Merge branch 'buildbot' into 'master'

Buildbot changes

See merge request STJr/SRB2!477
This commit is contained in:
Monster Iestyn 2019-03-26 09:44:56 -04:00
commit 9ef98471a4
3 changed files with 21 additions and 9 deletions

View File

@ -43,10 +43,13 @@ jobs:
- /var/cache/apt/archives
- checkout
- run:
name: Compile without network support
command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1
name: Compile without network support and BLUA
command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1 NO_LUA=1
- run:
name: Clean build
name: wipe build
command: make -C src LINUX=1 cleandep
- run:
name: rebuild depend
command: make -C src LINUX=1 clean
- restore_cache:
keys:

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@ -221,9 +221,11 @@ matrix:
# - os: osx
# osx_image: xcode7.2
# #Apple LLVM version 7.0.2 (clang-700.1.81)
# - os: osx
# osx_image: xcode7.3
# #Apple LLVM version 7.3.0 (clang-703.0.31)
- os: osx
osx_image: xcode7.3
#Apple LLVM version 7.3.0 (clang-703.0.31)
#Default: macOS 10.13 and Xcode 9.4.1
allow_failures:
- compiler: clang-3.5
- compiler: clang-3.6
@ -247,6 +249,16 @@ addons:
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
homebrew:
taps:
- mazmazz/srb2
packages:
- sdl2_mixer
- game-music-emu
- p7zip
- cmake
update: true
before_script:
- wget --verbose --server-response -c http://rosenthalcastle.org/srb2/SRB2-v2115-assets-2.7z -O $HOME/srb2_cache/SRB2-v2115-assets-2.7z
@ -258,9 +270,6 @@ before_script:
- cmake .. -DCMAKE_BUILD_TYPE=Release
before_install:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update ; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install sdl2 sdl2_mixer game-music-emu p7zip; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install cmake||true; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/release/SDL2-2.0.6.dmg; hdiutil attach SDL2-2.0.6.dmg; sudo cp -a /Volumes/SDL2/SDL2.framework /Library/Frameworks/; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.1.dmg; hdiutil attach SDL2_mixer-2.0.1.dmg; sudo cp -a /Volumes/SDL2_mixer/SDL2_mixer.framework /Library/Frameworks/; fi
- mkdir -p $HOME/srb2_cache

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@ -2643,7 +2643,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
}
}
static inline void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
static void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
{
fixed_t fallbackspeed;
angle_t ang;