate mode 2019-09-24 23:49:20 -04:00
Jaime Passos c7f6db5c07 remove unused macros 2019-09-24 19:54:16 -03:00
Jaime Passos a197449854 INT32 -> boolean 2019-09-24 19:49:24 -03:00
Jaime Passos 886fe2ad86 remove unused struct 2019-09-24 19:46:52 -03:00
Jaime Passos b022ebe912 better crosshair 2019-09-24 19:44:30 -03:00
Jaime Passos f7c1727959 fix automap FRACBITS confusion 2019-09-24 19:11:52 -03:00
lachwright 51cee6d5bd removed outdated comment 2019-09-25 03:16:04 +08:00
lachwright dc637736ea Trigonometric input capping 2019-09-25 03:12:56 +08:00
James R e69dd9bd75 Automate the silly joystick menu items definition 2019-09-23 20:54:53 -07:00
James R 5cdbde25c1 All for a cvar... 2019-09-23 20:23:40 -07:00
Steel Titanium 6a870b4467
Various of changes
Changed any instance of "joystick" in strings to "gamepad"
Renamed some cvars
Added a define for MAX_JOYSTICK
Added back the missing command line params.
2019-09-23 22:46:44 -04:00
Jaime Passos d9507d62f8 ignore TRANSPARENTPIXEL 2019-09-23 19:20:59 -03:00
Jaime Passos 61aa84d15a pixel alpha mistake 2019-09-23 18:27:43 -03:00
Jaime Passos 9c7b3f1d80 patch fixes 2019-09-23 18:25:53 -03:00
lachwright 98d0a0d98e Added bounce-off behavior for multi-hit enemies/bosses 2019-09-24 03:54:04 +08:00
lachwright 3fdf48f9b0 Further cleanup 2019-09-24 03:21:01 +08:00
lachwright 41d718dabf Cleanup 2019-09-24 03:10:41 +08:00
lachwright de294d84e7 Lots of CA_GLIDEANDCLIMB changes:
Glide speed now starts at whatever speed you were traveling at prior.
If glide speed is below actionspd, the glide accelerates towards it.
When landing from a glide, player now enters a landing animation (SPR2_LAND); they cannot move in this state, but they can jump or start a spindash.
Ground-sliding after a glide can now be cancelled into the landing animation by releasing jump, where the same rules apply.
Climb speed increased x1.33.
2019-09-24 02:17:20 +08:00
Steel Titanium dfee7efd33
Merge branch 'master' into internal-hotplug-stableid 2019-09-23 00:44:34 -04:00
Steel Titanium 73146a8338
Restore code that somehow got reverted???
How did this even happen??
2019-09-22 20:30:07 -04:00
lachwright e897f5df45 Sneakers affect max glide speed, changed glideslide behavior 2019-09-23 02:56:01 +08:00
lachwright 0772ee693c Merge remote-tracking branch 'origin/master' into knuxstuff
Update to master branch
2019-09-23 00:21:35 +08:00
lachwright e9d211d2bc reallowed strafe key leeway, increased leeway strength 2019-09-23 00:21:28 +08:00
lachwright 203f9d8c1a Trying out a new glide 2019-09-22 21:11:49 +08:00
sphere f7ad5501e1 Increase emblem and token hitbox sizes. 2019-09-22 04:19:09 +02:00
sphere f8c97aeb27 Tweak bubble grabbing behavior. 2019-09-22 04:05:22 +02:00
toaster c36123aa56 Mark new-style log names as loaded. 2019-09-20 17:43:41 +01:00
toaster 113568095a * Resolve compiling issues with logmessages.
* Improve logfile print. (I know Steel wanted it gone entirely, but I feel like it's relevant to have it in game..?)
2019-09-20 17:22:09 +01:00
Alam Ed Arias 8d3d5566b8 Undo file mode change on menu files 2019-09-20 12:18:57 -04:00
toaster 7da89e3bc9 Merge branch 'camerafix' into 'master'
Camera fixes

Closes #105

See merge request STJr/SRB2Internal!303
2019-09-20 11:51:30 -04:00
toaster 661966ced6 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into new_algae 2019-09-20 16:45:06 +01:00
toaster 880c2cdada Merge branch 'playerfixes' into 'master'
Some Player fixes and enhancements

Closes #216, #219, #222, and #224

See merge request STJr/SRB2Internal!334
2019-09-20 11:39:32 -04:00
toaster 20d098de8f Merge branch 'betterdirs' into 'master'
Better directory structure

See merge request STJr/SRB2Internal!321
2019-09-20 11:36:56 -04:00
toaster 361be5c659 Merge branch 'nmus-pk3' into 'master'
Support W_VerifyFile on PK3

See merge request STJr/SRB2Internal!328
2019-09-20 11:35:22 -04:00
toaster d59c02fc0b Merge branch 'timerfix' into 'master'
Timerres fix

Closes #213

See merge request STJr/SRB2Internal!338
2019-09-20 11:34:50 -04:00
lachwright 19e0e43e87 test?? 2019-09-20 12:07:57 +08:00
Alam Arias bf55dd293e Merge remote-tracking branch 'private/master' into flats-png-macro-fix-please-just-work-already 2019-09-19 21:43:57 -04:00
Alam Arias 530b5784b8 platersprite_t is not the same as unsigned 2019-09-19 21:42:59 -04:00
Jaime Passos 322a0b8c41 Merge remote-tracking branch 'origin/master' into flats-png-macro-fix-please-just-work-already 2019-09-19 22:41:45 -03:00
Jaime Passos ef7e8c5d58 use byteptr.h macros 2019-09-19 22:40:23 -03:00
sphere 4c7a7a7e0b Small DSZ coral tweaks. 2019-09-20 00:51:44 +02:00
lachwright 222d4f2b7c Improved orbital camera in Software; cam_adjust cvars changed to on by default 2019-09-20 02:02:17 +08:00
toaster 802ddf94b1 Always pretend cv_playersforexit is 4 in co-op special stages. 2019-09-19 18:44:55 +01:00
toaster a3ea2274f4 Fix inconsistency between score tally screen and timerres cvar (Resolves #213). 2019-09-19 17:43:23 +01:00
toaster f8475eef26 Disable some code which sometimes makes the player enter walking frames when jumping up to a platform, such as the CEZ3 buttons, despite still being in jumping mode.
If this causes more problems than it solves it can be reverted, but doing a bunch of playthroughs of DSZ1/2, GFZ1, and CEZ3 didn't seem to uncover anything, so I'm tentatively putting it in this branch.
2019-09-19 13:20:52 +01:00
toaster ca9e6e31da * Resolve #224 (landing frames on ceiling contact).
* Fix some other landing weirdness with CA_BOUNCE.
2019-09-19 13:20:05 +01:00
toaster cf14d5fe5d * Remove sounds from swimming.
* Lower default swim animation speed.
* Make speed of flight/swim animation increase whenever mashing jump.
2019-09-19 12:30:30 +01:00
toaster c2f7b14336 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into playerfixes 2019-09-19 12:00:55 +01:00
lachwright 5015f8e142 Added Camera Options submenu (provided my files aren't broken again (please D:)) 2019-09-19 17:34:04 +08:00
sphere c81452211d Updated ACZ cacti. 2019-09-18 21:40:33 +02:00
sphere 284ced06ec Merge branch 'master' into new_algae 2019-09-18 20:17:36 +02:00
toaster f870b5237f * Fix native MF_PAIN sound extension being limited to UINT8 range, which only became evident when the new s1/2/cd/3db/kc sfx were added.
* Make the pain-causing cactodes have DMG_SPIKE.
2019-09-18 17:48:41 +01:00
toaster 4e36cd82d3 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into playerfixes 2019-09-18 17:24:56 +01:00
toaster a5460c7451 Correct location of MT_CACTI10 and MT_CACTI11 in relation to their positions given in info.h and dehacked.c (fixes several ACZ-related crashes) 2019-09-18 17:24:22 +01:00
toaster 3285cc9a0d Properly scrub the player struct clean between level transitions. (Good chance this fixes our new bug where the player gets stuck in their standing pose when the map begins..?) 2019-09-18 16:06:13 +01:00
toaster 2ed9d957b0 Fix Knuckles being able to climb up solid midtextures by repeatedly gliding at them. (addresses #174 checkbox 2) 2019-09-18 15:26:21 +01:00
toaster 5d37ddd676 Change threshold on autobrake skidding sound/animaton to runspeed rather than half of runspeed. 2019-09-18 14:16:52 +01:00
toaster a8a8ae0d0b Only set flight time to 0 if skin has SPR2_SWIM spriteset. 2019-09-18 14:11:06 +01:00
toaster e993b8981e Fix solidity of lava in reverse gravity. (Resolves #216) 2019-09-18 13:55:20 +01:00
toaster 9d774f7578 More swim stuff!
* Prevent being able to damage enemies from below while swimming.
* Make the swim-specific bubbles happen at the hands instead of where the propeller would be.
* Improve placement/angle of swimming tails overlay.
* Immediately set flight time to 0 if a player is being carried underwater.
2019-09-18 13:46:17 +01:00
toaster 6a63802afa Merge branch 'patch-blending-aggregate-return-fix' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into charfixes 2019-09-18 12:46:36 +01:00
toaster e230d7351c Completely untested cuz I need to commit before I can merge the compile fix, but the intent of this commit is:
* Fix S_PLAY_FLY_TIRED animation being fast.
* Add moving tails to S_PLAY_SWIM animation!
* Fix autobrake happening when your controls are locked by pw_nocontrol/PF_STASIS. (Resolves #219, hopefully..?)
2019-09-18 12:46:18 +01:00
toaster 45a99ce318 Change startchar's default value to 0 (Resolves #222). 2019-09-18 12:26:34 +01:00
Jaime Passos 5f6c702ed6 sky barreling 2019-09-17 23:38:04 -03:00
Jaime Passos a6831aff9c compile fix 2019-09-17 22:29:53 -03:00
sphere 81d1453dc4 New animated DSZ kelp. 2019-09-18 02:05:19 +02:00
Alam Ed Arias 35e3d9acab Revert "Merge branch 'gl_skydome' into 'master'"
This reverts merge request !326
2019-09-17 20:20:09 +00:00
Alam Ed Arias 2a33ffb7d7 PNG support: use png_const_bytep, so we do not drop const type 2019-09-17 16:18:54 -04:00
toaster e179e1f9c4 Merge branch 'morecactis' into 'master'
More harmful cactus

See merge request STJr/SRB2Internal!329
2019-09-16 16:36:06 -04:00
Nev3r 777e7f8760 Merge branch 'deathstuff' into 'master'
Lots of death stuff

Closes #207

See merge request STJr/SRB2Internal!306
2019-09-16 16:32:45 -04:00
Nev3r 21b5ebf6fa Merge branch 'abilityclean' into 'master'
Clean up an ungodly amount of shit relating to abilities.

Closes #195, #167, and #177

See merge request STJr/SRB2Internal!307
2019-09-16 16:09:20 -04:00
toaster 71cc09c8c2 Merge branch 'luabanks' into 'master'
Lua save-banks!

See merge request STJr/SRB2Internal!295
2019-09-16 07:56:49 -04:00
Jaime Passos 4e1791bbf4 Merge branch 'croppedpatchbleed' into 'master'
Fix the V_DrawCroppedPatch bleeding on the current charsel screen.

See merge request STJr/SRB2Internal!311
2019-09-15 12:37:46 -04:00
Jaime Passos 32769f6c71 Merge branch 'png-patches' into 'master'
PNG patches

See merge request STJr/SRB2Internal!327
2019-09-15 12:23:46 -04:00
Nev3r 9771087554 Always force player camera direction for springs with horizontal thrust component. 2019-09-15 17:43:19 +02:00
Steel Titanium 3ebb9c2c49
More harmful cactus 2019-09-12 21:36:13 -04:00
James R 86f9609623 Support W_VerifyFile on PK3 2019-09-12 17:06:57 -07:00
Jaime Passos 2a04ac69e1 () 2019-09-12 16:12:31 -03:00
Jaime Passos acc8dae274 Merge remote-tracking branch 'origin/master' into png-patches 2019-09-12 16:04:20 -03:00
Jaime Passos 6c37576bc0 Moved this macro 2019-09-12 16:03:44 -03:00
Steel Titanium 00d64c380d Merge branch 'newicon' into 'master'
New EXE icon

See merge request STJr/SRB2Internal!265
2019-09-12 14:05:32 -04:00
Jaime Passos a0ec86ce01 Fix powers-of-two checks 2019-09-12 14:32:31 -03:00
toaster 9006bdd6a3 I_Error if no frames are found for a loaded skin's SPR2_STND subspriteset, given this is what everything will default to if nothing else is provided, and I really don't wanna go across the code adding checks for sprite2s not existing (since R_GetSkinSprite2, under all circumstances other than this one, is capable of bouncing back). 2019-09-12 12:52:25 +01:00
Jaime Passos 9b0e2b8991 Make nametags compatible with current player.dta
(again)
2019-09-11 22:18:03 -03:00
Jaime Passos f2915817a7 Merge remote-tracking branch 'origin/master' into newmenus 2019-09-11 22:17:42 -03:00
Jaime Passos e3df9cc6b1 Crash prevention 2019-09-11 20:38:15 -03:00
Jaime Passos a5ff609873 Read user chunks 2019-09-11 20:18:04 -03:00
Jaime Passos affff0a7e5 Merge remote-tracking branch 'origin/master' into png-patches 2019-09-11 17:08:17 -03:00
Jaime Passos ed551f2536 Transparency, not translucency 2019-09-11 17:03:50 -03:00
Jaime Passos aa91627ba2 Allow PNG graphics to be used as patches
Also allows them to be used as sprites.
2019-09-11 16:59:28 -03:00
toaster 323c7fa064 Increase maximum number of Luabanks to 16 on Steel's suggestion. (Using the Web IDE 'cuz I'm tired, so no new exe; luckily I made the code flexible to constant replacement!) 2019-09-11 14:22:56 -04:00
toaster 440b63ef13 Merge branch 'musicplus-resetmusic-followup' into 'master'
Follow-up fixes for reset-upon-dying music

See merge request STJr/SRB2Internal!284
2019-09-11 14:14:09 -04:00
toaster 9aed6374cd Forgot to put these in Lua. (Not gonna make a fifth exe today just for this one change, though.) 2019-09-11 17:32:41 +01:00
Steel Titanium 2ced626518 Merge branch 'gl_skydome' into 'master'
OpenGL sky dome

See merge request STJr/SRB2Internal!326
2019-09-11 11:58:05 -04:00
Steel Titanium 1bafec9f55 Merge branch 'ast_newstyles' into 'master'
Patch translucency styles

See merge request STJr/SRB2Internal!324
2019-09-11 11:57:45 -04:00
James 737690c8b8 Added cam_adjust, de-ghettoified the camera in general 2019-09-11 10:45:59 -04:00
toaster 10a0b38ab1 Fix an issue where completing a stage normally would not correctly set startrings for the next one (as opposed to warping directly or dying inside it). 2019-09-11 14:25:22 +01:00
toaster fe7e374e3b Fix the Save Select platter drawing for the new player signpost art.
This might LOOK like an unrelated change, but it needs a new player.dta, so might as well keep that all localised!
2019-09-11 13:32:12 +01:00
toaster ab1472bfc1 Tweak gameovertics slightly to avoid having no sound for too long. 2019-09-11 13:30:24 +01:00
toaster ed5e8c486c Continue screen! With aaaaaall the new assets to go with it.
* https://cdn.discordapp.com/attachments/428262628893261828/621129794045870108/srb20077.gif
* https://cdn.discordapp.com/attachments/428262628893261828/621129785124585502/srb20078.gif
* I will be accepting no further questions at this time.
2019-09-11 00:50:51 +01:00
Jaime Passos fec579db8c Merge remote-tracking branch 'origin/master' into gl_skydome 2019-09-10 19:20:20 -03:00
Jaime Passos f1cc17ea02 Enable usage of R_DrawSpan_8_MMX if drawing a flat with powers-of-two dimensions 2019-09-10 17:25:21 -03:00
James 4be108fa76 Lach has blessed us with a remade cam_adjust. 2019-09-10 10:11:03 -04:00
toaster 25e975e781 Add the new s1, s2, cd, 3db and kc sounds to sounds.c and sounds.h!
These have been in srb2.pk3 for a while, but they were inaccessible because of not having in-game references.
2019-09-10 15:06:20 +01:00
toaster 6c2ef39408 Update SPR2 defaulting for SPR2_CNT1. 2019-09-10 14:44:04 +01:00
Alam Ed Arias aebff2a430 Merge branch 'undo_322' into flats-png_port 2019-09-09 15:05:43 -04:00
Alam Ed Arias 470ac5fed2 Revert "Revert "Merge branch 'flats-png_port' into 'master'""
This reverts commit 043bb86acd.
2019-09-09 15:05:17 -04:00
Alam Ed Arias 9d64ee88a0 Be clear on what FALLTHRU we really want 2019-09-09 15:02:13 -04:00
Nev3r 043bb86acd Revert "Merge branch 'flats-png_port' into 'master'"
This reverts merge request !322
2019-09-09 18:40:21 +00:00
Jaime Passos 0a69190848 Missing arguments 2019-09-09 15:39:10 -03:00
Jaime Passos 6553d816ea Merge remote-tracking branch 'origin/master' into flats-png_port 2019-09-09 14:12:28 -03:00
toaster 2b0344a22f Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff 2019-09-09 15:25:48 +01:00
toaster e5d9d3499f DON'T PUSH ALONE - first dregs of continue screen 2019-09-09 15:25:36 +01:00
Steel Titanium 555b4e1766
Fix function being redefined 2019-09-08 19:39:23 -04:00
toaster 8c035ecb86 Merge branch 'lightning_polys' into 'master'
Lightning Polys

See merge request STJr/SRB2Internal!294
2019-09-08 19:04:56 -04:00
toaster 0392cfc158 Merge branch 'spawnobject-linedef' into 'master'
Linedef type 461 (Spawn Object)

See merge request STJr/SRB2Internal!304
2019-09-08 18:58:50 -04:00
Steel Titanium 1bf78a2423
Move mobj_t declaration to top of the block 2019-09-08 17:14:47 -04:00
Steel Titanium cc80cd77c5
Fix this mistake 2019-09-08 16:54:40 -04:00
Monster Iestyn c696063260 Merge branch 'mprelated-tweaks' into 'master'
Various improvements and changes to multiplayer menu

See merge request STJr/SRB2Internal!300
2019-09-08 16:45:14 -04:00
toaster 9041a399c6 Merge branch 'nightsattackfixes' into 'master'
NiGHTS attack fixes

Closes #205

See merge request STJr/SRB2Internal!319
2019-09-08 16:42:45 -04:00
toaster e03d03110b Merge branch 'ending-star' into 'master'
Endings: Fireworks fallback graphics.

See merge request STJr/SRB2Internal!296
2019-09-08 16:28:52 -04:00
toaster ba50a03d9c Update SPR2_XTRA references for adjusted player.dta content. 2019-09-08 21:28:12 +01:00
toaster 6815748a3e Merge branch 'flippost' into 'master'
Flippost

Closes #206 and #191

See merge request STJr/SRB2Internal!320
2019-09-08 16:24:58 -04:00
toaster 11e3f5ec96 Change flipped starpostz to define the top of the player object, for cases where scale on contact with starpost is different to spawn scale. 2019-09-08 21:21:36 +01:00
toaster 0ed589449a Merge branch 'newegg' into 'master'
Newegg dot blag

See merge request STJr/SRB2Internal!305
2019-09-08 16:11:50 -04:00
toaster 2c898841e9 Extend gameovertics again by two seconds. 2019-09-08 18:03:51 +01:00
toaster 4dc9a95224 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff 2019-09-08 18:00:25 +01:00
toaster 2e90c40934 Fade time before Game Over track.
Notably, can no longer use P_PlayJingle because of pre-fade.
2019-09-08 18:00:01 +01:00
Jaime Passos ff1fa3f92b Implement all the other alpha blend styles 2019-09-08 13:21:00 -03:00
Steel Titanium 995ab1c84d
Merge branch 'master' into internal-hotplug-stableid
Just merged in known working code, note that I haven't tested it, so I have no idea if it compiles still.
2019-09-08 01:55:36 -04:00
Steel Titanium 8ee0a9309b
Better directory structure 2019-09-08 01:29:09 -04:00
Steel Titanium 807614d02d
Add _ to the record and nights attack tracks for organization 2019-09-07 22:57:20 -04:00
Jaime Passos abfa5e10b6 Make nametags compatible with current player.dta 2019-09-07 23:40:00 -03:00
mazmazz 7780de9edc Merge remote-tracking branch 'origin/master' into newmenus 2019-09-07 22:25:47 -04:00
mazmazz b7c9f15225 Fix NiGHTS attack menu not drawing correct background 2019-09-07 22:00:38 -04:00
Jaime Passos 4adff34402 opengl patch translucency 2019-09-07 22:43:29 -03:00
Jaime Passos a67dd633ff if that function can't return NULL why should i do this? 2019-09-07 19:02:50 -03:00
Jaime Passos 3cc2b76fb8 probably want to Z_Free this............... 2019-09-07 18:56:08 -03:00
Jaime Passos ff293c3f6f fix non powers of two spans 2019-09-07 18:20:49 -03:00
toaster d26ff197dc * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
2019-09-07 22:12:47 +01:00
Jaime Passos f461b76bb0 fix translucency 2019-09-07 16:54:26 -03:00
toaster 5d85e82fa6 Fix detection of GRADE_ constants in SOC. 2019-09-07 20:08:05 +01:00
Monster Iestyn c6af108d8c Merge branch 'musicfixes' into 'master'
Minor musicplus-related fixes

See merge request STJr/SRB2Internal!310
2019-09-07 11:45:15 -04:00
Monster Iestyn d998dad2ad Merge branch 'stop-bullying-tails' into 'master'
Ignore bots when looking for a player

Closes #190

See merge request STJr/SRB2Internal!301
2019-09-07 11:44:46 -04:00
Monster Iestyn a287b9e317 Merge branch 'fix_skipintro' into 'master'
Fix -skipintro in OpenGL

See merge request STJr/SRB2Internal!308
2019-09-07 11:44:09 -04:00
Monster Iestyn 52a4b77f83 Merge branch 'devmode-toggletwod' into 'master'
DEVMODE: 2D toggle command

See merge request STJr/SRB2Internal!309
2019-09-07 11:43:01 -04:00
toaster 92b77c987b Fix compilation warning for Match penalty string. (Egads, straight into master! Shock! Horror!) 2019-09-07 12:10:50 +01:00
toaster 5640aa955a Fix the V_DrawCroppedPatch bleeding on the current charsel screen. 2019-09-07 12:07:29 +01:00
toaster cf4b5a1b9d * Comment out the notices that the two types of music are disabled (see issue #179; not a perfect fix, but good enough for now). 2019-09-07 11:49:13 +01:00
toaster 54b89eefbb * Fix jingle captions dying immediately (caused by an S_StopMusic call in P_PlayJingle; resolved by modifying order of operations). 2019-09-07 11:48:58 +01:00
toaster 99b4439b2a * Allow CA2_GUNSLINGER users to pop monitors with their ability (as long as their weapon type isn't a pre-existing weapon ring).
* Correct the position of a carried player relative to Tails.
2019-09-07 11:33:26 +01:00
Steel Titanium bc52bc83cc
2D toggle command 2019-09-06 20:51:39 -04:00
Jaime Passos d38ba4d88c define stuff idk 2019-09-06 19:41:29 -03:00
Jaime Passos 02a7d8e0a2 Fix tilted spans. 2019-09-06 19:37:07 -03:00
Jaime Passos 2a85ed0bdd test 2019-09-06 19:26:05 -03:00
Jaime Passos 0cc553be5f Merge remote-tracking branch 'jimita/flats-png' into flats-png_port 2019-09-06 19:20:45 -03:00
Jaime Passos de4a609421 Merge remote-tracking branch 'origin/master' into fix_skipintro 2019-09-06 16:08:18 -03:00
Jaime Passos f3cf3ca453 Cleanup. 2019-09-06 16:05:46 -03:00
Jaime Passos 56abc63c29 Ignore key held events. 2019-09-06 15:25:11 -03:00
Jaime Passos a991a10ffc Merge remote-tracking branch 'origin/master' into newmenus 2019-09-06 15:10:09 -03:00
toaster bb2012a8d0 Clean up an ungodly amount of shit relating to abilities.
* Put everything in P_DoJumpStuff, instead of half in that function and half spread across the player thinker.
* Have a proper if else cascade that first tries shield abilities, then super transformation, then random abilities like CA_TELEKINESIS.
* Use this new arrangement to allow CA_TWINSPIN users to use their ability on spin if their secondary ability is CA2_MELEE (resolves #195).
* Random bugfixing. Didn't keep track of what I'd caused while working on this and what was already there, but there was a lot of it.

The only two abilities which have spin-button properties outside of the else block is CA_AIRDRILL and CA_FLY/CA_SWIM (which now also prevents you from swimming down in goowater).
2019-09-06 19:01:46 +01:00
Jaime Passos 6aedca899f 2.2 skies aren't flipped 2019-09-05 17:42:36 -03:00
Jaime Passos c6f3e4d53d Make sky dome look a bit better 2019-09-04 13:59:09 -03:00
toaster 5bc034bc3e [slightly off-topic commit] don't allow MP Special Stages to be selectable via the MP level platter 2019-09-04 15:52:25 +01:00
toaster 0986195d21 Bunch of fixes for dying in MP special stages.
* Don't allow the stage to be reloaded in G_DoReborn.
* If you do ANY spawn after the very beginning moment, you're forced to be a spectator.
* Have the "%d player%s remaining" Co-op exiting count visible at the same time as spectator controls.
2019-09-04 15:51:14 +01:00
toaster 7177d76cfd Seperate "Game" and "Over" assets, per Sev's request and design.
https://cdn.discordapp.com/attachments/428262628893261828/618812279127015475/srb20069.gif
2019-09-04 15:21:00 +01:00
Jaime Passos f0b4a609a8 Very tiny fix 2019-09-03 23:44:04 -03:00
Monster Iestyn 4c39225c3e Merge branch 'public_next' 2019-09-03 19:07:57 +01:00
Jaime Passos f6d2b5109b PRBoom sky dome 2019-09-03 02:12:17 -03:00
Jaime Passos 6b151ef4ea Merge remote-tracking branch 'origin/master' into fix_skipintro 2019-09-02 23:36:15 -03:00
Jaime Passos 3f00bc1639 Merge remote-tracking branch 'origin/master' into newmenus 2019-09-02 23:34:25 -03:00
toaster f07309707d Lots of death stuff.
* Genesis-style love and attention to the death event.
	* Only visibly decrement lives/rings when you're respawning (or game over, see below).
	* Faster no-button-press respawn.
* Game Over specific love.
	* Animation of Level Title font coming in from the sides.
	* https://cdn.discordapp.com/attachments/428262628893261828/617692325438554132/srb20067.gif
	* Change gameovertics to 10 seconds instead of 15.
	* Make the minimum time before you can force going to the Continue screen longer.
* Accomodate death in MP special stages as a form of exit.
	* Don't have your rings or spheres reset when you die in a special stage, so that the stage isn't softlocked with the new harder limits.
* Fix a bug with CoopLives_OnChange where changing to infinite lives didn't force a game-overed player to respawn.

Also, two not-quite death things which nonetheless were relevant to change:

* Fix quitting a special stage having some of the shared spheres/rings disappear into the aether.
* Fix a warning during compilation for the Ring Penalty print.
2019-09-01 15:55:23 +01:00
toaster fe99c64511 Give the Spectator Eggrobos the ability to move left and right relative to their angle, with initial direction depending on MTF_OBJECTSPECIAL/MTF_AMBUSH flag presence. (May need more tweaking before putting in CEZ3) 2019-09-01 11:43:30 +01:00
James bbe8ef9ff7 Merged orbital cam, made my reset code not run in NiGHTS, 2D mode, or when exiting levels. 2019-08-31 17:06:01 -04:00
James 577a8fd387 Merge branch 'camorbit-sev' into camerafix 2019-08-31 14:53:43 -04:00
MascaraSnake a5ae8abdb2 Pyre Fly: Use MF2_BOSSNOTRAP instead of MF2_AMBUSH 2019-08-31 12:53:55 +02:00
toaster 6a9da63d7f Motor's new Eggman sprites, along with some other sweet bits of boss polish. What else can I say? Just play it. 2019-08-30 19:19:54 +01:00
Monster Iestyn 602154fe8b Merge branch 'ring-penalty-graphic' into 'master'
Weapon ammo penalty indicator

See merge request STJr/SRB2Internal!297
2019-08-30 13:28:05 -04:00
MascaraSnake 8ddcced6f0 Pyre Fly: Don't spawn smoke and flames if no player is in range 2019-08-30 09:05:49 +02:00
MascaraSnake 4cece9fe36 Pyre Fly: Don't run the fuse code when dead 2019-08-30 08:55:29 +02:00
MascaraSnake 806b106905 Hardcoded the Pyre Fly 2019-08-30 08:17:25 +02:00
Steel Titanium 8167a88bec
Rename private mode to unlisted mode 2019-08-30 00:38:58 -04:00
Steel Titanium 5c295d285b
Capitalize the 'if' 2019-08-30 00:36:10 -04:00
Steel Titanium 10ea0f21ae
Fix spawning within random range 2019-08-29 23:56:15 -04:00
Alam Ed Arias 028996915d Merge branch 'master' into next 2019-08-29 19:28:02 -04:00
Alam Ed Arias dadec1196b Warn on implicit fallthrough 2019-08-29 19:27:52 -04:00
James bcd0b04488 Forgot to account for z axis -- thanks James R 2019-08-29 17:17:58 -04:00
James 656879b90b Is this thing working? 2019-08-29 15:56:46 -04:00
Steel Titanium 8655b8f1f1
Add spawn object linedef special.
Note that spawning a object within a random range does not fully work yet and crashes the game
2019-08-29 01:57:58 -04:00
Steel Titanium 1040a93a6e
Ignore bots when looking for a player 2019-08-28 23:12:25 -04:00
Steel Titanium 7ccff2e6e3
Merge branch 'master' into mprelated-tweaks 2019-08-28 22:26:52 -04:00
Steel Titanium 7e47117afa
Add warning message when attempting to use the master server browser while modifiedgame is true. 2019-08-28 20:24:30 -04:00
Steel Titanium 121d8b7838 Merge branch 'abpolish' into 'master'
Autobrake polish

Closes #176

See merge request STJr/SRB2Internal!293
2019-08-28 00:34:21 -04:00
Steel Titanium b4d8126675
Rename offline mode to private mode 2019-08-27 18:05:30 -04:00
MascaraSnake 2933ec3e9c Simplified the lavafall rock states with FF_RANDOMANIM, fixed Var1 for the FF_ANIMATE states 2019-08-27 19:33:54 +02:00
Steel Titanium a98862b3ed
Allow letters to be used on ipv4 address field 2019-08-26 22:00:07 -04:00
Steel Titanium b2712af2d0
Reorder the main multiplayer menu 2019-08-26 21:49:12 -04:00
Steel Titanium 1416312200
Move some cvars out of D_ClientServerInit and save them
Ported over from Kart
2019-08-26 20:38:32 -04:00
Jaime Passos 015216b9ac Don't draw borders or patches if not necessary. 2019-08-26 20:49:04 -03:00
James R 89c4989987 Show a negative number to indicate ammo penalty 2019-08-26 16:07:17 -07:00
Jaime Passos 93f1450b8a Merge remote-tracking branch 'origin/master' into newmenus 2019-08-26 19:32:44 -03:00
Monster Iestyn ab90526541 Merge branch 'candamagefix' into 'master'
P_PlayerCanDamage fix

See merge request STJr/SRB2Internal!291
2019-08-26 11:32:10 -04:00
MascaraSnake 671da01607 Only spawn lavafall rocks if a player is nearby 2019-08-25 23:43:07 +02:00
MascaraSnake 7ca67a8688 Added reverse gravity support to lavafalls 2019-08-25 23:31:12 +02:00
Monster Iestyn db3a2e02a5 Modify defaults for smpstage_start and smpstage_end to 60 and 66 respectively 2019-08-25 22:24:08 +01:00
MascaraSnake 50e51c137e Hardcoded the lavafall 2019-08-25 23:05:38 +02:00
MascaraSnake 57d28c7814 Rejig the thing type numbers 2019-08-25 20:01:08 +02:00
Monster Iestyn d1105abdb3 Merge branch 'public_next'
# Conflicts:
#	src/d_netfil.c
2019-08-25 18:18:59 +01:00
MascaraSnake 2a5c576c1c Hardcoded the RVZ scenery 2019-08-25 12:40:32 +02:00
Monster Iestyn 964693d542 Merge branch 'master' into next 2019-08-24 23:28:38 +01:00
toaster b746ef66ac Fix range print for getter error (setter was caught ahead of time) 2019-08-24 22:56:20 +01:00
Steel Titanium fbec4af086
Fallback graphic for firework display, if the character lacks one. 2019-08-24 17:17:55 -04:00
MascaraSnake dbbb805e92 Green Snapper: Update Z position of legs during movement 2019-08-24 20:23:28 +02:00
toaster 4e256b73b2 Lua save-banks!
* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
    * Access via `reserveLuabanks()` - returns a read-write userdata.
    * Assign userdata to local variable or global rawset to use later.

Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00
MascaraSnake 9809e15033 Green Snapper: Use TryMove instead of TeleportMove for the head, so it doesn't snap up to higher floors. 2019-08-24 11:29:08 +02:00
James R e5071bb605 Compare the file name only for real
CL_SendRequestFile prepends the path for each file.
2019-08-23 11:00:05 -07:00
toaster 1f2baf5b6b Make polyobjects agree with sector lighting/colormap like a FOF.
Caution: has weird retry/reload bug. Ask sphere for sample map/coords.
2019-08-22 22:30:36 +01:00
Monster Iestyn 9d2e7b66ba Merge branch 'gfz_boss_rework' into 'master'
GFZ boss rework + boss explosion fun

See merge request STJr/SRB2Internal!290
2019-08-22 11:27:24 -04:00
toaster fc1abdd7f8 Autobrake polish!
* Make it actually look like a brake, so people can tell it's on instead of just having high friction.
* Fix it fucking with spring chains (caused by being unwittingly active for the first tic of spring collision).
2019-08-22 16:13:00 +01:00
Jaime Passos f90a6540d6 NiGHTS Attack menu: Let patch offsets control the alignment of the top border. 2019-08-20 21:45:55 -03:00
James R c6c0a9dd1a Old string drawing functions are dumb 2019-08-20 16:33:39 -07:00
Jaime Passos 41d5ffa17f Fix OpenGL renderer crash with -skipintro command line parameter. 2019-08-20 20:21:53 -03:00
Jaime Passos 1a1f4136e8 Fix character select menu to use the new Color_Opposite array. 2019-08-20 19:08:45 -03:00
Jaime Passos 403eafb003 Merge remote-tracking branch 'origin/master' into newmenus 2019-08-20 19:07:34 -03:00
Steel Titanium 6ef9ee5467 true not TRUE 2019-08-20 15:43:59 -04:00
Monster Iestyn eacc589ae1 Added quick validity checks for three linedef executor specials that require a player mobj to be the triggerer (432, 434 and 437) 2019-08-20 20:31:28 +01:00
Monster Iestyn 2dd5f1abe3 Fixes for lib_cvRegisterVar (the Lua version of CV_RegisterVar):
* Make sure the consvar's properties are all initialised to zeros as defaults
* Error if the consvar is not given a name
* Error if the consvar has CV_CALL but no call function
* Error if the consvar has CV_NOINIT but not CV_CALL
2019-08-20 18:18:29 +01:00
Monster Iestyn 7f5034bb75 Merge branch 'mi-cleanup-returns' into 'master'
MI cleanup returns

See merge request STJr/SRB2Internal!292
2019-08-20 09:35:36 -04:00
Monster Iestyn 54dbd7b4c1 Merge branch 'landingbetter' into 'master'
Fix all our landing woes. (For now.)

See merge request STJr/SRB2Internal!289
2019-08-20 09:28:40 -04:00
Monster Iestyn 03ce0adef8 Remove references to old console ports that slipped in from the 2.1 source code a while back 2019-08-20 14:13:38 +01:00
Monster Iestyn f3484f7ded Merge branch 'public_next'
# Conflicts:
#	src/config.h.in
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/doomdef.h
#	src/p_map.c
#	src/p_maputl.c
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-08-20 13:54:48 +01:00
Steel Titanium 5ef4b938be
Draw record attack foreground even if a message is currently on-screen. 2019-08-20 00:15:35 -04:00
Jaime Passos 12a6479521 Unlock all cached patches, fix accidental merge conflict. 2019-08-20 00:41:06 -03:00
Jaime Passos d59febb5aa Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus 2019-08-20 00:21:28 -03:00
Jaime Passos e4e3af7be0 Remove new character select screen transitions.
I should not have implemented it in the first place.
2019-08-20 00:18:34 -03:00
Jaime Passos 61866f326a New Record Attack menu. 2019-08-20 00:12:22 -03:00
Steel Titanium 15b363773f
Fix record attack foreground not appearing.
I'm not sure why it suddenly broke when the same condition worked before.
2019-08-19 22:10:52 -04:00
Jaime Passos e2dde4412d Fix character description text rendering. 2019-08-19 18:49:23 -03:00
Jaime Passos 5290f4c80b Cool defines 2019-08-19 16:19:25 -03:00
Jaime Passos 15957bf13f hghdfhdjhdhkdlfh 2019-08-19 15:34:12 -03:00
Jaime Passos 94e21c7b03 slight cleanup 2019-08-19 15:27:20 -03:00
Jaime Passos 29dc1119e5 uh 2019-08-19 14:43:48 -03:00
Jaime Passos 85499040d3 did The Thing 2019-08-19 14:23:03 -03:00
Jaime Passos 381258883e More character select work 2019-08-18 22:26:52 -03:00
Jaime Passos f13a014c4c Tweak Record Attack screen just a little bit 2019-08-18 20:35:16 -03:00
Jaime Passos 6a66057a60 how do i code 2019-08-18 19:46:55 -03:00
Jaime Passos feac7b56ec Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus 2019-08-18 19:35:14 -03:00
Jaime Passos 778461028e Character select WIP 2019-08-18 19:34:54 -03:00
Steel Titanium 59cdfa8e27
New music for record attack and nights attack menus 2019-08-18 17:32:52 -04:00
Steel Titanium a40d5a2a45
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into newmenus 2019-08-18 13:46:50 -04:00
Jaime Passos 5e11c5fbe7 Merge remote-tracking branch 'origin/master' into newmenus 2019-08-18 14:46:34 -03:00
Monster Iestyn c50831f875 Merge branch '2.1.25-prep' into 'next'
Update version to 2.1.25

See merge request STJr/SRB2!507
2019-08-17 14:07:04 -04:00
Monster Iestyn 9a4a90c9cb Merge branch 'netcode-exploits' into 'next'
Fix an exploit where players could steal the final hash of a login

See merge request STJr/SRB2!508
2019-08-17 14:05:20 -04:00
James R 9c1fa867fa Include md5.h 2019-08-17 10:34:19 -07:00
James R c1ba72ead8 Remove a printf 2019-08-17 10:33:33 -07:00
James R 19dd9a3c14 Kart discrepancies 2019-08-17 10:33:14 -07:00
Monster Iestyn 0949406b9c Update MD5 for patch.dta 2019-08-17 18:15:23 +01:00
Monster Iestyn 450ea0cc43 Disable the level end music fade code for now, because we discovered it causes freezes sometimes. 2019-08-16 23:19:43 +01:00
Monster Iestyn e52a314ddb Update version to 2.1.25 2019-08-16 20:14:01 +01:00
Monster Iestyn ae9ecef592 Use P_MobjInsidePolyobj instead of P_MobjTouchingPolyobj, so that you can be crushed by the polyobject's middle rather than just its edges 2019-08-16 14:54:01 +01:00
Monster Iestyn 5c2786b163 Make the various carry types' handling code into a switch case 2019-08-15 18:02:30 +01:00
Monster Iestyn d55790097f split MT_TAILSOVERLAY handling code into a function of its own, since there's so much of it
# Conflicts:
#	src/p_user.c
2019-08-15 18:02:22 +01:00
Monster Iestyn bbefc3b7f4 After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all.
(Naturally I did the same to the camera equivalent)

# Conflicts:
#	src/p_maputl.c
2019-08-15 14:30:10 +01:00
Monster Iestyn cda81cc166 Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised.
* If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously.
* Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this.
* Finally, there is no more need for that back = front nonsense hack anymore with my changes made.

# Conflicts:
#	src/p_maputl.c
2019-08-15 14:28:06 +01:00
Monster Iestyn c8d1dd3be8 P_LineOpening: set int32 max/min as defaults for opentop, openbottom etc if a linedef you touched belongs to a polyobjetc. the only thing that really matters in this scenario is the polyobject itself after all!
# Conflicts:
#	src/p_maputl.c
2019-08-15 14:25:02 +01:00
Monster Iestyn 27dd99ae72 Remove commented out P_CheckSector calls and add extra comments explaining the situation 2019-08-15 14:21:19 +01:00
Monster Iestyn 8fa54c1ab4 Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code.
This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
2019-08-15 14:20:52 +01:00
Steel Titanium ff9766beee
Merge branch 'master' into newmenus 2019-08-14 22:51:06 -04:00
toaster 7cd21cdfa9 Tweak the Metal Sonic death explosion sequence. It's longer than all the others before the egg capsule comes up, but so is Mecha Sonic in s3k, so it fits.
(Not uploading an exe for this miniscule change. If you want to play with this, get it in Master. :P )
2019-08-14 10:22:14 +01:00
toaster 35f90e3322 Use the softer explosion sound from s3k to go with the increased quantity of explosions. 2019-08-13 20:24:46 +01:00
toaster 598e9017b1 Fix P_PlayerCanDamage for CA_FLY and CA_BOUNCE to be less lenient in causing damage, by making them based off the top and bottom of the player object respectively rather than its vertical center. 2019-08-13 20:11:44 +01:00
toaster 324c584e5d Tweak the ACZ3 fight a little, animationwise, since every other non-Brak boss got an upgrade to its death anim in this branch.
Also make its bomb throw anim use all the new sprites.
2019-08-13 19:41:04 +01:00
Monster Iestyn f5332ccf8e Fixed TC_RAINBOW so it doesn't accept invalid colors, whoopsies 2019-08-12 19:06:18 +01:00
toaster 640b39d9aa Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework 2019-08-12 18:50:42 +01:00
toaster e62fefad5d Tweak the animation speed of the fleeing eggmobiles' sweatdrops. 2019-08-12 18:50:23 +01:00
toaster 8605d77af6 Fix an issue with painstate-exiting detection in the boss1 thinker. 2019-08-12 18:49:58 +01:00
Monster Iestyn 0685b9705c Initialise player_names[] in D_RegisterClientCommands such that we don't need to have to manually update it if MAXPLAYERS ever changed 2019-08-12 15:18:36 +01:00
Monster Iestyn b7a2b3f7a2 Added switch cases to skin color related functions in r_draw.c, added extra error checking 2019-08-12 15:02:36 +01:00
Monster Iestyn 7ba4bbf867 Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua 2019-08-12 14:00:26 +01:00
toaster 9ae750d09c Since I had to do a clean build to get this up to date (the state list was updated), I decided to redo all the boss explosion animations to be way more aesthetically pleasing.
Basically, think "Sonic 3". https://cdn.discordapp.com/attachments/371082353990303745/610233312765673493/srb20047.gif
2019-08-12 00:34:42 +01:00
Monster Iestyn 37dd048f12 tweak the defaults for titlescrollxspeed and numDemos 2019-08-11 22:28:32 +01:00
Monster Iestyn 92b47f8729 Fix uninitialised variable error toaster found in P_MinecartThink 2019-08-11 22:14:50 +01:00
toaster c7bbefb3f8 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework 2019-08-11 21:17:13 +01:00
Monster Iestyn 0ba2b28381 Disable patch.dta at Rob's request, since we don't really use it anymore 2019-08-11 20:24:14 +01:00
toaster f85bc7c61f Fix Rob's Knuckles issue. 2019-08-11 19:37:15 +01:00
toaster ed8ad7abde Did some testing, needed to fix one more issue with moving surfaces and spinning. 2019-08-11 14:36:52 +01:00
toaster e3aec8e067 Fix all our landing woes. (For now.)
* Player state upon collision with ground after rolling now sets state properly.
* Fix the thing where Knuckles can glide up a slope like it's nothing WHILE keeping things working for bouncers.
2019-08-10 16:06:59 +01:00
Monster Iestyn 24526d4758 Merge branch 'polyobj-collide-fix' into 'master'
Polyobject collide fix

See merge request STJr/SRB2Internal!288
2019-08-09 14:30:44 -04:00
Alam Ed Arias fd77fe819b curbgname need one more byte to hold the NULL 2019-08-08 23:46:08 -04:00
Alam Ed Arias 92a954609d Merge branch 'public_next' into private 2019-08-08 23:41:19 -04:00
Alam Ed Arias 81b294eec1 Merge branch 'master' into next 2019-08-08 23:18:31 -04:00
Alam Ed Arias 268b5a09d9 Disable address-of-packed-member warning 2019-08-08 22:47:33 -04:00
Alam Ed Arias eacf89e309 Makefile: GCC80 does not exist 2019-08-08 22:34:09 -04:00
Alam Ed Arias b773b61b8c Revert "Try to compile with AppVeyor's GCC 9.1.0"
This reverts commit 749c2753e4.
2019-08-08 22:31:18 -04:00
Alam Ed Arias 749c2753e4 Try to compile with AppVeyor's GCC 9.1.0 2019-08-08 22:19:22 -04:00
Alam Ed Arias 5a79a446df Tested to be compile with Mingw64 9.1.0 2019-08-08 21:25:46 -04:00
Alam Ed Arias d5cc3ce48d Makefile: support GCC 9.1 2019-08-08 20:27:57 -04:00
Alam Ed Arias 07f89fd6b5 Makefile: stop building with DWARF v2 debugging info 2019-08-08 18:43:42 -04:00
Monster Iestyn 1b9eb3c3e4 After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all.
(Naturally I did the same to the camera equivalent)
2019-08-08 23:04:47 +01:00
Monster Iestyn 17e53ee27b Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised.
* If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously.
* Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this.
* Finally, there is no more need for that back = front nonsense hack anymore with my changes made.
2019-08-08 16:37:09 +01:00
Monster Iestyn a8b7ecab4d P_LineOpening: set int32 max/min as defaults for opentop, openbottom etc if a linedef you touched belongs to a polyobjetc. the only thing that really matters in this scenario is the polyobject itself after all!
(This is an untested fix for VAda's apparent collision with thin air below a polyobject in ACZ2 in beta 5)
2019-08-07 23:27:26 +01:00
MascaraSnake 506093acbb Merge branch 'fang-fixes' into 'master'
Fang fixes

Closes #154 and #140

See merge request STJr/SRB2Internal!285
2019-08-07 14:46:02 -04:00
MascaraSnake 3196fd225d Merge branch 'fixme' into 'master'
Build fixes

See merge request STJr/SRB2Internal!287
2019-08-07 14:45:41 -04:00
Alam Ed Arias b5279c34fa Fix compiling without MixerX support 2019-08-07 12:42:07 -04:00
Alam Ed Arias a6fe6ebcd3 Fix signed vs unsigned comapre 2019-08-07 12:41:22 -04:00
Alam Ed Arias cebc1d46f0 All C files should a newline at the end 2019-08-07 12:39:51 -04:00
Alam Ed Arias 4e78617c29 fix PARANOIA builds 2019-08-07 12:39:04 -04:00
mazmazz 688fdf35f9 Use strtok instead of strtok_r 2019-08-07 01:29:05 -04:00
MascaraSnake aac9592e31 Set Fang's minimum bounce strength to 1.5 times jump strength 2019-08-06 23:35:20 +02:00
MascaraSnake 842b503d90 Don't zero out momz when landing on slopes.
This fixes Fang's bounce on slopes and doesn't seem to make a difference otherwise, but there's still a non-zero chance this broke something.
2019-08-06 23:18:53 +02:00
mazmazz 46993268ae * Added FORCERESETMUSIC level header
* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
toaster 3add792986 Fix spindashing on a moving surface causing you to change state to rolling instead of spindashing.
(MI said I could commit to master since it was only a single line.)
2019-08-04 19:11:58 +01:00
toaster b06af59907 Merge branch 'revert_revert_musicplus' into 'master'
Revert "Revert MusicPlus"

See merge request STJr/SRB2Internal!282
2019-08-04 13:58:01 -04:00
Steel Titanium dacee0665d
More menu stuff 2019-08-04 13:26:25 -04:00
toaster 5585059f6b Merge branch 'ringsparkle' into 'master'
New ring sparkles

See merge request STJr/SRB2Internal!271
2019-08-04 11:46:40 -04:00
Steel Titanium 153ed82849 Last min changes 2019-08-04 11:34:55 -04:00
toaster 1fbd3eff40 * Fix the thing where you "roll" in run/walk frames if you hold spin after jumping.
* Fix the thing where you don't go through super transformation frames when starting NiGHTS.
2019-08-04 15:25:13 +01:00
toaster 015abfc970 Revert "Revert "Fix MIDI Soundfont code shadowing a global variable.""
This reverts commit 99dbcb9f65.
2019-08-04 12:04:01 +01:00
toaster 384dc0674e Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
This reverts commit 603d5805f7.
2019-08-04 12:03:57 +01:00
toaster 603d5805f7 Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
This reverts commit 56bfdb7113, reversing
changes made to c29cfbef9b.
2019-08-04 11:32:55 +01:00
toaster 99dbcb9f65 Revert "Fix MIDI Soundfont code shadowing a global variable."
This reverts commit 3591e3d092.
2019-08-04 11:28:04 +01:00
toaster 3591e3d092 Fix MIDI Soundfont code shadowing a global variable. 2019-08-04 10:28:10 +01:00
toaster a87e1b8aa6 Fix inadvertent fallthrough and associated whitespace. 2019-08-04 10:27:36 +01:00
toaster 48e09d56bf Fix HWR_DrawConsoleFill. 2019-08-04 10:27:09 +01:00
mazmazz cdb7250da4 Merge branch 'musicplus-feature-postboss' into musicplus-aug2019-b 2019-08-04 03:22:36 -04:00
mazmazz ce39341c31 Merge branch 'musicplus-sdlmixerx' into musicplus-aug2019 2019-08-04 02:52:33 -04:00
mazmazz bddafbeece Merge branch 'internal-musicplus-jingle' into musicplus-aug2019 2019-08-04 02:41:37 -04:00
mazmazz fd4d3a6a69 Mixer X menu touchup 2019-08-04 02:30:34 -04:00
mazmazz fbaf5106fd Revert djgppdos fade function inadvertent merge 2019-08-04 02:09:35 -04:00
mazmazz 91265379df Revert MUSSERV code removal from S_LoadMusic
(but we'll probably purge it later, anyway...)
2019-08-04 02:04:02 -04:00
mazmazz 6f50faf161 Fix HWR_DrawConsoleFill call extra input 2019-08-04 01:33:06 -04:00
mazmazz d373b101fc Merge branch 'gcc7-fixes-aug2019' into musicplus-sdlmixerx 2019-08-04 01:10:34 -04:00
mazmazz b99f06c0c9 Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx 2019-08-04 01:10:21 -04:00
mazmazz 353fefbd42 Slight refactor for jingle resume lapse time 2019-08-04 00:59:32 -04:00
mazmazz 81d0840301 Jingle resume: Don't set music position when music is replaced 2019-08-04 00:56:17 -04:00
mazmazz da55b4b82a Fix 1up intermission jingle not playing 2019-08-04 00:15:31 -04:00
mazmazz 6ecc062c6a Fix HWR_DrawConsoleFill call extra input 2019-08-04 00:15:15 -04:00
mazmazz 8a41b530b3 Merge branch 'gcc7-fixes-aug2019' into internal-musicplus-jingle 2019-08-03 23:44:06 -04:00
mazmazz dd9efebab5 Merge remote-tracking branch 'origin/master' into internal-musicplus-jingle 2019-08-03 23:38:49 -04:00
mazmazz 5b284c8170 gcc7 compile fixes (Fall through; spr2 var comparison) 2019-08-03 23:01:10 -04:00
mazmazz 07d1363da9 gcc7 compile fixes (Fall through; spr2 var comparison) 2019-08-03 23:00:21 -04:00
mazmazz 5f2a45befd Merge remote-tracking branch 'origin/master' into musicplus-feature-dying-fp 2019-08-03 22:49:20 -04:00