Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch)

This commit is contained in:
MascaraSnake 2019-06-09 10:51:33 +02:00
parent 546af19c82
commit 7b603f4ac8
9 changed files with 331 additions and 3 deletions

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@ -2394,8 +2394,8 @@ static actionpointer_t actionpointers[] =
{{A_LookForBetter}, "A_LOOKFORBETTER"},
{{A_Boss5BombExplode}, "A_BOSS5BOMBEXPLODE"},
{{A_DustDevilThink}, "A_DUSTDEVILTHINK"},
{{NULL}, "NONE"},
{{A_TNTExplode}, "A_TNTEXPLODE"},
{{NULL}, "NONE"},
// This NULL entry must be the last in the list
{{NULL}, NULL},
@ -5686,6 +5686,42 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_OILLAMP",
"S_OILLAMPFLARE",
// TNT barrel
"S_TNTBARREL_STND1",
"S_TNTBARREL_EXPL1",
"S_TNTBARREL_EXPL2",
"S_TNTBARREL_EXPL3",
"S_TNTBARREL_EXPL4",
"S_TNTBARREL_EXPL5",
"S_TNTBARREL_EXPL6",
"S_TNTBARREL_FLYING",
// TNT proximity shell
"S_PROXIMITY_TNT",
"S_PROXIMITY_TNT_TRIGGER1",
"S_PROXIMITY_TNT_TRIGGER2",
"S_PROXIMITY_TNT_TRIGGER3",
"S_PROXIMITY_TNT_TRIGGER4",
"S_PROXIMITY_TNT_TRIGGER5",
"S_PROXIMITY_TNT_TRIGGER6",
"S_PROXIMITY_TNT_TRIGGER7",
"S_PROXIMITY_TNT_TRIGGER8",
"S_PROXIMITY_TNT_TRIGGER9",
"S_PROXIMITY_TNT_TRIGGER10",
"S_PROXIMITY_TNT_TRIGGER11",
"S_PROXIMITY_TNT_TRIGGER12",
"S_PROXIMITY_TNT_TRIGGER13",
"S_PROXIMITY_TNT_TRIGGER14",
"S_PROXIMITY_TNT_TRIGGER15",
"S_PROXIMITY_TNT_TRIGGER16",
"S_PROXIMITY_TNT_TRIGGER17",
"S_PROXIMITY_TNT_TRIGGER18",
"S_PROXIMITY_TNT_TRIGGER19",
"S_PROXIMITY_TNT_TRIGGER20",
"S_PROXIMITY_TNT_TRIGGER21",
"S_PROXIMITY_TNT_TRIGGER22",
"S_PROXIMITY_TNT_TRIGGER23",
// Dust devil
"S_DUSTDEVIL",
"S_DUSTLAYER1",
@ -7386,6 +7422,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_ARIDSIGN_CACTI",
"MT_ARIDSIGN_SHARPTURN",
"MT_OILLAMP",
"MT_TNTBARREL",
"MT_PROXIMITYTNT",
"MT_DUSTDEVIL",
"MT_DUSTLAYER",
"MT_ARIDDUST",

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@ -352,6 +352,8 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_WWS3
&lspr[NOLIGHT], // SPR_OILL
&lspr[NOLIGHT], // SPR_OILF
&lspr[NOLIGHT], // SPR_BARR
&lspr[NOLIGHT], // SPR_REMT
&lspr[NOLIGHT], // SPR_TAZD
&lspr[NOLIGHT], // SPR_ADST

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@ -247,6 +247,8 @@ char sprnames[NUMSPRITES + 1][5] =
"WWS3", // Sharp Turn Sign
"OILL", // Oil lamp
"OILF", // Oil lamp flare
"BARR", // TNT barrel
"REMT", // TNT proximity shell
"TAZD", // Dust devil
"ADST", // Arid dust
@ -2323,6 +2325,42 @@ state_t states[NUMSTATES] =
{SPR_OILL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_OILLAMP
{SPR_OILF, FF_TRANS90|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_OILLAMPFLARE
// TNT barrel
{SPR_BARR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_STND1
{SPR_BARX, 0|FF_FULLBRIGHT, 3, {A_SetObjectFlags}, MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, 0, S_TNTBARREL_EXPL2}, // S_TNTBARREL_EXPL1
{SPR_BARX, 1|FF_FULLBRIGHT, 2, {A_TNTExplode}, MT_TNTDUST, 0, S_TNTBARREL_EXPL3}, // S_TNTBARREL_EXPL2
{SPR_BARX, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TNTBARREL_EXPL4}, // S_TNTBARREL_EXPL3
{SPR_BARX, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL5}, // S_TNTBARREL_EXPL4
{SPR_BARX, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL6}, // S_TNTBARREL_EXPL5
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_EXPL6
{SPR_BARR, 1|FF_ANIMATE, -1, {NULL}, 7, 2, S_NULL}, // S_TNTBARREL_FLYING
// TNT proximity shell
{SPR_REMT, 0, 10, {A_Look}, 33554433, 0, S_PROXIMITY_TNT}, // S_PROXIMITY_TNT
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER2}, // S_PROXIMITY_TNT_TRIGGER1
{SPR_REMT, 0, 16, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER3}, // S_PROXIMITY_TNT_TRIGGER2
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER4}, // S_PROXIMITY_TNT_TRIGGER3
{SPR_REMT, 0, 16, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER5}, // S_PROXIMITY_TNT_TRIGGER4
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER6}, // S_PROXIMITY_TNT_TRIGGER5
{SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER7}, // S_PROXIMITY_TNT_TRIGGER6
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER8}, // S_PROXIMITY_TNT_TRIGGER7
{SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER9}, // S_PROXIMITY_TNT_TRIGGER8
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER10}, // S_PROXIMITY_TNT_TRIGGER9
{SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER11}, // S_PROXIMITY_TNT_TRIGGER10
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER12}, // S_PROXIMITY_TNT_TRIGGER11
{SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER13}, // S_PROXIMITY_TNT_TRIGGER12
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER14}, // S_PROXIMITY_TNT_TRIGGER13
{SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER15}, // S_PROXIMITY_TNT_TRIGGER14
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER16}, // S_PROXIMITY_TNT_TRIGGER15
{SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER17}, // S_PROXIMITY_TNT_TRIGGER16
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER18}, // S_PROXIMITY_TNT_TRIGGER17
{SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER19}, // S_PROXIMITY_TNT_TRIGGER18
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER20}, // S_PROXIMITY_TNT_TRIGGER19
{SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER21}, // S_PROXIMITY_TNT_TRIGGER20
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER22}, // S_PROXIMITY_TNT_TRIGGER21
{SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER23}, // S_PROXIMITY_TNT_TRIGGER22
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_TNTBARREL_EXPL1}, // S_PROXIMITY_TNT_TRIGGER23
// Dust devil
{SPR_NULL, 0, 1, {A_DustDevilThink}, 0, 0, S_DUSTDEVIL}, //S_DUSTDEVIL
{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS70, 2 * TICRATE, {NULL}, 0, 0, S_DUSTLAYER2}, // S_DUSTLAYER1
@ -11462,6 +11500,60 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_TNTBARREL
1216, // doomednum
S_TNTBARREL_STND1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_bowl, // attacksound
S_TNTBARREL_EXPL1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_TNTBARREL_FLYING, // missilestate
S_TNTBARREL_EXPL1, // deathstate
S_NULL, // xdeathstate
sfx_s3k4e, // deathsound
0, // speed
24*FRACUNIT, // radius
63*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_s3k8d, // activesound
MF_SOLID|MF_SHOOTABLE|MF_ENEMY, // flags
S_NULL // raisestate
},
{ // MT_PROXIMITYTNT
1217, // doomednum
S_PROXIMITY_TNT, // spawnstate
1, // spawnhealth
S_PROXIMITY_TNT_TRIGGER1, // seestate
sfx_s3k5c, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_s3k4e, // deathsound
0, // speed
64*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_s3k89, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_DUSTDEVIL
1218, // doomednum
S_DUSTDEVIL, // spawnstate

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@ -252,6 +252,7 @@ void A_Boss5MakeItRain();
void A_LookForBetter();
void A_Boss5BombExplode();
void A_DustDevilThink();
void A_TNTExplode();
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
#define NUMMOBJFREESLOTS 256
@ -479,6 +480,8 @@ typedef enum sprite
SPR_WWS3, // Sharp Turn Sign
SPR_OILL, // Oil lamp
SPR_OILF, // Oil lamp flare
SPR_BARR, // TNT barrel
SPR_REMT, // TNT proximity shell
SPR_TAZD, // Dust devil
SPR_ADST, // Arid dust
@ -2435,6 +2438,42 @@ typedef enum state
S_OILLAMP,
S_OILLAMPFLARE,
// TNT barrel
S_TNTBARREL_STND1,
S_TNTBARREL_EXPL1,
S_TNTBARREL_EXPL2,
S_TNTBARREL_EXPL3,
S_TNTBARREL_EXPL4,
S_TNTBARREL_EXPL5,
S_TNTBARREL_EXPL6,
S_TNTBARREL_FLYING,
// TNT proximity shell
S_PROXIMITY_TNT,
S_PROXIMITY_TNT_TRIGGER1,
S_PROXIMITY_TNT_TRIGGER2,
S_PROXIMITY_TNT_TRIGGER3,
S_PROXIMITY_TNT_TRIGGER4,
S_PROXIMITY_TNT_TRIGGER5,
S_PROXIMITY_TNT_TRIGGER6,
S_PROXIMITY_TNT_TRIGGER7,
S_PROXIMITY_TNT_TRIGGER8,
S_PROXIMITY_TNT_TRIGGER9,
S_PROXIMITY_TNT_TRIGGER10,
S_PROXIMITY_TNT_TRIGGER11,
S_PROXIMITY_TNT_TRIGGER12,
S_PROXIMITY_TNT_TRIGGER13,
S_PROXIMITY_TNT_TRIGGER14,
S_PROXIMITY_TNT_TRIGGER15,
S_PROXIMITY_TNT_TRIGGER16,
S_PROXIMITY_TNT_TRIGGER17,
S_PROXIMITY_TNT_TRIGGER18,
S_PROXIMITY_TNT_TRIGGER19,
S_PROXIMITY_TNT_TRIGGER20,
S_PROXIMITY_TNT_TRIGGER21,
S_PROXIMITY_TNT_TRIGGER22,
S_PROXIMITY_TNT_TRIGGER23,
// Dust devil
S_DUSTDEVIL,
S_DUSTLAYER1,
@ -4155,6 +4194,8 @@ typedef enum mobj_type
MT_ARIDSIGN_CACTI, // Cacti Sign
MT_ARIDSIGN_SHARPTURN, // Sharp Turn Sign
MT_OILLAMP,
MT_TNTBARREL,
MT_PROXIMITYTNT,
MT_DUSTDEVIL,
MT_DUSTLAYER,
MT_ARIDDUST,

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@ -281,6 +281,7 @@ void A_Boss5MakeItRain(mobj_t *actor);
void A_LookForBetter(mobj_t *actor);
void A_Boss5BombExplode(mobj_t *actor);
void A_DustDevilThink(mobj_t *actor);
void A_TNTExplode(mobj_t *actor);
//for p_enemy.c
//
@ -12664,3 +12665,117 @@ void A_DustDevilThink(mobj_t *actor)
if (leveltime % 70 == 0)
S_StartSound(actor, sfx_s3kcel);
}
// stuff used by A_TNTExplode
static mobj_t *barrel;
static fixed_t exploderadius;
static fixed_t explodethrust;
static boolean PIT_TNTExplode(mobj_t *nearby)
{
fixed_t dx, dy, dz;
fixed_t dm;
if (nearby == barrel)
return true;
dx = nearby->x - barrel->x;
dy = nearby->y - barrel->y;
dz = nearby->z - barrel->z + (nearby->height - barrel->height/2)/2;
dm = P_AproxDistance(P_AproxDistance(dx, dy), dz);
if (dm >= exploderadius || !P_CheckSight(barrel, nearby)) // out of range or not visible
return true;
if (barrel->type == nearby->type) // nearby is also a barrel
{
if (nearby->state == &states[nearby->info->spawnstate])
{
if (barrel->info->attacksound)
S_StartSound(nearby, barrel->info->attacksound);
nearby->momx = FixedMul(FixedDiv(dx, dm), explodethrust);
nearby->momy = FixedMul(FixedDiv(dy, dm), explodethrust);
nearby->momz = FixedMul(FixedDiv(dz, dm), explodethrust);
nearby->flags = MF_NOBLOCKMAP|MF_MISSILE;
P_SetMobjState(nearby, nearby->info->missilestate);
}
}
else
{
if (barrel->target == nearby)
{
mobj_t *tar = barrel->target; // temporarily store barrel's target
barrel->target = NULL;
P_DamageMobj(nearby, barrel, NULL, 1, 0);
barrel->target = tar;
}
else
{
P_DamageMobj(nearby,
(barrel->target) ? barrel->target : barrel,
(barrel->target) ? barrel->target : barrel,
1, 0);
}
}
return true;
}
// Function: A_TNTExplode
//
// Description: Creates a TNT explosion. Used by TNT barrels and the like.
//
// var1 = Thing type to spawn as dust.
// var2 = unused
//
void A_TNTExplode(mobj_t *actor)
{
INT32 locvar1 = var1;
//INT32 locvar2 = var2;
INT32 x, y;
INT32 xl, xh, yl, yh;
static mappoint_t epicenter = {0,0,0};
#ifdef HAVE_BLUA
if (LUA_CallAction("A_TNTExplode", actor))
return;
#endif
actor->flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP;
actor->flags2 = MF2_EXPLOSION;
if (actor->info->deathsound)
S_StartSound(actor, actor->info->deathsound);
explodethrust = 32*FRACUNIT;
exploderadius = 256*FRACUNIT;
xl = (unsigned)(actor->x - exploderadius - bmaporgx)>>MAPBLOCKSHIFT;
xh = (unsigned)(actor->x + exploderadius - bmaporgx)>>MAPBLOCKSHIFT;
yl = (unsigned)(actor->y - exploderadius - bmaporgy)>>MAPBLOCKSHIFT;
yh = (unsigned)(actor->y + exploderadius - bmaporgy)>>MAPBLOCKSHIFT;
BMBOUNDFIX(xl, xh, yl, yh);
barrel = actor;
for (x = xl; x <= xh; x++)
for (y = yl; y <= yh; y++)
P_BlockThingsIterator(x, y, PIT_TNTExplode);
// cause a quake -- P_StartQuake does not exist yet
epicenter.x = actor->x;
epicenter.y = actor->y;
epicenter.z = actor->z;
quake.intensity = 9*FRACUNIT;
quake.time = TICRATE/6;
quake.epicenter = &epicenter;
quake.radius = 512*FRACUNIT;
if (locvar1)
{
P_DustRing(locvar1, 4, actor->x, actor->y, actor->z+actor->height, 64, 0, actor->scale);
P_DustRing(locvar1, 6, actor->x, actor->y, actor->z+actor->height/2, 96, FRACUNIT, actor->scale);
}
actor->destscale *= 4;
}

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@ -818,6 +818,41 @@ static boolean PIT_CheckThing(mobj_t *thing)
}
#endif
if (thing->type == MT_TNTBARREL && tmthing->player)
{
if (tmthing->momz < 0)
{
if (tmthing->z + tmthing->momz > thing->z + thing->height)
return true;
}
else
{
if (tmthing->z > thing->z + thing->height)
return true;
}
if (tmthing->momz > 0)
{
if (tmthing->z + tmthing->height + tmthing->momz < thing->z)
return true;
}
else
{
if (tmthing->z + tmthing->height < thing->z)
return true;
}
if ((tmthing->player->pflags & (PF_SPINNING | PF_GLIDING))
|| ((tmthing->player->pflags & PF_JUMPED)
&& (!(tmthing->player->pflags & PF_NOJUMPDAMAGE)
|| (tmthing->player->charability == CA_TWINSPIN && tmthing->player->panim == PA_ABILITY)))
|| (tmthing->player->charability2 == CA2_MELEE && tmthing->player->panim == PA_ABILITY2)
|| ((tmthing->player->charflags & SF_STOMPDAMAGE || tmthing->player->pflags & PF_BOUNCING)
&& (P_MobjFlip(tmthing)*(tmthing->z - (thing->z + thing->height / 2)) > 0) && (P_MobjFlip(tmthing)*tmthing->momz < 0))
|| (((tmthing->player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL || (tmthing->player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP) && (tmthing->player->pflags & PF_SHIELDABILITY)))
P_DamageMobj(thing, tmthing, tmthing, 1, 0);
}
if (tmthing->type == MT_FANG && thing->type == MT_FSGNB)
{
if (thing->z > tmthing->z + tmthing->height)

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@ -9159,6 +9159,9 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
P_SetMobjState(overlay, S_OILLAMPFLARE);
break;
}
case MT_TNTBARREL:
mobj->momx = 1; //stack hack
break;
default:
break;
}

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@ -195,6 +195,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"boingf", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bouncing"},
{"corkp", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Cork fired"},
{"corkh", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Cork hit"},
{"bowl", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bowling"},
// Menu, interface
{"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score"},
@ -373,7 +374,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3k86", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Alarm"},
{"s3k87", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bounce"},
{"s3k88", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic squeak"},
{"s3k89", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Advanced technology"},
{"s3k89", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Advanced tech"},
{"s3k8a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Boing"},
{"s3k8b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powerful hit"},
{"s3k8c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Humming power"},

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@ -261,6 +261,7 @@ typedef enum
sfx_boingf,
sfx_corkp,
sfx_corkh,
sfx_bowl,
// Menu, interface
sfx_chchng,