Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua

This commit is contained in:
Monster Iestyn 2019-08-12 14:00:26 +01:00
parent 37dd048f12
commit 7ba4bbf867
5 changed files with 78 additions and 76 deletions

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@ -210,7 +210,7 @@ typedef struct
extern const UINT8 Color_Index[MAXTRANSLATIONS-1][16];
extern const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS];
extern const UINT8 Color_Opposite[(MAXSKINCOLORS - 1)*2];
extern const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2];
#define NUMMAPS 1035

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@ -173,15 +173,15 @@ static int lib_all7emeralds(lua_State *L)
return 1;
}
// Whee, special Lua-exclusive function for making use of Color_Opposite[] without needing *2 or +1
// Returns both color and frame numbers!
// Whee, special Lua-exclusive function for making use of Color_Opposite[]
// Returns both color and signpost shade numbers!
static int lib_coloropposite(lua_State *L)
{
UINT8 colornum = (UINT8)luaL_checkinteger(L, 1);
if (colornum >= MAXSKINCOLORS)
return luaL_error(L, "skincolor %d out of range (0 - %d).", colornum, MAXSKINCOLORS-1);
lua_pushinteger(L, Color_Opposite[colornum*2]); // push color
lua_pushinteger(L, Color_Opposite[colornum*2+1]); // push frame
if (!colornum || colornum >= MAXSKINCOLORS)
return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, MAXSKINCOLORS-1);
lua_pushinteger(L, Color_Opposite[colornum-1][0]); // push color
lua_pushinteger(L, Color_Opposite[colornum-1][1]); // push sign shade index, 0-15
return 2;
}

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@ -6980,8 +6980,8 @@ static void M_DrawLoadGameData(void)
col = 134;
else
{
col = (charskin->prefcolor - 1)*2;
col = Color_Index[Color_Opposite[col]-1][Color_Opposite[col+1]];
col = charskin->prefcolor - 1;
col = Color_Index[Color_Opposite[col][0]-1][Color_Opposite[col][1]];
}
V_DrawFill(x+6, y+64, 72, 50, col);

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@ -4898,12 +4898,12 @@ void A_SignPlayer(mobj_t *actor)
of in the name. If you have a better idea, feel free
to let me know. ~toast 2016/07/20
*/
actor->frame += (15 - Color_Opposite[(Color_Opposite[(skin->prefoppositecolor - 1)*2] - 1)*2 + 1]);
actor->frame += (15 - Color_Opposite[Color_Opposite[skin->prefoppositecolor - 1][0] - 1][1]);
}
else if (actor->target->player->skincolor) // Set the sign to be an appropriate background color for this player's skincolor.
{
actor->color = Color_Opposite[(actor->target->player->skincolor - 1)*2];
actor->frame += (15 - Color_Opposite[(actor->target->player->skincolor - 1)*2 + 1]);
actor->color = Color_Opposite[actor->target->player->skincolor - 1][0];
actor->frame += (15 - Color_Opposite[actor->target->player->skincolor - 1][1]);
}
if (skin->sprites[SPR2_SIGN].numframes)

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@ -352,77 +352,79 @@ const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] =
A word of warning: If the following array is non-symmetrical,
A_SignPlayer's prefoppositecolor behaviour will break.
*/
const UINT8 Color_Opposite[(MAXSKINCOLORS - 1)*2] =
// [0] = opposite skin color,
// [1] = shade index used by signpost, 0-15 (actual sprite frame is 15 minus this value)
const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2] =
{
// SKINCOLOR_NONE,8, // SKINCOLOR_NONE
// {SKINCOLOR_NONE, 8}, // SKINCOLOR_NONE
// Greyscale ranges
SKINCOLOR_BLACK,5, // SKINCOLOR_WHITE,
SKINCOLOR_JET,7, // SKINCOLOR_BONE,
SKINCOLOR_CARBON,7, // SKINCOLOR_CLOUDY,
SKINCOLOR_AETHER,12, // SKINCOLOR_GREY,
SKINCOLOR_SLATE,12, // SKINCOLOR_SILVER,
SKINCOLOR_CLOUDY,7, // SKINCOLOR_CARBON,
SKINCOLOR_BONE,7, // SKINCOLOR_JET,
SKINCOLOR_WHITE,7, // SKINCOLOR_BLACK,
{SKINCOLOR_BLACK, 5}, // SKINCOLOR_WHITE,
{SKINCOLOR_JET, 7}, // SKINCOLOR_BONE,
{SKINCOLOR_CARBON, 7}, // SKINCOLOR_CLOUDY,
{SKINCOLOR_AETHER, 12}, // SKINCOLOR_GREY,
{SKINCOLOR_SLATE, 12}, // SKINCOLOR_SILVER,
{SKINCOLOR_CLOUDY, 7}, // SKINCOLOR_CARBON,
{SKINCOLOR_BONE, 7}, // SKINCOLOR_JET,
{SKINCOLOR_WHITE, 7}, // SKINCOLOR_BLACK,
// Desaturated
SKINCOLOR_GREY,15, // SKINCOLOR_AETHER,
SKINCOLOR_SILVER,12, // SKINCOLOR_SLATE,
SKINCOLOR_AZURE,9, // SKINCOLOR_PINK,
SKINCOLOR_RUST,7, // SKINCOLOR_YOGURT,
SKINCOLOR_TAN,2, // SKINCOLOR_BROWN,
SKINCOLOR_BROWN,12, // SKINCOLOR_TAN,
SKINCOLOR_MOSS,5, // SKINCOLOR_BEIGE,
SKINCOLOR_BEIGE,13, // SKINCOLOR_MOSS,
SKINCOLOR_PINK,5, // SKINCOLOR_AZURE,
SKINCOLOR_GOLD,4, // SKINCOLOR_LAVENDER,
{SKINCOLOR_GREY, 15}, // SKINCOLOR_AETHER,
{SKINCOLOR_SILVER, 12}, // SKINCOLOR_SLATE,
{SKINCOLOR_AZURE, 9}, // SKINCOLOR_PINK,
{SKINCOLOR_RUST, 7}, // SKINCOLOR_YOGURT,
{SKINCOLOR_TAN, 2}, // SKINCOLOR_BROWN,
{SKINCOLOR_BROWN, 12}, // SKINCOLOR_TAN,
{SKINCOLOR_MOSS, 5}, // SKINCOLOR_BEIGE,
{SKINCOLOR_BEIGE, 13}, // SKINCOLOR_MOSS,
{SKINCOLOR_PINK, 5}, // SKINCOLOR_AZURE,
{SKINCOLOR_GOLD, 4}, // SKINCOLOR_LAVENDER,
// Viv's vivid colours (toast 21/07/17)
SKINCOLOR_EMERALD,10, // SKINCOLOR_RUBY,
SKINCOLOR_FOREST,6, // SKINCOLOR_SALMON,
SKINCOLOR_GREEN,10, // SKINCOLOR_RED,
SKINCOLOR_ICY,10, // SKINCOLOR_CRIMSON,
SKINCOLOR_PURPLE,8, // SKINCOLOR_FLAME,
SKINCOLOR_TEAL,7, // SKINCOLOR_PEACHY,
SKINCOLOR_WAVE,5, // SKINCOLOR_QUAIL,
SKINCOLOR_SAPPHIRE,5, // SKINCOLOR_SUNSET,
SKINCOLOR_CYAN,4, // SKINCOLOR_APRICOT,
SKINCOLOR_BLUE,4, // SKINCOLOR_ORANGE,
SKINCOLOR_YOGURT,8, // SKINCOLOR_RUST,
SKINCOLOR_LAVENDER,10, // SKINCOLOR_GOLD,
SKINCOLOR_SKY,8, // SKINCOLOR_SANDY,
SKINCOLOR_CORNFLOWER,8, // SKINCOLOR_YELLOW,
SKINCOLOR_DUSK,3, // SKINCOLOR_OLIVE,
SKINCOLOR_MAGENTA,9, // SKINCOLOR_LIME,
SKINCOLOR_COBALT,2, // SKINCOLOR_PERIDOT,
SKINCOLOR_RED,6, // SKINCOLOR_GREEN,
SKINCOLOR_SALMON,9, // SKINCOLOR_FOREST,
SKINCOLOR_RUBY,4, // SKINCOLOR_EMERALD,
SKINCOLOR_VIOLET,5, // SKINCOLOR_MINT,
SKINCOLOR_PLUM,6, // SKINCOLOR_SEAFOAM,
SKINCOLOR_ROSY,7, // SKINCOLOR_AQUA,
SKINCOLOR_PEACHY,7, // SKINCOLOR_TEAL,
SKINCOLOR_QUAIL,5, // SKINCOLOR_WAVE,
SKINCOLOR_APRICOT,6, // SKINCOLOR_CYAN,
SKINCOLOR_SANDY,1, // SKINCOLOR_SKY,
SKINCOLOR_NEON,4, // SKINCOLOR_CERULEAN,
SKINCOLOR_CRIMSON,0, // SKINCOLOR_ICY,
SKINCOLOR_SUNSET,5, // SKINCOLOR_SAPPHIRE,
SKINCOLOR_YELLOW,4, // SKINCOLOR_CORNFLOWER,
SKINCOLOR_ORANGE,5, // SKINCOLOR_BLUE,
SKINCOLOR_PERIDOT,5, // SKINCOLOR_COBALT,
SKINCOLOR_LILAC,4, // SKINCOLOR_VAPOR,
SKINCOLOR_OLIVE,0, // SKINCOLOR_DUSK,
SKINCOLOR_BUBBLEGUM,9, // SKINCOLOR_PASTEL,
SKINCOLOR_FLAME,7, // SKINCOLOR_PURPLE,
SKINCOLOR_PASTEL,8, // SKINCOLOR_BUBBLEGUM,
SKINCOLOR_LIME,6, // SKINCOLOR_MAGENTA,
SKINCOLOR_CERULEAN,2, // SKINCOLOR_NEON,
SKINCOLOR_MINT,6, // SKINCOLOR_VIOLET,
SKINCOLOR_VAPOR,4, // SKINCOLOR_LILAC,
SKINCOLOR_MINT,7, // SKINCOLOR_PLUM,
SKINCOLOR_AQUA,1 // SKINCOLOR_ROSY,
{SKINCOLOR_EMERALD, 10}, // SKINCOLOR_RUBY,
{SKINCOLOR_FOREST, 6}, // SKINCOLOR_SALMON,
{SKINCOLOR_GREEN, 10}, // SKINCOLOR_RED,
{SKINCOLOR_ICY, 10}, // SKINCOLOR_CRIMSON,
{SKINCOLOR_PURPLE, 8}, // SKINCOLOR_FLAME,
{SKINCOLOR_TEAL, 7}, // SKINCOLOR_PEACHY,
{SKINCOLOR_WAVE, 5}, // SKINCOLOR_QUAIL,
{SKINCOLOR_SAPPHIRE, 5}, // SKINCOLOR_SUNSET,
{SKINCOLOR_CYAN, 4}, // SKINCOLOR_APRICOT,
{SKINCOLOR_BLUE, 4}, // SKINCOLOR_ORANGE,
{SKINCOLOR_YOGURT, 8}, // SKINCOLOR_RUST,
{SKINCOLOR_LAVENDER, 10}, // SKINCOLOR_GOLD,
{SKINCOLOR_SKY, 8}, // SKINCOLOR_SANDY,
{SKINCOLOR_CORNFLOWER, 8}, // SKINCOLOR_YELLOW,
{SKINCOLOR_DUSK, 3}, // SKINCOLOR_OLIVE,
{SKINCOLOR_MAGENTA, 9}, // SKINCOLOR_LIME,
{SKINCOLOR_COBALT, 2}, // SKINCOLOR_PERIDOT,
{SKINCOLOR_RED, 6}, // SKINCOLOR_GREEN,
{SKINCOLOR_SALMON, 9}, // SKINCOLOR_FOREST,
{SKINCOLOR_RUBY, 4}, // SKINCOLOR_EMERALD,
{SKINCOLOR_VIOLET, 5}, // SKINCOLOR_MINT,
{SKINCOLOR_PLUM, 6}, // SKINCOLOR_SEAFOAM,
{SKINCOLOR_ROSY, 7}, // SKINCOLOR_AQUA,
{SKINCOLOR_PEACHY, 7}, // SKINCOLOR_TEAL,
{SKINCOLOR_QUAIL, 5}, // SKINCOLOR_WAVE,
{SKINCOLOR_APRICOT, 6}, // SKINCOLOR_CYAN,
{SKINCOLOR_SANDY, 1}, // SKINCOLOR_SKY,
{SKINCOLOR_NEON, 4}, // SKINCOLOR_CERULEAN,
{SKINCOLOR_CRIMSON, 0}, // SKINCOLOR_ICY,
{SKINCOLOR_SUNSET, 5}, // SKINCOLOR_SAPPHIRE,
{SKINCOLOR_YELLOW, 4}, // SKINCOLOR_CORNFLOWER,
{SKINCOLOR_ORANGE, 5}, // SKINCOLOR_BLUE,
{SKINCOLOR_PERIDOT, 5}, // SKINCOLOR_COBALT,
{SKINCOLOR_LILAC, 4}, // SKINCOLOR_VAPOR,
{SKINCOLOR_OLIVE, 0}, // SKINCOLOR_DUSK,
{SKINCOLOR_BUBBLEGUM, 9}, // SKINCOLOR_PASTEL,
{SKINCOLOR_FLAME, 7}, // SKINCOLOR_PURPLE,
{SKINCOLOR_PASTEL, 8}, // SKINCOLOR_BUBBLEGUM,
{SKINCOLOR_LIME, 6}, // SKINCOLOR_MAGENTA,
{SKINCOLOR_CERULEAN, 2}, // SKINCOLOR_NEON,
{SKINCOLOR_MINT, 6}, // SKINCOLOR_VIOLET,
{SKINCOLOR_VAPOR, 4}, // SKINCOLOR_LILAC,
{SKINCOLOR_MINT, 7}, // SKINCOLOR_PLUM,
{SKINCOLOR_AQUA, 1} // SKINCOLOR_ROSY,
};
CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1];