Add GME to VC10 SRB2SDL project

This commit is contained in:
Marco Z 2019-01-04 20:25:41 -05:00
parent 5278d1ca20
commit 88c4a54cea
3 changed files with 18 additions and 1 deletions

16
libs/libgme.props Normal file
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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IncludePath>$(SolutionDir)libs\gme\include;$(IncludePath)</IncludePath>
<LibraryPath Condition="'$(Platform)' == 'Win32'">$(SolutionDir)libs\gme\win32;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Platform)' == 'x64'">$(SolutionDir)libs\gme\win64;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup>
<Link>
<AdditionalDependencies>libgme.dll.a;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup />
</Project>

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@ -93,6 +93,7 @@
<Import Project="..\..\libs\libpng.props" />
<Import Project="..\..\libs\SDL2.props" />
<Import Project="..\..\libs\SDL_mixer.props" />
<Import Project="..\..\libs\libgme.props" />
<Import Project="Srb2SDL.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">

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@ -5,7 +5,7 @@
<PropertyGroup />
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;HAVE_LIBGME;HAVE_ZLIB;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup />