Fix compilation warning for Match penalty string. (Egads, straight into master! Shock! Horror!)
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@ -1960,7 +1960,7 @@ static void ST_drawWeaponRing(powertype_t weapon, INT32 rwflag, INT32 wepflag, I
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static void ST_drawMatchHUD(void)
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{
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char penaltystr[5];
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char penaltystr[7];
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const INT32 y = 176; // HUD_LIVES
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INT32 offset = (BASEVIDWIDTH / 2) - (NUM_WEAPONS * 10) - 6;
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