Merge branch 'luabanks' into 'master'

Lua save-banks!

See merge request STJr/SRB2Internal!295
This commit is contained in:
toaster 2019-09-16 07:56:49 -04:00
commit 71cc09c8c2
9 changed files with 191 additions and 8 deletions

View File

@ -716,6 +716,7 @@ void D_StartTitle(void)
botskin = 0;
cv_debug = 0;
emeralds = 0;
memset(&luabanks, 0, sizeof(luabanks));
lastmaploaded = 0;
// In case someone exits out at the same time they start a time attack run,

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@ -1916,7 +1916,10 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
precache = false;
if (resetplayer && !FLS)
{
emeralds = 0;
memset(&luabanks, 0, sizeof(luabanks));
}
if (modeattacking)
{
@ -4111,6 +4114,7 @@ void Command_ExitGame_f(void)
botskin = 0;
cv_debug = 0;
emeralds = 0;
memset(&luabanks, 0, sizeof(luabanks));
if (dirmenu)
closefilemenu(true);

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@ -420,6 +420,10 @@ extern UINT16 emeralds;
#define EMERALD7 64
#define ALL7EMERALDS(v) ((v & (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7)) == (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7))
// yes, even in non HAVE_BLUA
#define NUM_LUABANKS 16 // please only make this number go up between versions, never down. you'll break saves otherwise. also, must fit in UINT8
extern INT32 luabanks[NUM_LUABANKS];
extern INT32 nummaprings; //keep track of spawned rings/coins
/** Time attack information, currently a very small structure.

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@ -172,6 +172,7 @@ static boolean retrying = false;
UINT8 stagefailed; // Used for GEMS BONUS? Also to see if you beat the stage.
UINT16 emeralds;
INT32 luabanks[NUM_LUABANKS]; // yes, even in non HAVE_BLUA
UINT32 token; // Number of tokens collected in a level
UINT32 tokenlist; // List of tokens collected
boolean gottoken; // Did you get a token? Used for end of act
@ -3788,7 +3789,29 @@ void G_SaveGameOver(UINT32 slot, boolean modifylives)
// File end marker check
CHECKPOS
if (READUINT8(save_p) != 0x1d) BADSAVE;
switch (READUINT8(save_p))
{
case 0xb7:
{
UINT8 i, banksinuse;
CHECKPOS
banksinuse = READUINT8(save_p);
CHECKPOS
if (banksinuse > NUM_LUABANKS)
BADSAVE
for (i = 0; i < banksinuse; i++)
{
(void)READINT32(save_p);
CHECKPOS
}
if (READUINT8(save_p) != 0x1d)
BADSAVE
}
case 0x1d:
break;
default:
BADSAVE
}
// done
saved = FIL_WriteFile(backup, savebuffer, length);

View File

@ -182,6 +182,8 @@ static const struct {
{META_CAMERA, "camera_t"},
{META_ACTION, "action"},
{META_LUABANKS, "luabanks[]"},
{NULL, NULL}
};
@ -228,6 +230,18 @@ static int lib_isPlayerAdmin(lua_State *L)
return 1;
}
static int lib_reserveLuabanks(lua_State *L)
{
static boolean reserved = false;
if (!lua_lumploading)
return luaL_error(L, "luabanks[] cannot be reserved from within a hook or coroutine!");
if (reserved)
return luaL_error(L, "luabanks[] has already been reserved! Only one savedata-enabled mod at a time may use this feature.");
reserved = true;
LUA_PushUserdata(L, &luabanks, META_LUABANKS);
return 1;
}
// M_RANDOM
//////////////
@ -2736,6 +2750,7 @@ static luaL_Reg lib[] = {
{"chatprintf", lib_chatprintf},
{"userdataType", lib_userdataType},
{"IsPlayerAdmin", lib_isPlayerAdmin},
{"reserveLuabanks", lib_reserveLuabanks},
// m_random
{"P_RandomFixed",lib_pRandomFixed},

View File

@ -18,6 +18,7 @@
#include "p_mobj.h"
#include "p_local.h"
#include "z_zone.h"
#include "doomstat.h" // luabanks[]
#include "lua_script.h"
#include "lua_libs.h"
@ -146,7 +147,7 @@ static int lib_getSpr2default(lua_State *L)
return luaL_error(L, "spr2defaults[] invalid index");
if (i >= free_spr2)
return 0;
return luaL_error(L, "spr2defaults[] index %d out of range (%d - %d)", i, 0, free_spr2-1);
lua_pushinteger(L, spr2defaults[i]);
return 1;
@ -1026,6 +1027,61 @@ static int sfxinfo_num(lua_State *L)
return 1;
}
//////////////
// LUABANKS //
//////////////
static int lib_getluabanks(lua_State *L)
{
UINT8 i;
lua_remove(L, 1); // don't care about luabanks[] dummy userdata.
if (lua_isnumber(L, 1))
i = lua_tonumber(L, 1);
else
return luaL_error(L, "luabanks[] invalid index");
if (i >= NUM_LUABANKS)
luaL_error(L, "luabanks[] index %d out of range (%d - %d)", i, 0, NUM_LUABANKS-1);
lua_pushinteger(L, luabanks[i]);
return 1;
}
static int lib_setluabanks(lua_State *L)
{
UINT8 i;
INT32 j = 0;
if (hud_running)
return luaL_error(L, "Do not alter luabanks[] in HUD rendering code!");
lua_remove(L, 1); // don't care about luabanks[] dummy userdata.
if (lua_isnumber(L, 1))
i = lua_tonumber(L, 1);
else
return luaL_error(L, "luabanks[] invalid index");
if (i >= NUM_LUABANKS)
luaL_error(L, "luabanks[] index %d out of range (%d - %d)", i, 0, NUM_LUABANKS-1);
if (lua_isnumber(L, 2))
j = lua_tonumber(L, 2);
else
return luaL_error(L, "luabanks[] invalid set");
luabanks[i] = j;
return 0;
}
static int lib_luabankslen(lua_State *L)
{
lua_pushinteger(L, NUM_LUABANKS);
return 1;
}
//////////////////////////////
//
// Now push all these functions into the Lua state!
@ -1147,6 +1203,18 @@ int LUA_InfoLib(lua_State *L)
lua_pushvalue(L, -1);
lua_setglobal(L, "S_sfx");
lua_setglobal(L, "sfxinfo");
luaL_newmetatable(L, META_LUABANKS);
lua_pushcfunction(L, lib_getluabanks);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_setluabanks);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, lib_luabankslen);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
return 0;
}

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@ -67,6 +67,8 @@ extern lua_State *gL;
#define META_ACTION "ACTIONF_T*"
#define META_LUABANKS "LUABANKS[]*"
boolean luaL_checkboolean(lua_State *L, int narg);
int LUA_EnumLib(lua_State *L);

View File

@ -6895,6 +6895,7 @@ static void M_StartTutorial(INT32 choice)
tutorialmode = true; // turn on tutorial mode
emeralds = 0;
memset(&luabanks, 0, sizeof(luabanks));
M_ClearMenus(true);
gamecomplete = false;
cursaveslot = 0;
@ -7303,7 +7304,29 @@ static void M_ReadSavegameInfo(UINT32 slot)
// File end marker check
CHECKPOS
if (READUINT8(save_p) != 0x1d) BADSAVE;
switch (READUINT8(save_p))
{
case 0xb7:
{
UINT8 i, banksinuse;
CHECKPOS
banksinuse = READUINT8(save_p);
CHECKPOS
if (banksinuse > NUM_LUABANKS)
BADSAVE
for (i = 0; i < banksinuse; i++)
{
(void)READINT32(save_p);
CHECKPOS
}
if (READUINT8(save_p) != 0x1d)
BADSAVE
}
case 0x1d:
break;
default:
BADSAVE
}
// done
Z_Free(savebuffer);
@ -8505,6 +8528,7 @@ static void M_ChooseNightsAttack(INT32 choice)
char nameofdemo[256];
(void)choice;
emeralds = 0;
memset(&luabanks, 0, sizeof(luabanks));
M_ClearMenus(true);
modeattacking = ATTACKING_NIGHTS;
@ -8529,6 +8553,7 @@ static void M_ChooseTimeAttack(INT32 choice)
char nameofdemo[256];
(void)choice;
emeralds = 0;
memset(&luabanks, 0, sizeof(luabanks));
M_ClearMenus(true);
modeattacking = ATTACKING_RECORD;

View File

@ -4119,12 +4119,54 @@ static inline boolean P_NetUnArchiveMisc(void)
return true;
}
static inline void P_ArchiveLuabanksAndConsistency(void)
{
UINT8 i, banksinuse = NUM_LUABANKS;
while (banksinuse && !luabanks[banksinuse-1])
banksinuse--; // get the last used bank
if (banksinuse)
{
WRITEUINT8(save_p, 0xb7); // luabanks marker
WRITEUINT8(save_p, banksinuse);
for (i = 0; i < banksinuse; i++)
WRITEINT32(save_p, luabanks[i]);
}
WRITEUINT8(save_p, 0x1d); // consistency marker
}
static inline boolean P_UnArchiveLuabanksAndConsistency(void)
{
switch (READUINT8(save_p))
{
case 0xb7:
{
UINT8 i, banksinuse = READUINT8(save_p);
if (banksinuse > NUM_LUABANKS)
return false;
for (i = 0; i < banksinuse; i++)
luabanks[i] = READINT32(save_p);
if (READUINT8(save_p) != 0x1d)
return false;
}
case 0x1d:
break;
default:
return false;
}
return true;
}
void P_SaveGame(void)
{
P_ArchiveMisc();
P_ArchivePlayer();
WRITEUINT8(save_p, 0x1d); // consistency marker
// yes, even in non HAVE_BLUA
P_ArchiveLuabanksAndConsistency();
}
void P_SaveNetGame(void)
@ -4163,7 +4205,7 @@ void P_SaveNetGame(void)
LUA_Archive();
#endif
WRITEUINT8(save_p, 0x1d); // consistency marker
P_ArchiveLuabanksAndConsistency();
}
boolean P_LoadGame(INT16 mapoverride)
@ -4175,8 +4217,7 @@ boolean P_LoadGame(INT16 mapoverride)
P_UnArchiveSPGame(mapoverride);
P_UnArchivePlayer();
// Savegame end marker
if (READUINT8(save_p) != 0x1d)
if (!P_UnArchiveLuabanksAndConsistency())
return false;
// Only do this after confirming savegame is ok
@ -4217,5 +4258,5 @@ boolean P_LoadNetGame(void)
// precipitation when loading a netgame save. Instead, precip has to be spawned here.
// This is done in P_NetUnArchiveSpecials now.
return READUINT8(save_p) == 0x1d;
return P_UnArchiveLuabanksAndConsistency();
}