Pyre Fly: Use MF2_BOSSNOTRAP instead of MF2_AMBUSH

This commit is contained in:
MascaraSnake 2019-08-31 12:53:55 +02:00
parent 8ddcced6f0
commit a5ae8abdb2
1 changed files with 5 additions and 6 deletions

View File

@ -9029,7 +9029,7 @@ void P_MobjThinker(mobj_t *mobj)
mobj->extravalue1 = (mobj->extravalue1 + 3) % 360;
mobj->z += FINESINE(((mobj->extravalue1*ANG1) >> ANGLETOFINESHIFT) & FINEMASK);
if (!(mobj->flags2 & MF2_AMBUSH))
if (!(mobj->flags2 & MF2_BOSSNOTRAP))
P_LookForPlayers(mobj, true, false, 1500*FRACUNIT);
if (!mobj->target)
@ -9047,10 +9047,10 @@ void P_MobjThinker(mobj_t *mobj)
hdist = R_PointToDist2(mobj->x, mobj->y, mobj->target->x, mobj->target->y);
if (!(mobj->flags2 & MF2_AMBUSH) && hdist <= 450*FRACUNIT)
mobj->flags2 |= MF2_AMBUSH;
if (!(mobj->flags2 & MF2_BOSSNOTRAP) && hdist <= 450*FRACUNIT)
mobj->flags2 |= MF2_BOSSNOTRAP;
if (!(mobj->flags2 & MF2_AMBUSH))
if (!(mobj->flags2 & MF2_BOSSNOTRAP))
break;
if (hdist < 1000*FRACUNIT)
@ -9070,7 +9070,7 @@ void P_MobjThinker(mobj_t *mobj)
mobj->momz = 0;
if (hdist >= 1500*FRACUNIT)
{
mobj->flags2 &= ~MF2_AMBUSH;
mobj->flags2 &= ~MF2_BOSSNOTRAP;
P_SetTarget(&mobj->target, NULL);
}
}
@ -11962,7 +11962,6 @@ ML_EFFECT5 : Don't stop thinking when too far away
{
mobj->extravalue2 = 2;
S_StartSound(mobj, sfx_s3kd3l);
mthing->options &= ~MTF_AMBUSH; //Prevent MF2_AMBUSH from being set, since we use it for chasing
}
break;
default: