Commit graph

5804 commits

Author SHA1 Message Date
MascaraSnake 98ea229680 Hardcoded the Canarivore 2019-06-10 13:58:16 +02:00
Nev3r 581e80ed69 Made Portal_Add static; move ffloors clip reset from R_RenderPlayerView to r_plane. 2019-06-09 22:48:54 +02:00
Monster Iestyn e7e3b0ef38 Merge branch 'public_next'
# Conflicts:
#	src/doomdef.h
#	src/hardware/hw_draw.c
#	src/m_misc.c
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-06-09 20:04:08 +01:00
Nev3r f536ab3467 Fixed crash regarding opening reallocating. A thousand thanks go for MonsterIestyn for figuring this out.
I carelessly changed the line's drawsegs to curdrawsegs without researching what that piece of code did.
2019-06-09 20:04:07 +02:00
MascaraSnake 3a16a7d7d4 Hardcoded train dust and steam spawner 2019-06-09 17:16:07 +02:00
MascaraSnake 6df14492a5 Hardcoded train cameo 2019-06-09 13:48:07 +02:00
MascaraSnake ca4ab06abf Hardcoded wood debris 2019-06-09 12:27:09 +02:00
MascaraSnake 7b603f4ac8 Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch) 2019-06-09 10:51:33 +02:00
MascaraSnake 546af19c82 Hardcoded oil lamp 2019-06-08 15:50:01 +02:00
MascaraSnake 3d65ec7426 Changed cacti widths 2019-06-08 14:45:01 +02:00
MascaraSnake 5ac594abf5 Fixed dust scaling, changed sound captions 2019-06-08 14:12:39 +02:00
MascaraSnake 1aaccfcd5c Hardcoded dust devil 2019-06-08 09:51:46 +02:00
Monster Iestyn f5d883bd12 Merge branch 'next' into 2.1.24-prep
# Conflicts:
#	debian-template/control
#	debian/changelog
2019-06-07 23:18:31 +01:00
Alam Ed Arias ea08ba3fba Merge branch 'master' into next 2019-06-07 18:07:32 -04:00
Alam Ed Arias 83b8a98df4 Merge branch 'gme-msvc' into 'master'
Add GME to MSVC 10 solution

See merge request STJr/SRB2!448
2019-06-07 18:06:51 -04:00
Steel Titanium c0c1e5416f Merge branch 'next' into 2.1.24-prep 2019-06-07 18:02:09 -04:00
Steel Titanium 3c08ee1313 Merge branch 'master' into travis-deployer
# Conflicts:
#	.travis.yml
2019-06-07 16:56:19 -04:00
Steel Titanium eb99ad0437 Merge branch 'more-limits' into 2.1.24-prep 2019-06-07 11:28:43 -04:00
Monster Iestyn 6f6d912fa6 Update version to 2.1.24 2019-06-07 15:48:33 +01:00
Nev3r 0795c7811a Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into portals2 2019-06-07 13:11:51 +02:00
Nev3r 8c3ddd61d5 Refactored a bit of code regarding visplane bound trimming for portals; reset ffloor's f_clip/c_clip so that FOFs on portals don't interfere with previously acquired bounds. 2019-06-07 13:10:12 +02:00
Nev3r d2692ddd24 viewx/viewy also need to be stored/restored. 2019-06-06 13:31:48 +02:00
Nev3r 0d77e8afaf Add pad checks for visplanes; invalidate invalid columns from visplanes (visplane renderer and column renderers don't speak exactly the same language).
The visplane portal top boundary offset has been restored since all known bugs involving it have been fixed.
2019-06-06 11:26:13 +02:00
Nev3r 5284817259 Fix sigsegv when there is no main skybox viewpoint. 2019-06-05 18:45:36 +02:00
Nev3r 1c14062e8b Vissprite clipping improvements.
Vissprites are now only clipped against their respective portal's geometry obtained from their BSP run.
Additionally, if a portal is provided, they're clipped to the portal's clip boundaries.
The work on this branch should conclude after a pair of remaining glitches are fixed.
2019-06-05 18:07:08 +02:00
Nev3r 25b56ffecd Masked elements are now fully grouped individually for each portal/view; fixed viewz-related glitches,.
The drawnodes are now fully grouped in separate lists, and then sorted individually. This fixes sorting problems caused by portals belonging to differently perceived scales (skyboxes for example).

Drawsegs and vissprite/drawnode sorting require the viewz, so the viewz is stored for each portal/view, and then restored when needed; without this, the rendering process erroneously sorts the elements, and draws some at wrong positions.
2019-06-05 12:10:59 +02:00
Nev3r b22aa784fb Set a default frontscale for visplane portals.
I don't know whether this is necessary or not but I'm poking blindly trying to fix the sorting issues for now.
2019-06-04 21:04:35 +02:00
Nev3r 8abecc7f86 Created drawnode lists for each view/portal.
Each shall eventually have its specific vissprites/drawsegs; currently only drawsegs are stored in their correct list, vissprites are stored in the first list as a placeholder.
The idea is to sort each list individually, and then render their masked elements, starting from the last drawnode list.
This retains a non-recursive function calling method while still rendering things in order.
2019-06-04 20:15:42 +02:00
Monster Iestyn 0fd3668111 Revert "Merge branch '144-scrolltweaks' into 'master'"
This reverts merge request !213
2019-06-04 17:34:59 +00:00
Steel Titanium 742c43cf1c Some small tweaks 2019-06-03 17:34:51 -04:00
Steel Titanium 81dec89aeb Merge branch 'next' into public-musicplus-libopenmpt 2019-06-03 15:36:50 -04:00
Steel Titanium d4dac52766 Upped freeslots limit 2019-06-03 15:23:48 -04:00
Nev3r 2aabf6ffd5 Moving away more portal-related global vars to r_portal. 2019-06-03 13:33:12 +02:00
Nev3r 942c34a6af Moved validcount++ to where it used to be.
It seems to screw up the portal rendering in odd ways if it's in the wrong position. I apologize for not even knowing what it's meant to do nor how it works.
2019-06-03 13:04:27 +02:00
Monster Iestyn b7f75246e4 Merge branch 'master' into checksight-fixes
# Conflicts:
#	src/p_sight.c
2019-06-02 18:13:02 +01:00
Nev3r 264386f842 Add visplane portal creation functionality and use it to replace the skybox rendering.
The skybox rendering process has been replaced with portals instead. Those are generated after the first BSP tree pass by looking for existing sky visplanes at the time, and their windows are used to define new portals.
The skybox portals are still incomplete and cause visual glitches when masked elements are involved.
2019-06-02 00:07:55 +02:00
Nev3r df0a40b3c2 Code refactoring to turn portal struct into a more generalized shape.
Split portal-related code to its own source files.
Most of the 2-line-specific setup has been moved to the function which adds a 2-line case. The portals should render as they used to so far, anyway.
2019-06-01 13:07:23 +02:00
Monster Iestyn 571c5b89b5 Whoops, forgot to make P_CheckSight support slopes for same-sector FOF plane checking. 2019-05-27 21:18:02 +01:00
Monster Iestyn abfdac15a8 Fixed P_CheckSight to support slopes, both for normal planes and FOF planes
(Untested)
2019-05-27 20:36:35 +01:00
Monster Iestyn ad4006712e fix P_CheckSight to consider FOFs that completely block the view
(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
2019-05-27 19:32:05 +01:00
Jaime Passos 39857a846a PNG support 2019-05-26 23:37:23 -03:00
Jaime Passos 0bcf89679e Hardware renderer: Fix polyobjects 2019-05-26 18:16:13 -03:00
Jaime Passos a4a529bdb5 Hardware renderer: Disable Glide-specific texture handling 2019-05-26 17:41:10 -03:00
Jaime Passos dfd8beae27 Merge remote-tracking branch 'upstream/jimita-flats' into flats 2019-05-26 16:43:33 -03:00
Jaime Passos 93f60267c1 Minor fixes 2019-05-26 16:22:33 -03:00
Nev3r 36036b6cfd Permit textures to use the "TEXTURE" tag in addition to "WALLTEXTURE".
It's pointless to make any distinctions anymore IMO, given flats can load them just fine now.
2019-05-26 12:02:43 +02:00
Steel Titanium 34ce368895 Merge branch 'next' into jimita-unfuck-awayview 2019-05-25 19:47:45 -04:00
Steel Titanium dc273d3f23 Merge branch 'next' into jimita-flashpals-on-screenshots 2019-05-25 19:37:17 -04:00
Steel Titanium c8a5597492 Update libopenmpt to 0.4.4 2019-05-23 22:05:28 -04:00
Monster Iestyn 677801f5ff Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both 2019-05-23 21:51:58 +01:00
Monster Iestyn e60b0b1a80 Update hw_light.c
(though I'm not sure why we bother, since coronas have been disabled for a decade now)
2019-05-23 21:08:27 +01:00
Monster Iestyn 7d0509f1cb Merge branch 'master' into acz-boss-hardcode 2019-05-23 20:38:25 +01:00
Monster Iestyn 742b11c0ff Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
2019-05-21 21:51:19 +01:00
Jaime Passos dbb1575a6d Animations, better flat management. 2019-05-21 15:24:26 -03:00
Jaime Passos 869f1e4e8d Fix warnings 2019-05-21 11:03:53 -03:00
Jaime Passos 35d6da159d HOLD UP 2019-05-21 09:50:39 -03:00
Steel Titanium ce1c1d8c88 Forgot some references 2019-05-20 23:31:23 -04:00
Jaime Passos 714c997aac Support for patches and textures to be used in place of sector flats
Still a work in progress.
2019-05-21 00:28:52 -03:00
Steel Titanium bf3d5f4188 circleci: Fix compiling error 2019-05-20 23:22:23 -04:00
Steel Titanium 91767a7740 Merge branch 'master' into public-musicplus-libopenmpt 2019-05-20 21:33:10 -04:00
Monster Iestyn ec0719f74f Merge branch 'steelt-acz-things-hardcode' into 'master'
Hardcode some ACZ things

See merge request STJr/SRB2Internal!220
2019-05-17 12:22:21 -04:00
Monster Iestyn 572328a4fa Merge branch 'public_flatsprite' 2019-05-16 16:00:24 +01:00
Monster Iestyn 66bc287688 Merge branch 'public_next' 2019-05-16 15:58:17 +01:00
Monster Iestyn 600a373739 Merge branch 'master' into next 2019-05-13 16:07:30 +01:00
Monster Iestyn 2a9019c15e Merge branch 'archiveworld-sigsegv-fix' into 'next'
Fix SIGSEGV from sending lindefs/sidedefs in savegame due to duplicated lines.

See merge request STJr/SRB2!490
2019-05-13 07:02:48 -04:00
Alam Ed Arias addf2bb3c4 Fix NONET build 2019-05-13 01:51:36 -04:00
Steel Titanium 8a14427420 Merge branch 'perpetual-modifier-updates' into 'master'
Set modifiers in a non-reactive manner

See merge request STJr/SRB2!456
2019-05-13 00:36:06 -04:00
Steel Titanium 06961a8f5e Merge branch 'no-frameskip' into 'next'
Don't skip frames when connecting or paused

See merge request STJr/SRB2!489
2019-05-13 00:35:11 -04:00
Steel Titanium cad65ad5e9 Properly fix crash due to duplicated lines. 2019-05-13 00:23:43 -04:00
Steel Titanium 4e0cc2505a Revert "Check that lumps are okay"
This reverts commit 7ac0a8b4d2.
2019-05-13 00:20:39 -04:00
Steel Titanium b34aa86403 Hardcode some ACZ things 2019-05-11 22:56:23 -04:00
James R 7ac0a8b4d2 Check that lumps are okay 2019-05-08 20:30:19 -04:00
Monster Iestyn f0e16cad32 Merge branch 'master' into next 2019-05-08 16:31:05 +01:00
Monster Iestyn 8ea9d0e95c Merge branch 'alias_recursion_hotfix_2' into 'master'
Alias recursion hotfix 2

See merge request STJr/SRB2!482
2019-05-08 11:25:15 -04:00
wolfy852 8f05d75926 Don't skip frames when connecting or paused 2019-05-08 09:39:45 -05:00
wolfs e394f41c52 Merge branch 'public-musicplus-tagfix' into 'next'
Fix music load lag by reverting tag changes

See merge request STJr/SRB2!486
2019-05-07 22:42:13 -04:00
Sryder b304b268c8 No sprite billboarding on papersprites 2019-05-06 20:24:26 +01:00
Sryder 1f1d67cd7e Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
# Conflicts:
#	src/p_user.c
2019-05-06 20:20:57 +01:00
Monster Iestyn 406c3619d7 Merge branch 'master' into next 2019-05-06 19:38:53 +01:00
Nev3r aab2f55aec Merge branch 'banip-command' into 'next'
Ban IP command

See merge request STJr/SRB2!460
2019-05-06 13:09:14 -04:00
Nev3r ae25e8ea07 Merge branch 'console-wait-fix' into 'master'
Don't count down wait timer when executing a command line

See merge request STJr/SRB2!483
2019-05-06 12:56:07 -04:00
Nev3r 8b8e165d19 Merge branch 'opengl-sprite-billboarding' into 'master'
OpenGL Sprite Billboarding

See merge request STJr/SRB2!485
2019-05-06 12:45:53 -04:00
Sryder 8273534967 Add a cvar for sprite billboarding, off by default. 2019-05-06 16:57:32 +01:00
Monster Iestyn ea951eef78 fix an inconsistency I introduced between counting the waypoints and finding them again 2019-05-05 21:16:44 +01:00
Monster Iestyn ee0c4b42a6 fix P_CheckSight to consider FOFs that completely block the view
(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
2019-05-05 21:03:15 +01:00
Monster Iestyn b9611c3a81 Hardcoded the cork's stun-you-even-while-flashing behaviour 2019-05-05 19:16:30 +01:00
Monster Iestyn b0087616c7 Hardcoded the boss's TouchSpecial hook.
Also cleaned up this part of P_TouchSpecialThing a bit while I'm here
2019-05-05 18:22:19 +01:00
Monster Iestyn 373d12cb82 Hardcode "slapstick" 2019-05-05 17:36:55 +01:00
Monster Iestyn f7fbf40437 Hardcoded MT_FSGNA's MobjThinker hook function 2019-05-05 16:42:50 +01:00
Monster Iestyn 9c0c0ad3dc hardcoded the boss's A_BossDeath behaviour.
(also turned this part of the function into a switch case to make things neater)
2019-05-05 16:03:34 +01:00
Monster Iestyn 289a412377 Hardcode the boss thinker function 2019-05-05 15:34:06 +01:00
Monster Iestyn 9e26d7bdaa I just checked how P_LookForPlayers works, and it turns out it doesn't modify the target *unless* it returns true. So I guess we've no need to account for a change in target in A_LookForBetter after all? 2019-05-05 14:09:09 +01:00
Monster Iestyn 09368963dd hardcode MT_FBOMB's MobjSpawn hook function 2019-05-04 22:46:27 +01:00
Monster Iestyn d44265a217 Mystery solved, he was turning "invisible" because of this mistake in A_DoNPCSkid 2019-05-04 22:38:14 +01:00
Monster Iestyn 691ae982e7 S_FANG_SLIDE wasn't defined in the Lua script, despite being declared :|
Also Fang seems to turn invisible after his first jump for some reason, and I can't figure out why???
2019-05-04 21:31:46 +01:00
Monster Iestyn 7b6b34212b Swap "S_TNTBARREL_EXPL1" for S_NULL as a temporary measure until I actually hardcode the explosion states.
As of now, you can now compile this branch with no issues. But Fang won't work properly for a while yet, we'll get there don't worry.
2019-05-04 20:20:34 +01:00
Monster Iestyn 445709037d Fix some compiler complaints about A_Boss5FindWaypoint 2019-05-04 20:17:00 +01:00
Monster Iestyn b205602db6 DO NOT USE FRACUNIT AS A LAZY WAY TO DO UPPER 16 BITS FOR ACTION VARS 2019-05-04 19:43:14 +01:00
Monster Iestyn a5331f8024 Fix A_LookForBetter to not leave a stray thinker reference lingering potentially forever, as toaster pointed out it might do. 2019-05-04 17:15:59 +01:00
Monster Iestyn 54fea4d0b9 AND I forgot these checks, confound it 2019-05-03 23:16:11 +01:00
Monster Iestyn ee1fd72f9f ah, forgot to do this 2019-05-03 23:12:03 +01:00
Monster Iestyn df99e93288 Hardcoded A_Boss5FindWaypoint
...that took a while x_x
2019-05-03 22:58:54 +01:00
Monster Iestyn 0d7cd34882 Hardcoded A_Boss5MakeItRain 2019-05-03 20:52:56 +01:00
Monster Iestyn b03bfbabe4 Hardcode A_DoNPCSkid 2019-05-03 20:00:31 +01:00
Monster Iestyn b4d8c2fa29 Hardcoded A_Boss5PinchShot 2019-05-03 19:46:41 +01:00
Monster Iestyn 6cd2b73273 Hardcoded A_LookForBetter 2019-05-03 19:14:17 +01:00
Monster Iestyn a0220454fd Hardcoded A_PrepareRepeat and A_Boss5Calm, added missing prototype for A_Boss5ExtraRepeat (and also fixed its description) 2019-05-03 18:51:17 +01:00
Monster Iestyn 1b2afea091 Merge branch 'public_next' 2019-05-03 16:42:42 +01:00
Monster Iestyn 454306cf86 Merge branch 'master' into next 2019-05-03 16:40:13 +01:00
Monster Iestyn a5dfbe7eff add parentheses around these conditions to fix sloped lights cutting out lights on FOF walls for apparently no reason
not making a merge request because this is so laughably stupidly simple
2019-05-03 16:38:59 +01:00
Monster Iestyn d4ab2837bb Merge branch 'master' into next 2019-05-03 16:00:45 +01:00
mazmazz 904b00e921 Remove song_length tag search
Because songs without this tag will skiplag when loading.
2019-05-02 19:14:23 -04:00
mazmazz 3e5b0c4531 Remove MP3 widechar tag searching
1. It's slow, 2. It's incorrect
2019-05-02 19:13:56 -04:00
mazmazz 89ab777c40 Merge remote-tracking branch 'origin/master' into menu-execs 2019-05-02 18:47:43 -04:00
Monster Iestyn 266fa05e15 fix a slipup in A_DoNPCPain I just noticed I made, whoops 2019-05-02 21:34:00 +01:00
Monster Iestyn 61eb05eab2 Hardcoded A_Boss5CheckFalling 2019-05-02 21:32:28 +01:00
Monster Iestyn 953a0c2967 Hardcoded A_Boss5ExtraRepeat 2019-05-02 21:21:15 +01:00
Monster Iestyn fb17c1ac5a Hardcoded A_Boss5CheckOnGround 2019-05-02 19:09:40 +01:00
Monster Iestyn 3bbc5d0b08 hardcoded A_DoNPCPain 2019-05-02 18:32:43 +01:00
Monster Iestyn 75701294ea Hardcode Fang waypoint object type (turns out no state is needed) 2019-05-02 18:11:44 +01:00
Monster Iestyn d92ccf6823 Hardcoded all the main Fang-specific object types, states and sprites.
This cannot be compiled as-is right now for the following reasons:
* Numerous actions still need to be hardcoded.
* MT_FBOMB uses the TNT barrel explosion (and by extention A_TNTExplode) for its death state. This is a pickle, I'll deal with it when I get to it.

Also missing:
* Fang waypoint object type+states.
* Fang's good looks (to be put in the resource files obviously).
* Fang's brain.
2019-05-02 18:01:18 +01:00
Sryder 4d77ed925e OpenGL sprite billboarding
Should work on both normal and precipitation sprites.
Sprites that are split by lighting should work correctly.
2019-05-01 20:15:00 +01:00
Nev3r a56e8e4f8b Merge branch 'further-mace-advancements' into 'master'
Further Mace Advancements

See merge request STJr/SRB2Internal!147
2019-04-30 15:15:35 -04:00
Nev3r 5c240eb9db Add back the p_slopes.h header guard
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 18:05:16 +02:00
Nev3r 62875d6728 Send the slope thinkers list after the mobj list
Keeping the sector list before the mobj list stops the objects from "entering" or "floating" on slopes. However this induces a new slope adhesion problem in fast-moving slopes, so it is more desirable to leave the "indent/float-on" behavior for now since fixing this one seems like a big can of worms and falls off this branch's scope.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 17:16:35 +02:00
Nev3r a9110c0645 Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r a3174fb56f Add a temporary limbo list for thinkers that need to be freed, in order to keep other lists clean, especially the mobj list.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:17:47 +02:00
Nev3r fc9e141460 Give precip. its own thinker list
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 14:58:18 +02:00
Monster Iestyn 8cb0f55a90 Rename thinkers.iterate to mobjs.iterate, kill the "mobjs" arg (though you still need the parentheses). Done a bit messily/lazily, I'll clean up if we can confirm this works
I do wonder whether this library can be extended for all of thlist's lists... but for now it's mobj-only, since we only have the ability to mess with mobjs anyway.
2019-04-21 13:52:55 +01:00
Nev3r 696ccbd943 Fix mobj list iteration oversights.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:58:22 +02:00
Nev3r aad78d4985 Give slope thinkers their own list right before mobjs'.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:00:10 +02:00
Nev3r 11dba34f43 Remove dynamic slope queue list due to now being unnecessary.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:52:18 +02:00
Nev3r d264d06879 Merge branch 'slopethinkers' into thinkerlists
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:47:34 +02:00
Nev3r 134679c287 Fix some of the polyobject thinkers being removed via P_RemoveThinkerDelayed() directly
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:08:24 +02:00
Nev3r b60c66325c Added a mobj-only list entry for mobj thinkers
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 23:29:20 +02:00
Nev3r 39ba20be6b Basic multiple thinker list implementation
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
Nev3r 7c17ed0aa6 Things spawning over copied slopes now properly align on the new plane
While I believe the opposite behavior was intentional at first, it has proven to be problematic and makes alignment a tedious task for copied planes.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 19:03:50 +02:00
Nev3r b3ac590e5e Add a slope thinker queue.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 13:06:06 +02:00
Nev3r 83001a5bc9 Fix line-based slopes' normals.
The game never uses the normals directly yet so it's been left unnoticed ever since.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 20:34:22 +02:00
Nev3r 8a2e11ffa9 Small code cleanup
- Removed unused vars from the slope struct. I'm pretty sure they were meant for something at some point, but right now there's nothing using them and frankly I find it hard to understand what they were meant for.
- Removed unused slope flags.
- Flipped dynamic slope flag naming convention.


Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 20:30:13 +02:00
Nev3r 5401e9560f Dynamic slopes now use thinkers.
* Moved dynamic slope-related data into its own thinker.
* Vertex slopes no longer use the mapthings directly.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 14:14:43 +02:00
Nev3r f7d1515888 Perform dynamic slope thinking before other thinkers.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-18 14:43:34 +02:00
Monster Iestyn 3203dc5d4b Remove old code altogether at Nev3r's request 2019-04-17 16:46:32 +01:00
Monster Iestyn 6bddd131da Undefine toaster's old define to flip full-brightness default status for planes 2019-04-17 14:51:48 +01:00
Steel Titanium 26fdee8217 Don't enable UPnP support if NONET is defined. 2019-04-16 15:05:09 -04:00
James R 36e678b292 Don't count down wait timer when executing a command 2019-04-14 15:17:47 -07:00
Monster Iestyn 797ca99f42 Detect infinite alias self-recursion mixed with other commands, such as in the case of alias a "echo test; a"; a.
(Unfortunately, this does not work if "wait" is used instead of "echo", but oh well)
2019-04-14 16:39:14 +01:00
Monster Iestyn 8a2f8a441b Merge branch 'master' into opengl-new-patch-features-support 2019-04-11 20:09:57 +01:00
Monster Iestyn 212be85655 added "checkmobjs" boolean to both Polyobj_moveXY and Polyobj_rotate, so we can disable interaction with mobjs for netgames 2019-04-05 12:03:03 +01:00
Nev3r 1d401d8481 Merge branch '144-scrolltweaks' into 'master'
Resolve "Let scrollers and wind/current affect front sector if untagged, and use texture offsets as parameters if different from 0"

Closes #144

See merge request STJr/SRB2Internal!213
2019-04-05 06:41:11 -04:00
Nev3r fec991dedb Implement displacement-based polyobject rotation.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-05 11:50:59 +02:00
Monster Iestyn 07a66e5355 Merge branch 'public_next' 2019-04-02 15:49:15 +01:00
Monster Iestyn ab0fe6b164 Merge branch 'master' into next 2019-04-02 15:47:07 +01:00
James R 42d25f67ca Merge remote-tracking branch 'origin/master' into less-obtuse-console-fixes 2019-03-31 12:29:55 -07:00
Monster Iestyn 7ae6d5ee8c Merge branch 'public_next'
# Conflicts:
#	src/doomstat.h
#	src/g_game.c
2019-03-28 14:19:02 +00:00
James R 917edf720d Don't close console when starting title screen 2019-03-26 13:05:19 -07:00
James R 9a350eb879 Don't close console when changing map 2019-03-26 13:04:11 -07:00
James R 69d7e98f34 Remove redundant CON_ClearHUD calls 2019-03-26 12:59:13 -07:00
James R e8071e66e4 Resize console upon resolution change
Basically, changing to a lower resolution won't cause your console to extend
past the screen anymore.
2019-03-26 12:30:02 -07:00
jameds b9b36a44a8 Keep color across wrapped lines
And this works by inserting the same color code on each wrapped line.
2019-03-26 12:07:11 -07:00
jameds 587586f4bb Scroll console immediately upon pressing PageUp 2019-03-26 12:05:23 -07:00
Monster Iestyn a01a0a3dc3 Merge branch 'master' into next 2019-03-26 13:46:15 +00:00
Monster Iestyn 9ef98471a4 Merge branch 'buildbot' into 'master'
Buildbot changes

See merge request STJr/SRB2!477
2019-03-26 09:44:56 -04:00
Monster Iestyn 8e78369f83 Merge branch 'dedicated-server-credits-fix' into 'master'
Dedicated server credits fix

See merge request STJr/SRB2!476
2019-03-26 09:44:21 -04:00
Monster Iestyn 67874180b2 Merge branch 'gametype-strings-backport' into 'next'
Gametype strings backport

See merge request STJr/SRB2!473
2019-03-26 09:42:52 -04:00
James R d00cc7cddb Prevent just anyone from skipping credits but allow admins
exitlevel works too
2019-03-25 16:19:40 -07:00
Monster Iestyn 8c1c0875a2 Fix credits gamestate in dedicated mode, by properly separating the timer variable code from the drawing code in a semi-hacky way 2019-03-25 21:35:04 +00:00
Alam Ed Arias fe22fdc5a3 P_SuperDamage() is too big for inlining 2019-03-25 15:30:25 -04:00
Monster Iestyn 147221cf6e R_RenderThickSideRange: clamp lights that fail overflow test, rather than skipping them. 2019-03-25 18:54:47 +00:00
Monster Iestyn 7441dd7d9b Merge branch 'master' into next 2019-03-25 18:08:36 +00:00
James R ed0f8fd967 Actually allow connecting to "localhost"
Because IPv6 doesn't seem to work anyway.
2019-03-20 20:37:00 -07:00
James R f139ffd1dc Let localhost connections 2019-03-20 20:37:00 -07:00
Monster Iestyn ecb6322a52 Merge branch 'sdl-noxinput-nohidapi' into 'master'
-noxinput and -nohidapi command line parameters.

See merge request STJr/SRB2!468
2019-03-20 17:33:04 -04:00
Monster Iestyn 2fb569857a Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names

# Conflicts:
#	src/doomstat.h
#	src/m_menu.c
2019-03-18 22:00:23 +00:00
Nev3r aa43f8b3bf Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into 144-scrolltweaks 2019-03-16 08:14:29 +01:00
Steel Titanium 6d751ff302 Remove the define. 2019-03-15 18:46:25 -04:00
mazmazz 8317155c40 Merge branch 'public-gl-next' into public-musicplus-jingle 2019-03-15 18:42:19 -04:00
Steel Titanium 5a170b9e4e Merge branch 'master' into errorifpng 2019-03-15 16:40:47 -04:00
Steel Titanium 67a80ba311 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into banip-command 2019-03-15 16:13:31 -04:00
Jimita 6e4b42fc97
Merge branch 'next' into flashpals-on-screenshots 2019-03-15 16:38:33 -03:00
mazmazz f18103a473 Declare exitfadestarted properly 2019-03-15 11:01:41 -04:00
mazmazz ad50fa4d9e Fix MIDI crash bug when changing music between levels
This happened when the old music was ERZ2 native midi, then warping to any other level.
2019-03-15 10:02:50 -04:00
mazmazz 7346684bd8 Fade out music upon dying or level change: 2.1 frontport 2019-03-15 04:21:17 -04:00
mazmazz 587a51a957 Fix end-of-level fading for cv_playersforexit
(Code in p_user.c was from 2.2, where cv_playersforexit has different values so that the player exit check works differently)
2019-03-15 03:47:30 -04:00
mazmazz 8afaaa80a1 lclear -> _clear typo 2019-03-15 03:15:20 -04:00
mazmazz a1ccb8512d Merge branch 'public-gl-next' into public-musicplus-feature-endoflevel 2019-03-15 02:07:53 -04:00
mazmazz f163633591 Merge branch 'public_next' 2019-03-15 01:43:03 -04:00
mazmazz 6b93ca9221 Intermission: Don't fade out level music when using win32 midi volume hack 2019-03-15 01:26:13 -04:00
mazmazz e098d6a8b8 Merge branch 'public-musicplus-feature-interfadeout' into public-musicplus-feature-endoflevel 2019-03-15 01:09:12 -04:00
mazmazz 6cf05a4613 Implement MUSICINTERFADEOUT level header 2019-03-15 01:05:52 -04:00
mazmazz ba77dfd546 Merge branch 'public-musicplus-feature-interfadeout' into public-musicplus-feature-endoflevel 2019-03-15 01:01:24 -04:00
mazmazz b5fc27c545 Implement MUSICINTERFADEOUT level header 2019-03-15 01:00:50 -04:00
mazmazz 773f9dc2ba Merge remote-tracking branch 'public-gl/next' into public-musicplus-feature-endoflevel 2019-03-15 00:39:26 -04:00
mazmazz 9064a0b33a Merge remote-tracking branch 'origin/master' 2019-03-15 00:33:12 -04:00
mazmazz 4377386153 Merge branch 'public_next' 2019-03-15 00:33:06 -04:00
mazmazz bd9e42ce6e Merge branch 'public-gl-next' into public-musicplus-inter 2019-03-14 23:42:16 -04:00
mazmazz 3b6be9b419 Remove redundant music reset block for MIXNIGHTSCOUNTDOWN 2019-03-14 23:21:52 -04:00
mazmazz 469ed9cbe3 Implement MIXNIGHTSCOUNTDOWN
An alternate mode to NiGHTS countdown jingle: play it as an SFX while fading down the music.
2019-03-14 23:10:14 -04:00
mazmazz 9ec98c588f Merge branch 'public_next' 2019-03-14 22:15:34 -04:00
mazmazz fdde5f13c5 When resetting volume on same music, make it fade instead of a hard change 2019-03-13 23:55:30 -04:00
mazmazz 67e2857303 When changing to same music, reset the internal volume 2019-03-13 23:41:35 -04:00
mazmazz c021e29835 Restore MUSIC_RELOADRESET if block in g_game 2019-03-13 21:18:23 -04:00
mazmazz 2c75d4da69 Fix custom fade source bug for Change Music linedef 2019-03-13 19:53:16 -04:00
mazmazz aea18f36ba Remove MP3 warning 2019-03-13 19:51:45 -04:00
mazmazz 93626c2293 Merge remote-tracking branch 'public-gl/next' into public-musicplus-core 2019-03-13 19:45:07 -04:00
Nev3r ae9f8856ac Override vectorial magnitude with front X offset, if provided; takes the line's lengths into account otherwise, as usual.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-03-13 12:24:47 +01:00
Nev3r cd3ea897c3 Dealt with no-tag business:
* Wind/current pushers affect front sector if left untagged.
* Plane scrollers affect front sector if left untagged.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-03-13 11:13:54 +01:00
Alam Ed Arias 08784ce58d Merge branch 'master' into next 2019-03-09 20:37:17 -05:00
Alam Ed Arias 60ca6ae06b TravisCI: add option for GCC 8.1 2019-03-09 19:41:56 -05:00
Nev3r 83f953edb8 Make FOFs extend to infinity when in contact with a horizon line.
Make FOFs extend to infinity when in contact with a horizon line.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-03-07 19:01:02 +01:00
Jimita the Cat 0186f6784b a 2019-03-06 21:40:38 -03:00
Alam Ed Arias 747995ae6a Merge branch 'master' into next 2019-03-04 17:15:04 -05:00
Alam Ed Arias 67e246cd53 No more errors for VC6 support 2019-03-04 16:46:14 -05:00
Alam Ed Arias 145ccfd405 no more floating constants warnings, and disable bad array bounds warnings 2019-03-04 16:46:14 -05:00
Steel Titanium 9542a47f7f New -noxinput and -nohidapi command line parameters. 2019-03-03 22:57:09 -05:00
Steel Titanium 15323328c5 Check using memcmp() 2019-03-03 22:43:21 -05:00
Steel Titanium 3d5d02fc15 Error if the lump is a PNG lump 2019-03-03 19:58:01 -05:00
Monster Iestyn a93e96c75b Merge branch 'public_next'
# Conflicts:
#	src/sdl12/Srb2SDL-vc10.vcxproj
#	src/sdl12/Srb2SDL-vc9.vcproj
#	src/sdl12/macosx/Srb2mac.pbproj/project.pbxproj
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-03-02 20:51:15 +00:00
Alam Ed Arias c2618fd987 Merge branch 'master' into next 2019-03-01 17:32:17 -05:00
Alam Ed Arias f823768699 Fix building without BLUA support 2019-03-01 17:31:32 -05:00
Monster Iestyn 008b0bf560 Merge branch 'master' into next 2019-03-01 16:23:51 +00:00
Monster Iestyn 67e721e983 Merge branch 'need-more-time' into 'master'
Stop Linux servers from hanging every 34 hours

See merge request STJr/SRB2!465
2019-03-01 11:22:32 -05:00
Monster Iestyn 4459ecdd90 Merge branch 'master' into next 2019-03-01 16:05:49 +00:00
wolfy852 97de2ae4f6 Stop Linux servers from hanging every 34 hours 2019-03-01 00:07:58 -06:00
Alam Ed Arias 7cd60a544a Merge branch 'apng-oh-shit-fixes' into 'master'
Compiling errors for apng fixed

See merge request KartKrew/Kart-Public!69
2019-02-28 12:00:58 -08:00
wolfs 5620d0188e Merge branch 'apng' into 'master'
Support aPNG in new versions of libpng

See merge request KartKrew/Kart-Public!63
2019-02-28 12:00:58 -08:00
Monster Iestyn ae244d2af3 Fix goofup with addonsp patch unlock for loop from 2.1.13 merge 2019-02-28 15:48:27 +00:00
Monster Iestyn 7a0d8b408e Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/dehacked.c
#	src/m_menu.c
#	src/m_menu.h
2019-02-27 22:36:01 +00:00
Steel Titanium fa990e8603 Remove double define 2019-02-27 16:05:43 -05:00
Steel Titanium e71977fe6a Merge branch 'next' into banip-command 2019-02-27 16:03:01 -05:00
Steel Titanium 15b27bb7d7 Upped MAXNETNODES 2019-02-27 15:59:50 -05:00
Monster Iestyn 0340eb0b99 Merge branch 'master' into next 2019-02-27 20:35:07 +00:00
Monster Iestyn d76e946b3e Merge branch 'sdl-new-windowicon' into 'master'
SDL:Update XPM icon

See merge request STJr/SRB2!441
2019-02-27 13:34:24 -05:00
Monster Iestyn a25f4b8194 Make sure that B_CheckRespawn can be called even if Tails is dead 2019-02-26 21:14:22 +00:00
Alam Ed Arias e36193e44e Merge branch 'hide-error-devmode' into 'next'
Show line number on error, also hide under devmode

See merge request STJr/SRB2!458
2019-02-21 23:05:09 -05:00
Alam Ed Arias 2f8eadd211 Merge branch 'master' into next 2019-02-21 22:42:26 -05:00
Steel Titanium bfbb83df23 Save when quitting the game.
Also use default reason if not custom reason is given.
2019-02-21 19:48:15 -05:00
Steel Titanium bf2f6ebc09 Save ban list right after banning. 2019-02-21 19:47:00 -05:00
Steel Titanium c9d90f7688 Add command to ban an IP address. 2019-02-21 19:44:18 -05:00
Steel Titanium c1deea0714 Disable multi statement macros errors. 2019-02-21 18:48:42 -05:00
Monster Iestyn cb986bf1c0 added support for both horizontal and vertical flipping (not sure if complete or not atm, but I've done enough for tonight I think) 2019-02-13 22:40:48 +00:00
Monster Iestyn 7321df8015 some more mucking about with function arguments (preparing for alpha/flip support adding particularly), also fixed a slipup I made when I first made HWR_DrawColumnInCache 2019-02-13 20:56:59 +00:00
Monster Iestyn d2c6b995d3 split HWR_DrawPatchInCache into two functions: one for texture patches and one for everything else 2019-02-13 20:12:10 +00:00
Monster Iestyn 497e79d1de Turns out the consts ARE needed after all, also fix some other errors the compiler reported 2019-02-13 18:20:26 +00:00
Monster Iestyn 55e3e99a94 Merge branch 'master' into opengl-new-patch-features-support 2019-02-13 18:08:17 +00:00
Monster Iestyn 8f667906eb Fix compiler warnings 2019-02-13 18:06:56 +00:00
Monster Iestyn ff2ebf20fb blockmodulo and bpp do not need to be args of HWR_DrawPatchInCache 2019-02-13 17:27:20 +00:00
Monster Iestyn efa042a995 whoops, removed some variables I shouldn't have, so I've added them back 2019-02-13 16:52:51 +00:00
Monster Iestyn 30a00c812c Split the column caching code of HWR_DrawPatchInCache into a new function, HWR_DrawColumnInCache. This should make modifying the OpenGL caching code look a little less daunting, hopefully.
I also removed some "const"s for now, since I wasn't sure if they were needed or even correct to use or not here... if they're fine I could add them back later though.

(Note: I have not tested if this compiles yet)
2019-02-13 16:39:37 +00:00
Steel Titanium 76724c9c13
Show line number on error, also hide under devmode 2019-02-11 16:39:58 -05:00
Monster Iestyn e6cb47e2f2 Merge branch 'fix_skins_overflow' into 'next'
Fix skin overflow error

See merge request STJr/SRB2!455
2019-02-11 15:05:00 -05:00
MascaraSnake 5eb089cc14 Forgot the continue statements 2019-02-03 17:07:13 +01:00
MascaraSnake 00cad05550 Emblem number in emblem definition is optional. If none is supplied, place in first free slot. 2019-02-03 17:03:33 +01:00
MascaraSnake bc30bd06df In-map emblem coordinates are now set via emblem mapthings (thing type 322) instead of X/Y/Z fields in SOC 2019-02-03 14:32:07 +01:00
MascaraSnake 8c345b87ca Emblem and unlockable SOFTcoding! Emblems and unlockables are no longer predefined in the code and instead loaded from IWAD 2019-02-03 11:05:22 +01:00
MascaraSnake 0dd8779b91 Hardcoded emblems of the first four special stages 2019-01-30 23:01:58 +01:00
MascaraSnake 88a6dbae9b Spring Hill -> Christmas Chime 2019-01-29 22:26:15 +01:00
MascaraSnake f6dd521fd0 Updated/added emblem locations for GFZ, THZ, DSZ1, CEZ1, FHZ2 and HHZ 2019-01-28 21:28:38 +01:00
Steel Titanium 0aa965c59f How did I forget about this 2019-01-26 23:22:30 -05:00
Steel Titanium bce093fd06 Setup the tables even eariler.
I really hate that PlayerMenu status hack, but that's really the only
way I could think off to show the entires for Tails, Knuckles and the
Sonic&Tails pair.
2019-01-26 23:16:49 -05:00
Steel Titanium 74bf3164f8 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2 into polyobj_fix_vanilia 2019-01-26 00:51:39 -05:00
TehRealSalt 0d1c501664 Update the SP menu stuff to use MAXSKINS
Co-authoered-by: Steel Titanium (steeltitanium1@gmail.com>
2019-01-26 00:22:05 -05:00
Alam Ed Arias 74850fea17 Merge branch 'master' into next 2019-01-20 17:01:01 -05:00
Sryder b18a8dbc8d Disable the APNG code if the version of libpng is greater than 1.4.
Since supposedly the current code *can't* work with newer versions of libpng that have the apng patch, it won't compile if that's what people have.
It seems like some distros are adding the apng patch to libpng and that'll make things annoying to compile for people.
I think it goes without saying, but if there's ever a fix to make newer libpng versions work with the APNG code then this can be reverted.
2019-01-20 18:50:28 +00:00
james 356249dade Set modifiers in a non-reactive manner 2019-01-17 16:47:01 -08:00
Jimita 424b2b1aaf
Merge branch 'next' into flashpals-on-screenshots 2019-01-16 05:59:05 -02:00
Steel Titanium fad341b0e9 Fix skins overflow 2019-01-15 14:29:43 -05:00
fickleheart 7e026824a4 Fix rendering gaps on polys with upper/lower textures 2019-01-12 20:15:58 -05:00
Monster Iestyn f3796dc7f6 revert to LF_SAVEGAME system code, removing all traces of saveoverride
(I believe Sal wanted us to do this anyway, so...)
2019-01-08 17:14:21 +00:00
mazmazz a050ed956a Fixed Addons Menu icons for search bar 2019-01-08 01:31:44 -05:00
mazmazz 47bd042a7e Misssed alwaysfreelook defaults (first person) 2019-01-08 01:29:12 -05:00
mazmazz d5de5e9f49 Fix player.dta SIGNA0 overwriting regular end sign frame 2019-01-08 00:19:42 -05:00
mazmazz e02fd489a7 GCC 7 fallthru bypasses (-Werror-implicit-fallthrough) 2019-01-07 23:06:47 -05:00
mazmazz 8ea8bf2587 Chat arrow offsets 2019-01-07 22:34:48 -05:00
mazmazz 5066e340f4 Update SRB2-CHAT nickname colors to 2.2 skincolors 2019-01-07 22:26:39 -05:00
mazmazz e403d1bacc Correct addons menu back color 2019-01-07 21:58:42 -05:00
mazmazz dfc427e81a Dummy out SRB2-CHAT console colors
Pending translation to 2.2 palette indexes
2019-01-07 21:54:38 -05:00
mazmazz 411b1b4f54 Addons menu merge fixes 2019-01-07 21:45:41 -05:00
mazmazz a775a63dfd WIP hu_stuff merge fixes 2019-01-07 17:56:55 -05:00
mazmazz 875aee60a0 Menu merge fixes 2019-01-07 17:56:43 -05:00
mazmazz b3f7b169b2 Merge errors for compile 2019-01-07 17:05:20 -05:00
Digiku 4f0be1b064 Update f_finale.c - Small credits update 2019-01-07 16:50:59 -05:00
mazmazz 7aa55f24f5 Resolve r_data.c colormap conflict 2019-01-07 15:29:37 -05:00
Nev3r 7d09149b04 Solved conflicts related to PK3s
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-01-07 19:00:31 +01:00
Monster Iestyn 9effa134d2 resolve the conflict in p_spec.c 2019-01-07 17:02:05 +00:00
Monster Iestyn 96ad8dd81a resolve conflict in r_main.c 2019-01-07 16:52:46 +00:00
Digiku 1c1331199d Update f_finale.c - Remove Torgo's real name by request 2019-01-07 03:41:25 -05:00
mazmazz 015e7b9862 Resolve p_setup and d_netcmd conflicts (20190101 public merge) 2019-01-07 03:07:24 -05:00
mazmazz e18eb69a0b Resolved filesrch.c conflicts (20190101 public merge) 2019-01-07 02:54:26 -05:00
mazmazz e9150b6645 Resolve m_menu.c conflicts (20190101 public merge) 2019-01-07 02:31:45 -05:00
mazmazz 24e37a23a5 Merge branch 'musicplus-core' into musicplus-feature-postboss 2019-01-07 01:17:07 -05:00
mazmazz 36f802eb15 Merge remote-tracking branch 'origin/master' into musicplus-core 2019-01-07 01:15:08 -05:00
mazmazz 1e702443e3 Merge remote-tracking branch 'origin/musicplus-core' into musicplus-feature-postboss 2019-01-07 01:10:54 -05:00
Steel Titanium 7d1e59d4ba Some few changes 2019-01-05 23:42:25 -05:00
mazmazz 578a4fe80d Merge remote-tracking branch 'public-gl/master' into travis-deployer 2019-01-05 09:08:34 -05:00
Marco Z 882355d24b Specify HAVE_LIBGME, paths, and depends only for Win32/x64 MSVC 2019-01-04 21:18:55 -05:00
Marco Z 09ed8bd046 Add LibGME to DD vc10 project 2019-01-04 20:43:45 -05:00
Marco Z 88c4a54cea Add GME to VC10 SRB2SDL project 2019-01-04 20:43:42 -05:00
Digiku d5870e6f8a Merge branch 'changecontrol-text-overflow-fix' into 'master'
Resolve buffer overflow crash when configuring System Menu and GIF controls

See merge request STJr/SRB2!445
2019-01-04 19:39:17 -05:00
Digiku c97dc5d3c4 Increase M_ChangecontrolResponse message buffer by 25 chars 2019-01-04 19:38:36 -05:00
mazmazz 87c015e340 MUS_MODPLUG fix 2019-01-04 18:39:09 -05:00
mazmazz 69965b8d98 Flip HAVE_OPENMPT on by default for non-Windows makefile 2019-01-04 01:48:04 -05:00
mazmazz 1bfc4c02e4 CMake fixes for OpenMPT 2019-01-03 21:17:18 -05:00
mazmazz 4a17e9ed9b Remove dynamic openmpt loading 2019-01-03 20:52:09 -05:00
Marco Z caab60e9f0 Fix MSVC compile errors 2019-01-03 20:34:10 -05:00
Marco Z 6d2ef74b21 Add libopenmpt to VC10 project 2019-01-03 20:28:00 -05:00
mazmazz d1534257dd Add mingw-compiled libopenmpt 0.4.0 DLLs 2019-01-03 16:07:32 -05:00
mazmazz 2e4c139551 DD Compile fixes 2019-01-02 06:48:06 -05:00
mazmazz 2bd794c006 Remove S_MusicExists lua 2019-01-02 06:26:18 -05:00
Steel Titanium 827461cc36 Support for per-map intermission music 2019-01-02 05:15:23 -05:00
mazmazz dd856a8c89 Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt 2019-01-02 05:06:09 -05:00
mazmazz e2e345988a Add safe lua music functions
S_MusicExists
S_SetInternalMusicVolume
S_StopFadingMusic
S_FadeMusic
S_FadeOutStopMusic
2019-01-02 04:58:03 -05:00
mazmazz c8d338ca35 Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt 2019-01-02 04:02:13 -05:00
mazmazz 1aacfee80c Merge branch 'public-musicplus-le-changemusic' into public-musicplus-core 2019-01-02 03:47:51 -05:00
mazmazz a851c5d7da Add libopenmpt to cmake 2019-01-02 03:45:40 -05:00
mazmazz 08812b1501 Revised MinGW Makefile logic for OpenMPT 2019-01-02 02:37:48 -05:00
mazmazz 953f5b6297 Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt 2019-01-02 02:15:29 -05:00
mazmazz 109dd70a53 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-02 02:15:16 -05:00
mazmazz 6166fad045 Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt 2019-01-02 02:14:49 -05:00
mazmazz 075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Jimita the Cat c3d69a8a04 Merge branch 'flashpals-on-screenshots' of https://github.com/monster-psychic-cat/SRB2 into flashpals-on-screenshots 2019-01-02 01:02:14 -03:00
Jimita the Cat 892e650712 dumb 2019-01-02 01:01:57 -03:00
Alam Ed Arias 819e4ef2ae Merge branch 'master' into next 2019-01-01 23:00:39 -05:00
Jimita 8fdff96733
Merge branch 'next' into flashpals-on-screenshots 2019-01-02 01:55:59 -02:00
Jimita the Cat e765b9400c Add support for flashpals in screenshots 2019-01-02 00:41:52 -03:00
Digiku 393c64b8bc Merge branch 'expanded-nmuslist' into 'next'
Expand NMUSList to include HUD changes

See merge request STJr/SRB2!388
2019-01-01 15:06:04 -05:00
Digiku 5278d1ca20 Merge branch 'caps-lock-consistency-fix' into 'master'
Update capslock state on window re-focus

See merge request STJr/SRB2!436
2019-01-01 15:05:20 -05:00
Digiku bbd878e520 Merge branch 'mingw-64bit-cpu-target-revise' into 'master'
MinGW64:Target nocona for 64-bit builds [revision]

See merge request STJr/SRB2!440
2019-01-01 11:15:34 -05:00
mazmazz 7916e020d2 Fix loop_point and song_length floating point comparisons 2019-01-01 10:47:16 -05:00
mazmazz b7bb570f97 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-01 10:41:40 -05:00
mazmazz d61eb7edee Increase ChangeControl text buffer to resolve buffer overflow with System Menu/GIF control config 2018-12-31 01:43:47 -05:00
mazmazz 78fa72514f Implement deployer scripts for Travis -- OSX and Linux package building 2018-12-30 15:22:50 -05:00
Steel Titanium 0ebe5b258c Inclue PNG file 2018-12-29 23:10:45 -05:00
Steel Titanium a7b96ab83d Update XPM icon 2018-12-29 22:52:04 -05:00
mazmazz 3d2e58861d Rename M5 to ARCHOPTS; allow override by command line 2018-12-29 21:55:35 -05:00
mazmazz 4cfacf5cde Check for NONX86 in addition to X86_64; move MINGW64 subflags from win32/Makefile.cfg to Makefile 2018-12-29 21:14:50 -05:00
Digiku 80e30c6aaa Merge branch 'MSVC-ARM' into 'master'
ARM and ARM64 support with MSVC toolchain

See merge request STJr/SRB2!412
2018-12-28 01:05:40 -05:00
Steel Titanium d048e7cbec Don't set if LINUX64 is defined 2018-12-27 21:17:02 -05:00
Steel Titanium 5ba0863876 Stupid restrictions 2018-12-27 19:00:18 -05:00
Steel Titanium 4a05fd5f26 More explict check 2018-12-27 18:54:10 -05:00
Steel Titanium 6dddf61265 Target nocona for 64-bit builds 2018-12-27 00:56:33 -05:00
james 0b857f127f Update capslock state on window re-focus 2018-12-26 15:49:57 -08:00
Digiku da9447342c Merge branch '2123-version' into 'master'
Update code versions to 2.1.23

See merge request STJr/SRB2!435
2018-12-26 17:14:58 -05:00
Digiku ebb4c65d92 Merge branch 'srb2-chat-nonet' into 'master'
Hide SRB2-CHAT behind #ifndef NONET

See merge request STJr/SRB2!434
2018-12-26 17:13:23 -05:00
mazmazz 60bdc056f8 Also hide Chat Options if NONET 2018-12-26 16:41:39 -05:00
mazmazz 894c139bf1 Update code versions to 2.1.23 2018-12-26 16:31:43 -05:00
mazmazz 814db7e371 Hide SRB2-CHAT behind #ifndef NONET 2018-12-26 16:20:17 -05:00
Steel Titanium 4f18ec60bc Fix saving progress on vanilia 2018-12-26 15:47:12 -05:00
mazmazz fa6f791ec3 Fix -ANGLE_180 because MSVC complains
-ANGLE_180 evaluates equal to ANGLE_180.
2018-12-25 01:14:05 -05:00
mazmazz 73a67fc9f5 Merge branch 'ctf-enemy-flag-sound' into 2122-version 2018-12-25 00:27:08 -05:00
mazmazz 842bcfc8a0 Merge remote-tracking branch 'public-gl/master' into 2122-version 2018-12-25 00:19:45 -05:00
mazmazz a626660564 Merge remote-tracking branch 'public-gl/next' into 2122-version 2018-12-25 00:19:42 -05:00
mazmazz 0b81debf94 Merge remote-tracking branch 'public-gl/master' into undo-old-side-discolor-fix 2018-12-25 00:09:24 -05:00
mazmazz 82a40f0dba Support Look Up/Down keys for NiGHTS movement 2018-12-24 23:48:03 -05:00
mazmazz b7edc7f870 Revert "Merge branch 'side-discolor-fix' into 'master'"
This reverts commit e721a3d882, reversing
changes made to 4656a0d02c.
2018-12-24 20:58:26 -05:00
mazmazz bfc501a271 Revert default console backcolor to green; changed from CHAT commit 2018-12-24 20:57:11 -05:00
Digiku cb42702e6b Merge branch 'float-compare-colormap-fix' into 'master'
Fix float comparison for colormap maskamt

See merge request STJr/SRB2!428
2018-12-24 20:55:06 -05:00
mazmazz 10a3e3fec9 Define EPSILONs only if not already defined
Fixes OSX buildbot
2018-12-24 20:36:28 -05:00
mazmazz c65f44e805 Remove log message 2018-12-24 20:33:59 -05:00
mazmazz e9e5128754 Use DBL_EPSILON for colormap comparison 2018-12-24 20:22:10 -05:00
Alam Ed Arias 4651eddc36 Merge branch 'master' into next 2018-12-24 20:15:45 -05:00
mazmazz 58728ec358 Fix float comparison for colormap maskamt 2018-12-24 19:58:05 -05:00
mazmazz 32697ddf61 Fix gcc 8 compile by using strcpy instead of memcpy for PM 2018-12-24 18:51:11 -05:00
mazmazz 7fc79f0b88 Merge remote-tracking branch 'public-gl/master' into 2122-version 2018-12-24 17:31:03 -05:00
mazmazz c2dc5788bf Merge remote-tracking branch 'public-gl/next' into 2122-version 2018-12-24 17:30:59 -05:00
Jimita 4c6334f459 cleanup 2018-12-24 17:21:33 -05:00
Digiku f06fd4149d Merge branch 'polyobject-crush-fix-waypoint' into 'next'
Polyobject crush fix by waypoints [by TehRealSalt]

See merge request STJr/SRB2!426
2018-12-24 17:01:06 -05:00
Alam Ed Arias c8f4d125b4 Merge branch 'master' into next 2018-12-24 16:56:29 -05:00
Digiku be9a04e489 Merge branch 'disablespeedadjust-fix' into 'next'
Disablespeedadjust fix

See merge request STJr/SRB2!425
2018-12-24 16:31:19 -05:00
TehRealSalt 878b1b2d16 Fix move by waypoints not checking for sector changes
It seemed weird at first, but the polyobject sector (backsector) itself DOESN'T need checked (although I still am doing it for safety). Rather, the in-level sector just needs checked.

If someone manually modifies the polyobject sector though, then this bug can still occur... but this fixes it for the most common use-case where this can happen. I'll try to tackle the rarer cases in my next commit.
2018-12-24 14:39:07 -05:00
Monster Iestyn 31c6b6ef77 remove these unnecessary typedefs for assignments to variables that are actually already boolean to begin with, since the rhs resolves to a boolean anyway 2018-12-24 19:37:52 +00:00
Monster Iestyn 936b9ecebc Fix disablespeedajdust in SOCs being set like an integer value instead of a boolean 2018-12-24 19:29:54 +00:00
Monster Iestyn 01588ea967 Fix bot players using the respawning code meant only for real players to use 2018-12-24 17:59:12 +00:00
Nev3r caaacf3f76 Fixed the shield spawn/special hook cases on the hook add switch.
They basically work now.

Signed-off-by: Nev3r <apophycens@gmail.com>
2018-12-24 17:31:00 +01:00
Digiku 47a810decb Merge branch 'EOL' into 'master'
fix EOL on src/p_enemy.c

See merge request STJr/SRB2Internal!208
2018-12-24 01:33:03 -05:00
mazmazz e708f750a0 Remove inline from ST_drawWeaponSelect() to fix 32-bit compile
large-function-growth limit reached
2018-12-24 01:26:22 -05:00
mazmazz ac9cb59de9 Do not increment mainwads for music.dta 2018-12-23 23:54:26 -05:00
mazmazz 9d1bc3063f Play flag-returned SFX for the opposing team 2018-12-23 22:57:14 -05:00
Steel Titanium cb13ace77e Merge branch 'master' into sdl-autograb 2018-12-23 22:35:44 -05:00
mazmazz ed410575d6 Only SetWindowGrab if !disable_mouse; toggle cursor visibility 2018-12-23 22:09:16 -05:00
Steel Titanium 46d1a866d8 Another attempt to lock the mouse 2018-12-23 18:54:15 -05:00
mazmazz cb01ebebed Merge remote-tracking branch 'public-gl/2122-version' into 2122-version 2018-12-23 18:09:54 -05:00
mazmazz 83a6f5d6ae Merge remote-tracking branch 'public-gl/master' into 2122-version 2018-12-23 18:09:17 -05:00
mazmazz c0a0c5ac5d Merge remote-tracking branch 'public-gl/next' into 2122-version 2018-12-23 18:09:14 -05:00
Digiku d72e3fe71c Merge branch '2122-patch-dta-update' into '2122-version'
Changes related to 2.1.22 patch.dta update

See merge request STJr/SRB2!417
2018-12-23 18:08:38 -05:00
Digiku 8d56c2f486 Merge branch 'addons-backport' into '2122-version'
Addons Menu backport to vanilla

See merge request STJr/SRB2!384
2018-12-23 18:08:06 -05:00
Digiku fa36b8f5a2 Merge branch 'menu-mpjoy-fix' into '2122-version'
Menu: Fix joystick events causing the player to move during multiplayer system menu [2122-version]

See merge request STJr/SRB2!420
2018-12-23 18:06:27 -05:00
mazmazz 2b8cdc0381 Revert "Revert "Merge branch 'menu-mpjoy-fix' into 'next'""
This reverts commit c0c05043e6.
2018-12-23 18:04:01 -05:00
mazmazz c0c05043e6 Revert "Merge branch 'menu-mpjoy-fix' into 'next'"
This reverts commit b5d4bb3530, reversing
changes made to 2d675750cf.
2018-12-23 17:57:50 -05:00
Digiku b5d4bb3530 Merge branch 'menu-mpjoy-fix' into 'next'
Menu: Fix joystick events causing the player to move during multiplayer system menu

See merge request STJr/SRB2!414
2018-12-23 17:55:02 -05:00
Digiku 7a64e3d1a8 Merge branch 'SRB2-CHAT' into '2122-version'
Chat and other multiplayer quality of life improvements.

See merge request STJr/SRB2!398
2018-12-23 17:53:54 -05:00
Digiku 402860dc06 Merge branch 'loadconfig-defaultcontrols' into 'master'
Reset default controls for LOADCONFIG command

See merge request STJr/SRB2!403
2018-12-23 17:14:34 -05:00
Latapostrophe b7d7472a88 Merge branch 'next' into SRB2-CHAT 2018-12-23 22:53:24 +01:00
Monster Iestyn 2d675750cf fix inconsistent "tabbing" in the VS project files from when I added in lua_blockmaplib.c 2018-12-23 21:52:49 +00:00
mazmazz f55623ef9c Clear all control keys before loading defaults in LoadConfig 2018-12-23 14:59:26 -05:00
Steel Titanium 40a037f603 A more through out attempt to lock the mouse 2018-12-23 14:54:14 -05:00
mazmazz f600c5fee0 Credits update 2018-12-23 14:41:41 -05:00
mazmazz 8f596376a9 Merge branch '2122-version' into execversion-filtercontrols 2018-12-23 14:30:24 -05:00
mazmazz 3277cf6976 Add JOY10 default to gc_centerview 2018-12-23 14:29:54 -05:00
mazmazz dd4c7b539f Fix joy button default override when filling keynum2 with default 2018-12-23 14:29:10 -05:00
Latapostrophe db8e1c0393 Fix the chat being displayed in singleplayer if there are stillmessages 2018-12-23 10:50:36 +01:00
Latapostrophe 11f44f7ce9 Merge branch 'SRB2-CHAT' of https://git.magicalgirl.moe/SinnamonLat/SRB2 into SRB2-CHAT 2018-12-23 10:30:37 +01:00
Latapostrophe 1b61e15b1b Merge branch 'master' into SRB2-CHAT 2018-12-23 10:26:08 +01:00
mazmazz 3703a032f0 Buildbot fixes 2018-12-23 03:39:27 -05:00
mazmazz 7fb73cf2da New patch.dta hash for 2.1.22 2018-12-23 03:22:32 -05:00
mazmazz aa77038dfc Add chat_on to non-key move event checks 2018-12-23 03:21:32 -05:00
mazmazz 6ebc41a554 Check target < MAXPLAYERS before PM 2018-12-23 02:25:58 -05:00
mazmazz ec53032310 Fix mainwads check in d_main 2018-12-23 00:29:59 -05:00
mazmazz 31cfa255f2 Merge branch '2122-version' into 2122-patch-dta-update 2018-12-22 23:50:31 -05:00
mazmazz e3d106d527 Merge remote-tracking branch 'public-gl/2122-version' into 2122-version 2018-12-22 23:42:25 -05:00
mazmazz b49cf11fb6 Merge remote-tracking branch 'public-gl/next' into 2122-version 2018-12-22 23:41:55 -05:00
mazmazz 33434395f7 Add SRB2 Community Contributors to Special Thanks 2018-12-22 23:41:43 -05:00
mazmazz 8723eb9aa2 Merge remote-tracking branch 'public-gl/next' into 2122-patch-dta-update 2018-12-22 23:34:24 -05:00
Steel Titanium 66e13cf1cc SDL:Auto grab input 2018-12-22 23:28:59 -05:00
mazmazz 94858aedfe Extend HU_FONTSTART to STCFN022 (from 2.2) 2018-12-22 23:20:01 -05:00
mazmazz a9fb17dab1 Revert "Extend HU_FONTSTART to STCFN022 (from 2.2)"
This reverts commit 6400729034.
2018-12-22 22:40:58 -05:00
mazmazz 56320a35ce Use TinyFont for chat arrows 2018-12-22 22:40:04 -05:00
mazmazz 6400729034 Extend HU_FONTSTART to STCFN022 (from 2.2) 2018-12-22 21:48:24 -05:00
mazmazz e0176670f4 Correct splitscreen check in OLDCHAT 2018-12-22 21:30:39 -05:00
mazmazz 7e9411f320 Minor code cleanup, CHAT 2018-12-22 21:17:01 -05:00
Alam Ed Arias 7285f9ff1d Netcode: handle NULL in addrinfo lookup 2018-12-22 21:06:13 -05:00
mazmazz a66a2021ba Draw up and down arrows by string 2018-12-22 20:57:53 -05:00
mazmazz fb3722a6f3 Accommodate Kart splitscreen code for CHAT via #define NETSPLITSCREEN 2018-12-22 20:52:32 -05:00
Alam Ed Arias 0ed9665a79 Added static library of SDL2 and SDL2_mixer for ARM systems 2018-12-22 20:48:15 -05:00
mazmazz 0f0e30924f One more free(nodenum) 2018-12-22 20:35:12 -05:00
mazmazz 5badc11159 Fix integer overflow on for loop decrements 2018-12-22 20:18:25 -05:00
Alam Ed Arias 102fd11cb4 More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
Alam Arias c5ec1e30a4
Merge pull request #391 from monster-psychic-cat/sw_largeroomfix
Large room fix
2018-12-22 19:48:08 -05:00
Alam Ed Arias 4265be776c Merge branch 'master' into next 2018-12-22 19:36:32 -05:00
Alam Arias 194f9ea8c0
Merge branch 'next' into sw_largeroomfix 2018-12-22 19:34:22 -05:00
Latapostrophe c7060aa5ad Remove mute boolean from playermsg hook, fix username stuff still being there, potential memory leaks, and added back the ip message. 2018-12-22 16:44:58 +01:00
Latapostrophe 619dd9d08a Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages. 2018-12-22 12:34:17 +01:00
mazmazz 8707b2f40a Center window on current monitor during vidmode change 2018-12-22 01:43:58 -05:00
mazmazz cb619e0353 Don't create movement events from joy or mouse when menu is active 2018-12-22 01:20:24 -05:00
TehRealSalt 1291d35e08 Don't allow non-keyboard keys to screenshot/gif in menus 2018-12-22 00:39:32 -05:00
Steel Titanium 10521d161c Fix various bugs with the chat. 2018-12-21 22:28:28 -05:00
Steel Titanium e42bcd5b68 Merge branch 'SRB2-CHAT' of https://git.magicalgirl.moe/SinnamonLat/SRB2 into latsrb2chat 2018-12-21 20:29:33 -05:00
Alam Arias b6a917cda1 Added ARM/ARM64 to whole vc10 sln
Added ARM/ARM64 to zlib, libpng
Added ARM/ARM64 to srb2dd/srb2sdl
2018-12-21 16:47:10 -05:00
Monster Iestyn a72d79da54 Merge branch 'master' into next 2018-12-21 17:41:19 +00:00
mazmazz 90832938c9 Re-order Special Thanks -- groups first, then names in ABC order 2018-12-21 11:40:35 -05:00
mazmazz 06ff171e19 Adjust vid.width floating point comparson for CHAT 2018-12-21 11:37:22 -05:00
mazmazz e20c70d5fb Skip setting control if keynum is -1 (for KEY_PAUSE) handling 2018-12-20 18:27:44 -05:00
Digiku 41a25a68c9 Merge branch '2122-credits-update' into 'next'
Add sirjuddington and CodeImp to Special Thanks credits

See merge request STJr/SRB2!409
2018-12-20 18:06:08 -05:00
mazmazz f1fea30045 Properly restrict EXECVERSION from cvar updates 2018-12-20 17:56:51 -05:00
mazmazz f66ee8c4cd Add sirjuddington and CodeImp to Special Thanks credits 2018-12-20 17:27:25 -05:00
mazmazz 9be1ee4ac7 Hardcode define MAJOREXECVERSION to MODVERSION 2018-12-20 17:16:04 -05:00
mazmazz 6affe807e8 Merge branch '2122-version' into 2122-execversion 2018-12-20 17:14:53 -05:00
Digiku 58a2cec70f Merge branch 'float_equal' into 'master'
Clear Float equal warnings

See merge request STJr/SRB2!383
2018-12-20 16:58:37 -05:00
Jimita 2b59cfa63f
Merge branch 'next' into sw_largeroomfix 2018-12-20 19:58:16 -02:00
Jimita b68e01cb2b
Merge branch 'next' into sw_largeroomfix 2018-12-20 19:57:38 -02:00