Set Fang's minimum bounce strength to 1.5 times jump strength

This commit is contained in:
MascaraSnake 2019-08-06 23:35:20 +02:00
parent 842b503d90
commit aac9592e31
1 changed files with 3 additions and 1 deletions

View File

@ -4730,6 +4730,7 @@ void P_DoAbilityBounce(player_t *player, boolean changemomz)
return;
if (changemomz)
{
fixed_t minmomz;
prevmomz = player->mo->momz;
if (P_MobjFlip(player->mo)*prevmomz < 0)
prevmomz = 0;
@ -4737,7 +4738,8 @@ void P_DoAbilityBounce(player_t *player, boolean changemomz)
prevmomz /= 2;
P_DoJump(player, false);
player->pflags &= ~(PF_STARTJUMP|PF_JUMPED);
player->mo->momz = (FixedMul(player->mo->momz, 3*FRACUNIT/2) + prevmomz)/2;
minmomz = FixedMul(player->mo->momz, 3*FRACUNIT/2);
player->mo->momz = max(minmomz, (minmomz + prevmomz)/2);
}
S_StartSound(player->mo, sfx_boingf);
P_SetPlayerMobjState(player->mo, S_PLAY_BOUNCE_LANDING);