Merge branch 'undo_322' into flats-png_port

This commit is contained in:
Alam Ed Arias 2019-09-09 15:05:43 -04:00
commit aebff2a430
5 changed files with 5 additions and 5 deletions

View File

@ -287,7 +287,7 @@ static void D_Display(void)
F_TitleScreenDrawer();
break;
}
// Intentional fall-through
/* FALLTHRU */
case GS_LEVEL:
if (!gametic)
break;

View File

@ -4583,7 +4583,7 @@ void G_GhostTicker(void)
default:
case GHC_RETURNSKIN:
g->mo->skin = g->oldmo.skin;
// fallthru
/* FALLTHRU */
case GHC_NORMAL: // Go back to skin color
g->mo->color = g->oldmo.color;
break;

View File

@ -530,7 +530,7 @@ static void Impl_HandleKeyboardConsoleEvent(KEY_EVENT_RECORD evt, HANDLE co)
break;
case VK_RETURN:
entering_con_command = false;
// Fall through.
/* FALLTHRU */
default:
event.data1 = MapVirtualKey(evt.wVirtualKeyCode,2); // convert in to char
}

View File

@ -327,7 +327,7 @@ static inline VOID I_GetConsoleEvents(VOID)
break;
case VK_RETURN:
entering_con_command = false;
// Fall through.
/* FALLTHRU */
default:
ev.data1 = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char
}

View File

@ -322,9 +322,9 @@ static inline boolean I_SkipFrame(void)
case GS_LEVEL:
if (!paused)
return false;
/* FALLTHRU */
//case GS_TIMEATTACK: -- sorry optimisation but now we have a cool level platter and that being laggardly looks terrible
#ifndef CLIENT_LOADINGSCREEN
/* FALLTHRU */
case GS_WAITINGPLAYERS:
#endif
return skip; // Skip odd frames