Commit graph

6378 commits

Author SHA1 Message Date
MascaraSnake bc794a2227 Players can jostle free from Pterabytes 2019-10-08 00:00:41 +02:00
MascaraSnake 788415a4db Don't apply autobrake to Pterabyte-carried players 2019-10-07 22:33:06 +02:00
MascaraSnake 0fceb66e71 Make the Pyrefly glowing and damaging in its fire-spawning state 2019-10-07 22:23:52 +02:00
MascaraSnake ce5d0691ac Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode 2019-10-07 19:12:03 +02:00
MascaraSnake 8062422f13 Fixed wrong sound being played by Pyreflies with Ambush 2019-10-07 19:11:36 +02:00
lachwright 3412eb655a Colorize non-buoyant rollout rocks (MF2_AMBUSH distinguishability) 2019-10-07 22:51:13 +08:00
lachwright 77dd5260ab Allow rock to disappear if unridden for 12 seconds 2019-10-07 22:22:51 +08:00
toaster 46a1d6897c Address checkbox 1 and 2 of #235.
* If using twinspin and have melee ability too, go into melee landing when hitting the ground.
* Only have melee go directly forward if standing/idle, otherwise use drawangle.
2019-10-07 15:03:28 +01:00
lachwright c64997bfe5 Add Ambush and Flip flag behaviors 2019-10-07 20:55:58 +08:00
toaster d84564d9f2 Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9. 2019-10-07 13:08:49 +01:00
lachwright 95f6e2008f Better rollout behavior in lava 2019-10-07 15:25:32 +08:00
MascaraSnake 2113774a6a Don't deplete special stage timer in water if you have water protection 2019-10-07 09:01:17 +02:00
lachwright bfb9bac5bd Collision polish 2019-10-07 14:51:32 +08:00
MascaraSnake fe2f383997 Fixed a typo 2019-10-07 08:36:40 +02:00
lachwright bed9dff077 Readability changes 2019-10-07 13:36:36 +08:00
lachwright 306779fac0 Readability changes 2019-10-07 13:35:10 +08:00
lachwright 7850d43725 Let ridden rollout rocks collide with other players 2019-10-07 13:14:23 +08:00
James R 6fd645ef27 A-arrows on Record Attack level select
Menu code sucks, did you know?
2019-10-06 14:45:42 -07:00
James R 0be3743450 Key handler to allow selecting map by arrow keys in Record Attack
Enter still goes to the platter.
2019-10-06 14:11:16 -07:00
MascaraSnake 058ed632de Fixed solid objects (such as Minus-carried TNT barrels) not colliding with players.
Springs and gas jets are exempt because all hell might break loose otherwise.
2019-10-06 19:53:54 +02:00
toaster 9b94fd3752 * Add rudimentary support for MF2_LINKDRAW in GL.
* Allow MF_ENEMY objects to flash, just as they do in Software.
2019-10-06 16:31:13 +01:00
toaster a2f8b84b5a Good catch by MS. 2019-10-06 16:17:11 +01:00
toaster d19aebb01a * Fix Minus being intangible after launch.
* Implement MS's temp bodge-fix for the TNT getting stuck on the player.
2019-10-06 16:15:13 +01:00
toaster df172ee33f Fix Minus being intangible after it pops up. 2019-10-06 16:09:33 +01:00
toaster 8b1a20f415 Fix Minus causing crashes if it picks up a Snapper. 2019-10-06 16:04:19 +01:00
toaster aec5f26819 Fix entering an intangible FOF causing minecart derailment explosions. (Probably; I didn't get the bug to happen in the first place, but this looks like a likely culprit.) 2019-10-06 15:44:24 +01:00
toaster 5bbc31c18f Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
# Conflicts:
#	src/p_enemy.c
2019-10-06 15:18:59 +01:00
lachwright 2d33950590 Merge branch 'rvz-hardcode' of https://git.magicalgirl.moe/STJr/SRB2Internal into rvz-hardcode 2019-10-06 22:12:47 +08:00
toaster cc87ba39c2 There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.) 2019-10-06 15:11:00 +01:00
toaster 79b95a53ed Fix Snapper's head snapping to higher planes, and add gravflip support. 2019-10-06 15:04:04 +01:00
toaster a5704238c7 Resolve #242 by adding SF_TRIGGERSPECIAL_HEADBUMP, enabled by ML_EFFECT2.
Also, readd SF_INVERTPRECIP, which was done in a random branch last year and then lost because it was never merged. Enabled by ML_EFFECT1.
2019-10-06 14:34:25 +01:00
MascaraSnake defffd667e Fixed and simplified the big fern leaf spawning code 2019-10-06 14:18:27 +02:00
toaster 93ce5bb94d Add solidity back to MT_SALOONDOOR, to work as a backup in case MT_SALOONDOORCENTER doesn't work (which it has issues with in one location in ACZ2 for some reason, and I can't identify why).
Fully resolves #209, in any case.
2019-10-06 12:14:18 +01:00
toaster df2600cbea Resolve #208.
* Tailsbots can't get into Minecarts.
* Tailsbots will stop trying to move around when the player gets pw_carry, which usually means some sort of big gimmick is happening and trying to move along with it would make the tailsbot look stupid.
2019-10-06 12:13:13 +01:00
MascaraSnake 17a2d1071c Spawn big fern leaves relative to angle 2019-10-06 10:30:22 +02:00
MascaraSnake 357baeaa60 Added gravflip support to lavafall, Pyre Fly and Pterabyte 2019-10-05 22:20:48 +02:00
MascaraSnake a7d6ebd5bd Lavafall lava also kills rings 2019-10-05 20:37:48 +02:00
MascaraSnake 2f4edc0cb9 Players carried by Pterabyte cannot adjust their angle and are in their falling state 2019-10-05 20:29:47 +02:00
MascaraSnake b9c3f72112 Grouped MFE_TOUCHLAVA together with the other liquid-related flags 2019-10-05 20:10:07 +02:00
MascaraSnake 16d077fde3 Coins don't melt in lava and lavafalls have displayoffset 1 2019-10-05 20:00:54 +02:00
toaster 0235d9e7ec Fix Saloon doors.
* Make the center be the object stuff collides with, so that if the door is open people can't slip through.
* Add an MF_AMBUSH enhancement to allow non-minecart players to travel through.
* Make A_SaloonDoorSpawn more customisable. (var1 = object type, var2 = distance sides should be placed apart)
2019-10-05 13:21:35 +01:00
MascaraSnake 99220ae48b Fixed a typo 2019-10-05 10:45:24 +02:00
MascaraSnake cabc4e0294 Implemented lava splish. Feel free to suggest a different "splish" sound. 2019-10-05 10:00:59 +02:00
Jaime Passos 1750ed5383 nights attack 2019-10-02 22:02:13 -03:00
Jaime Passos a7dcf534ca character select 2019-10-02 21:57:04 -03:00
Jaime Passos a0e9fbfffe test 2019-10-02 21:28:02 -03:00
Jaime Passos 6a8539c8f1 test 2019-10-02 20:00:43 -03:00
lachwright 27c9fe5047 Fix false comment 2019-10-03 02:31:32 +08:00
Steel Titanium 625de1f4f6
Some changes.
Restore the menu headers for record attack and character select menu.
Attempt to optimize the NiGHTS mode menu. (Help getting the scrolling to work in an efficient way would be nice).
2019-10-01 23:40:59 -04:00
Steel Titanium 6b10ffb88f
Merge branch 'master' into newmenus 2019-10-01 16:52:31 -04:00
MascaraSnake 5c1fabfaae Lava is now either completely solid or completely intangible. No more half-assing 2019-10-01 21:58:18 +02:00
MascaraSnake 24e80c9b23 Made solid lava walls damaging 2019-10-01 21:17:33 +02:00
toaster f224e03e1d Amy cameo for Frozen Hillside. Wait for the MR, I'll make a fuller pitch there... 2019-10-01 18:19:37 +01:00
Monster Iestyn b72609f7f7 Merge branch 'master' into mi-tinkers-with-lua-again 2019-09-30 20:51:29 +01:00
MascaraSnake 5460e0e1f9 Merge branch 'master' into acz-fixes 2019-09-30 20:50:33 +02:00
MascaraSnake e75dee7747 Fix various minus carrying bugs 2019-09-30 20:35:47 +02:00
lachwright 5bbd56b6fa Improve glide bounces 2019-09-30 16:35:05 +08:00
lachwright 7d57d53d45 Allow camera movement while climbing; allow sliding while landing from a glide 2019-09-30 14:38:58 +08:00
Steel Titanium ebe99dad7a
Make comment more clear 2019-09-30 01:29:57 -04:00
Steel Titanium 592a98a3e8
Fix the sky on the intro cutscene not scrolling. 2019-09-30 01:25:21 -04:00
lachwright c72b5d8a49 Allow retention of momentum when climbing off surfaces 2019-09-30 10:55:57 +08:00
lachwright 906a2b1f59 Merge branch 'master' into knuxstuff
Update to master (necessary for climbing changes)
2019-09-30 09:56:04 +08:00
MascaraSnake d301d2bba4 Fixed a bug with the ring lava melting 2019-09-29 23:22:38 +02:00
MascaraSnake 4375ea8089 Lava now melts rings! 2019-09-29 23:11:21 +02:00
MascaraSnake 3d985c1b9e Pterabytes can now swoop you off a rollout rock 2019-09-29 22:13:10 +02:00
lachwright 6c0e4a154d Resolve merge conflicts 2019-09-30 03:07:03 +08:00
lachwright e57b0f7126 (Hopefully) cover all cases for resetting rock usability 2019-09-30 03:05:08 +08:00
MascaraSnake cd45bca848 Pterabyte: Don't drop off player in the first ten tics after grabbing 2019-09-29 19:51:27 +02:00
MascaraSnake c00144a4f8 Pterabyte: Don't target players who are invincible after being hurt 2019-09-29 19:29:34 +02:00
MascaraSnake 9431497f7d Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode
# Conflicts:
#	src/d_player.h
#	src/dehacked.c
#	src/p_map.c
#	src/p_user.c
2019-09-29 18:49:53 +02:00
MascaraSnake 26ecab14d7 Implemented the Pterabyte grabbing mechanic 2019-09-29 18:42:17 +02:00
lachwright 60cbc2e6b4 Remove unused locals 2019-09-29 21:29:37 +08:00
lachwright 71603006dc Resolve merge conflicts 2019-09-29 20:29:49 +08:00
lachwright 8abb6129c1 Hardcode pumice ball
Current known issues: players detached from the ball via any means other than jumping or pain do not have their ball reset properly
2019-09-29 20:18:40 +08:00
MascaraSnake 22e3c37e5d Don't make the Pterabyte radius adjustable (doesn't work correctly right now) 2019-09-29 11:58:33 +02:00
MascaraSnake 598047ae8b Hardcoded the Pterabyte (without the grabbing mechanic) 2019-09-29 10:39:09 +02:00
sphere bea7224ebf Use zones.pk3 instead of zones.dta. 2019-09-29 05:31:50 +02:00
Monster Iestyn 52562c4125 whoops, didn't mean to include this 2019-09-28 20:45:44 +01:00
Steel Titanium cf852e7d39
Fix crash if speed is too high
Also update libopenmpt
2019-09-27 23:53:19 -04:00
Jaime Passos 0aba0aa4b9 Merge remote-tracking branch 'origin/master' into openglskydome2 2019-09-27 22:47:10 -03:00
Monster Iestyn fa444a37eb Added < 0 checks to all three variables added in last commit
(no point checking >= MAXPLAYERS tbh, there's no reason the game would even set those values that I can think of offhand)
2019-09-27 23:15:38 +01:00
Monster Iestyn 240aa34794 Added consoleplayer, displayplayer and secondarydisplayplayer, by popular request 2019-09-27 21:16:11 +01:00
toaster ff8c43664a Merge branch 'addons-menu-cleanup' into 'master'
Addons menu cleanup

See merge request STJr/SRB2Internal!316
2019-09-27 08:55:36 -04:00
toaster 55a2f1ee1f Merge branch 'bossprovements' into 'master'
ACZ3 intro

Closes #217

See merge request STJr/SRB2Internal!346
2019-09-27 08:55:19 -04:00
toaster 40a7b67a86 Merge branch 'dsz3shockwave' into 'master'
Deep Sea Zone 3 hardcoding

Closes #185

See merge request STJr/SRB2Internal!349
2019-09-27 08:54:57 -04:00
toaster 65d9c52884 Merge branch 'automap-fixes' into 'master'
Automap fixes

See merge request STJr/SRB2Internal!348
2019-09-27 08:52:59 -04:00
toaster 3f1d84a6b3 Merge branch 'patch-fixes' into 'master'
Patch fixes (Resolves #230)

Closes #230

See merge request STJr/SRB2Internal!347
2019-09-27 08:52:41 -04:00
toaster 4d058d1d25 Merge branch 'lachfixes' into 'master'
Several bug fixes!

Closes #210, #192, and #189

See merge request STJr/SRB2Internal!345
2019-09-27 08:52:23 -04:00
toaster c091174f2e Merge branch '231-tails-ai-should-die-when-taking-damage-in-ultimate' into 'master'
Resolve "Tails AI should die when taking damage in Ultimate"

Closes #231

See merge request STJr/SRB2Internal!344
2019-09-27 08:51:11 -04:00
toaster c97037e98e Merge branch 'inputstuff' into 'master'
Trigonometric input capping

See merge request STJr/SRB2Internal!343
2019-09-27 08:50:55 -04:00
sphere bc128dffdc Fix compiling errors, thanks to toaster. 2019-09-26 23:15:52 +02:00
lachwright 264c60fb70 P_SetTarget fixes, added SPR_SHCK to hw_light.c 2019-09-27 02:13:02 +08:00
toaster ec1712064c * Add vwre vwre intro for Fang Clone Fighter battle. (Still skipped with presence of MTF_AMBUSH)
* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif
* Add fadeout instead of slapstick for Fang Clone Fighter death.
* Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
2019-09-26 17:06:29 +01:00
lachwright d5e0ac1450 Added A_Boss3ShockThink to dehacked.c 2019-09-26 18:57:25 +08:00
lachwright c9c9f95057 Lowered shockwave speed 2019-09-26 17:12:03 +08:00
lachwright 0cd3e4fd62 Hardcoded DSZ3 shockwave 2019-09-26 05:27:51 +08:00
Monster Iestyn 75ee3193f4 Write a new hack for getting sector->linecount from sector->lines in Lua, to put my mind at rest about it at last.
1) In sector_get, actually push the memory address of the lines array within sector_t, rather than push the value of "lines" itself (essentially, we we want a pointer to a double pointer, or rather a TRIPLE pointer haha)
2) In the sectorlines_* functions, use offsetof to shift the memory address so we can obtain the value of linecount within the sector_t struct, and dereference the result to obtain the value of linecount itself
3) ??? profit

Untested and uncompiled atm, but I have some confidence this might work
2019-09-25 20:27:41 +01:00
lachwright fb9248793a Fix errormode compilation error 2019-09-25 23:09:05 +08:00
toaster 313fed2a59 Correctly restrict MF_NOCLIPTHING-objects from being interacted with from both moving and non-moving side. 2019-09-25 15:49:37 +01:00
lachwright c1750d9359 Fixes shield ability usage when pressing spin on ACZ ropes (and also changes flame shield angling) 2019-09-25 22:36:48 +08:00
toaster 9504d078e4 Don't lock on if something is literally intangible. 2019-09-25 15:12:19 +01:00
toaster 2a452ddcf5 Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was?
If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update.

To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif
* He's digging through Eggman's trash.
* Clearly doesn't expect to see you!
* Ready for a fight all the same.
* You can attack him during the mini cutscene if you're impatient.
* Skipped if you give him MTF_AMBUSH.
* Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first.

Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
2019-09-25 14:36:20 +01:00
lachwright 77613018f8 (Crudely) fixed camera jitter on certain FOF slopes 2019-09-25 21:15:19 +08:00
lachwright 264d82c8d0 Fixed Brak's flames not animating 2019-09-25 20:32:56 +08:00
lachwright 68ee7a6658 Fixed spectators taking unwarranted damage in splitscreen 2019-09-25 17:13:03 +08:00
Lachlan Wright 5de1225b3e Hopefully added the newline back? 2019-09-25 05:06:04 -04:00
Lachlan Wright 3b30b9d656 Add parentheses over change 2019-09-25 05:00:43 -04:00
lachwright 09868d2999 Dust devil fixes 2019-09-25 16:32:06 +08:00
Lachlan Wright 637490e2de AI players no longer take shield damage in Ultimate mode 2019-09-24 23:49:20 -04:00
Jaime Passos c7f6db5c07 remove unused macros 2019-09-24 19:54:16 -03:00
Jaime Passos a197449854 INT32 -> boolean 2019-09-24 19:49:24 -03:00
Jaime Passos 886fe2ad86 remove unused struct 2019-09-24 19:46:52 -03:00
Jaime Passos b022ebe912 better crosshair 2019-09-24 19:44:30 -03:00
Jaime Passos f7c1727959 fix automap FRACBITS confusion 2019-09-24 19:11:52 -03:00
lachwright 51cee6d5bd removed outdated comment 2019-09-25 03:16:04 +08:00
lachwright dc637736ea Trigonometric input capping 2019-09-25 03:12:56 +08:00
James R e69dd9bd75 Automate the silly joystick menu items definition 2019-09-23 20:54:53 -07:00
James R 5cdbde25c1 All for a cvar... 2019-09-23 20:23:40 -07:00
Steel Titanium 6a870b4467
Various of changes
Changed any instance of "joystick" in strings to "gamepad"
Renamed some cvars
Added a define for MAX_JOYSTICK
Added back the missing command line params.
2019-09-23 22:46:44 -04:00
Jaime Passos d9507d62f8 ignore TRANSPARENTPIXEL 2019-09-23 19:20:59 -03:00
Jaime Passos 61aa84d15a pixel alpha mistake 2019-09-23 18:27:43 -03:00
Jaime Passos 9c7b3f1d80 patch fixes 2019-09-23 18:25:53 -03:00
lachwright 98d0a0d98e Added bounce-off behavior for multi-hit enemies/bosses 2019-09-24 03:54:04 +08:00
lachwright 3fdf48f9b0 Further cleanup 2019-09-24 03:21:01 +08:00
lachwright 41d718dabf Cleanup 2019-09-24 03:10:41 +08:00
lachwright de294d84e7 Lots of CA_GLIDEANDCLIMB changes:
Glide speed now starts at whatever speed you were traveling at prior.
If glide speed is below actionspd, the glide accelerates towards it.
When landing from a glide, player now enters a landing animation (SPR2_LAND); they cannot move in this state, but they can jump or start a spindash.
Ground-sliding after a glide can now be cancelled into the landing animation by releasing jump, where the same rules apply.
Climb speed increased x1.33.
2019-09-24 02:17:20 +08:00
Steel Titanium dfee7efd33
Merge branch 'master' into internal-hotplug-stableid 2019-09-23 00:44:34 -04:00
Steel Titanium 73146a8338
Restore code that somehow got reverted???
How did this even happen??
2019-09-22 20:30:07 -04:00
lachwright e897f5df45 Sneakers affect max glide speed, changed glideslide behavior 2019-09-23 02:56:01 +08:00
lachwright 0772ee693c Merge remote-tracking branch 'origin/master' into knuxstuff
Update to master branch
2019-09-23 00:21:35 +08:00
lachwright e9d211d2bc reallowed strafe key leeway, increased leeway strength 2019-09-23 00:21:28 +08:00
lachwright 203f9d8c1a Trying out a new glide 2019-09-22 21:11:49 +08:00
sphere f7ad5501e1 Increase emblem and token hitbox sizes. 2019-09-22 04:19:09 +02:00
sphere f8c97aeb27 Tweak bubble grabbing behavior. 2019-09-22 04:05:22 +02:00
toaster c36123aa56 Mark new-style log names as loaded. 2019-09-20 17:43:41 +01:00
toaster 113568095a * Resolve compiling issues with logmessages.
* Improve logfile print. (I know Steel wanted it gone entirely, but I feel like it's relevant to have it in game..?)
2019-09-20 17:22:09 +01:00
Alam Ed Arias 8d3d5566b8 Undo file mode change on menu files 2019-09-20 12:18:57 -04:00
toaster 7da89e3bc9 Merge branch 'camerafix' into 'master'
Camera fixes

Closes #105

See merge request STJr/SRB2Internal!303
2019-09-20 11:51:30 -04:00
toaster 661966ced6 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into new_algae 2019-09-20 16:45:06 +01:00
toaster 880c2cdada Merge branch 'playerfixes' into 'master'
Some Player fixes and enhancements

Closes #216, #219, #222, and #224

See merge request STJr/SRB2Internal!334
2019-09-20 11:39:32 -04:00
toaster 20d098de8f Merge branch 'betterdirs' into 'master'
Better directory structure

See merge request STJr/SRB2Internal!321
2019-09-20 11:36:56 -04:00
toaster 361be5c659 Merge branch 'nmus-pk3' into 'master'
Support W_VerifyFile on PK3

See merge request STJr/SRB2Internal!328
2019-09-20 11:35:22 -04:00
toaster d59c02fc0b Merge branch 'timerfix' into 'master'
Timerres fix

Closes #213

See merge request STJr/SRB2Internal!338
2019-09-20 11:34:50 -04:00
lachwright 19e0e43e87 test?? 2019-09-20 12:07:57 +08:00
Alam Arias bf55dd293e Merge remote-tracking branch 'private/master' into flats-png-macro-fix-please-just-work-already 2019-09-19 21:43:57 -04:00
Alam Arias 530b5784b8 platersprite_t is not the same as unsigned 2019-09-19 21:42:59 -04:00
Jaime Passos 322a0b8c41 Merge remote-tracking branch 'origin/master' into flats-png-macro-fix-please-just-work-already 2019-09-19 22:41:45 -03:00
Jaime Passos ef7e8c5d58 use byteptr.h macros 2019-09-19 22:40:23 -03:00
sphere 4c7a7a7e0b Small DSZ coral tweaks. 2019-09-20 00:51:44 +02:00
lachwright 222d4f2b7c Improved orbital camera in Software; cam_adjust cvars changed to on by default 2019-09-20 02:02:17 +08:00
toaster 802ddf94b1 Always pretend cv_playersforexit is 4 in co-op special stages. 2019-09-19 18:44:55 +01:00
toaster a3ea2274f4 Fix inconsistency between score tally screen and timerres cvar (Resolves #213). 2019-09-19 17:43:23 +01:00
toaster f8475eef26 Disable some code which sometimes makes the player enter walking frames when jumping up to a platform, such as the CEZ3 buttons, despite still being in jumping mode.
If this causes more problems than it solves it can be reverted, but doing a bunch of playthroughs of DSZ1/2, GFZ1, and CEZ3 didn't seem to uncover anything, so I'm tentatively putting it in this branch.
2019-09-19 13:20:52 +01:00
toaster ca9e6e31da * Resolve #224 (landing frames on ceiling contact).
* Fix some other landing weirdness with CA_BOUNCE.
2019-09-19 13:20:05 +01:00
toaster cf14d5fe5d * Remove sounds from swimming.
* Lower default swim animation speed.
* Make speed of flight/swim animation increase whenever mashing jump.
2019-09-19 12:30:30 +01:00
toaster c2f7b14336 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into playerfixes 2019-09-19 12:00:55 +01:00
lachwright 5015f8e142 Added Camera Options submenu (provided my files aren't broken again (please D:)) 2019-09-19 17:34:04 +08:00
sphere c81452211d Updated ACZ cacti. 2019-09-18 21:40:33 +02:00
sphere 284ced06ec Merge branch 'master' into new_algae 2019-09-18 20:17:36 +02:00
toaster f870b5237f * Fix native MF_PAIN sound extension being limited to UINT8 range, which only became evident when the new s1/2/cd/3db/kc sfx were added.
* Make the pain-causing cactodes have DMG_SPIKE.
2019-09-18 17:48:41 +01:00
toaster 4e36cd82d3 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into playerfixes 2019-09-18 17:24:56 +01:00
toaster a5460c7451 Correct location of MT_CACTI10 and MT_CACTI11 in relation to their positions given in info.h and dehacked.c (fixes several ACZ-related crashes) 2019-09-18 17:24:22 +01:00
toaster 3285cc9a0d Properly scrub the player struct clean between level transitions. (Good chance this fixes our new bug where the player gets stuck in their standing pose when the map begins..?) 2019-09-18 16:06:13 +01:00
toaster 2ed9d957b0 Fix Knuckles being able to climb up solid midtextures by repeatedly gliding at them. (addresses #174 checkbox 2) 2019-09-18 15:26:21 +01:00
toaster 5d37ddd676 Change threshold on autobrake skidding sound/animaton to runspeed rather than half of runspeed. 2019-09-18 14:16:52 +01:00
toaster a8a8ae0d0b Only set flight time to 0 if skin has SPR2_SWIM spriteset. 2019-09-18 14:11:06 +01:00
toaster e993b8981e Fix solidity of lava in reverse gravity. (Resolves #216) 2019-09-18 13:55:20 +01:00
toaster 9d774f7578 More swim stuff!
* Prevent being able to damage enemies from below while swimming.
* Make the swim-specific bubbles happen at the hands instead of where the propeller would be.
* Improve placement/angle of swimming tails overlay.
* Immediately set flight time to 0 if a player is being carried underwater.
2019-09-18 13:46:17 +01:00
toaster 6a63802afa Merge branch 'patch-blending-aggregate-return-fix' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into charfixes 2019-09-18 12:46:36 +01:00
toaster e230d7351c Completely untested cuz I need to commit before I can merge the compile fix, but the intent of this commit is:
* Fix S_PLAY_FLY_TIRED animation being fast.
* Add moving tails to S_PLAY_SWIM animation!
* Fix autobrake happening when your controls are locked by pw_nocontrol/PF_STASIS. (Resolves #219, hopefully..?)
2019-09-18 12:46:18 +01:00
toaster 45a99ce318 Change startchar's default value to 0 (Resolves #222). 2019-09-18 12:26:34 +01:00
Jaime Passos 5f6c702ed6 sky barreling 2019-09-17 23:38:04 -03:00
Jaime Passos a6831aff9c compile fix 2019-09-17 22:29:53 -03:00
sphere 81d1453dc4 New animated DSZ kelp. 2019-09-18 02:05:19 +02:00
Alam Ed Arias 35e3d9acab Revert "Merge branch 'gl_skydome' into 'master'"
This reverts merge request !326
2019-09-17 20:20:09 +00:00
Alam Ed Arias 2a33ffb7d7 PNG support: use png_const_bytep, so we do not drop const type 2019-09-17 16:18:54 -04:00
toaster e179e1f9c4 Merge branch 'morecactis' into 'master'
More harmful cactus

See merge request STJr/SRB2Internal!329
2019-09-16 16:36:06 -04:00
Nev3r 777e7f8760 Merge branch 'deathstuff' into 'master'
Lots of death stuff

Closes #207

See merge request STJr/SRB2Internal!306
2019-09-16 16:32:45 -04:00
Nev3r 21b5ebf6fa Merge branch 'abilityclean' into 'master'
Clean up an ungodly amount of shit relating to abilities.

Closes #195, #167, and #177

See merge request STJr/SRB2Internal!307
2019-09-16 16:09:20 -04:00
toaster 71cc09c8c2 Merge branch 'luabanks' into 'master'
Lua save-banks!

See merge request STJr/SRB2Internal!295
2019-09-16 07:56:49 -04:00
Jaime Passos 4e1791bbf4 Merge branch 'croppedpatchbleed' into 'master'
Fix the V_DrawCroppedPatch bleeding on the current charsel screen.

See merge request STJr/SRB2Internal!311
2019-09-15 12:37:46 -04:00
Jaime Passos 32769f6c71 Merge branch 'png-patches' into 'master'
PNG patches

See merge request STJr/SRB2Internal!327
2019-09-15 12:23:46 -04:00
Nev3r 9771087554 Always force player camera direction for springs with horizontal thrust component. 2019-09-15 17:43:19 +02:00
Steel Titanium 3ebb9c2c49
More harmful cactus 2019-09-12 21:36:13 -04:00
James R 86f9609623 Support W_VerifyFile on PK3 2019-09-12 17:06:57 -07:00
Jaime Passos 2a04ac69e1 () 2019-09-12 16:12:31 -03:00
Jaime Passos acc8dae274 Merge remote-tracking branch 'origin/master' into png-patches 2019-09-12 16:04:20 -03:00
Jaime Passos 6c37576bc0 Moved this macro 2019-09-12 16:03:44 -03:00
Steel Titanium 00d64c380d Merge branch 'newicon' into 'master'
New EXE icon

See merge request STJr/SRB2Internal!265
2019-09-12 14:05:32 -04:00
Jaime Passos a0ec86ce01 Fix powers-of-two checks 2019-09-12 14:32:31 -03:00
toaster 9006bdd6a3 I_Error if no frames are found for a loaded skin's SPR2_STND subspriteset, given this is what everything will default to if nothing else is provided, and I really don't wanna go across the code adding checks for sprite2s not existing (since R_GetSkinSprite2, under all circumstances other than this one, is capable of bouncing back). 2019-09-12 12:52:25 +01:00
Jaime Passos 9b0e2b8991 Make nametags compatible with current player.dta
(again)
2019-09-11 22:18:03 -03:00
Jaime Passos f2915817a7 Merge remote-tracking branch 'origin/master' into newmenus 2019-09-11 22:17:42 -03:00
Jaime Passos e3df9cc6b1 Crash prevention 2019-09-11 20:38:15 -03:00
Jaime Passos a5ff609873 Read user chunks 2019-09-11 20:18:04 -03:00
Jaime Passos affff0a7e5 Merge remote-tracking branch 'origin/master' into png-patches 2019-09-11 17:08:17 -03:00
Jaime Passos ed551f2536 Transparency, not translucency 2019-09-11 17:03:50 -03:00
Jaime Passos aa91627ba2 Allow PNG graphics to be used as patches
Also allows them to be used as sprites.
2019-09-11 16:59:28 -03:00
toaster 323c7fa064 Increase maximum number of Luabanks to 16 on Steel's suggestion. (Using the Web IDE 'cuz I'm tired, so no new exe; luckily I made the code flexible to constant replacement!) 2019-09-11 14:22:56 -04:00
toaster 440b63ef13 Merge branch 'musicplus-resetmusic-followup' into 'master'
Follow-up fixes for reset-upon-dying music

See merge request STJr/SRB2Internal!284
2019-09-11 14:14:09 -04:00
toaster 9aed6374cd Forgot to put these in Lua. (Not gonna make a fifth exe today just for this one change, though.) 2019-09-11 17:32:41 +01:00
Steel Titanium 2ced626518 Merge branch 'gl_skydome' into 'master'
OpenGL sky dome

See merge request STJr/SRB2Internal!326
2019-09-11 11:58:05 -04:00
Steel Titanium 1bafec9f55 Merge branch 'ast_newstyles' into 'master'
Patch translucency styles

See merge request STJr/SRB2Internal!324
2019-09-11 11:57:45 -04:00
James 737690c8b8 Added cam_adjust, de-ghettoified the camera in general 2019-09-11 10:45:59 -04:00
toaster 10a0b38ab1 Fix an issue where completing a stage normally would not correctly set startrings for the next one (as opposed to warping directly or dying inside it). 2019-09-11 14:25:22 +01:00
toaster fe7e374e3b Fix the Save Select platter drawing for the new player signpost art.
This might LOOK like an unrelated change, but it needs a new player.dta, so might as well keep that all localised!
2019-09-11 13:32:12 +01:00
toaster ab1472bfc1 Tweak gameovertics slightly to avoid having no sound for too long. 2019-09-11 13:30:24 +01:00
toaster ed5e8c486c Continue screen! With aaaaaall the new assets to go with it.
* https://cdn.discordapp.com/attachments/428262628893261828/621129794045870108/srb20077.gif
* https://cdn.discordapp.com/attachments/428262628893261828/621129785124585502/srb20078.gif
* I will be accepting no further questions at this time.
2019-09-11 00:50:51 +01:00
Jaime Passos fec579db8c Merge remote-tracking branch 'origin/master' into gl_skydome 2019-09-10 19:20:20 -03:00
Jaime Passos f1cc17ea02 Enable usage of R_DrawSpan_8_MMX if drawing a flat with powers-of-two dimensions 2019-09-10 17:25:21 -03:00
James 4be108fa76 Lach has blessed us with a remade cam_adjust. 2019-09-10 10:11:03 -04:00
toaster 25e975e781 Add the new s1, s2, cd, 3db and kc sounds to sounds.c and sounds.h!
These have been in srb2.pk3 for a while, but they were inaccessible because of not having in-game references.
2019-09-10 15:06:20 +01:00
toaster 6c2ef39408 Update SPR2 defaulting for SPR2_CNT1. 2019-09-10 14:44:04 +01:00
Alam Ed Arias aebff2a430 Merge branch 'undo_322' into flats-png_port 2019-09-09 15:05:43 -04:00
Alam Ed Arias 470ac5fed2 Revert "Revert "Merge branch 'flats-png_port' into 'master'""
This reverts commit 043bb86acd.
2019-09-09 15:05:17 -04:00
Alam Ed Arias 9d64ee88a0 Be clear on what FALLTHRU we really want 2019-09-09 15:02:13 -04:00
Nev3r 043bb86acd Revert "Merge branch 'flats-png_port' into 'master'"
This reverts merge request !322
2019-09-09 18:40:21 +00:00
Jaime Passos 0a69190848 Missing arguments 2019-09-09 15:39:10 -03:00
Jaime Passos 6553d816ea Merge remote-tracking branch 'origin/master' into flats-png_port 2019-09-09 14:12:28 -03:00
toaster 2b0344a22f Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff 2019-09-09 15:25:48 +01:00
toaster e5d9d3499f DON'T PUSH ALONE - first dregs of continue screen 2019-09-09 15:25:36 +01:00
Steel Titanium 555b4e1766
Fix function being redefined 2019-09-08 19:39:23 -04:00
toaster 8c035ecb86 Merge branch 'lightning_polys' into 'master'
Lightning Polys

See merge request STJr/SRB2Internal!294
2019-09-08 19:04:56 -04:00
toaster 0392cfc158 Merge branch 'spawnobject-linedef' into 'master'
Linedef type 461 (Spawn Object)

See merge request STJr/SRB2Internal!304
2019-09-08 18:58:50 -04:00
Steel Titanium 1bf78a2423
Move mobj_t declaration to top of the block 2019-09-08 17:14:47 -04:00
Steel Titanium cc80cd77c5
Fix this mistake 2019-09-08 16:54:40 -04:00
Monster Iestyn c696063260 Merge branch 'mprelated-tweaks' into 'master'
Various improvements and changes to multiplayer menu

See merge request STJr/SRB2Internal!300
2019-09-08 16:45:14 -04:00
toaster 9041a399c6 Merge branch 'nightsattackfixes' into 'master'
NiGHTS attack fixes

Closes #205

See merge request STJr/SRB2Internal!319
2019-09-08 16:42:45 -04:00
toaster e03d03110b Merge branch 'ending-star' into 'master'
Endings: Fireworks fallback graphics.

See merge request STJr/SRB2Internal!296
2019-09-08 16:28:52 -04:00
toaster ba50a03d9c Update SPR2_XTRA references for adjusted player.dta content. 2019-09-08 21:28:12 +01:00
toaster 6815748a3e Merge branch 'flippost' into 'master'
Flippost

Closes #206 and #191

See merge request STJr/SRB2Internal!320
2019-09-08 16:24:58 -04:00
toaster 11e3f5ec96 Change flipped starpostz to define the top of the player object, for cases where scale on contact with starpost is different to spawn scale. 2019-09-08 21:21:36 +01:00
toaster 0ed589449a Merge branch 'newegg' into 'master'
Newegg dot blag

See merge request STJr/SRB2Internal!305
2019-09-08 16:11:50 -04:00
toaster 2c898841e9 Extend gameovertics again by two seconds. 2019-09-08 18:03:51 +01:00
toaster 4dc9a95224 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff 2019-09-08 18:00:25 +01:00
toaster 2e90c40934 Fade time before Game Over track.
Notably, can no longer use P_PlayJingle because of pre-fade.
2019-09-08 18:00:01 +01:00
Jaime Passos ff1fa3f92b Implement all the other alpha blend styles 2019-09-08 13:21:00 -03:00
Steel Titanium 995ab1c84d
Merge branch 'master' into internal-hotplug-stableid
Just merged in known working code, note that I haven't tested it, so I have no idea if it compiles still.
2019-09-08 01:55:36 -04:00
Steel Titanium 8ee0a9309b
Better directory structure 2019-09-08 01:29:09 -04:00
Steel Titanium 807614d02d
Add _ to the record and nights attack tracks for organization 2019-09-07 22:57:20 -04:00
Jaime Passos abfa5e10b6 Make nametags compatible with current player.dta 2019-09-07 23:40:00 -03:00
mazmazz 7780de9edc Merge remote-tracking branch 'origin/master' into newmenus 2019-09-07 22:25:47 -04:00
mazmazz b7c9f15225 Fix NiGHTS attack menu not drawing correct background 2019-09-07 22:00:38 -04:00
Jaime Passos 4adff34402 opengl patch translucency 2019-09-07 22:43:29 -03:00
Jaime Passos a67dd633ff if that function can't return NULL why should i do this? 2019-09-07 19:02:50 -03:00
Jaime Passos 3cc2b76fb8 probably want to Z_Free this............... 2019-09-07 18:56:08 -03:00
Jaime Passos ff293c3f6f fix non powers of two spans 2019-09-07 18:20:49 -03:00
toaster d26ff197dc * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
2019-09-07 22:12:47 +01:00
Jaime Passos f461b76bb0 fix translucency 2019-09-07 16:54:26 -03:00
toaster 5d85e82fa6 Fix detection of GRADE_ constants in SOC. 2019-09-07 20:08:05 +01:00