Fade time before Game Over track.

Notably, can no longer use P_PlayJingle because of pre-fade.
This commit is contained in:
toaster 2019-09-06 14:57:13 +01:00
parent 5bc034bc3e
commit 2e90c40934
1 changed files with 3 additions and 2 deletions

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@ -2469,8 +2469,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
else if (P_IsLocalPlayer(target->player))
gameovermus = true;
if (gameovermus)
P_PlayJingle(target->player, JT_GOVER); // Yousa dead now, Okieday? Tails 03-14-2000
if (gameovermus) // Yousa dead now, Okieday? Tails 03-14-2000
S_ChangeMusicEx("_gover", 0, 0, 0, (2*MUSICRATE) - (MUSICRATE/25), 0); // 1.96 seconds
//P_PlayJingle(target->player, JT_GOVER); // can't be used because incompatible with track fadeout
if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking) && numgameovers < maxgameovers)
{