Fix character select menu to use the new Color_Opposite array.
This commit is contained in:
parent
403eafb003
commit
1a1f4136e8
|
@ -8083,7 +8083,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
|
|||
col = charskin->prefcolor;
|
||||
#ifdef CHOOSEPLAYER_OPPOSITECOLOUR
|
||||
// Use the OPPOSITE of the character's skincolour
|
||||
col = Color_Opposite[(col - 1)*2];
|
||||
col = Color_Opposite[col - 1][0];
|
||||
#endif // CHOOSEPLAYER_OPPOSITECOLOUR
|
||||
|
||||
// Make the translation colourmap
|
||||
|
|
Loading…
Reference in a new issue