Fix spawning within random range

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Steel Titanium 2019-08-29 23:56:15 -04:00
parent 8655b8f1f1
commit 10ea0f21ae
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GPG Key ID: 924BA411F18DFDBE
1 changed files with 16 additions and 5 deletions

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@ -3964,13 +3964,24 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (line->flags & ML_NOCLIMB) // If noclimb is set, spawn randomly within a range
{
x = P_RandomRange(sides[line->sidenum[0]].textureoffset, sides[line->sidenum[1]].textureoffset);
y = P_RandomRange(sides[line->sidenum[0]].rowoffset, sides[line->sidenum[1]].rowoffset);
z = P_RandomRange(line->frontsector->floorheight, line->frontsector->ceilingheight);
if (line->sidenum[1] != 0xffff) // Make sure the linedef has a back side
{
x = P_RandomRange(sides[line->sidenum[0]].textureoffset>>FRACBITS, sides[line->sidenum[1]].textureoffset>>FRACBITS)<<FRACBITS;
y = P_RandomRange(sides[line->sidenum[0]].rowoffset>>FRACBITS, sides[line->sidenum[1]].rowoffset>>FRACBITS)<<FRACBITS;
z = P_RandomRange(line->frontsector->floorheight>>FRACBITS, line->frontsector->ceilingheight>>FRACBITS)<<FRACBITS;
}
else
{
CONS_Alert(CONS_WARNING,"Linedef Type %d - Spawn Object: Linedef is set for random range but has no back side.\n", line->special);
break;
}
}
CONS_Printf("mobjtype_t: %d\n", type);
P_SpawnMobj(x, y, z, type);
mobj_t *mobj = P_SpawnMobj(x, y, z, type);
if (mobj)
CONS_Debug(DBG_GAMELOGIC, "Linedef Type %d - Spawn Object: %d spawned at (%d, %d, %d)\n", line->special, mobj->type, mobj->x>>FRACBITS, mobj->y>>FRACBITS, mobj->z>>FRACBITS); //TODO: Convert mobj->type to a string somehow.
else
CONS_Alert(CONS_ERROR,"Linedef Type %d - Spawn Object: Object did not spawn!\n", line->special);
}
break;