AI players no longer take shield damage in Ultimate mode

This commit is contained in:
Lachlan Wright 2019-09-24 23:49:20 -04:00
parent 73146a8338
commit 637490e2de
1 changed files with 1 additions and 1 deletions

View File

@ -3582,7 +3582,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
else if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype))
return true;
#endif
else if (player->powers[pw_shield] || player->bot) //If One-Hit Shield
else if (player->powers[pw_shield] || player->bot && !ultimatemode) //If One-Hit Shield
{
P_ShieldDamage(player, inflictor, source, damage, damagetype);
damage = 0;