if that function can't return NULL why should i do this?

This commit is contained in:
Jaime Passos 2019-09-07 19:02:50 -03:00
parent 3cc2b76fb8
commit a67dd633ff
1 changed files with 2 additions and 12 deletions

View File

@ -758,18 +758,8 @@ static UINT8 *R_GetPatchFlat(levelflat_t *levelflat, boolean leveltexture, boole
{
levelflat->flatpatch = R_PNGToFlat(levelflat, ds_source, W_LumpLength(levelflat->lumpnum));
levelflat->topoffset = levelflat->leftoffset = 0;
if (levelflat->flatpatch == NULL)
{
lumpnum_t redflr = W_CheckNumForName("REDFLR");
levelflat->flatpatch = (UINT8 *)W_CacheLumpNum(redflr, PU_CACHE);
R_CheckFlatLength(W_LumpLength(redflr));
R_CheckPowersOfTwo();
}
else
{
ds_flatwidth = levelflat->width;
ds_flatheight = levelflat->height;
}
ds_flatwidth = levelflat->width;
ds_flatheight = levelflat->height;
}
else
#endif