Fix signed vs unsigned comapre

This commit is contained in:
Alam Ed Arias 2019-08-07 12:41:22 -04:00
parent cebc1d46f0
commit a6fe6ebcd3
2 changed files with 2 additions and 2 deletions

View File

@ -1198,7 +1198,7 @@ static UINT8 P_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t *p
if (!md2 || !skin)
return 0;
if ((spr2 & ~FF_SPR2SUPER) >= free_spr2)
if ((unsigned)(spr2 & ~FF_SPR2SUPER) >= free_spr2)
return 0;
while (!(md2->model->spr2frames[spr2*2 + 1])

View File

@ -2511,7 +2511,7 @@ UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player)
if (!skin)
return 0;
if ((spr2 & ~FF_SPR2SUPER) >= free_spr2)
if ((unsigned)(spr2 & ~FF_SPR2SUPER) >= free_spr2)
return 0;
while (!(skin->sprites[spr2].numframes)