Seperate "Game" and "Over" assets, per Sev's request and design.

https://cdn.discordapp.com/attachments/428262628893261828/618812279127015475/srb20069.gif
This commit is contained in:
toaster 2019-09-04 15:21:00 +01:00
parent f07309707d
commit 7177d76cfd
1 changed files with 11 additions and 7 deletions

View File

@ -66,6 +66,9 @@ patch_t *sboperiod; // Period for time centiseconds
patch_t *livesback; // Lives icon background
static patch_t *nrec_timer; // Timer for NiGHTS records
static patch_t *sborings;
static patch_t *slidgame;
static patch_t *slidtime;
static patch_t *slidover;
static patch_t *stlivex;
static patch_t *sboredrings;
static patch_t *sboredtime;
@ -251,6 +254,10 @@ void ST_LoadGraphics(void)
sbocolon = W_CachePatchName("STTCOLON", PU_HUDGFX); // Colon for time
sboperiod = W_CachePatchName("STTPERIO", PU_HUDGFX); // Period for time centiseconds
slidgame = W_CachePatchName("SLIDGAME", PU_HUDGFX);
slidtime = W_CachePatchName("SLIDTIME", PU_HUDGFX);
slidover = W_CachePatchName("SLIDOVER", PU_HUDGFX);
stlivex = W_CachePatchName("STLIVEX", PU_HUDGFX);
livesback = W_CachePatchName("STLIVEBK", PU_HUDGFX);
nrec_timer = W_CachePatchName("NGRTIMER", PU_HUDGFX); // Timer for NiGHTS
@ -2417,7 +2424,7 @@ static void ST_overlayDrawer(void)
&& (netgame || multiplayer)
&& (cv_cooplives.value == 0))
;
else if (G_GametypeUsesLives() && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer)))
else if ((G_GametypeUsesLives() || gametype == GT_RACE) && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer)))
{
INT32 i = MAXPLAYERS;
INT32 deadtimer = stplyr->spectator ? TICRATE : (stplyr->deadtimer-(TICRATE<<1));
@ -2441,14 +2448,11 @@ static void ST_overlayDrawer(void)
if (i == MAXPLAYERS && deadtimer >= 0)
{
const char *first = (countdown == 1) ? "TIME" : "GAME";
const char *second = "OVER";
INT32 w1 = V_LevelNameWidth(first), w2 = (w1 + 16 + V_LevelNameWidth(second))>>1;
INT32 lvlttlx1 = min(6*deadtimer, BASEVIDWIDTH/2), lvlttlx2 = BASEVIDWIDTH - lvlttlx1;
INT32 lvlttlx = min(6*deadtimer, BASEVIDWIDTH/2);
UINT32 flags = V_PERPLAYER|(stplyr->spectator ? V_HUDTRANSHALF : V_HUDTRANS);
V_DrawLevelTitle(lvlttlx1 - w2, (BASEVIDHEIGHT-16)>>1, flags, first);
V_DrawLevelTitle(lvlttlx2 + w1 + 16 - w2, (BASEVIDHEIGHT-16)>>1, flags, "OVER");
V_DrawScaledPatch(lvlttlx - 8, BASEVIDHEIGHT/2, flags, (countdown == 1 ? slidtime : slidgame));
V_DrawScaledPatch(BASEVIDWIDTH + 8 - lvlttlx, BASEVIDHEIGHT/2, flags, slidover);
}
}