Fixed dust scaling, changed sound captions

This commit is contained in:
MascaraSnake 2019-06-08 14:12:39 +02:00
parent 1aaccfcd5c
commit 5ac594abf5
2 changed files with 5 additions and 5 deletions

View File

@ -12596,7 +12596,7 @@ void A_DustDevilThink(mobj_t *actor)
fixed_t scale = actor->scale;
mobj_t *layer = actor->tracer;
INT32 bx, by, xl, xh, yl, yh;
fixed_t radius = actor->radius + MAXRADIUS;
fixed_t radius = actor->radius;
#ifdef HAVE_BLUA
if (LUA_CallAction("A_DustDevilThink", actor))
@ -12615,12 +12615,12 @@ void A_DustDevilThink(mobj_t *actor)
}
//Spawn random dust around the column on the base.
//TODO: Dust shouldn't be shrinking
if (P_IsObjectOnGround(actor)) {
angle_t dustang = ((P_RandomRange(0, 7)*ANGLE_45)>>ANGLETOFINESHIFT) & FINEMASK;
mobj_t *dust = P_SpawnMobj(actor->x + 96 * FixedMul(scale, FINECOSINE(dustang)), actor->y + 96 * FixedMul(scale, FINESINE(dustang)), actor->z, MT_ARIDDUST);
P_SetMobjState(dust, dust->info->spawnstate + P_RandomRange(0, 2));
dust->scale = scale * 3;
dust->destscale = scale * 3;
P_SetScale(dust, dust->destscale);
}
actor->extravalue1++;

View File

@ -311,7 +311,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3k48", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pulse"},
{"s3k49", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Impact"},
{"s3k4a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Grab"},
{"s3k4b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Water splash"},
{"s3k4b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"},
{"s3k4c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Heavy hit"},
{"s3k4d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing bullet"},
{"s3k4e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Big explosion"},
@ -460,7 +460,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3kcds", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"},
{"s3kcdl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"}, // ditto
{"s3kces", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wind tunnel"},
{"s3kcel", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wind tunnel"}, // ditto
{"s3kcel", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Dust devil"}, // ditto
{"s3kcfs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s3kcfl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // ditto
{"s3kd0s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising"},