Hardcoded train cameo

This commit is contained in:
MascaraSnake 2019-06-09 13:48:07 +02:00
parent ca4ab06abf
commit 6df14492a5
7 changed files with 184 additions and 0 deletions

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@ -2396,6 +2396,8 @@ static actionpointer_t actionpointers[] =
{{A_DustDevilThink}, "A_DUSTDEVILTHINK"},
{{A_TNTExplode}, "A_TNTEXPLODE"},
{{A_DebrisRandom}, "A_DEBRISRANDOM"},
{{A_TrainCameo}, "A_TRAINCAMEO"},
{{A_TrainCameo2}, "A_TRAINCAMEO2"},
{{NULL}, "NONE"},
// This NULL entry must be the last in the list
@ -5734,6 +5736,14 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_ARIDDUST2",
"S_ARIDDUST3",
// Train cameo
"S_TRAINCAMEOSPAWNER_1",
"S_TRAINCAMEOSPAWNER_2",
"S_TRAINCAMEOSPAWNER_3",
"S_TRAINCAMEOSPAWNER_4",
"S_TRAINCAMEOSPAWNER_5",
"S_TRAINPUFFMAKER",
// Flame jet
"S_FLAMEJETSTND",
"S_FLAMEJETSTART",
@ -7430,6 +7440,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_DUSTDEVIL",
"MT_DUSTLAYER",
"MT_ARIDDUST",
"MT_TRAINCAMEOSPAWNER",
"MT_TRAINSEG",
// Red Volcano Scenery
"MT_FLAMEJET",

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@ -356,6 +356,8 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_REMT
&lspr[NOLIGHT], // SPR_TAZD
&lspr[NOLIGHT], // SPR_ADST
&lspr[NOLIGHT], // SPR_TRAE
&lspr[NOLIGHT], // SPR_TRAI
// Red Volcano Scenery
&lspr[REDBALL_L], // SPR_FLME

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@ -251,6 +251,8 @@ char sprnames[NUMSPRITES + 1][5] =
"REMT", // TNT proximity shell
"TAZD", // Dust devil
"ADST", // Arid dust
"TRAE", // Train cameo locomotive
"TRAI", // Train cameo wagon
// Red Volcano Scenery
"FLME", // Flame jet
@ -2373,6 +2375,14 @@ state_t states[NUMSTATES] =
{SPR_ADST, 3|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL}, // S_ARIDDUST2
{SPR_ADST, 6|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL}, // S_ARIDDUST3
// Train cameo
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_TRAINCAMEOSPAWNER_2}, // S_TRAINCAMEOSPAWNER_1
{SPR_NULL, 0, 14, {A_TrainCameo}, 20, 18, S_TRAINCAMEOSPAWNER_3}, // S_TRAINCAMEOSPAWNER_2
{SPR_NULL, 0, 1, {A_Repeat}, 1, 0, S_TRAINCAMEOSPAWNER_4}, // S_TRAINCAMEOSPAWNER_3
{SPR_NULL, 0, 18, {A_TrainCameo2}, 20, 44, S_TRAINCAMEOSPAWNER_5}, // S_TRAINCAMEOSPAWNER_4
{SPR_NULL, 0, 1, {A_Repeat}, 5, S_TRAINCAMEOSPAWNER_4, S_NULL}, // S_TRAINCAMEOSPAWNER_5
{SPR_NULL, 0, 2, {A_SmokeTrailer}, MT_SMOKE, 0, S_TRAINPUFFMAKER}, // S_TRAINPUFFMAKER
// Flame jet
{SPR_NULL, 0, 2*TICRATE, {NULL}, 0, 0, S_FLAMEJETSTART}, // S_FLAMEJETSTND
{SPR_NULL, 0, 3*TICRATE, {A_ToggleFlameJet}, 0, 0, S_FLAMEJETSTOP}, // S_FLAMEJETSTART
@ -11638,6 +11648,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_TRAINCAMEOSPAWNER
1222, // doomednum
S_TRAINCAMEOSPAWNER_1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
28*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_TRAINSEG
-1, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_FLAMEJET
1300, // doomednum
S_FLAMEJETSTND, // spawnstate

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@ -254,6 +254,9 @@ void A_Boss5BombExplode();
void A_DustDevilThink();
void A_TNTExplode();
void A_DebrisRandom();
void A_TrainCameo();
void A_TrainCameo2();
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
#define NUMMOBJFREESLOTS 256
@ -485,6 +488,8 @@ typedef enum sprite
SPR_REMT, // TNT proximity shell
SPR_TAZD, // Dust devil
SPR_ADST, // Arid dust
SPR_TRAE, // Train cameo locomotive
SPR_TRAI, // Train cameo wagon
// Red Volcano Scenery
SPR_FLME, // Flame jet
@ -2487,6 +2492,14 @@ typedef enum state
S_ARIDDUST2,
S_ARIDDUST3,
// Train cameo
S_TRAINCAMEOSPAWNER_1,
S_TRAINCAMEOSPAWNER_2,
S_TRAINCAMEOSPAWNER_3,
S_TRAINCAMEOSPAWNER_4,
S_TRAINCAMEOSPAWNER_5,
S_TRAINPUFFMAKER,
// Flame jet
S_FLAMEJETSTND,
S_FLAMEJETSTART,
@ -4203,6 +4216,8 @@ typedef enum mobj_type
MT_DUSTDEVIL,
MT_DUSTLAYER,
MT_ARIDDUST,
MT_TRAINCAMEOSPAWNER,
MT_TRAINSEG,
// Red Volcano Scenery
MT_FLAMEJET,

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@ -283,6 +283,8 @@ void A_Boss5BombExplode(mobj_t *actor);
void A_DustDevilThink(mobj_t *actor);
void A_TNTExplode(mobj_t *actor);
void A_DebrisRandom(mobj_t *actor);
void A_TrainCameo(mobj_t *actor);
void A_TrainCameo2(mobj_t *actor);
//for p_enemy.c
//
@ -12803,5 +12805,92 @@ void A_DebrisRandom(mobj_t *actor)
var2 = 359;
A_ChangeAngleAbsolute(actor);
P_Thrust(actor, actor->angle, FRACUNIT * 2);
}
static mobj_t *P_TrainSeg(mobj_t *src, fixed_t x, fixed_t y, fixed_t z, angle_t ang, spritenum_t spr, UINT32 frame)
{
mobj_t *s = P_SpawnMobj(x, y, z, MT_TRAINSEG);
s->fuse = 16*TICRATE;
s->sprite = spr;
s->frame = frame|FF_PAPERSPRITE;
s->angle = ang;
P_Thrust(s, src->angle, 7*FRACUNIT);
return s;
}
// Function: A_TrainCameo
//
// Description: Sets up train cameo locomotive.
//
// var1 = Train width.
// var2 = Train length.
//
void A_TrainCameo(mobj_t *actor)
{
INT32 locvar1 = var1;
INT32 locvar2 = var2;
fixed_t x = actor->x;
fixed_t y = actor->y;
fixed_t z = actor->z;
angle_t ang = actor->angle;
mobj_t *m;
spritenum_t spr = SPR_TRAE;
fixed_t span = locvar1*FRACUNIT;
fixed_t len = locvar2*FRACUNIT;
#ifdef HAVE_BLUA
if (LUA_CallAction("A_TrainCameo", actor))
return;
#endif
//Spawn sides.
P_TrainSeg(actor, x, y + span, z, ang, spr, 0);
P_TrainSeg(actor, x, y - span, z, ang, spr, 0);
//Center.
P_TrainSeg(actor, x, y, z, ang, spr, 1);
//Front and back.
P_TrainSeg(actor, x + len, y, z, ang + ANGLE_90, spr, 2);
P_TrainSeg(actor, x - len, y, z, ang + ANGLE_90, spr, 2);
//Smoke spawner.
m = P_TrainSeg(actor, x - (20 * FRACUNIT), y, z + (30 * FRACUNIT), ang + ANGLE_90, spr, 0);
P_SetMobjState(m, S_TRAINPUFFMAKER);
}
// Function: A_TrainCameo2
//
// Description: Sets up train cameo wagon.
//
// var1 = Train width.
// var2 = Train length.
//
void A_TrainCameo2(mobj_t *actor)
{
INT32 locvar1 = var1;
INT32 locvar2 = var2;
fixed_t x = actor->x;
fixed_t y = actor->y;
fixed_t z = actor->z;
angle_t ang = actor->angle;
spritenum_t spr = SPR_TRAI;
fixed_t span = locvar1*FRACUNIT;
fixed_t len = locvar2*FRACUNIT;
#ifdef HAVE_BLUA
if (LUA_CallAction("A_TrainCameo2", actor))
return;
#endif
//Spawn sides.
P_TrainSeg(actor, x, y + span, z, ang, spr, 0);
P_TrainSeg(actor, x, y - span, z, ang, spr, 0);
//Center.
P_TrainSeg(actor, x, y, z, ang, spr, 1);
//Front and back.
P_TrainSeg(actor, x + len, y, z, ang + ANGLE_90, spr, 2);
P_TrainSeg(actor, x - len, y, z, ang + ANGLE_90, spr, 2);
}

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@ -196,6 +196,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"corkp", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Cork fired"},
{"corkh", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Cork hit"},
{"bowl", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bowling"},
{"chuchu", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Train horn"},
// Menu, interface
{"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score"},

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@ -262,6 +262,7 @@ typedef enum
sfx_corkp,
sfx_corkh,
sfx_bowl,
sfx_chuchu,
// Menu, interface
sfx_chchng,