Merge branch 'next' into jimita-flashpals-on-screenshots

This commit is contained in:
Steel Titanium 2019-05-25 19:37:17 -04:00
commit dc273d3f23
29 changed files with 465 additions and 331 deletions

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@ -3,7 +3,7 @@ jobs:
build:
working_directory: /root/SRB2
docker:
- image: debian:jessie
- image: debian:stretch
environment:
CC: ccache gcc -m32
PKG_CONFIG_LIBDIR: /usr/lib/i386-linux-gnu/pkgconfig
@ -36,17 +36,20 @@ jobs:
- v1-SRB2-APT
- run:
name: Install SDK
command: apt-get -qq -y --no-install-recommends install git build-essential nasm libpng12-dev:i386 libsdl2-mixer-dev:i386 libgme-dev:i386 gettext ccache wget gcc-multilib upx openssh-client
command: apt-get -qq -y --no-install-recommends install git build-essential nasm libpng-dev:i386 libsdl2-mixer-dev:i386 libgme-dev:i386 gettext ccache wget gcc-multilib upx openssh-client
- save_cache:
key: v1-SRB2-APT
paths:
- /var/cache/apt/archives
- checkout
- run:
name: Compile without network support
command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1
name: Compile without network support and BLUA
command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1 NO_LUA=1
- run:
name: Clean build
name: wipe build
command: make -C src LINUX=1 cleandep
- run:
name: rebuild depend
command: make -C src LINUX=1 clean
- restore_cache:
keys:

View File

@ -221,9 +221,11 @@ matrix:
# - os: osx
# osx_image: xcode7.2
# #Apple LLVM version 7.0.2 (clang-700.1.81)
# - os: osx
# osx_image: xcode7.3
# #Apple LLVM version 7.3.0 (clang-703.0.31)
- os: osx
osx_image: xcode7.3
#Apple LLVM version 7.3.0 (clang-703.0.31)
#Default: macOS 10.13 and Xcode 9.4.1
allow_failures:
- compiler: clang-3.5
- compiler: clang-3.6
@ -247,6 +249,16 @@ addons:
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
homebrew:
taps:
- mazmazz/srb2
packages:
- sdl2_mixer
- game-music-emu
- p7zip
- cmake
update: true
before_script:
- wget --verbose --server-response -c http://rosenthalcastle.org/srb2/SRB2-v2115-assets-2.7z -O $HOME/srb2_cache/SRB2-v2115-assets-2.7z
@ -258,9 +270,6 @@ before_script:
- cmake .. -DCMAKE_BUILD_TYPE=Release
before_install:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update ; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install sdl2 sdl2_mixer game-music-emu p7zip; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install cmake||true; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/release/SDL2-2.0.6.dmg; hdiutil attach SDL2-2.0.6.dmg; sudo cp -a /Volumes/SDL2/SDL2.framework /Library/Frameworks/; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.1.dmg; hdiutil attach SDL2_mixer-2.0.1.dmg; sudo cp -a /Volumes/SDL2_mixer/SDL2_mixer.framework /Library/Frameworks/; fi
- mkdir -p $HOME/srb2_cache

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@ -54,13 +54,19 @@ macro(copy_files_to_build_dir target dlllist_var)
endif()
endmacro()
# 64-bit check
if(${CMAKE_SIZEOF_VOID_P} EQUAL 8)
# bitness check
set(SRB2_SYSTEM_BITS 0)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
message(STATUS "Target is 64-bit")
set(SRB2_SYSTEM_BITS 64)
else()
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
message(STATUS "Target is 32-bit")
set(SRB2_SYSTEM_BITS 32)
endif()
if(${SRB2_SYSTEM_BITS} EQUAL 0)
message(STATUS "Target bitness is unknown")
endif()
# OS macros
if (UNIX)

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@ -148,6 +148,20 @@ void COM_BufInsertText(const char *ptext)
}
}
/** Progress the wait timer and flush waiting console commands when ready.
*/
void
COM_BufTicker(void)
{
if (com_wait)
{
com_wait--;
return;
}
COM_BufExecute();
}
/** Flushes (executes) console commands in the buffer.
*/
void COM_BufExecute(void)
@ -157,12 +171,6 @@ void COM_BufExecute(void)
char line[1024] = "";
INT32 quotes;
if (com_wait)
{
com_wait--;
return;
}
while (com_text.cursize)
{
// find a '\n' or; line break
@ -514,7 +522,6 @@ static void COM_ExecuteString(char *ptext)
{
if (!stricmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
{
recursion = 0;
cmd->function();
return;
}
@ -526,19 +533,17 @@ static void COM_ExecuteString(char *ptext)
if (!stricmp(com_argv[0], a->name))
{
if (recursion > MAX_ALIAS_RECURSION)
{
CONS_Alert(CONS_WARNING, M_GetText("Alias recursion cycle detected!\n"));
recursion = 0;
return;
else
{ // Monster Iestyn: keep track of how many levels of recursion we're in
recursion++;
COM_BufInsertText(a->value);
recursion--;
}
recursion++;
COM_BufInsertText(a->value);
return;
}
}
recursion = 0;
// check cvars
// Hurdler: added at Ebola's request ;)
// (don't flood the console in software mode with bad gr_xxx command)

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@ -45,6 +45,9 @@ void COM_ImmedExecute(const char *ptext);
// Execute commands in buffer, flush them
void COM_BufExecute(void);
// As above; and progress the wait timer.
void COM_BufTicker(void);
// setup command buffer, at game tartup
void COM_Init(void);

View File

@ -96,6 +96,7 @@ static size_t input_len; // length of current line, used to bound cursor and suc
// protos.
static void CON_InputInit(void);
static void CON_RecalcSize(void);
static void CON_ChangeHeight(void);
static void CONS_hudlines_Change(void);
static void CONS_backcolor_Change(void);
@ -447,6 +448,12 @@ static void CON_RecalcSize(void)
con_destlines = vid.height;
}
if (con_destlines > 0) // Resize console if already open
{
CON_ChangeHeight();
con_curlines = con_destlines;
}
// check for change of video width
if (conw == con_width)
return; // didn't change
@ -496,6 +503,20 @@ static void CON_RecalcSize(void)
Z_Free(tmp_buffer);
}
static void CON_ChangeHeight(void)
{
INT32 minheight = 20 * con_scalefactor; // 20 = 8+8+4
// toggle console in
con_destlines = (cons_height.value*vid.height)/100;
if (con_destlines < minheight)
con_destlines = minheight;
else if (con_destlines > vid.height)
con_destlines = vid.height;
con_destlines &= ~0x3; // multiple of text row height
}
// Handles Console moves in/out of screen (per frame)
//
static void CON_MoveConsole(void)
@ -584,16 +605,7 @@ void CON_Ticker(void)
CON_ClearHUD();
}
else
{
// toggle console in
con_destlines = (cons_height.value*vid.height)/100;
if (con_destlines < minheight)
con_destlines = minheight;
else if (con_destlines > vid.height)
con_destlines = vid.height;
con_destlines &= ~0x3; // multiple of text row height
}
CON_ChangeHeight();
}
// console movement
@ -1051,16 +1063,6 @@ boolean CON_Responder(event_t *ev)
else if (key == KEY_KPADSLASH)
key = '/';
// capslock
if (key == KEY_CAPSLOCK) // it's a toggle.
{
if (capslock)
capslock = false;
else
capslock = true;
return true;
}
if (key >= 'a' && key <= 'z')
{
if (capslock ^ shiftdown)
@ -1106,6 +1108,7 @@ static void CON_Print(char *msg)
{
size_t l;
INT32 controlchars = 0; // for color changing
char color = '\x80'; // keep color across lines
if (msg == NULL)
return;
@ -1131,7 +1134,7 @@ static void CON_Print(char *msg)
{
if (*msg & 0x80)
{
con_line[con_cx++] = *(msg++);
color = con_line[con_cx++] = *(msg++);
controlchars++;
continue;
}
@ -1139,12 +1142,14 @@ static void CON_Print(char *msg)
{
con_cy--;
CON_Linefeed();
color = '\x80';
controlchars = 0;
}
else if (*msg == '\n') // linefeed
{
CON_Linefeed();
controlchars = 0;
con_line[con_cx++] = color;
controlchars = 1;
}
else if (*msg == ' ') // space
{
@ -1152,7 +1157,8 @@ static void CON_Print(char *msg)
if (con_cx - controlchars >= con_width-11)
{
CON_Linefeed();
controlchars = 0;
con_line[con_cx++] = color;
controlchars = 1;
}
}
else if (*msg == '\t')
@ -1167,7 +1173,8 @@ static void CON_Print(char *msg)
if (con_cx - controlchars >= con_width-11)
{
CON_Linefeed();
controlchars = 0;
con_line[con_cx++] = color;
controlchars = 1;
}
}
msg++;
@ -1184,7 +1191,8 @@ static void CON_Print(char *msg)
if ((con_cx - controlchars) + l > con_width-11)
{
CON_Linefeed();
controlchars = 0;
con_line[con_cx++] = color;
controlchars = 1;
}
// a word at a time
@ -1539,8 +1547,7 @@ static void CON_DrawConsole(void)
i = con_cy - con_scrollup;
// skip the last empty line due to the cursor being at the start of a new line
if (!con_scrollup && !con_cx)
i--;
i--;
i -= (con_curlines - minheight) / charheight;

View File

@ -2056,17 +2056,11 @@ static void CL_ConnectToServer(boolean viams)
if (i != -1)
{
INT32 j;
UINT8 num = serverlist[i].info.gametype;
const char *gametypestr = NULL;
CONS_Printf(M_GetText("Connecting to: %s\n"), serverlist[i].info.servername);
for (j = 0; gametype_cons_t[j].strvalue; j++)
{
if (gametype_cons_t[j].value == serverlist[i].info.gametype)
{
gametypestr = gametype_cons_t[j].strvalue;
break;
}
}
if (num < NUMGAMETYPES)
gametypestr = Gametype_Names[num];
if (gametypestr)
CONS_Printf(M_GetText("Gametype: %s\n"), gametypestr);
CONS_Printf(M_GetText("Version: %d.%d.%u\n"), serverlist[i].info.version/100,
@ -2598,7 +2592,10 @@ static void Command_Ban(void)
else
{
if (server) // only the server is allowed to do this right now
{
Ban_Add(COM_Argv(2));
D_SaveBan(); // save the ban list
}
if (COM_Argc() == 2)
{
@ -2629,6 +2626,42 @@ static void Command_Ban(void)
}
static void Command_BanIP(void)
{
if (COM_Argc() < 2)
{
CONS_Printf(M_GetText("banip <ip> <reason>: ban an ip address\n"));
return;
}
if (server) // Only the server can use this, otherwise does nothing.
{
const char *address = (COM_Argv(1));
const char *reason;
if (COM_Argc() == 2)
reason = NULL;
else
reason = COM_Argv(2);
if (I_SetBanAddress && I_SetBanAddress(address, NULL))
{
if (reason)
CONS_Printf("Banned IP address %s for: %s\n", address, reason);
else
CONS_Printf("Banned IP address %s\n", address);
Ban_Add(reason);
D_SaveBan();
}
else
{
return;
}
}
}
static void Command_Kick(void)
{
if (COM_Argc() < 2)
@ -2908,6 +2941,7 @@ void D_ClientServerInit(void)
COM_AddCommand("getplayernum", Command_GetPlayerNum);
COM_AddCommand("kick", Command_Kick);
COM_AddCommand("ban", Command_Ban);
COM_AddCommand("banip", Command_BanIP);
COM_AddCommand("clearbans", Command_ClearBans);
COM_AddCommand("showbanlist", Command_ShowBan);
COM_AddCommand("reloadbans", Command_ReloadBan);
@ -4563,7 +4597,7 @@ void TryRunTics(tic_t realtics)
if (realtics >= 1)
{
COM_BufExecute();
COM_BufTicker();
if (mapchangepending)
D_MapChange(-1, 0, ultimatemode, false, 2, false, fromlevelselect); // finish the map change
}

View File

@ -176,37 +176,11 @@ void D_PostEvent_end(void) {};
#endif
// modifier keys
// Now handled in I_OsPolling
UINT8 shiftdown = 0; // 0x1 left, 0x2 right
UINT8 ctrldown = 0; // 0x1 left, 0x2 right
UINT8 altdown = 0; // 0x1 left, 0x2 right
boolean capslock = 0; // gee i wonder what this does.
//
// D_ModifierKeyResponder
// Sets global shift/ctrl/alt variables, never actually eats events
//
static inline void D_ModifierKeyResponder(event_t *ev)
{
if (ev->type == ev_keydown || ev->type == ev_console) switch (ev->data1)
{
case KEY_LSHIFT: shiftdown |= 0x1; return;
case KEY_RSHIFT: shiftdown |= 0x2; return;
case KEY_LCTRL: ctrldown |= 0x1; return;
case KEY_RCTRL: ctrldown |= 0x2; return;
case KEY_LALT: altdown |= 0x1; return;
case KEY_RALT: altdown |= 0x2; return;
default: return;
}
else if (ev->type == ev_keyup) switch (ev->data1)
{
case KEY_LSHIFT: shiftdown &= ~0x1; return;
case KEY_RSHIFT: shiftdown &= ~0x2; return;
case KEY_LCTRL: ctrldown &= ~0x1; return;
case KEY_RCTRL: ctrldown &= ~0x2; return;
case KEY_LALT: altdown &= ~0x1; return;
case KEY_RALT: altdown &= ~0x2; return;
default: return;
}
}
//
// D_ProcessEvents
@ -220,9 +194,6 @@ void D_ProcessEvents(void)
{
ev = &events[eventtail];
// Set global shift/ctrl/alt down variables
D_ModifierKeyResponder(ev); // never eats events
// Screenshots over everything so that they can be taken anywhere.
if (M_ScreenshotResponder(ev))
continue; // ate the event
@ -726,7 +697,6 @@ void D_StartTitle(void)
paused = false;
advancedemo = false;
F_StartTitleScreen();
CON_ToggleOff();
// Reset the palette
if (rendermode != render_none)
@ -1362,13 +1332,9 @@ void D_SRB2Main(void)
INT16 newgametype = -1;
const char *sgametype = M_GetNextParm();
for (j = 0; gametype_cons_t[j].strvalue; j++)
if (!strcasecmp(gametype_cons_t[j].strvalue, sgametype))
{
newgametype = (INT16)gametype_cons_t[j].value;
break;
}
if (!gametype_cons_t[j].strvalue) // reached end of the list with no match
newgametype = G_GetGametypeByName(sgametype);
if (newgametype == -1) // reached end of the list with no match
{
j = atoi(sgametype); // assume they gave us a gametype number, which is okay too
if (j >= 0 && j < NUMGAMETYPES)
@ -1400,13 +1366,13 @@ void D_SRB2Main(void)
}
else if (M_CheckParm("-skipintro"))
{
CON_ToggleOff();
CON_ClearHUD();
F_StartTitleScreen();
}
else
F_StartIntro(); // Tails 03-03-2002
CON_ToggleOff();
if (dedicated && server)
{
pagename = "TITLESKY";

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@ -409,6 +409,16 @@ const char *netxcmdnames[MAXNETXCMD - 1] =
*/
void D_RegisterServerCommands(void)
{
INT32 i;
for (i = 0; i < NUMGAMETYPES; i++)
{
gametype_cons_t[i].value = i;
gametype_cons_t[i].strvalue = Gametype_Names[i];
}
gametype_cons_t[NUMGAMETYPES].value = 0;
gametype_cons_t[NUMGAMETYPES].strvalue = NULL;
RegisterNetXCmd(XD_NAMEANDCOLOR, Got_NameAndColor);
RegisterNetXCmd(XD_WEAPONPREF, Got_WeaponPref);
RegisterNetXCmd(XD_MAP, Got_Mapcmd);
@ -1639,7 +1649,7 @@ static void Command_Map_f(void)
{
const char *mapname;
size_t i;
INT32 j, newmapnum;
INT32 newmapnum;
boolean newresetplayers;
INT32 newgametype = gametype;
@ -1707,27 +1717,13 @@ static void Command_Map_f(void)
return;
}
for (j = 0; gametype_cons_t[j].strvalue; j++)
if (!strcasecmp(gametype_cons_t[j].strvalue, COM_Argv(i+1)))
{
// Don't do any variable setting here. Wait until you get your
// map packet first to avoid sending the same info twice!
newgametype = gametype_cons_t[j].value;
newgametype = G_GetGametypeByName(COM_Argv(i+1));
break;
}
if (!gametype_cons_t[j].strvalue) // reached end of the list with no match
if (newgametype == -1) // reached end of the list with no match
{
// assume they gave us a gametype number, which is okay too
for (j = 0; gametype_cons_t[j].strvalue != NULL; j++)
{
if (atoi(COM_Argv(i+1)) == gametype_cons_t[j].value)
{
newgametype = gametype_cons_t[j].value;
break;
}
}
INT32 j = atoi(COM_Argv(i+1)); // assume they gave us a gametype number, which is okay too
if (j >= 0 && j < NUMGAMETYPES)
newgametype = (INT16)j;
}
}
@ -1742,12 +1738,11 @@ static void Command_Map_f(void)
char gametypestring[32] = "Single Player";
if (multiplayer)
for (i = 0; gametype_cons_t[i].strvalue != NULL; i++)
if (gametype_cons_t[i].value == newgametype)
{
strcpy(gametypestring, gametype_cons_t[i].strvalue);
break;
}
{
if (newgametype >= 0 && newgametype < NUMGAMETYPES
&& Gametype_Names[newgametype])
strcpy(gametypestring, Gametype_Names[newgametype]);
}
CONS_Alert(CONS_WARNING, M_GetText("%s doesn't support %s mode!\n(Use -force to override)\n"), mapname, gametypestring);
return;
@ -1831,9 +1826,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
CONS_Printf(M_GetText("Speeding off to level...\n"));
}
CON_ToggleOff();
CON_ClearHUD();
if (demoplayback && !timingdemo)
precache = false;
@ -3486,7 +3478,6 @@ static void Command_ModDetails_f(void)
//
static void Command_ShowGametype_f(void)
{
INT32 j;
const char *gametypestr = NULL;
if (!(netgame || multiplayer)) // print "Single player" instead of "Co-op"
@ -3494,15 +3485,11 @@ static void Command_ShowGametype_f(void)
CONS_Printf(M_GetText("Current gametype is %s\n"), M_GetText("Single player"));
return;
}
// find name string for current gametype
for (j = 0; gametype_cons_t[j].strvalue; j++)
{
if (gametype_cons_t[j].value == gametype)
{
gametypestr = gametype_cons_t[j].strvalue;
break;
}
}
// get name string for current gametype
if (gametype >= 0 && gametype < NUMGAMETYPES)
gametypestr = Gametype_Names[gametype];
if (gametypestr)
CONS_Printf(M_GetText("Current gametype is %s\n"), gametypestr);
else // string for current gametype was not found above (should never happen)
@ -3644,15 +3631,13 @@ void D_GameTypeChanged(INT32 lastgametype)
{
if (netgame)
{
INT32 j;
const char *oldgt = NULL, *newgt = NULL;
for (j = 0; gametype_cons_t[j].strvalue; j++)
{
if (gametype_cons_t[j].value == lastgametype)
oldgt = gametype_cons_t[j].strvalue;
if (gametype_cons_t[j].value == gametype)
newgt = gametype_cons_t[j].strvalue;
}
if (lastgametype >= 0 && lastgametype < NUMGAMETYPES)
oldgt = Gametype_Names[lastgametype];
if (gametype >= 0 && lastgametype < NUMGAMETYPES)
newgt = Gametype_Names[gametype];
if (oldgt && newgt)
CONS_Printf(M_GetText("Gametype was changed from %s to %s\n"), oldgt, newgt);
}

View File

@ -318,7 +318,10 @@ enum GameType
NUMGAMETYPES
};
// If you alter this list, update gametype_cons_t in m_menu.c
// If you alter this list, update dehacked.c, and Gametype_Names in g_game.c
// String names for gametypes
extern const char *Gametype_Names[NUMGAMETYPES];
extern tic_t totalplaytime;

View File

@ -444,7 +444,6 @@ void F_StartIntro(void)
gameaction = ga_nothing;
paused = false;
CON_ToggleOff();
CON_ClearHUD();
F_NewCutscene(introtext[0]);
intro_scenenum = 0;
@ -1146,7 +1145,6 @@ void F_StartCredits(void)
gameaction = ga_nothing;
paused = false;
CON_ToggleOff();
CON_ClearHUD();
S_StopMusic();
S_ChangeMusicInternal("credit", false);
@ -1192,16 +1190,34 @@ void F_CreditDrawer(void)
if (FixedMul(y,vid.dupy) > vid.height)
break;
}
}
void F_CreditTicker(void)
{
// "Simulate" the drawing of the credits so that dedicated mode doesn't get stuck
UINT16 i;
fixed_t y = (80<<FRACBITS) - 5*(animtimer<<FRACBITS)/8;
// Draw credits text on top
for (i = 0; credits[i]; i++)
{
switch(credits[i][0])
{
case 0: y += 80<<FRACBITS; break;
case 1: y += 30<<FRACBITS; break;
default: y += 12<<FRACBITS; break;
}
if (FixedMul(y,vid.dupy) > vid.height)
break;
}
// Do this here rather than in the drawer you doofus! (this is why dedicated mode broke at credits)
if (!credits[i] && y <= 120<<FRACBITS && !finalecount)
{
timetonext = 5*TICRATE+1;
finalecount = 5*TICRATE;
}
}
void F_CreditTicker(void)
{
if (timetonext)
timetonext--;
else
@ -1295,7 +1311,6 @@ void F_StartGameEvaluation(void)
gameaction = ga_nothing;
paused = false;
CON_ToggleOff();
CON_ClearHUD();
finalecount = 0;
}
@ -1405,7 +1420,6 @@ void F_StartGameEnd(void)
gameaction = ga_nothing;
paused = false;
CON_ToggleOff();
CON_ClearHUD();
S_StopMusic();
// In case menus are still up?!!
@ -1608,7 +1622,6 @@ void F_StartContinue(void)
keypressed = false;
paused = false;
CON_ToggleOff();
CON_ClearHUD();
// In case menus are still up?!!
M_ClearMenus(true);
@ -1780,8 +1793,6 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
F_NewCutscene(cutscenes[cutscenenum]->scene[0].text);
CON_ClearHUD();
cutsceneover = false;
runningprecutscene = precutscene;
precutresetplayer = resetplayer;

View File

@ -2698,6 +2698,38 @@ void G_ExitLevel(void)
}
}
// See also the enum GameType in doomstat.h
const char *Gametype_Names[NUMGAMETYPES] =
{
"Co-op", // GT_COOP
"Competition", // GT_COMPETITION
"Race", // GT_RACE
"Match", // GT_MATCH
"Team Match", // GT_TEAMMATCH
"Tag", // GT_TAG
"Hide and Seek", // GT_HIDEANDSEEK
"CTF" // GT_CTF
};
//
// G_GetGametypeByName
//
// Returns the number for the given gametype name string, or -1 if not valid.
//
INT32 G_GetGametypeByName(const char *gametypestr)
{
INT32 i;
for (i = 0; i < NUMGAMETYPES; i++)
if (!stricmp(gametypestr, Gametype_Names[i]))
return i;
return -1; // unknown gametype
}
//
// G_IsSpecialStage
//

View File

@ -163,6 +163,7 @@ ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(void);
void G_StopDemo(void);
boolean G_CheckDemoStatus(void);
INT32 G_GetGametypeByName(const char *gametypestr);
boolean G_IsSpecialStage(INT32 mapnum);
boolean G_GametypeUsesLives(void);
boolean G_GametypeHasTeams(void);

View File

@ -4246,10 +4246,43 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t
}
}
// This is expecting a pointer to an array containing 4 wallVerts for a sprite
static void HWR_RotateSpritePolyToAim(gr_vissprite_t *spr, FOutVector *wallVerts)
{
if (cv_grspritebillboarding.value && spr && spr->mobj && wallVerts)
{
float basey = FIXED_TO_FLOAT(spr->mobj->z);
float lowy = wallVerts[0].y;
if (P_MobjFlip(spr->mobj) == -1)
{
basey = FIXED_TO_FLOAT(spr->mobj->z + spr->mobj->height);
}
// Rotate sprites to fully billboard with the camera
// X, Y, AND Z need to be manipulated for the polys to rotate around the
// origin, because of how the origin setting works I believe that should
// be mobj->z or mobj->z + mobj->height
wallVerts[2].y = wallVerts[3].y = (spr->ty - basey) * gr_viewludsin + basey;
wallVerts[0].y = wallVerts[1].y = (lowy - basey) * gr_viewludsin + basey;
// translate back to be around 0 before translating back
wallVerts[3].x += ((spr->ty - basey) * gr_viewludcos) * gr_viewcos;
wallVerts[2].x += ((spr->ty - basey) * gr_viewludcos) * gr_viewcos;
wallVerts[0].x += ((lowy - basey) * gr_viewludcos) * gr_viewcos;
wallVerts[1].x += ((lowy - basey) * gr_viewludcos) * gr_viewcos;
wallVerts[3].z += ((spr->ty - basey) * gr_viewludcos) * gr_viewsin;
wallVerts[2].z += ((spr->ty - basey) * gr_viewludcos) * gr_viewsin;
wallVerts[0].z += ((lowy - basey) * gr_viewludcos) * gr_viewsin;
wallVerts[1].z += ((lowy - basey) * gr_viewludcos) * gr_viewsin;
}
}
static void HWR_SplitSprite(gr_vissprite_t *spr)
{
float this_scale = 1.0f;
FOutVector wallVerts[4];
FOutVector baseWallVerts[4]; // This is what the verts should end up as
GLPatch_t *gpatch;
FSurfaceInfo Surf;
const boolean hires = (spr->mobj && spr->mobj->skin && ((skin_t *)spr->mobj->skin)->flags & SF_HIRES);
@ -4262,11 +4295,13 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
float realtop, realbot, top, bot;
float towtop, towbot, towmult;
float bheight;
float realheight, heightmult;
const sector_t *sector = spr->mobj->subsector->sector;
const lightlist_t *list = sector->lightlist;
#ifdef ESLOPE
float endrealtop, endrealbot, endtop, endbot;
float endbheight;
float endrealheight;
fixed_t temp;
fixed_t v1x, v1y, v2x, v2y;
#endif
@ -4299,16 +4334,16 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
HWR_DrawSpriteShadow(spr, gpatch, this_scale);
}
wallVerts[0].x = wallVerts[3].x = spr->x1;
wallVerts[2].x = wallVerts[1].x = spr->x2;
wallVerts[0].z = wallVerts[3].z = spr->z1;
wallVerts[1].z = wallVerts[2].z = spr->z2;
baseWallVerts[0].x = baseWallVerts[3].x = spr->x1;
baseWallVerts[2].x = baseWallVerts[1].x = spr->x2;
baseWallVerts[0].z = baseWallVerts[3].z = spr->z1;
baseWallVerts[1].z = baseWallVerts[2].z = spr->z2;
wallVerts[2].y = wallVerts[3].y = spr->ty;
baseWallVerts[2].y = baseWallVerts[3].y = spr->ty;
if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f)
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale;
baseWallVerts[0].y = baseWallVerts[1].y = spr->ty - gpatch->height * this_scale;
else
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height;
baseWallVerts[0].y = baseWallVerts[1].y = spr->ty - gpatch->height;
v1x = FLOAT_TO_FIXED(spr->x1);
v1y = FLOAT_TO_FIXED(spr->z1);
@ -4317,44 +4352,56 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
if (spr->flip)
{
wallVerts[0].sow = wallVerts[3].sow = gpatch->max_s;
wallVerts[2].sow = wallVerts[1].sow = 0;
}else{
wallVerts[0].sow = wallVerts[3].sow = 0;
wallVerts[2].sow = wallVerts[1].sow = gpatch->max_s;
baseWallVerts[0].sow = baseWallVerts[3].sow = gpatch->max_s;
baseWallVerts[2].sow = baseWallVerts[1].sow = 0;
}
else
{
baseWallVerts[0].sow = baseWallVerts[3].sow = 0;
baseWallVerts[2].sow = baseWallVerts[1].sow = gpatch->max_s;
}
// flip the texture coords (look familiar?)
if (spr->vflip)
{
wallVerts[3].tow = wallVerts[2].tow = gpatch->max_t;
wallVerts[0].tow = wallVerts[1].tow = 0;
}else{
wallVerts[3].tow = wallVerts[2].tow = 0;
wallVerts[0].tow = wallVerts[1].tow = gpatch->max_t;
baseWallVerts[3].tow = baseWallVerts[2].tow = gpatch->max_t;
baseWallVerts[0].tow = baseWallVerts[1].tow = 0;
}
else
{
baseWallVerts[3].tow = baseWallVerts[2].tow = 0;
baseWallVerts[0].tow = baseWallVerts[1].tow = gpatch->max_t;
}
// if it has a dispoffset, push it a little towards the camera
if (spr->dispoffset) {
float co = -gr_viewcos*(0.05f*spr->dispoffset);
float si = -gr_viewsin*(0.05f*spr->dispoffset);
wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si;
wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si;
wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co;
wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co;
baseWallVerts[0].z = baseWallVerts[3].z = baseWallVerts[0].z+si;
baseWallVerts[1].z = baseWallVerts[2].z = baseWallVerts[1].z+si;
baseWallVerts[0].x = baseWallVerts[3].x = baseWallVerts[0].x+co;
baseWallVerts[1].x = baseWallVerts[2].x = baseWallVerts[1].x+co;
}
realtop = top = wallVerts[3].y;
realbot = bot = wallVerts[0].y;
towtop = wallVerts[3].tow;
towbot = wallVerts[0].tow;
// Let dispoffset work first since this adjust each vertex
HWR_RotateSpritePolyToAim(spr, baseWallVerts);
realtop = top = baseWallVerts[3].y;
realbot = bot = baseWallVerts[0].y;
towtop = baseWallVerts[3].tow;
towbot = baseWallVerts[0].tow;
towmult = (towbot - towtop) / (top - bot);
#ifdef ESLOPE
endrealtop = endtop = wallVerts[2].y;
endrealbot = endbot = wallVerts[1].y;
endrealtop = endtop = baseWallVerts[2].y;
endrealbot = endbot = baseWallVerts[1].y;
#endif
// copy the contents of baseWallVerts into the drawn wallVerts array
// baseWallVerts is used to know the final shape to easily get the vertex
// co-ordinates
memcpy(wallVerts, baseWallVerts, sizeof(baseWallVerts));
if (!cv_translucency.value) // translucency disabled
{
Surf.FlatColor.s.alpha = 0xFF;
@ -4481,12 +4528,53 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
wallVerts[2].y = endtop;
wallVerts[0].y = bot;
wallVerts[1].y = endbot;
// The x and y only need to be adjusted in the case that it's not a papersprite
if (cv_grspritebillboarding.value && spr->mobj)
{
// Get the x and z of the vertices so billboarding draws correctly
realheight = realbot - realtop;
endrealheight = endrealbot - endrealtop;
heightmult = (realtop - top) / realheight;
wallVerts[3].x = baseWallVerts[3].x + (baseWallVerts[3].x - baseWallVerts[0].x) * heightmult;
wallVerts[3].z = baseWallVerts[3].z + (baseWallVerts[3].z - baseWallVerts[0].z) * heightmult;
heightmult = (endrealtop - endtop) / endrealheight;
wallVerts[2].x = baseWallVerts[2].x + (baseWallVerts[2].x - baseWallVerts[1].x) * heightmult;
wallVerts[2].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult;
heightmult = (realtop - bot) / realheight;
wallVerts[0].x = baseWallVerts[3].x + (baseWallVerts[3].x - baseWallVerts[0].x) * heightmult;
wallVerts[0].z = baseWallVerts[3].z + (baseWallVerts[3].z - baseWallVerts[0].z) * heightmult;
heightmult = (endrealtop - endbot) / endrealheight;
wallVerts[1].x = baseWallVerts[2].x + (baseWallVerts[2].x - baseWallVerts[1].x) * heightmult;
wallVerts[1].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult;
}
#else
wallVerts[3].tow = wallVerts[2].tow = towtop + ((realtop - top) * towmult);
wallVerts[0].tow = wallVerts[1].tow = towtop + ((realtop - bot) * towmult);
wallVerts[2].y = wallVerts[3].y = top;
wallVerts[0].y = wallVerts[1].y = bot;
// The x and y only need to be adjusted in the case that it's not a papersprite
if (cv_grspritebillboarding.value && spr->mobj)
{
// Get the x and z of the vertices so billboarding draws correctly
realheight = realbot - realtop;
heightmult = (realtop - top) / realheight;
wallVerts[3].x = baseWallVerts[3].x + (baseWallVerts[3].x - baseWallVerts[0].x) * heightmult;
wallVerts[3].z = baseWallVerts[3].z + (baseWallVerts[3].z - baseWallVerts[0].z) * heightmult;
wallVerts[2].x = baseWallVerts[2].x + (baseWallVerts[2].x - baseWallVerts[1].x) * heightmult;
wallVerts[2].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult;
heightmult = (realtop - bot) / realheight;
wallVerts[0].x = baseWallVerts[3].x + (baseWallVerts[3].x - baseWallVerts[0].x) * heightmult;
wallVerts[0].z = baseWallVerts[3].z + (baseWallVerts[3].z - baseWallVerts[0].z) * heightmult;
wallVerts[1].x = baseWallVerts[2].x + (baseWallVerts[2].x - baseWallVerts[1].x) * heightmult;
wallVerts[1].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult;
}
#endif
if (colormap)
@ -4655,6 +4743,9 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co;
}
// Let dispoffset work first since this adjust each vertex
HWR_RotateSpritePolyToAim(spr, wallVerts);
// This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black.
// sprite lighting by modulating the RGB components
/// \todo coloured
@ -4736,6 +4827,9 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
wallVerts[0].z = wallVerts[3].z = spr->z1;
wallVerts[1].z = wallVerts[2].z = spr->z2;
// Let dispoffset work first since this adjust each vertex
HWR_RotateSpritePolyToAim(spr, wallVerts);
wallVerts[0].sow = wallVerts[3].sow = 0;
wallVerts[2].sow = wallVerts[1].sow = gpatch->max_s;

View File

@ -96,6 +96,7 @@ extern consvar_t cv_grcorrecttricks;
extern consvar_t cv_voodoocompatibility;
extern consvar_t cv_grfovchange;
extern consvar_t cv_grsolvetjoin;
extern consvar_t cv_grspritebillboarding;
extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowy;

View File

@ -1072,7 +1072,9 @@ static INT16 typelines = 1; // number of drawfill lines we need when drawing the
//
boolean HU_Responder(event_t *ev)
{
#ifndef NONET
INT32 c=0;
#endif
if (ev->type != ev_keydown)
return false;
@ -1099,19 +1101,9 @@ boolean HU_Responder(event_t *ev)
return false;
}*/ //We don't actually care about that unless we get splitscreen netgames. :V
#ifndef NONET
c = (INT32)ev->data1;
// capslock (now handled outside of chat on so that it works everytime......)
if (c && c == KEY_CAPSLOCK) // it's a toggle.
{
if (capslock)
capslock = false;
else
capslock = true;
return true;
}
#ifndef NONET
if (!chat_on)
{
// enter chat mode
@ -1952,19 +1944,17 @@ static void HU_DrawCEcho(void)
static void HU_drawGametype(void)
{
INT32 i = 0;
const char *strvalue = NULL;
for (i = 0; gametype_cons_t[i].strvalue; i++)
{
if (gametype_cons_t[i].value == gametype)
{
if (splitscreen)
V_DrawString(4, 184, 0, gametype_cons_t[i].strvalue);
else
V_DrawString(4, 192, 0, gametype_cons_t[i].strvalue);
return;
}
}
if (gametype < 0 || gametype >= NUMGAMETYPES)
return; // not a valid gametype???
strvalue = Gametype_Names[gametype];
if (splitscreen)
V_DrawString(4, 184, 0, strvalue);
else
V_DrawString(4, 192, 0, strvalue);
}
//

View File

@ -612,7 +612,7 @@ static boolean SOCK_Get(void)
if (c != ERRSOCKET)
{
// find remote node number
for (j = 0; j <= MAXNETNODES; j++) //include LAN
for (j = 1; j <= MAXNETNODES; j++) //include LAN
{
if (SOCK_cmpaddr(&fromaddress, &clientaddress[j], 0))
{
@ -1340,8 +1340,12 @@ static SINT8 SOCK_NetMakeNodewPort(const char *address, const char *port)
while (runp != NULL)
{
// find ip of the server
memcpy(&clientaddress[newnode], runp->ai_addr, runp->ai_addrlen);
runp = NULL;
if (sendto(mysockets[0], NULL, 0, 0, runp->ai_addr, runp->ai_addrlen) == 0)
{
memcpy(&clientaddress[newnode], runp->ai_addr, runp->ai_addrlen);
break;
}
runp = runp->ai_next;
}
I_freeaddrinfo(ai);
return newnode;

View File

@ -347,23 +347,9 @@ static CV_PossibleValue_t skins_cons_t[MAXSKINS+1] = {{1, DEFAULTSKIN}};
consvar_t cv_chooseskin = {"chooseskin", DEFAULTSKIN, CV_HIDEN|CV_CALL, skins_cons_t, Nextmap_OnChange, 0, NULL, NULL, 0, 0, NULL};
// This gametype list is integral for many different reasons.
// When you add gametypes here, don't forget to update them in CV_AddValue!
CV_PossibleValue_t gametype_cons_t[] =
{
{GT_COOP, "Co-op"},
// When you add gametypes here, don't forget to update them in dehacked.c and doomstat.h!
CV_PossibleValue_t gametype_cons_t[NUMGAMETYPES+1];
{GT_COMPETITION, "Competition"},
{GT_RACE, "Race"},
{GT_MATCH, "Match"},
{GT_TEAMMATCH, "Team Match"},
{GT_TAG, "Tag"},
{GT_HIDEANDSEEK, "Hide and Seek"},
{GT_CTF, "CTF"},
{0, NULL}
};
consvar_t cv_newgametype = {"newgametype", "Co-op", CV_HIDEN|CV_CALL, gametype_cons_t, Newgametype_OnChange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t serversort_cons_t[] = {
@ -6545,7 +6531,7 @@ static void M_DrawRoomMenu(void)
static void M_DrawConnectMenu(void)
{
UINT16 i, j;
UINT16 i;
const char *gt = "Unknown";
INT32 numPages = (serverlistcount+(SERVERS_PER_PAGE-1))/SERVERS_PER_PAGE;
@ -6591,11 +6577,8 @@ static void M_DrawConnectMenu(void)
va("Ping: %u", (UINT32)LONG(serverlist[slindex].info.time)));
gt = "Unknown";
for (j = 0; gametype_cons_t[j].strvalue; j++)
{
if (gametype_cons_t[j].value == serverlist[slindex].info.gametype)
gt = gametype_cons_t[j].strvalue;
}
if (serverlist[slindex].info.gametype < NUMGAMETYPES)
gt = Gametype_Names[serverlist[slindex].info.gametype];
V_DrawSmallString(currentMenu->x+46,S_LINEY(i)+8, globalflags,
va("Players: %02d/%02d", serverlist[slindex].info.numberofplayer, serverlist[slindex].info.maxplayer));

View File

@ -2643,7 +2643,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
}
}
static inline void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
static void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
{
fixed_t fallbackspeed;
angle_t ang;

View File

@ -647,8 +647,6 @@ static void P_NetArchiveWorld(void)
WRITEUINT16(put, 0xffff);
mld = W_CacheLumpNum(lastloadedmaplumpnum+ML_LINEDEFS, PU_CACHE);
msd = W_CacheLumpNum(lastloadedmaplumpnum+ML_SIDEDEFS, PU_CACHE);
// do lines
for (i = 0; i < numlines; i++, mld++, li++)
{

View File

@ -1407,6 +1407,7 @@ void R_RegisterEngineStuff(void)
CV_RegisterVar(&cv_grcoronasize);
#endif
CV_RegisterVar(&cv_grmd2);
CV_RegisterVar(&cv_grspritebillboarding);
#endif
#ifdef HWRENDER

View File

@ -854,24 +854,26 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
if (leftheight > pfloorleft && rightheight > pfloorright && i+1 < dc_numlights)
{
lightlist_t *nextlight = &frontsector->lightlist[i+1];
if (nextlight->slope ? P_GetZAt(nextlight->slope, ds->leftpos.x, ds->leftpos.y) : nextlight->height > pfloorleft
&& nextlight->slope ? P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y) : nextlight->height > pfloorright)
if ((nextlight->slope ? P_GetZAt(nextlight->slope, ds->leftpos.x, ds->leftpos.y) : nextlight->height) > pfloorleft
&& (nextlight->slope ? P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y) : nextlight->height) > pfloorright)
continue;
}
leftheight -= viewz;
rightheight -= viewz;
#define OVERFLOWTEST(height, scale) \
overflow_test = (INT64)centeryfrac - (((INT64)height*scale)>>FRACBITS); \
if (overflow_test < 0) overflow_test = -overflow_test; \
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
#define CLAMPMAX INT32_MAX
#define CLAMPMIN (-INT32_MAX) // This is not INT32_MIN on purpose! INT32_MIN makes the drawers freak out.
// Monster Iestyn (25/03/18): do not skip these lights if they fail overflow test, just clamp them instead so they behave.
overflow_test = (INT64)centeryfrac - (((INT64)leftheight*ds->scale1)>>FRACBITS);
if (overflow_test > (INT64)CLAMPMAX) rlight->height = CLAMPMAX;
else if (overflow_test > (INT64)CLAMPMIN) rlight->height = (fixed_t)overflow_test;
else rlight->height = CLAMPMIN;
OVERFLOWTEST(leftheight, ds->scale1)
OVERFLOWTEST(rightheight, ds->scale2)
rlight->height = (centeryfrac) - FixedMul(leftheight, ds->scale1);
rlight->heightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2);
overflow_test = (INT64)centeryfrac - (((INT64)rightheight*ds->scale2)>>FRACBITS);
if (overflow_test > (INT64)CLAMPMAX) rlight->heightstep = CLAMPMAX;
else if (overflow_test > (INT64)CLAMPMIN) rlight->heightstep = (fixed_t)overflow_test;
else rlight->heightstep = CLAMPMIN;
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
#else
if (light->height < *pfloor->bottomheight)
@ -893,12 +895,16 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
leftheight -= viewz;
rightheight -= viewz;
OVERFLOWTEST(leftheight, ds->scale1)
OVERFLOWTEST(rightheight, ds->scale2)
#undef OVERFLOWTEST
// Monster Iestyn (25/03/18): do not skip these lights if they fail overflow test, just clamp them instead so they behave.
overflow_test = (INT64)centeryfrac - (((INT64)leftheight*ds->scale1)>>FRACBITS);
if (overflow_test > (INT64)CLAMPMAX) rlight->botheight = CLAMPMAX;
else if (overflow_test > (INT64)CLAMPMIN) rlight->botheight = (fixed_t)overflow_test;
else rlight->botheight = CLAMPMIN;
rlight->botheight = (centeryfrac) - FixedMul(leftheight, ds->scale1);
rlight->botheightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2);
overflow_test = (INT64)centeryfrac - (((INT64)rightheight*ds->scale2)>>FRACBITS);
if (overflow_test > (INT64)CLAMPMAX) rlight->botheightstep = CLAMPMAX;
else if (overflow_test > (INT64)CLAMPMIN) rlight->botheightstep = (fixed_t)overflow_test;
else rlight->botheightstep = CLAMPMIN;
rlight->botheightstep = (rlight->botheightstep-rlight->botheight)/(range);
#else
lheight = *light->caster->bottomheight;// > *pfloor->topheight ? *pfloor->topheight + FRACUNIT : *light->caster->bottomheight;
@ -1071,9 +1077,6 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
}
#endif
#define CLAMPMAX INT32_MAX
#define CLAMPMIN (-INT32_MAX) // This is not INT32_MIN on purpose! INT32_MIN makes the drawers freak out.
// draw the columns
for (dc_x = x1; dc_x <= x2; dc_x++)
{

View File

@ -1402,7 +1402,13 @@ static int joy_open2(const char *fname)
void I_InitJoystick(void)
{
I_ShutdownJoystick();
SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
if (M_CheckParm("-noxinput"))
SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
if (M_CheckParm("-nohidapi"))
SDL_SetHintWithPriority("SDL_JOYSTICK_HIDAPI", "0", SDL_HINT_OVERRIDE);
if (!strcmp(cv_usejoystick.string, "0") || M_CheckParm("-nojoy"))
return;
if (joy_open(cv_usejoystick.string) != -1)
@ -1418,7 +1424,13 @@ void I_InitJoystick(void)
void I_InitJoystick2(void)
{
I_ShutdownJoystick2();
SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
if (M_CheckParm("-noxinput"))
SDL_SetHintWithPriority("SDL_XINPUT_ENABLED", "0", SDL_HINT_OVERRIDE);
if (M_CheckParm("-nohidapi"))
SDL_SetHintWithPriority("SDL_JOYSTICK_HIDAPI", "0", SDL_HINT_OVERRIDE);
if (!strcmp(cv_usejoystick2.string, "0") || M_CheckParm("-nojoy"))
return;
if (joy_open2(cv_usejoystick2.string) != -1)

View File

@ -580,8 +580,6 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
if (cv_usemouse.value) I_StartupMouse();
}
//else firsttimeonmouse = SDL_FALSE;
capslock = !!( SDL_GetModState() & KMOD_CAPS );// in case CL changes
}
else if (!mousefocus && !kbfocus)
{
@ -939,6 +937,8 @@ void I_StartupMouse(void)
//
void I_OsPolling(void)
{
SDL_Keymod mod;
if (consolevent)
I_GetConsoleEvents();
if (SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
@ -951,6 +951,18 @@ void I_OsPolling(void)
I_GetMouseEvents();
I_GetEvent();
mod = SDL_GetModState();
/* Handle here so that our state is always synched with the system. */
shiftdown = ctrldown = altdown = 0;
capslock = false;
if (mod & KMOD_LSHIFT) shiftdown |= 1;
if (mod & KMOD_RSHIFT) shiftdown |= 2;
if (mod & KMOD_LCTRL) ctrldown |= 1;
if (mod & KMOD_RCTRL) ctrldown |= 2;
if (mod & KMOD_LALT) altdown |= 1;
if (mod & KMOD_RALT) altdown |= 2;
if (mod & KMOD_CAPS) capslock = true;
}
//
@ -984,6 +996,7 @@ void I_UpdateNoBlit(void)
// from PrBoom's src/SDL/i_video.c
static inline boolean I_SkipFrame(void)
{
#if 0
static boolean skip = false;
if (rendermode != render_soft)
@ -1003,6 +1016,8 @@ static inline boolean I_SkipFrame(void)
default:
return false;
}
#endif
return false;
}
//

View File

@ -902,21 +902,10 @@ boolean I_LoadSong(char *data, size_t len)
const char *key1 = "LOOP";
const char *key2 = "POINT=";
const char *key3 = "MS=";
const char *key4 = "LENGTHMS=";
const size_t key1len = strlen(key1);
const size_t key2len = strlen(key2);
const size_t key3len = strlen(key3);
const size_t key4len = strlen(key4);
// for mp3 wide chars
const char *key1w = "L\0O\0O\0P\0";
const char *key2w = "P\0O\0I\0N\0T\0\0\0\xFF\xFE";
const char *key3w = "M\0S\0\0\0\xFF\xFE";
const char *key4w = "L\0E\0N\0G\0T\0H\0M\0S\0\0\0\xFF\xFE";
const char *wterm = "\0\0";
char wval[10];
size_t wstart, wp;
char *p = data;
SDL_RWops *rw;
@ -1062,61 +1051,8 @@ boolean I_LoadSong(char *data, size_t len)
// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
}
}
else if (fpclassify(song_length) == FP_ZERO && !strncmp(p, key4, key4len)) // is it LENGTHMS=?
{
p += key4len; // skip LENGTHMS
song_length = (float)(atoi(p) / 1000.0L);
}
// below: search MP3 or other tags that use wide char encoding
else if (fpclassify(loop_point) == FP_ZERO && !memcmp(p, key1w, key1len*2)) // LOOP wide char
{
p += key1len*2;
if (!memcmp(p, key2w, (key2len+1)*2)) // POINT= wide char
{
p += (key2len+1)*2;
wstart = (size_t)p;
wp = 0;
while (wp < 9 && memcmp(p, wterm, 2))
{
wval[wp] = *p;
p += 2;
wp = ((size_t)(p-wstart))/2;
}
wval[min(wp, 9)] = 0;
loop_point = (float)((44.1L+atoi(wval) / 44100.0L));
}
else if (!memcmp(p, key3w, (key3len+1)*2)) // MS= wide char
{
p += (key3len+1)*2;
wstart = (size_t)p;
wp = 0;
while (wp < 9 && memcmp(p, wterm, 2))
{
wval[wp] = *p;
p += 2;
wp = ((size_t)(p-wstart))/2;
}
wval[min(wp, 9)] = 0;
loop_point = (float)(atoi(wval) / 1000.0L);
}
}
else if (fpclassify(song_length) == FP_ZERO && !memcmp(p, key4w, (key4len+1)*2)) // LENGTHMS= wide char
{
p += (key4len+1)*2;
wstart = (size_t)p;
wp = 0;
while (wp < 9 && memcmp(p, wterm, 2))
{
wval[wp] = *p;
p += 2;
wp = ((size_t)(p-wstart))/2;
}
wval[min(wp, 9)] = 0;
song_length = (float)(atoi(wval) / 1000.0L);
}
if (fpclassify(loop_point) != FP_ZERO && fpclassify(song_length) != FP_ZERO && song_length > loop_point) // Got what we needed
// the last case is a sanity check, in case the wide char searches were false matches.
if (fpclassify(loop_point) != FP_ZERO) // Got what we needed
break;
else // continue searching
p++;

View File

@ -81,6 +81,7 @@ consvar_t cv_grcoronasize = {"gr_coronasize", "1", CV_SAVE| CV_FLOAT, 0, NULL, 0
static CV_PossibleValue_t CV_MD2[] = {{0, "Off"}, {1, "On"}, {2, "Old"}, {0, NULL}};
// console variables in development
consvar_t cv_grmd2 = {"gr_md2", "Off", CV_SAVE, CV_MD2, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_grspritebillboarding = {"gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
const UINT8 gammatable[5][256] =

View File

@ -1179,6 +1179,23 @@ void zerr(int ret)
}
#endif
#define NO_PNG_LUMPS
#ifdef NO_PNG_LUMPS
static void ErrorIfPNG(UINT8 *d, size_t s, char *f, char *l)
{
if (s < 67) // http://garethrees.org/2007/11/14/pngcrush/
return;
// Check for PNG file signature using memcmp
// As it may be faster on CPUs with slow unaligned memory access
// Ref: http://www.libpng.org/pub/png/spec/1.2/PNG-Rationale.html#R.PNG-file-signature
if (memcmp(&d[0], "\x89\x50\x4e\x47\x0d\x0a\x1a\x0a", 8) == 0)
{
I_Error("W_Wad: Lump \"%s\" in file \"%s\" is a .PNG - please convert to either Doom or Flat (raw) image format.", l, f);
}
}
#endif
/** Reads bytes from the head of a lump.
* Note: If the lump is compressed, the whole thing has to be read anyway.
*
@ -1218,7 +1235,15 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
switch(wadfiles[wad]->lumpinfo[lump].compression)
{
case CM_NOCOMPRESSION: // If it's uncompressed, we directly write the data into our destination, and return the bytes read.
#ifdef NO_PNG_LUMPS
{
size_t bytesread = fread(dest, 1, size, handle);
ErrorIfPNG(dest, bytesread, wadfiles[wad]->filename, l->name2);
return bytesread;
}
#else
return fread(dest, 1, size, handle);
#endif
case CM_LZF: // Is it LZF compressed? Used by ZWADs.
{
#ifdef ZWAD
@ -1253,11 +1278,15 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
M_Memcpy(dest, decData + offset, size);
Z_Free(rawData);
Z_Free(decData);
#ifdef NO_PNG_LUMPS
ErrorIfPNG(dest, size, wadfiles[wad]->filename, l->name2);
#endif
return size;
#else
//I_Error("ZWAD files not supported on this platform.");
return 0;
#endif
}
#ifdef HAVE_ZLIB
case CM_DEFLATE: // Is it compressed via DEFLATE? Very common in ZIPs/PK3s, also what most doom-related editors support.
@ -1311,6 +1340,9 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
Z_Free(rawData);
Z_Free(decData);
#ifdef NO_PNG_LUMPS
ErrorIfPNG(dest, size, wadfiles[wad]->filename, l->name2);
#endif
return size;
}
#endif

View File

@ -24,8 +24,10 @@ ifndef NOASM
USEASM=1
endif
ifndef NONET
ifndef MINGW64 #miniupnc is broken with MINGW64
HAVE_MINIUPNPC=1
endif
endif
OPTS=-DSTDC_HEADERS

View File

@ -639,9 +639,6 @@ void I_Error(const char *error, ...)
if (!errorcount)
{
M_SaveConfig(NULL); // save game config, cvars..
#ifndef NONET
D_SaveBan(); // save the ban list
#endif
G_SaveGameData();
}