Hardcode "slapstick"

This commit is contained in:
Monster Iestyn 2019-05-05 17:36:55 +01:00
parent f7fbf40437
commit 373d12cb82

View file

@ -551,6 +551,44 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
}
}
// Boss 5 post-defeat comedy
static void P_SlapStick(mobj_t *fang, mobj_t *pole)
{
fixed_t momx1, momx2, momy1, momy2;
#define dist 3
momx1 = pole->momx/dist;
momy1 = pole->momy/dist;
momx2 = fang->momx/dist;
momy2 = fang->momy/dist;
pole->tracer->momx = momx1 + (dist-1)*momx2;
pole->tracer->momy = momy1 + (dist-1)*momy2;
fang->momx = (dist-1)*momx1 + momx2;
fang->momy = (dist-1)*momy1 + momy2;
#undef dist
P_SetMobjState(pole, pole->info->deathstate);
P_SetObjectMomZ(pole->tracer, 6*FRACUNIT, false);
pole->tracer->flags &= ~(MF_NOGRAVITY|MF_NOCLIP);
pole->tracer->movedir = ANGLE_67h;
if ((R_PointToAngle(fang->x - pole->tracer->x, fang->y - pole->tracer->y) - pole->angle) > ANGLE_180)
pole->tracer->movedir = InvAngle(pole->tracer->movedir);
P_SetObjectMomZ(fang, 14*FRACUNIT, false);
fang->flags |= MF_NOGRAVITY|MF_NOCLIP;
P_SetMobjState(fang, fang->info->xdeathstate);
pole->tracer->tics = pole->tics = fang->tics;
var1 = var2 = 0;
A_Scream(pole->tracer);
S_StartSound(fang, sfx_altdi1);
P_SetTarget(&pole->tracer, NULL);
}
//
// PIT_CheckThing
//
@ -780,6 +818,20 @@ static boolean PIT_CheckThing(mobj_t *thing)
}
#endif
if (tmthing->type == MT_FANG && thing->type == MT_FSGNB)
{
if (thing->z > tmthing->z + tmthing->height)
return true; // overhead
if (thing->z + thing->height < tmthing->z)
return true; // underneath
if (!thing->tracer)
return true;
P_SlapStick(tmthing, thing);
// no return value was used in the original prototype script at this point,
// so I'm assuming we fall back on the solid code to determine how it all ends?
// -- Monster Iestyn
}
// Billiards mines!
if (thing->type == MT_BIGMINE)
{