Fix character select menu to use the new Color_Opposite array.

This commit is contained in:
Jaime Passos 2019-08-20 19:08:45 -03:00
parent 403eafb003
commit 1a1f4136e8

View file

@ -8083,7 +8083,7 @@ static void M_DrawSetupChoosePlayerMenu(void)
col = charskin->prefcolor;
#ifdef CHOOSEPLAYER_OPPOSITECOLOUR
// Use the OPPOSITE of the character's skincolour
col = Color_Opposite[(col - 1)*2];
col = Color_Opposite[col - 1][0];
#endif // CHOOSEPLAYER_OPPOSITECOLOUR
// Make the translation colourmap