fix a slipup in A_DoNPCPain I just noticed I made, whoops

This commit is contained in:
Monster Iestyn 2019-05-02 21:34:00 +01:00
parent 61eb05eab2
commit 266fa05e15
1 changed files with 1 additions and 1 deletions

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@ -11896,7 +11896,7 @@ void A_DoNPCPain(mobj_t *actor)
if (locvar1)
{
if (actor->info->spawnhealth)
if (!actor->info->spawnhealth)
return; // there's something very wrong here if you're using this action on something with no starting health
locvar1 += ((FRACUNIT - locvar1)/actor->info->spawnhealth)*actor->health;
hspeed = FixedMul(hspeed, locvar1);