Remove new character select screen transitions.

I should not have implemented it in the first place.
This commit is contained in:
Jaime Passos 2019-08-20 00:18:34 -03:00
parent 61866f326a
commit e4e3af7be0

View file

@ -120,7 +120,6 @@ const char *quitmsg[NUM_QUITMESSAGES];
description_t description[MAXSKINS];
INT16 char_on = -1, startchar = 1;
static char *char_notes = NULL;
static fixed_t char_scroll = 0;
boolean menuactive = false;
boolean fromlevelselect = false;
@ -165,10 +164,8 @@ static tic_t recatkdrawtimer = 0;
static tic_t ntsatkdrawtimer = 0;
static tic_t charseltimer = 0;
static tic_t charselscrollx = 0;
static fixed_t char_scroll = 0;
#define charscrollamt 128*FRACUNIT
#define charselfadescrollamt 128*FRACUNIT
//
// PROTOTYPES
@ -7405,9 +7402,6 @@ skiplife:
}
}
}
if (currentMenu == &SP_LoadDef && (charseltimer > 0))
M_DrawSetupChoosePlayerMenu();
}
static void M_DrawLoad(void)
@ -7740,7 +7734,6 @@ static void M_HandleLoadSave(INT32 choice)
if (exitmenu)
{
// Is this a hack?
charselscrollx = 0;
charseltimer = 0;
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
@ -7926,7 +7919,6 @@ static void M_SetupChoosePlayer(INT32 choice)
// finish scrolling the menu
char_scroll = 0;
charseltimer = 0;
charselscrollx = charselfadescrollamt;
Z_Free(char_notes);
char_notes = V_WordWrap(0, 21*8, V_ALLOWLOWERCASE, description[char_on].notes);
@ -7945,8 +7937,6 @@ static void M_HandleChoosePlayerMenu(INT32 choice)
// How do I detect key hold events?
if (char_scroll)
return;
else if (charselscrollx)
return;
switch (choice)
{
@ -7998,8 +7988,7 @@ static void M_HandleChoosePlayerMenu(INT32 choice)
if (exitmenu)
{
// Is this a hack?
charselscrollx = charselfadescrollamt;
charseltimer = TICRATE/4;
charseltimer = 0;
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
else
@ -8030,7 +8019,6 @@ static void M_DrawSetupChoosePlayerMenu(void)
{
boolean thismenu = (currentMenu == &SP_PlayerDef);
INT32 xsh = 0;
const INT32 my = 16;
#ifdef CHOOSEPLAYER_USECHARCOLOUR
@ -8041,42 +8029,17 @@ static void M_DrawSetupChoosePlayerMenu(void)
UINT8 *colormap = NULL;
INT32 prev = -1, next = -1;
INT32 fade = 0;
patch_t *charbg = W_CachePatchName("CHARBG", PU_CACHE);
patch_t *charfg = W_CachePatchName("CHARFG", PU_CACHE);
INT16 bgheight = SHORT(charbg->height);
INT16 fgheight = SHORT(charfg->height);
INT32 i;
// Fading out from menu
if (!thismenu)
xsh = (charselfadescrollamt-charselscrollx);
// Fading in to menu
else if (charselscrollx)
xsh = charselscrollx;
// Calculate x-shift value
if (xsh)
xsh = FixedInt(FixedMul(BASEVIDWIDTH*FRACUNIT, FixedDiv(xsh, charselfadescrollamt)));
// No fade for this frame
if (charseltimer >= TICRATE)
fade = 10;
// Fading in, or out
// Calculate the fade amount (0-9)
else
fade = FixedMul(10*FRACUNIT, FixedDiv((charseltimer*4) * FRACUNIT, TICRATE * FRACUNIT)) >> FRACBITS;
if (abs(char_scroll) > FRACUNIT)
char_scroll -= (char_scroll>>2);
else // close enough.
char_scroll = 0; // just be exact now.
if (abs(charselscrollx) > FRACUNIT)
charselscrollx -= (charselscrollx>>2);
else // close enough.
charselscrollx = 0; // just be exact now.
// Get prev character...
prev = description[char_on].prev;
// If there's more than one character available...
@ -8110,17 +8073,8 @@ static void M_DrawSetupChoosePlayerMenu(void)
// Yes.
if (thismenu)
{
if (charselscrollx)
{
// Don't hide the title map yet
hidetitlemap = false;
M_DrawLoadGameData();
}
else
{
// Okay, fine, now you can
hidetitlemap = true;
}
// Don't render the title map.
hidetitlemap = true;
charseltimer++;
}
else if (charseltimer > 0)
@ -8128,13 +8082,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
// CHARBG
// 101
if (fade > 0)
{
if (fade > 9)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, colormap[101]);
else
V_DrawFadeScreen(colormap[101], fade);
}
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, colormap[101]);
// 106
if (thismenu)
{
@ -8166,7 +8114,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
// Character select pictures
{
INT32 x = 8 - xsh;
INT32 x = 8;
INT32 y = (my+16) - FixedInt(char_scroll);
V_DrawScaledPatch(x, y, 0, description[char_on].charpic);
if (prev != -1)
@ -8182,7 +8130,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
char *text = char_notes;
char *first_token = text;
char *last_token = strchr(text, '\n');
INT32 x = 146 + xsh;
INT32 x = 146;
INT32 y = my + 9;
INT32 flags = V_ALLOWLOWERCASE;
@ -8256,33 +8204,33 @@ static void M_DrawSetupChoosePlayerMenu(void)
if (next != -1) nextpatch = description[next].namepic;
txsh = oxsh;
ox = (8-xsh) + SHORT((description[char_on].charpic)->width)/2;
ox = 8 + SHORT((description[char_on].charpic)->width)/2;
if (curpatch)
ox -= (SHORT(curpatch->width)/2);
y = my + 144;
if (char_scroll && (!xsh))
if (char_scroll)
{
// prev
if (prevpatch && char_scroll < 0)
{
// Why does this work?
x = (ox - txsh) - BASEVIDWIDTH;
V_DrawScaledPatch(x-xsh, y, 0, prevpatch);
V_DrawScaledPatch(x, y, 0, prevpatch);
}
// next
else if (nextpatch && char_scroll > 0)
{
x = (ox - txsh) + BASEVIDWIDTH;
if (x < BASEVIDWIDTH)
V_DrawScaledPatch(x-xsh, y, 0, nextpatch);
V_DrawScaledPatch(x, y, 0, nextpatch);
}
}
// cur
x = ox - txsh;
if (curpatch)
V_DrawScaledPatch(x-xsh, y, 0, curpatch);
V_DrawScaledPatch(x, y, 0, curpatch);
}
// Menu header
@ -8291,7 +8239,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
patch_t *header = W_CachePatchName("M_PICKP", PU_CACHE);
INT32 xtitle = 146;
INT32 ytitle = (35 - SHORT(header->height))/2;
V_DrawFixedPatch((xtitle+xsh)<<FRACBITS, ytitle<<FRACBITS, FRACUNIT/2, 0, header, NULL);
V_DrawFixedPatch(xtitle<<FRACBITS, ytitle<<FRACBITS, FRACUNIT/2, 0, header, NULL);
}
#endif // CHOOSEPLAYER_DRAWHEADER
}
@ -8310,7 +8258,6 @@ static void M_ChoosePlayer(INT32 choice)
char_scroll = 0; // finish scrolling the menu
M_DrawSetupChoosePlayerMenu(); // draw the finally selected character one last time for the fadeout
// Is this a hack?
charselscrollx = 0;
charseltimer = 0;
}
M_ClearMenus(true);