DON'T PUSH ALONE - first dregs of continue screen

This commit is contained in:
toaster 2019-09-08 21:07:16 +01:00
parent 2c898841e9
commit e5d9d3499f
2 changed files with 19 additions and 1 deletions

View File

@ -577,8 +577,14 @@ char spr2names[NUMPLAYERSPRITES][5] =
"TALA",
"TALB",
"CNT1",
"CNT2",
"CNT3",
"CNT4",
"SIGN",
"LIFE",
"XTRA",
};
playersprite_t free_spr2 = SPR2_FIRSTFREESLOT;
@ -674,8 +680,14 @@ playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
SPR2_TAL9, // SPR2_TALA,
SPR2_TAL0, // SPR2_TALB,
0, // SPR2_CNT1,
SPR2_FALL, // SPR2_CNT2,
SPR2_SPNG, // SPR2_CNT3,
SPR2_CNT1, // SPR2_CNT4,
0, // SPR2_SIGN,
0, // SPR2_LIFE,
0, // SPR2_XTRA (should never be referenced)
};

View File

@ -833,9 +833,15 @@ typedef enum playersprite
SPR2_TALA,
SPR2_TALB,
SPR2_CNT1, // continue disappointment
SPR2_CNT2, // continue lift
SPR2_CNT3, // continue spin
SPR2_CNT4, // continue "soooooooniiic!" tugging
SPR2_SIGN, // end sign head
SPR2_LIFE, // life monitor icon
SPR2_XTRA, // stuff that isn't in-game - keep this last in the list
SPR2_XTRA, // stuff that isn't in-map - "would this ever need an md2 or variable length animation?"
SPR2_FIRSTFREESLOT,
SPR2_LASTFREESLOT = 0x7f,