Declare exitfadestarted properly

This commit is contained in:
mazmazz 2019-03-15 11:01:41 -04:00
parent 587a51a957
commit f18103a473
3 changed files with 2 additions and 6 deletions

View File

@ -131,6 +131,7 @@ extern UINT8 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor
extern tic_t countdowntimer;
extern boolean countdowntimeup;
extern boolean exitfadestarted;
typedef struct
{

View File

@ -130,6 +130,7 @@ UINT8 skincolor_bluering = SKINCOLOR_STEELBLUE;
tic_t countdowntimer = 0;
boolean countdowntimeup = false;
boolean exitfadestarted = false;
cutscene_t *cutscenes[128];

View File

@ -23,12 +23,6 @@
// mask used to indicate sound origin is player item pickup
#define PICKUP_SOUND 0x8000
// Game state stuff
boolean exitfadestarted;
// Sound stuff
extern consvar_t stereoreverse;
extern consvar_t cv_soundvolume, cv_digmusicvolume, cv_midimusicvolume;
extern consvar_t cv_numChannels;