2.2 skies aren't flipped
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@ -1597,8 +1597,7 @@ static void RenderDomeForReal(INT32 skytexture)
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int i, j;
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GLSkyVBO *vbo = &sky_vbo;
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//pglRotatef(-180.0f + sky->x_offset, 0.f, 1.f, 0.f);
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pglRotatef(-180.0f, 0.f, 1.f, 0.f);
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pglRotatef(270.f, 0.f, 1.f, 0.f);
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rows = 4;
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columns = 4 * gl_sky_detail;
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