Updated/added emblem locations for GFZ, THZ, DSZ1, CEZ1, FHZ2 and HHZ

This commit is contained in:
MascaraSnake 2019-01-28 21:28:38 +01:00
parent 2e066876d4
commit f6dd521fd0
1 changed files with 80 additions and 27 deletions

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@ -33,23 +33,23 @@ emblem_t emblemlocations[MAXEMBLEMS] =
{
// GREEN FLOWER 1
// ---
{0, 8156, 6936, 129, 1, 'A', SKINCOLOR_BLUE, 0,
{0, 8224, 5216, 1344, 1, 'A', SKINCOLOR_BLUE, 0,
"Go get your feet wet\n"
"to find this, the first emblem.\n"
"Yes, it's very deep.", 0},
{0, 3184, 1812, 928, 1, 'B', SKINCOLOR_LAVENDER, 0,
{0, 7584, 7264, 384, 1, 'B', SKINCOLOR_LAVENDER, 0,
"There are many rings,\n"
"but this one's not what you think.\n"
"There lies the emblem.", 0},
{0, 9024, 6716, 769, 1, 'C', SKINCOLOR_RED, 0,
{0, 4480, 2048, 112, 1, 'C', SKINCOLOR_RED, 0,
"Right next to a lake,\n"
"a ledge has been constructed.\n"
"Near there is the goal.", 0},
{0, 2080, -384, 512, 1, 'D', SKINCOLOR_ORANGE, 0,
{0, 1920, 7968, 1118, 1, 'D', SKINCOLOR_ORANGE, 0,
"Streams come to an end\n"
"where they can no longer fall.\n"
"But if you went up...", 0},
{0, -336, 2064, 195, 1, 'E', SKINCOLOR_EMERALD, 0,
{0, 10240, 5376, 1424, 1, 'E', SKINCOLOR_EMERALD, 0,
"This one's in plain sight.\n"
"Why haven't you claimed it?\n"
"Surely you saw it.", 0},
@ -61,23 +61,23 @@ emblem_t emblemlocations[MAXEMBLEMS] =
// GREEN FLOWER 2
// ---
{0, 2624, -6816, 1332, 2, 'A', SKINCOLOR_BLUE, 0,
{0, -1112, 568, 567, 2, 'A', SKINCOLOR_BLUE, 0,
"Near the giant lake\n"
"lies a cave with a 1-Up.\n"
"An emblem's there, too!", 0},
{0, -5728, -2848, 2848, 2, 'B', SKINCOLOR_LAVENDER, 0,
{0, -8448, -1120, 3024, 2, 'B', SKINCOLOR_LAVENDER, 0,
"Near the final lake,\n"
"a higher lake falls on in.\n"
"Three platforms await.", 0},
{0, 3648, 6464, 2576, 2, 'C', SKINCOLOR_RED, 0,
{0, 6960, 2888, 2072, 2, 'C', SKINCOLOR_RED, 0,
"Near the level's start,\n"
"a bridge crosses a river.\n"
"What's that river's source?", 0},
{0, -2032,-10048, 986, 2, 'D', SKINCOLOR_ORANGE, 0,
{0, -6080, -6720, 2816, 2, 'D', SKINCOLOR_ORANGE, 0,
"Near the level's end,\n"
"another bridge spans a lake.\n"
"What could be under...?", 0},
{0, -170, 491, 3821, 2, 'E', SKINCOLOR_EMERALD, 0,
{0, 5576, 1528, 1176, 2, 'E', SKINCOLOR_EMERALD, 0,
"An ivied tunnel\n"
"has a corner that's sunlit.\n"
"Go reach for the sky!", 0},
@ -94,23 +94,23 @@ emblem_t emblemlocations[MAXEMBLEMS] =
// TECHNO HILL 1
// ---
{0, -5664, -5072, 2396, 4, 'A', SKINCOLOR_BLUE, 0,
{0, 896, 3808, 416, 4, 'A', SKINCOLOR_BLUE, 0,
"Three pipes reside near\n"
"where our heroes' paths split off.\n"
"You'll have to look up!", 0},
{0, -784,-13968, 2888, 4, 'B', SKINCOLOR_LAVENDER, 0,
{0, 3008, -9152, 64, 4, 'B', SKINCOLOR_LAVENDER, 0,
"Climbing yields great range.\n"
"Yet, on a path for climbers,\n"
"flying is the key.", 0},
{0, 4160, -5824, 3776, 4, 'C', SKINCOLOR_RED, 0,
{0, -768,-13888, 2944, 4, 'C', SKINCOLOR_RED, 0,
"That's sure lots of slime.\n"
"Say, do you ever wonder\n"
"what's dumping it all?", 0},
{0, 6400, -8352, 1764, 4, 'D', SKINCOLOR_ORANGE, 0,
{0, 4160, -5632, 3648, 4, 'D', SKINCOLOR_ORANGE, 0,
"Spinning through small gaps\n"
"can slip you into a cave.\n"
"In that cave's first stretch...", 0},
{0, 2848, -9088, 488, 4, 'E', SKINCOLOR_EMERALD, 0,
{0, -4608, -6592, 2264, 4, 'E', SKINCOLOR_EMERALD, 0,
"The slime lake is deep,\n"
"but reaching the floor takes height.\n"
"Scream \"Geronimo!\"...", 0},
@ -122,7 +122,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
// TECHNO HILL 2
// ---
{0,-19138, -2692, 688, 5, 'A', SKINCOLOR_BLUE, 0,
{0,-20352, -1536, 936, 5, 'A', SKINCOLOR_BLUE, 0,
"Near the first checkpoint,\n"
"a bridge crosses a slime pool.\n"
"(Sensing a pattern?)", 0},
@ -130,7 +130,7 @@ emblem_t emblemlocations[MAXEMBLEMS] =
"Behind the windows,\n"
"near crushers, ever smashing\n"
"a conveyor belt.", 0},
{0, 580, 4552, 1344, 5, 'C', SKINCOLOR_RED, 0,
{0, 4192,-14208, 1736, 5, 'C', SKINCOLOR_RED, 0,
"A pipe drops onto\n"
"a half-outdoors conveyor.\n"
"But is it empty?", 0},
@ -155,23 +155,23 @@ emblem_t emblemlocations[MAXEMBLEMS] =
// DEEP SEA 1
// ---
{0,-16224, -2880, 3530, 7, 'A', SKINCOLOR_BLUE, 0,
{0, 17504, 480, 552, 7, 'A', SKINCOLOR_BLUE, 0,
"Climb up two maze walls.\n"
"Break the roof, then a corner.\n"
"There, glide, but stay dry.", 0},
{0, -8224, 896, 1056, 7, 'B', SKINCOLOR_LAVENDER, 0,
{0, 1760, 11216, 728, 7, 'B', SKINCOLOR_LAVENDER, 0,
"Follow the left path.\n"
"A square green button lurks deep.\n"
"Weight it down, somehow.", 0},
{0, 4992, -5072, 4136, 7, 'C', SKINCOLOR_RED, 0,
{0, 16128, 13952, -2208, 7, 'C', SKINCOLOR_RED, 0,
"A certain path holds\n"
"many gargoyle puzzles.\n"
"Victors reach a \"V\".", 0},
{0, 4576, 5168, 2660, 7, 'D', SKINCOLOR_ORANGE, 0,
{0, 17792, 12032, -1856, 7, 'D', SKINCOLOR_ORANGE, 0,
"A caved-in hallway?\n"
"The floor falls; the path goes down.\n"
"But those rocks looked weak...", 0},
{0, 12576, 16096, -992, 7, 'E', SKINCOLOR_EMERALD, 0,
{0, 7137, 7010, -448, 7, 'E', SKINCOLOR_EMERALD, 0,
"The end is quite dry.\n"
"Some rocks dam the water in.\n"
"Knuckles can fix that...", 0},
@ -216,23 +216,23 @@ emblem_t emblemlocations[MAXEMBLEMS] =
// CASTLE EGGMAN 1
// ---
{0, -6176, -5184, -128, 10, 'A', SKINCOLOR_BLUE, 0,
{0, 5376, -6496, 4096, 10, 'A', SKINCOLOR_BLUE, 0,
"A drain feeds the lake.\n"
"Water rushes quickly through.\n"
"Go against the flow.", 0},
{0, 3648,-15296, -992, 10, 'B', SKINCOLOR_LAVENDER, 0,
{0, 10720, 6080, 4160, 10, 'B', SKINCOLOR_LAVENDER, 0,
"The left starting path\n"
"goes atop a large wood deck.\n"
"Checked underneath yet?", 0},
{0, 11712, 21312, 5472, 10, 'C', SKINCOLOR_RED, 0,
{0, 4416, 8448, 3632, 10, 'C', SKINCOLOR_RED, 0,
"At last, the castle!\n"
"Hold up! Don't just barge right in!\n"
"What's the facade hold...?", 0},
{0, 20224, 13344, 3104, 10, 'D', SKINCOLOR_ORANGE, 0,
{0, -2176, -8832, 1160, 10, 'D', SKINCOLOR_ORANGE, 0,
"The final approach!\n"
"A tower holds the emblem\n"
"near a ring arrow.", 0},
{0, 9472, -5890, 710, 10, 'E', SKINCOLOR_EMERALD, 0,
{0, 1920, -2432, 1984, 10, 'E', SKINCOLOR_EMERALD, 0,
"The right starting path\n"
"hides this near a canopy,\n"
"high, where two trees meet.", 0},
@ -495,6 +495,59 @@ emblem_t emblemlocations[MAXEMBLEMS] =
{ET_TIME, 0,0,0, 41, 'T', SKINCOLOR_GREY, 240*TICRATE, "", 0},
{ET_RINGS, 0,0,0, 41, 'R', SKINCOLOR_GOLD, 300, "", 0},
// FROZEN HILLSIDE 2
// ---
{ 0, 9216,-11840, 528, 43, 'A', SKINCOLOR_BLUE, 0,
"Look! A placeholder!\n"
"We should put something else here\n"
"before we ship this!", 0 },
{ 0, 8960, -7552, 912, 43, 'B', SKINCOLOR_LAVENDER, 0,
"Look! A placeholder!\n"
"We should put something else here\n"
"before we ship this!", 0 },
{ 0, 5344, -4384, 16, 43, 'C', SKINCOLOR_RED, 0,
"Look! A placeholder!\n"
"We should put something else here\n"
"before we ship this!", 0 },
{ 0, 12384,-19136, -80, 43, 'D', SKINCOLOR_ORANGE, 0,
"Look! A placeholder!\n"
"We should put something else here\n"
"before we ship this!", 0 },
{ 0, 12288, -4864, 1040, 43, 'E', SKINCOLOR_EMERALD, 0,
"Look! A placeholder!\n"
"We should put something else here\n"
"before we ship this!", 0 },
{ ET_SCORE, 0,0,0, 43, 'S', SKINCOLOR_BROWN, 425000, "", 0 },
{ ET_TIME, 0,0,0, 43, 'T', SKINCOLOR_GREY, 240 * TICRATE, "", 0 },
{ ET_RINGS, 0,0,0, 43, 'R', SKINCOLOR_GOLD, 300, "", 0 },
// HAUNTED HEIGHTS
// ---
{ 0, -16, 3792, 864, 44, 'A', SKINCOLOR_BLUE, 0,
"Look! A placeholder!\n"
"We should put something else here\n"
"before we ship this!", 0 },
{ 0,-12800, 3936, 3312, 44, 'B', SKINCOLOR_LAVENDER, 0,
"Look! A placeholder!\n"
"We should put something else here\n"
"before we ship this!", 0 },
{ 0, 8928, 15072, 792, 44, 'C', SKINCOLOR_RED, 0,
"Look! A placeholder!\n"
"We should put something else here\n"
"before we ship this!", 0 },
{ 0, 5344, 12096, 3024, 44, 'D', SKINCOLOR_ORANGE, 0,
"Look! A placeholder!\n"
"We should put something else here\n"
"before we ship this!", 0 },
{ 0, -6208, 19296, 992, 44, 'E', SKINCOLOR_EMERALD, 0,
"Look! A placeholder!\n"
"We should put something else here\n"
"before we ship this!", 0 },
{ ET_SCORE, 0,0,0, 44, 'S', SKINCOLOR_BROWN, 425000, "", 0 },
{ ET_TIME, 0,0,0, 44, 'T', SKINCOLOR_GREY, 240 * TICRATE, "", 0 },
{ ET_RINGS, 0,0,0, 44, 'R', SKINCOLOR_GOLD, 300, "", 0 },
// FLORAL FIELD
// ---