Pyre Fly: Don't spawn smoke and flames if no player is in range

This commit is contained in:
MascaraSnake 2019-08-30 09:05:49 +02:00
parent 4cece9fe36
commit 8ddcced6f0
1 changed files with 6 additions and 6 deletions

View File

@ -9029,6 +9029,12 @@ void P_MobjThinker(mobj_t *mobj)
mobj->extravalue1 = (mobj->extravalue1 + 3) % 360;
mobj->z += FINESINE(((mobj->extravalue1*ANG1) >> ANGLETOFINESHIFT) & FINEMASK);
if (!(mobj->flags2 & MF2_AMBUSH))
P_LookForPlayers(mobj, true, false, 1500*FRACUNIT);
if (!mobj->target)
break;
if (mobj->extravalue2 == 1)
P_PyreFlyBurn(mobj, 0, 20, MT_SMOKE, 4*FRACUNIT);
else if (mobj->extravalue2 == 2)
@ -9039,12 +9045,6 @@ void P_MobjThinker(mobj_t *mobj)
P_PyreFlyBurn(mobj, fireradius*FRACUNIT, 40, MT_PYREFLY_FIRE, 0);
}
if (!(mobj->flags2 & MF2_AMBUSH))
P_LookForPlayers(mobj, true, false, 1500*FRACUNIT);
if (!mobj->target)
break;
hdist = R_PointToDist2(mobj->x, mobj->y, mobj->target->x, mobj->target->y);
if (!(mobj->flags2 & MF2_AMBUSH) && hdist <= 450*FRACUNIT)