Merge branch 'master' into acz-boss-hardcode

This commit is contained in:
Monster Iestyn 2019-05-23 20:38:25 +01:00
commit 7d0509f1cb
28 changed files with 1848 additions and 356 deletions

View File

@ -148,6 +148,20 @@ void COM_BufInsertText(const char *ptext)
}
}
/** Progress the wait timer and flush waiting console commands when ready.
*/
void
COM_BufTicker(void)
{
if (com_wait)
{
com_wait--;
return;
}
COM_BufExecute();
}
/** Flushes (executes) console commands in the buffer.
*/
void COM_BufExecute(void)
@ -157,12 +171,6 @@ void COM_BufExecute(void)
char line[1024] = "";
INT32 quotes;
if (com_wait)
{
com_wait--;
return;
}
while (com_text.cursize)
{
// find a '\n' or; line break
@ -514,7 +522,6 @@ static void COM_ExecuteString(char *ptext)
{
if (!stricmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
{
recursion = 0;
cmd->function();
return;
}
@ -526,19 +533,17 @@ static void COM_ExecuteString(char *ptext)
if (!stricmp(com_argv[0], a->name))
{
if (recursion > MAX_ALIAS_RECURSION)
{
CONS_Alert(CONS_WARNING, M_GetText("Alias recursion cycle detected!\n"));
recursion = 0;
return;
else
{ // Monster Iestyn: keep track of how many levels of recursion we're in
recursion++;
COM_BufInsertText(a->value);
recursion--;
}
recursion++;
COM_BufInsertText(a->value);
return;
}
}
recursion = 0;
// check cvars
// Hurdler: added at Ebola's request ;)
// (don't flood the console in software mode with bad gr_xxx command)

View File

@ -45,6 +45,9 @@ void COM_ImmedExecute(const char *ptext);
// Execute commands in buffer, flush them
void COM_BufExecute(void);
// As above; and progress the wait timer.
void COM_BufTicker(void);
// setup command buffer, at game tartup
void COM_Init(void);

View File

@ -1115,16 +1115,6 @@ boolean CON_Responder(event_t *ev)
else if (key == KEY_KPADSLASH)
key = '/';
// capslock
if (key == KEY_CAPSLOCK) // it's a toggle.
{
if (capslock)
capslock = false;
else
capslock = true;
return true;
}
if (key >= 'a' && key <= 'z')
{
if (capslock ^ shiftdown)

View File

@ -1127,7 +1127,8 @@ static inline void CL_DrawConnectionStatus(void)
INT32 ccstime = I_GetTime();
// Draw background fade
V_DrawFadeScreen(0xFF00, 16);
if (!menuactive) // menu already draws its own fade
V_DrawFadeScreen(0xFF00, 16); // force default
// Draw the bottom box.
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
@ -2002,6 +2003,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
#ifdef CLIENT_LOADINGSCREEN
if (client && cl_mode != CL_CONNECTED && cl_mode != CL_ABORTED)
{
F_MenuPresTicker(true); // title sky
F_TitleScreenTicker(true);
F_TitleScreenDrawer();
CL_DrawConnectionStatus();
@ -2612,7 +2614,10 @@ static void Command_Ban(void)
else
{
if (server) // only the server is allowed to do this right now
{
Ban_Add(COM_Argv(2));
D_SaveBan(); // save the ban list
}
if (COM_Argc() == 2)
{
@ -2643,6 +2648,42 @@ static void Command_Ban(void)
}
static void Command_BanIP(void)
{
if (COM_Argc() < 2)
{
CONS_Printf(M_GetText("banip <ip> <reason>: ban an ip address\n"));
return;
}
if (server) // Only the server can use this, otherwise does nothing.
{
const char *address = (COM_Argv(1));
const char *reason;
if (COM_Argc() == 2)
reason = NULL;
else
reason = COM_Argv(2);
if (I_SetBanAddress && I_SetBanAddress(address, NULL))
{
if (reason)
CONS_Printf("Banned IP address %s for: %s\n", address, reason);
else
CONS_Printf("Banned IP address %s\n", address);
Ban_Add(reason);
D_SaveBan();
}
else
{
return;
}
}
}
static void Command_Kick(void)
{
if (COM_Argc() < 2)
@ -2922,6 +2963,7 @@ void D_ClientServerInit(void)
COM_AddCommand("getplayernum", Command_GetPlayerNum);
COM_AddCommand("kick", Command_Kick);
COM_AddCommand("ban", Command_Ban);
COM_AddCommand("banip", Command_BanIP);
COM_AddCommand("clearbans", Command_ClearBans);
COM_AddCommand("showbanlist", Command_ShowBan);
COM_AddCommand("reloadbans", Command_ReloadBan);
@ -4577,7 +4619,7 @@ void TryRunTics(tic_t realtics)
if (realtics >= 1)
{
COM_BufExecute();
COM_BufTicker();
if (mapchangepending)
D_MapChange(-1, 0, ultimatemode, false, 2, false, fromlevelselect); // finish the map change
}

View File

@ -157,37 +157,11 @@ void D_PostEvent_end(void) {};
#endif
// modifier keys
// Now handled in I_OsPolling
UINT8 shiftdown = 0; // 0x1 left, 0x2 right
UINT8 ctrldown = 0; // 0x1 left, 0x2 right
UINT8 altdown = 0; // 0x1 left, 0x2 right
boolean capslock = 0; // gee i wonder what this does.
//
// D_ModifierKeyResponder
// Sets global shift/ctrl/alt variables, never actually eats events
//
static inline void D_ModifierKeyResponder(event_t *ev)
{
if (ev->type == ev_keydown || ev->type == ev_console) switch (ev->data1)
{
case KEY_LSHIFT: shiftdown |= 0x1; return;
case KEY_RSHIFT: shiftdown |= 0x2; return;
case KEY_LCTRL: ctrldown |= 0x1; return;
case KEY_RCTRL: ctrldown |= 0x2; return;
case KEY_LALT: altdown |= 0x1; return;
case KEY_RALT: altdown |= 0x2; return;
default: return;
}
else if (ev->type == ev_keyup) switch (ev->data1)
{
case KEY_LSHIFT: shiftdown &= ~0x1; return;
case KEY_RSHIFT: shiftdown &= ~0x2; return;
case KEY_LCTRL: ctrldown &= ~0x1; return;
case KEY_RCTRL: ctrldown &= ~0x2; return;
case KEY_LALT: altdown &= ~0x1; return;
case KEY_RALT: altdown &= ~0x2; return;
default: return;
}
}
//
// D_ProcessEvents
@ -201,9 +175,6 @@ void D_ProcessEvents(void)
{
ev = &events[eventtail];
// Set global shift/ctrl/alt down variables
D_ModifierKeyResponder(ev); // never eats events
// Screenshots over everything so that they can be taken anywhere.
if (M_ScreenshotResponder(ev))
continue; // ate the event
@ -234,6 +205,9 @@ void D_ProcessEvents(void)
// wipegamestate can be set to -1 to force a wipe on the next draw
// added comment : there is a wipe eatch change of the gamestate
gamestate_t wipegamestate = GS_LEVEL;
// -1: Default; 0-n: Wipe index; INT16_MAX: do not wipe
INT16 wipetypepre = -1;
INT16 wipetypepost = -1;
static void D_Display(void)
{
@ -267,7 +241,7 @@ static void D_Display(void)
// save the current screen if about to wipe
wipe = (gamestate != wipegamestate);
if (wipe)
if (wipe && wipetypepre != INT16_MAX)
{
// set for all later
wipedefindex = gamestate; // wipe_xxx_toblack
@ -279,27 +253,37 @@ static void D_Display(void)
wipedefindex = wipe_multinter_toblack;
}
if (wipetypepre < 0 || !F_WipeExists(wipetypepre))
wipetypepre = wipedefs[wipedefindex];
if (rendermode != render_none)
{
// Fade to black first
if ((wipegamestate != (gamestate_t)-2) // fades to black on its own timing, always
&& wipedefs[wipedefindex] != UINT8_MAX)
if ((wipegamestate == (gamestate_t)FORCEWIPE ||
(wipegamestate != (gamestate_t)FORCEWIPEOFF
&& !(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
) // fades to black on its own timing, always
&& wipetypepre != UINT8_MAX)
{
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
F_RunWipe(wipetypepre, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN);
}
F_WipeStartScreen();
}
wipetypepre = -1;
}
else
wipetypepre = -1;
// do buffered drawing
switch (gamestate)
{
case GS_TITLESCREEN:
if (!titlemapinaction) {
if (!titlemapinaction || !curbghide) {
F_TitleScreenDrawer();
break;
}
@ -361,14 +345,14 @@ static void D_Display(void)
// STUPID race condition...
if (wipegamestate == GS_INTRO && gamestate == GS_TITLESCREEN)
wipegamestate = -2;
wipegamestate = FORCEWIPEOFF;
else
{
wipegamestate = gamestate;
// clean up border stuff
// see if the border needs to be initially drawn
if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))
if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction && curbghide))
{
// draw the view directly
@ -477,18 +461,25 @@ static void D_Display(void)
//
// wipe update
//
if (wipe)
if (wipe && wipetypepost != INT16_MAX)
{
// note: moved up here because NetUpdate does input changes
// and input during wipe tends to mess things up
wipedefindex += WIPEFINALSHIFT;
if (wipetypepost < 0 || !F_WipeExists(wipetypepost))
wipetypepost = wipedefs[wipedefindex];
if (rendermode != render_none)
{
F_WipeEndScreen();
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
F_RunWipe(wipetypepost, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN);
}
wipetypepost = -1;
}
else
wipetypepost = -1;
NetUpdate(); // send out any new accumulation
@ -741,8 +732,11 @@ void D_StartTitle(void)
gametype = GT_COOP;
paused = false;
advancedemo = false;
F_InitMenuPresValues();
F_StartTitleScreen();
currentMenu = &MainDef; // reset the current menu ID
// Reset the palette
if (rendermode != render_none)
V_SetPaletteLump("PLAYPAL");
@ -1114,6 +1108,13 @@ void D_SRB2Main(void)
// adapt tables to SRB2's needs, including extra slots for dehacked file support
P_PatchInfoTables();
// initiate menu metadata before SOCcing them
M_InitMenuPresTables();
// init title screen display params
if (M_CheckParm("-connect"))
F_InitMenuPresValues();
//---------------------------------------------------- READY TIME
// we need to check for dedicated before initialization of some subsystems
@ -1400,6 +1401,7 @@ void D_SRB2Main(void)
}
else if (M_CheckParm("-skipintro"))
{
F_InitMenuPresValues();
F_StartTitleScreen();
}
else

View File

@ -72,6 +72,7 @@ static sfxenum_t get_sfx(const char *word);
static UINT16 get_mus(const char *word, UINT8 dehacked_mode);
#endif
static hudnum_t get_huditem(const char *word);
static menutype_t get_menutype(const char *word);
#ifndef HAVE_BLUA
static powertype_t get_power(const char *word);
#endif
@ -1931,6 +1932,161 @@ static void readtextprompt(MYFILE *f, INT32 num)
Z_Free(s);
}
static void readmenu(MYFILE *f, INT32 num)
{
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
char *word = s;
char *word2;
char *tmp;
INT32 value;
do
{
if (myfgets(s, MAXLINELEN, f))
{
if (s[0] == '\n')
break;
// First remove trailing newline, if there is one
tmp = strchr(s, '\n');
if (tmp)
*tmp = '\0';
tmp = strchr(s, '#');
if (tmp)
*tmp = '\0';
if (s == tmp)
continue; // Skip comment lines, but don't break.
// Get the part before the " = "
tmp = strchr(s, '=');
if (tmp)
*(tmp-1) = '\0';
else
break;
strupr(word);
// Now get the part after
word2 = (tmp += 2);
strupr(word2);
value = atoi(word2); // used for numerical settings
if (fastcmp(word, "BACKGROUNDNAME"))
{
strncpy(menupres[num].bgname, word2, 8);
titlechanged = true;
}
else if (fastcmp(word, "HIDEBACKGROUND"))
{
menupres[num].bghide = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y');
titlechanged = true;
}
else if (fastcmp(word, "BACKGROUNDCOLOR"))
{
menupres[num].bgcolor = get_number(word2);
titlechanged = true;
}
else if (fastcmp(word, "HIDETITLEPICS") || fastcmp(word, "HIDEPICS"))
{
// true by default, except MM_MAIN
menupres[num].hidetitlepics = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y');
titlechanged = true;
}
else if (fastcmp(word, "TITLESCROLLSPEED") || fastcmp(word, "TITLESCROLLXSPEED")
|| fastcmp(word, "SCROLLSPEED") || fastcmp(word, "SCROLLXSPEED"))
{
menupres[num].titlescrollxspeed = get_number(word2);
titlechanged = true;
}
else if (fastcmp(word, "TITLESCROLLYSPEED") || fastcmp(word, "SCROLLYSPEED"))
{
menupres[num].titlescrollyspeed = get_number(word2);
titlechanged = true;
}
else if (fastcmp(word, "MUSIC"))
{
strncpy(menupres[num].musname, word2, 7);
menupres[num].musname[6] = 0;
titlechanged = true;
}
#ifdef MUSICSLOT_COMPATIBILITY
else if (fastcmp(word, "MUSICSLOT"))
{
value = get_mus(word2, true);
if (value && value <= 1035)
snprintf(menupres[num].musname, 7, "%sM", G_BuildMapName(value));
else if (value && value <= 1050)
strncpy(menupres[num].musname, compat_special_music_slots[value - 1036], 7);
else
menupres[num].musname[0] = 0; // becomes empty string
menupres[num].musname[6] = 0;
titlechanged = true;
}
#endif
else if (fastcmp(word, "MUSICTRACK"))
{
menupres[num].mustrack = ((UINT16)value - 1);
titlechanged = true;
}
else if (fastcmp(word, "MUSICLOOP"))
{
// true by default except MM_MAIN
menupres[num].muslooping = (value || word2[0] == 'T' || word2[0] == 'Y');
titlechanged = true;
}
else if (fastcmp(word, "NOMUSIC"))
{
menupres[num].musstop = (value || word2[0] == 'T' || word2[0] == 'Y');
titlechanged = true;
}
else if (fastcmp(word, "IGNOREMUSIC"))
{
menupres[num].musignore = (value || word2[0] == 'T' || word2[0] == 'Y');
titlechanged = true;
}
else if (fastcmp(word, "FADESTRENGTH"))
{
// one-based, <= 0 means use default value. 1-32
menupres[num].fadestrength = get_number(word2)-1;
titlechanged = true;
}
else if (fastcmp(word, "NOENTERBUBBLE"))
{
menupres[num].enterbubble = !(value || word2[0] == 'T' || word2[0] == 'Y');
titlechanged = true;
}
else if (fastcmp(word, "NOEXITBUBBLE"))
{
menupres[num].exitbubble = !(value || word2[0] == 'T' || word2[0] == 'Y');
titlechanged = true;
}
else if (fastcmp(word, "ENTERTAG"))
{
menupres[num].entertag = get_number(word2);
titlechanged = true;
}
else if (fastcmp(word, "EXITTAG"))
{
menupres[num].exittag = get_number(word2);
titlechanged = true;
}
else if (fastcmp(word, "ENTERWIPE"))
{
menupres[num].enterwipe = get_number(word2);
titlechanged = true;
}
else if (fastcmp(word, "EXITWIPE"))
{
menupres[num].exitwipe = get_number(word2);
titlechanged = true;
}
}
} while (!myfeof(f)); // finish when the line is empty
Z_Free(s);
}
static void readhuditem(MYFILE *f, INT32 num)
{
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
@ -3186,9 +3342,14 @@ static void readmaincfg(MYFILE *f)
hidetitlepics = (boolean)(value || word2[0] == 'T' || word2[0] == 'Y');
titlechanged = true;
}
else if (fastcmp(word, "TITLESCROLLSPEED"))
else if (fastcmp(word, "TITLESCROLLSPEED") || fastcmp(word, "TITLESCROLLXSPEED"))
{
titlescrollspeed = get_number(word2);
titlescrollxspeed = get_number(word2);
titlechanged = true;
}
else if (fastcmp(word, "TITLESCROLLYSPEED"))
{
titlescrollyspeed = get_number(word2);
titlechanged = true;
}
else if (fastcmp(word, "CREDITSCUTSCENE"))
@ -3736,6 +3897,19 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
ignorelines(f);
}
}
else if (fastcmp(word, "MENU"))
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_menutype(word2); // find a huditem by name
if (i >= 1 && i < NUMMENUTYPES)
readmenu(f, i);
else
{
// zero-based, but let's start at 1
deh_warning("Menu number %d out of range (1 - %d)", i, NUMMENUTYPES-1);
ignorelines(f);
}
}
else if (fastcmp(word, "UNLOCKABLE"))
{
if (!mainfile && !gamedataadded)
@ -5482,6 +5656,16 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_CACTI2",
"S_CACTI3",
"S_CACTI4",
"S_CACTI5",
"S_CACTI6",
"S_CACTI7",
"S_CACTI8",
"S_CACTI9",
// Warning signs sprites
"S_ARIDSIGN_CAUTION",
"S_ARIDSIGN_CACTI",
"S_ARIDSIGN_SHARPTURN",
// Flame jet
"S_FLAMEJETSTND",
@ -7162,6 +7346,14 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_CACTI2",
"MT_CACTI3",
"MT_CACTI4",
"MT_CACTI5",
"MT_CACTI6",
"MT_CACTI7",
"MT_CACTI8",
"MT_CACTI9",
"MT_ARIDSIGN_CAUTION",
"MT_ARIDSIGN_CACTI",
"MT_ARIDSIGN_SHARPTURN",
// Red Volcano Scenery
"MT_FLAMEJET",
@ -7873,6 +8065,96 @@ static const char *const HUDITEMS_LIST[] = {
"LAP"
};
static const char *const MENUTYPES_LIST[] = {
"NONE",
"MAIN",
// Single Player
"SP_MAIN",
"SP_LOAD",
"SP_PLAYER",
"SP_LEVELSELECT",
"SP_LEVELSTATS",
"SP_TIMEATTACK",
"SP_TIMEATTACK_LEVELSELECT",
"SP_GUESTREPLAY",
"SP_REPLAY",
"SP_GHOST",
"SP_NIGHTSATTACK",
"SP_NIGHTS_LEVELSELECT",
"SP_NIGHTS_GUESTREPLAY",
"SP_NIGHTS_REPLAY",
"SP_NIGHTS_GHOST",
// Multiplayer
"MP_MAIN",
"MP_SPLITSCREEN", // SplitServer
"MP_SERVER",
"MP_CONNECT",
"MP_ROOM",
"MP_PLAYERSETUP", // MP_PlayerSetupDef shared with SPLITSCREEN if #defined NONET
// Options
"OP_MAIN",
"OP_P1CONTROLS",
"OP_CHANGECONTROLS", // OP_ChangeControlsDef shared with P2
"OP_P1MOUSE",
"OP_P1JOYSTICK",
"OP_JOYSTICKSET", // OP_JoystickSetDef shared with P2
"OP_P2CONTROLS",
"OP_P2MOUSE",
"OP_P2JOYSTICK",
"OP_VIDEO",
"OP_VIDEOMODE",
"OP_COLOR",
"OP_OPENGL",
"OP_OPENGL_LIGHTING",
"OP_OPENGL_FOG",
"OP_OPENGL_COLOR",
"OP_SOUND",
"OP_SERVER",
"OP_MONITORTOGGLE",
"OP_DATA",
"OP_ADDONS",
"OP_SCREENSHOTS",
"OP_ERASEDATA",
// Secrets
"SR_MAIN",
"SR_PANDORA",
"SR_LEVELSELECT",
"SR_UNLOCKCHECKLIST",
"SR_EMBLEMHINT",
// Addons (Part of MISC, but let's make it our own)
"AD_MAIN",
// MISC
// "MESSAGE",
// "SPAUSE",
// "MPAUSE",
// "SCRAMBLETEAM",
// "CHANGETEAM",
// "CHANGELEVEL",
// "MAPAUSE",
// "HELP",
"SPECIAL"
};
struct {
const char *n;
// has to be able to hold both fixed_t and angle_t, so drastic measure!!
@ -8574,6 +8856,20 @@ static hudnum_t get_huditem(const char *word)
return HUD_LIVES;
}
static menutype_t get_menutype(const char *word)
{ // Returns the value of MN_ enumerations
menutype_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("MN_",word,3))
word += 3; // take off the MN_
for (i = 0; i < NUMMENUTYPES; i++)
if (fastcmp(word, MENUTYPES_LIST[i]))
return i;
deh_warning("Couldn't find menutype named 'MN_%s'",word);
return MN_NONE;
}
#ifndef HAVE_BLUA
static powertype_t get_power(const char *word)
{ // Returns the vlaue of pw_ enumerations
@ -8770,6 +9066,11 @@ static fixed_t find_const(const char **rword)
free(word);
return r;
}
else if (fastncmp("MN_",word,4)) {
r = get_menutype(word);
free(word);
return r;
}
else if (fastncmp("HUD_",word,4)) {
r = get_huditem(word);
free(word);
@ -9238,6 +9539,16 @@ static inline int lib_getenum(lua_State *L)
if (mathlib) return luaL_error(L, "skincolor '%s' could not be found.\n", word);
return 0;
}
else if (fastncmp("MN_",word,3)) {
p = word+3;
for (i = 0; i < NUMMENUTYPES; i++)
if (fastcmp(p, MENUTYPES_LIST[i])) {
lua_pushinteger(L, i);
return 1;
}
if (mathlib) return luaL_error(L, "menutype '%s' could not be found.\n", word);
return 0;
}
else if (!mathlib && fastncmp("A_",word,2)) {
char *caps;
// Try to get a Lua action first.

View File

@ -555,6 +555,8 @@ extern boolean precache;
// wipegamestate can be set to -1
// to force a wipe on the next draw
extern gamestate_t wipegamestate;
extern INT16 wipetypepre;
extern INT16 wipetypepost;
// debug flag to cancel adaptiveness
extern boolean singletics;

View File

@ -44,14 +44,15 @@
// Stage of animation:
// 0 = text, 1 = art screen
static INT32 finalecount;
INT32 titlescrollspeed = 80;
INT32 titlescrollxspeed = 80;
INT32 titlescrollyspeed = 0;
UINT8 titlemapinaction = TITLEMAP_OFF;
static INT32 timetonext; // Delay between screen changes
static INT32 continuetime; // Short delay when continuing
static tic_t animtimer; // Used for some animation timings
static INT16 skullAnimCounter; // Chevron animation
static INT16 skullAnimCounter; // Prompts: Chevron animation
static INT32 roidtics; // Asteroid spinning
static INT32 deplete;
@ -60,6 +61,20 @@ static tic_t stoptimer;
static boolean keypressed = false;
// (no longer) De-Demo'd Title Screen
static tic_t xscrolltimer;
static tic_t yscrolltimer;
static INT32 menuanimtimer; // Title screen: background animation timing
mobj_t *titlemapcameraref = NULL;
// menu presentation state
char curbgname[8];
SINT8 curfadevalue;
boolean curhidepics;
INT32 curbgcolor;
INT32 curbgxspeed;
INT32 curbgyspeed;
boolean curbghide;
static UINT8 curDemo = 0;
static UINT32 demoDelayLeft;
static UINT32 demoIdleLeft;
@ -80,8 +95,6 @@ static patch_t *ttspop5;
static patch_t *ttspop6;
static patch_t *ttspop7;
static void F_SkyScroll(INT32 scrollspeed);
//
// PROMPT STATE
//
@ -182,101 +195,6 @@ static void F_NewCutscene(const char *basetext)
cutscene_textcount = TICRATE/2;
}
//
// F_DrawPatchCol
//
static void F_DrawPatchCol(INT32 x, patch_t *patch, INT32 col)
{
const column_t *column;
const UINT8 *source;
UINT8 *desttop, *dest = NULL;
const UINT8 *deststop, *destbottom;
size_t count;
desttop = screens[0] + x*vid.dupx;
deststop = screens[0] + vid.rowbytes * vid.height;
destbottom = desttop + vid.height*vid.width;
do {
INT32 topdelta, prevdelta = -1;
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[col]));
// step through the posts in a column
while (column->topdelta != 0xff)
{
topdelta = column->topdelta;
if (topdelta <= prevdelta)
topdelta += prevdelta;
prevdelta = topdelta;
source = (const UINT8 *)column + 3;
dest = desttop + topdelta*vid.width;
count = column->length;
while (count--)
{
INT32 dupycount = vid.dupy;
while (dupycount-- && dest < destbottom)
{
INT32 dupxcount = vid.dupx;
while (dupxcount-- && dest <= deststop)
*dest++ = *source;
dest += (vid.width - vid.dupx);
}
source++;
}
column = (const column_t *)((const UINT8 *)column + column->length + 4);
}
desttop += SHORT(patch->height)*vid.dupy*vid.width;
} while(dest < destbottom);
}
//
// F_SkyScroll
//
static void F_SkyScroll(INT32 scrollspeed)
{
INT32 scrolled, x, mx, fakedwidth;
patch_t *pat;
INT16 patwidth;
pat = W_CachePatchName("TITLESKY", PU_CACHE);
patwidth = SHORT(pat->width);
animtimer = ((finalecount*scrollspeed)/16 + patwidth) % patwidth;
fakedwidth = vid.width / vid.dupx;
if (rendermode == render_soft)
{ // if only hardware rendering could be this elegant and complete
scrolled = (patwidth - animtimer) - 1;
for (x = 0, mx = scrolled; x < fakedwidth; x++, mx = (mx+1)%patwidth)
F_DrawPatchCol(x, pat, mx);
}
#ifdef HWRENDER
else if (rendermode != render_none)
{ // if only software rendering could be this simple and retarded
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
INT32 y, pw = patwidth * dupz, ph = SHORT(pat->height) * dupz;
scrolled = animtimer * dupz;
for (x = 0; x < vid.width; x += pw)
{
for (y = 0; y < vid.height; y += ph)
{
if (scrolled > 0)
V_DrawScaledPatch(scrolled - pw, y, V_NOSCALESTART, pat);
V_DrawScaledPatch(x + scrolled, y, V_NOSCALESTART, pat);
}
}
}
#endif
W_UnlockCachedPatch(pat);
}
// =============
// INTRO SCENE
// =============
@ -474,7 +392,7 @@ void F_StartIntro(void)
F_NewCutscene(introtext[0]);
intro_scenenum = 0;
finalecount = animtimer = stoptimer = 0;
finalecount = animtimer = skullAnimCounter = stoptimer = 0;
roidtics = BASEVIDWIDTH - 64;
timetonext = introscenetime[intro_scenenum];
}
@ -706,7 +624,7 @@ static void F_IntroDrawScene(void)
}
else
{
F_SkyScroll(80*4);
F_SkyScroll(80*4, 0, "TITLESKY");
if (timetonext == 6)
{
stoptimer = finalecount;
@ -1489,12 +1407,104 @@ void F_GameEndTicker(void)
// ==============
// TITLE SCREEN
// ==============
void F_InitMenuPresValues(void)
{
menuanimtimer = 0;
prevMenuId = 0;
activeMenuId = MainDef.menuid;
// Set defaults for presentation values
strncpy(curbgname, "TITLESKY", 8);
curfadevalue = 16;
curhidepics = hidetitlepics;
curbgcolor = -1;
curbgxspeed = titlescrollxspeed;
curbgyspeed = titlescrollyspeed;
curbghide = false;
// Find current presentation values
M_SetMenuCurBackground((gamestate == GS_TIMEATTACK) ? "SRB2BACK" : "TITLESKY");
M_SetMenuCurFadeValue(16);
M_SetMenuCurHideTitlePics();
}
//
// F_SkyScroll
//
void F_SkyScroll(INT32 scrollxspeed, INT32 scrollyspeed, const char *patchname)
{
INT32 xscrolled, x, xneg = (scrollxspeed > 0) - (scrollxspeed < 0), tilex;
INT32 yscrolled, y, yneg = (scrollyspeed > 0) - (scrollyspeed < 0), tiley;
boolean xispos = (scrollxspeed >= 0), yispos = (scrollyspeed >= 0);
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
INT16 patwidth, patheight;
INT32 pw, ph; // scaled by dupz
patch_t *pat;
INT32 i, j;
if (rendermode == render_none)
return;
if (!patchname || !patchname[0])
{
V_DrawFill(0, 0, vid.width, vid.height, 31);
return;
}
if (!scrollxspeed && !scrollyspeed)
{
V_DrawPatchFill(W_CachePatchName(patchname, PU_CACHE));
return;
}
pat = W_CachePatchName(patchname, PU_CACHE);
patwidth = SHORT(pat->width);
patheight = SHORT(pat->height);
pw = patwidth * dupz;
ph = patheight * dupz;
tilex = max(FixedCeil(FixedDiv(vid.width, pw)) >> FRACBITS, 1)+2; // one tile on both sides of center
tiley = max(FixedCeil(FixedDiv(vid.height, ph)) >> FRACBITS, 1)+2;
xscrolltimer = ((menuanimtimer*scrollxspeed)/16 + patwidth*xneg) % (patwidth);
yscrolltimer = ((menuanimtimer*scrollyspeed)/16 + patheight*yneg) % (patheight);
// coordinate offsets
xscrolled = xscrolltimer * dupz;
yscrolled = yscrolltimer * dupz;
for (x = (xispos) ? -pw*(tilex-1)+pw : 0, i = 0;
i < tilex;
x += pw, i++)
{
for (y = (yispos) ? -ph*(tiley-1)+ph : 0, j = 0;
j < tiley;
y += ph, j++)
{
V_DrawScaledPatch(
(xispos) ? xscrolled - x : x + xscrolled,
(yispos) ? yscrolled - y : y + yscrolled,
V_NOSCALESTART, pat);
}
}
W_UnlockCachedPatch(pat);
}
void F_StartTitleScreen(void)
{
S_ChangeMusicInternal("_title", looptitle);
if (menupres[MN_MAIN].musname[0])
S_ChangeMusic(menupres[MN_MAIN].musname, menupres[MN_MAIN].mustrack, menupres[MN_MAIN].muslooping);
else
S_ChangeMusicInternal("_title", looptitle);
if (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS)
{
finalecount = 0;
wipetypepost = menupres[MN_MAIN].enterwipe;
}
else
wipegamestate = GS_TITLESCREEN;
@ -1504,6 +1514,7 @@ void F_StartTitleScreen(void)
gamestate_t prevwipegamestate = wipegamestate;
titlemapinaction = TITLEMAP_LOADING;
titlemapcameraref = NULL;
gamemap = titlemap;
if (!mapheaderinfo[gamemap-1])
@ -1544,6 +1555,10 @@ void F_StartTitleScreen(void)
camera.chase = true;
camera.height = 0;
// Run enter linedef exec for MN_MAIN, since this is where we start
if (menupres[MN_MAIN].entertag)
P_LinedefExecute(menupres[MN_MAIN].entertag, players[displayplayer].mo, NULL);
wipegamestate = prevwipegamestate;
}
else
@ -1557,7 +1572,7 @@ void F_StartTitleScreen(void)
// IWAD dependent stuff.
animtimer = 0;
animtimer = skullAnimCounter = 0;
demoDelayLeft = demoDelayTime;
demoIdleLeft = demoIdleTime;
@ -1582,19 +1597,24 @@ void F_StartTitleScreen(void)
// (no longer) De-Demo'd Title Screen
void F_TitleScreenDrawer(void)
{
boolean hidepics;
if (modeattacking)
return; // We likely came here from retrying. Don't do a damn thing.
// Draw that sky!
if (!titlemapinaction)
F_SkyScroll(titlescrollspeed);
if (curbgcolor >= 0)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, curbgcolor);
else if (!curbghide || !titlemapinaction || gamestate == GS_WAITINGPLAYERS)
F_SkyScroll(curbgxspeed, curbgyspeed, curbgname);
// Don't draw outside of the title screen, or if the patch isn't there.
if (!ttwing || (gamestate != GS_TITLESCREEN && gamestate != GS_WAITINGPLAYERS))
return;
// rei|miru: use title pics?
if (hidetitlepics)
hidepics = curhidepics;
if (hidepics)
#ifdef HAVE_BLUA
goto luahook;
#else
@ -1644,6 +1664,14 @@ luahook:
#endif
}
// separate animation timer for backgrounds, since we also count
// during GS_TIMEATTACK
void F_MenuPresTicker(boolean run)
{
if (run)
menuanimtimer++;
}
// (no longer) De-Demo'd Title Screen
void F_TitleScreenTicker(boolean run)
{
@ -1661,22 +1689,28 @@ void F_TitleScreenTicker(boolean run)
mobj_t *mo2;
mobj_t *cameraref = NULL;
for (th = thinkercap.next; th != &thinkercap; th = th->next)
// If there's a Line 422 Switch Cut-Away view, don't force us.
if (!titlemapcameraref || titlemapcameraref->type != MT_ALTVIEWMAN)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
continue;
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
continue;
mo2 = (mobj_t *)th;
mo2 = (mobj_t *)th;
if (!mo2)
continue;
if (!mo2)
continue;
if (mo2->type != MT_ALTVIEWMAN)
continue;
if (mo2->type != MT_ALTVIEWMAN)
continue;
cameraref = mo2;
break;
cameraref = titlemapcameraref = mo2;
break;
}
}
else
cameraref = titlemapcameraref;
if (cameraref)
{
@ -1690,7 +1724,7 @@ void F_TitleScreenTicker(boolean run)
else
{
// Default behavior: Do a lil' camera spin if a title map is loaded;
camera.angle += titlescrollspeed*ANG1/64;
camera.angle += titlescrollxspeed*ANG1/64;
}
}

View File

@ -40,6 +40,7 @@ void F_TextPromptTicker(void);
void F_GameEndDrawer(void);
void F_IntroDrawer(void);
void F_TitleScreenDrawer(void);
void F_SkyScroll(INT32 scrollxspeed, INT32 scrollyspeed, const char *patchname);
void F_GameEvaluationDrawer(void);
void F_StartGameEvaluation(void);
@ -69,7 +70,8 @@ void F_StartContinue(void);
void F_ContinueTicker(void);
void F_ContinueDrawer(void);
extern INT32 titlescrollspeed;
extern INT32 titlescrollxspeed;
extern INT32 titlescrollyspeed;
typedef enum
{
@ -78,17 +80,38 @@ typedef enum
TITLEMAP_RUNNING
} titlemap_enum;
// Current menu parameters
extern UINT8 titlemapinaction;
extern mobj_t *titlemapcameraref;
extern char curbgname[8];
extern SINT8 curfadevalue;
extern boolean curhidepics;
extern INT32 curbgcolor;
extern INT32 curbgxspeed;
extern INT32 curbgyspeed;
extern boolean curbghide;
#define TITLEBACKGROUNDACTIVE (curfadevalue >= 0 || curbgname[0])
void F_InitMenuPresValues(void);
void F_MenuPresTicker(boolean run);
//
// WIPE
//
// HACK for menu fading while titlemapinaction; skips the level check
#define FORCEWIPE -3
#define FORCEWIPEOFF -2
extern boolean WipeInAction;
extern INT32 lastwipetic;
void F_WipeStartScreen(void);
void F_WipeEndScreen(void);
void F_RunWipe(UINT8 wipetype, boolean drawMenu);
tic_t F_GetWipeLength(UINT8 wipetype);
boolean F_WipeExists(UINT8 wipetype);
enum
{

View File

@ -378,3 +378,48 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
WipeInAction = false;
#endif
}
/** Returns tic length of wipe
* One lump equals one tic
*/
tic_t F_GetWipeLength(UINT8 wipetype)
{
#ifdef NOWIPE
return 0;
#else
static char lumpname[10] = "FADEmmss";
lumpnum_t lumpnum;
UINT8 wipeframe;
if (wipetype > 99)
return 0;
for (wipeframe = 0; wipeframe < 100; wipeframe++)
{
sprintf(&lumpname[4], "%.2hu%.2hu", (UINT16)wipetype, (UINT16)wipeframe);
lumpnum = W_CheckNumForName(lumpname);
if (lumpnum == LUMPERROR)
return --wipeframe;
}
return --wipeframe;
#endif
}
boolean F_WipeExists(UINT8 wipetype)
{
#ifdef NOWIPE
return false;
#else
static char lumpname[10] = "FADEmm00";
lumpnum_t lumpnum;
if (wipetype > 99)
return false;
sprintf(&lumpname[4], "%.2hu00", (UINT16)wipetype);
lumpnum = W_CheckNumForName(lumpname);
return !(lumpnum == LUMPERROR);
#endif
}

View File

@ -2020,6 +2020,7 @@ void G_Ticker(boolean run)
break;
case GS_TIMEATTACK:
F_MenuPresTicker(run);
break;
case GS_INTRO:
@ -2059,6 +2060,7 @@ void G_Ticker(boolean run)
if (titlemapinaction) P_Ticker(run); // then intentionally fall through
/* FALLTHRU */
case GS_WAITINGPLAYERS:
F_MenuPresTicker(run);
F_TitleScreenTicker(run);
break;

View File

@ -343,6 +343,9 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_BTBL
&lspr[NOLIGHT], // SPR_STBL
&lspr[NOLIGHT], // SPR_CACT
&lspr[NOLIGHT], // SPR_WWSG
&lspr[NOLIGHT], // SPR_WWS2
&lspr[NOLIGHT], // SPR_WWS3
// Red Volcano Scenery
&lspr[REDBALL_L], // SPR_FLME

View File

@ -4265,10 +4265,45 @@ static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float t
}
}
// This is expecting a pointer to an array containing 4 wallVerts for a sprite
static void HWR_RotateSpritePolyToAim(gr_vissprite_t *spr, FOutVector *wallVerts)
{
if (cv_grspritebillboarding.value
&& spr && spr->mobj && !(spr->mobj->frame & FF_PAPERSPRITE)
&& wallVerts)
{
float basey = FIXED_TO_FLOAT(spr->mobj->z);
float lowy = wallVerts[0].y;
if (P_MobjFlip(spr->mobj) == -1)
{
basey = FIXED_TO_FLOAT(spr->mobj->z + spr->mobj->height);
}
// Rotate sprites to fully billboard with the camera
// X, Y, AND Z need to be manipulated for the polys to rotate around the
// origin, because of how the origin setting works I believe that should
// be mobj->z or mobj->z + mobj->height
wallVerts[2].y = wallVerts[3].y = (spr->ty - basey) * gr_viewludsin + basey;
wallVerts[0].y = wallVerts[1].y = (lowy - basey) * gr_viewludsin + basey;
// translate back to be around 0 before translating back
wallVerts[3].x += ((spr->ty - basey) * gr_viewludcos) * gr_viewcos;
wallVerts[2].x += ((spr->ty - basey) * gr_viewludcos) * gr_viewcos;
wallVerts[0].x += ((lowy - basey) * gr_viewludcos) * gr_viewcos;
wallVerts[1].x += ((lowy - basey) * gr_viewludcos) * gr_viewcos;
wallVerts[3].z += ((spr->ty - basey) * gr_viewludcos) * gr_viewsin;
wallVerts[2].z += ((spr->ty - basey) * gr_viewludcos) * gr_viewsin;
wallVerts[0].z += ((lowy - basey) * gr_viewludcos) * gr_viewsin;
wallVerts[1].z += ((lowy - basey) * gr_viewludcos) * gr_viewsin;
}
}
static void HWR_SplitSprite(gr_vissprite_t *spr)
{
float this_scale = 1.0f;
FOutVector wallVerts[4];
FOutVector baseWallVerts[4]; // This is what the verts should end up as
GLPatch_t *gpatch;
FSurfaceInfo Surf;
const boolean hires = (spr->mobj && spr->mobj->skin && ((skin_t *)spr->mobj->skin)->flags & SF_HIRES);
@ -4281,11 +4316,13 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
float realtop, realbot, top, bot;
float towtop, towbot, towmult;
float bheight;
float realheight, heightmult;
const sector_t *sector = spr->mobj->subsector->sector;
const lightlist_t *list = sector->lightlist;
#ifdef ESLOPE
float endrealtop, endrealbot, endtop, endbot;
float endbheight;
float endrealheight;
fixed_t temp;
fixed_t v1x, v1y, v2x, v2y;
#endif
@ -4318,16 +4355,16 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
HWR_DrawSpriteShadow(spr, gpatch, this_scale);
}
wallVerts[0].x = wallVerts[3].x = spr->x1;
wallVerts[2].x = wallVerts[1].x = spr->x2;
wallVerts[0].z = wallVerts[3].z = spr->z1;
wallVerts[1].z = wallVerts[2].z = spr->z2;
baseWallVerts[0].x = baseWallVerts[3].x = spr->x1;
baseWallVerts[2].x = baseWallVerts[1].x = spr->x2;
baseWallVerts[0].z = baseWallVerts[3].z = spr->z1;
baseWallVerts[1].z = baseWallVerts[2].z = spr->z2;
wallVerts[2].y = wallVerts[3].y = spr->ty;
baseWallVerts[2].y = baseWallVerts[3].y = spr->ty;
if (spr->mobj && fabsf(this_scale - 1.0f) > 1.0E-36f)
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height * this_scale;
baseWallVerts[0].y = baseWallVerts[1].y = spr->ty - gpatch->height * this_scale;
else
wallVerts[0].y = wallVerts[1].y = spr->ty - gpatch->height;
baseWallVerts[0].y = baseWallVerts[1].y = spr->ty - gpatch->height;
v1x = FLOAT_TO_FIXED(spr->x1);
v1y = FLOAT_TO_FIXED(spr->z1);
@ -4336,44 +4373,56 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
if (spr->flip)
{
wallVerts[0].sow = wallVerts[3].sow = gpatch->max_s;
wallVerts[2].sow = wallVerts[1].sow = 0;
}else{
wallVerts[0].sow = wallVerts[3].sow = 0;
wallVerts[2].sow = wallVerts[1].sow = gpatch->max_s;
baseWallVerts[0].sow = baseWallVerts[3].sow = gpatch->max_s;
baseWallVerts[2].sow = baseWallVerts[1].sow = 0;
}
else
{
baseWallVerts[0].sow = baseWallVerts[3].sow = 0;
baseWallVerts[2].sow = baseWallVerts[1].sow = gpatch->max_s;
}
// flip the texture coords (look familiar?)
if (spr->vflip)
{
wallVerts[3].tow = wallVerts[2].tow = gpatch->max_t;
wallVerts[0].tow = wallVerts[1].tow = 0;
}else{
wallVerts[3].tow = wallVerts[2].tow = 0;
wallVerts[0].tow = wallVerts[1].tow = gpatch->max_t;
baseWallVerts[3].tow = baseWallVerts[2].tow = gpatch->max_t;
baseWallVerts[0].tow = baseWallVerts[1].tow = 0;
}
else
{
baseWallVerts[3].tow = baseWallVerts[2].tow = 0;
baseWallVerts[0].tow = baseWallVerts[1].tow = gpatch->max_t;
}
// if it has a dispoffset, push it a little towards the camera
if (spr->dispoffset) {
float co = -gr_viewcos*(0.05f*spr->dispoffset);
float si = -gr_viewsin*(0.05f*spr->dispoffset);
wallVerts[0].z = wallVerts[3].z = wallVerts[0].z+si;
wallVerts[1].z = wallVerts[2].z = wallVerts[1].z+si;
wallVerts[0].x = wallVerts[3].x = wallVerts[0].x+co;
wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co;
baseWallVerts[0].z = baseWallVerts[3].z = baseWallVerts[0].z+si;
baseWallVerts[1].z = baseWallVerts[2].z = baseWallVerts[1].z+si;
baseWallVerts[0].x = baseWallVerts[3].x = baseWallVerts[0].x+co;
baseWallVerts[1].x = baseWallVerts[2].x = baseWallVerts[1].x+co;
}
realtop = top = wallVerts[3].y;
realbot = bot = wallVerts[0].y;
towtop = wallVerts[3].tow;
towbot = wallVerts[0].tow;
// Let dispoffset work first since this adjust each vertex
HWR_RotateSpritePolyToAim(spr, baseWallVerts);
realtop = top = baseWallVerts[3].y;
realbot = bot = baseWallVerts[0].y;
towtop = baseWallVerts[3].tow;
towbot = baseWallVerts[0].tow;
towmult = (towbot - towtop) / (top - bot);
#ifdef ESLOPE
endrealtop = endtop = wallVerts[2].y;
endrealbot = endbot = wallVerts[1].y;
endrealtop = endtop = baseWallVerts[2].y;
endrealbot = endbot = baseWallVerts[1].y;
#endif
// copy the contents of baseWallVerts into the drawn wallVerts array
// baseWallVerts is used to know the final shape to easily get the vertex
// co-ordinates
memcpy(wallVerts, baseWallVerts, sizeof(baseWallVerts));
if (!cv_translucency.value) // translucency disabled
{
Surf.FlatColor.s.alpha = 0xFF;
@ -4500,12 +4549,55 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
wallVerts[2].y = endtop;
wallVerts[0].y = bot;
wallVerts[1].y = endbot;
// The x and y only need to be adjusted in the case that it's not a papersprite
if (cv_grspritebillboarding.value
&& spr->mobj && !(spr->mobj->frame & FF_PAPERSPRITE))
{
// Get the x and z of the vertices so billboarding draws correctly
realheight = realbot - realtop;
endrealheight = endrealbot - endrealtop;
heightmult = (realtop - top) / realheight;
wallVerts[3].x = baseWallVerts[3].x + (baseWallVerts[3].x - baseWallVerts[0].x) * heightmult;
wallVerts[3].z = baseWallVerts[3].z + (baseWallVerts[3].z - baseWallVerts[0].z) * heightmult;
heightmult = (endrealtop - endtop) / endrealheight;
wallVerts[2].x = baseWallVerts[2].x + (baseWallVerts[2].x - baseWallVerts[1].x) * heightmult;
wallVerts[2].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult;
heightmult = (realtop - bot) / realheight;
wallVerts[0].x = baseWallVerts[3].x + (baseWallVerts[3].x - baseWallVerts[0].x) * heightmult;
wallVerts[0].z = baseWallVerts[3].z + (baseWallVerts[3].z - baseWallVerts[0].z) * heightmult;
heightmult = (endrealtop - endbot) / endrealheight;
wallVerts[1].x = baseWallVerts[2].x + (baseWallVerts[2].x - baseWallVerts[1].x) * heightmult;
wallVerts[1].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult;
}
#else
wallVerts[3].tow = wallVerts[2].tow = towtop + ((realtop - top) * towmult);
wallVerts[0].tow = wallVerts[1].tow = towtop + ((realtop - bot) * towmult);
wallVerts[2].y = wallVerts[3].y = top;
wallVerts[0].y = wallVerts[1].y = bot;
// The x and y only need to be adjusted in the case that it's not a papersprite
if (cv_grspritebillboarding.value
&& spr->mobj && !(spr->mobj->frame & FF_PAPERSPRITE))
{
// Get the x and z of the vertices so billboarding draws correctly
realheight = realbot - realtop;
heightmult = (realtop - top) / realheight;
wallVerts[3].x = baseWallVerts[3].x + (baseWallVerts[3].x - baseWallVerts[0].x) * heightmult;
wallVerts[3].z = baseWallVerts[3].z + (baseWallVerts[3].z - baseWallVerts[0].z) * heightmult;
wallVerts[2].x = baseWallVerts[2].x + (baseWallVerts[2].x - baseWallVerts[1].x) * heightmult;
wallVerts[2].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult;
heightmult = (realtop - bot) / realheight;
wallVerts[0].x = baseWallVerts[3].x + (baseWallVerts[3].x - baseWallVerts[0].x) * heightmult;
wallVerts[0].z = baseWallVerts[3].z + (baseWallVerts[3].z - baseWallVerts[0].z) * heightmult;
wallVerts[1].x = baseWallVerts[2].x + (baseWallVerts[2].x - baseWallVerts[1].x) * heightmult;
wallVerts[1].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult;
}
#endif
if (colormap)
@ -4675,6 +4767,9 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
wallVerts[1].x = wallVerts[2].x = wallVerts[1].x+co;
}
// Let dispoffset work first since this adjust each vertex
HWR_RotateSpritePolyToAim(spr, wallVerts);
// This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black.
// sprite lighting by modulating the RGB components
/// \todo coloured
@ -4756,6 +4851,9 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr)
wallVerts[0].z = wallVerts[3].z = spr->z1;
wallVerts[1].z = wallVerts[2].z = spr->z2;
// Let dispoffset work first since this adjust each vertex
HWR_RotateSpritePolyToAim(spr, wallVerts);
wallVerts[0].sow = wallVerts[3].sow = 0;
wallVerts[2].sow = wallVerts[1].sow = gpatch->max_s;

View File

@ -95,6 +95,7 @@ extern consvar_t cv_grcorrecttricks;
extern consvar_t cv_voodoocompatibility;
extern consvar_t cv_grfovchange;
extern consvar_t cv_grsolvetjoin;
extern consvar_t cv_grspritebillboarding;
extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowy;

View File

@ -1095,7 +1095,9 @@ static INT16 typelines = 1; // number of drawfill lines we need when drawing the
//
boolean HU_Responder(event_t *ev)
{
#ifndef NONET
INT32 c=0;
#endif
if (ev->type != ev_keydown)
return false;
@ -1122,19 +1124,9 @@ boolean HU_Responder(event_t *ev)
return false;
}*/ //We don't actually care about that unless we get splitscreen netgames. :V
#ifndef NONET
c = (INT32)ev->data1;
// capslock (now handled outside of chat on so that it works everytime......)
if (c && c == KEY_CAPSLOCK) // it's a toggle.
{
if (capslock)
capslock = false;
else
capslock = true;
return true;
}
#ifndef NONET
if (!chat_on)
{
// enter chat mode

View File

@ -240,6 +240,9 @@ char sprnames[NUMSPRITES + 1][5] =
"BTBL", // Big tumbleweed
"STBL", // Small tumbleweed
"CACT", // Cacti sprites
"WWSG", // Caution Sign
"WWS2", // Cacti Sign
"WWS3", // Sharp Turn Sign
// Red Volcano Scenery
"FLME", // Flame jet
@ -2285,6 +2288,16 @@ state_t states[NUMSTATES] =
{SPR_CACT, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI2
{SPR_CACT, 2, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI3
{SPR_CACT, 3, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI4
{SPR_CACT, 4, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI5
{SPR_CACT, 5, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI6
{SPR_CACT, 6, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI7
{SPR_CACT, 7, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI8
{SPR_CACT, 8, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI9
// Warning Signs
{SPR_WWSG, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_CAUTION
{SPR_WWS2, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_CACTI
{SPR_WWS3, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_SHARPTURN
// Flame jet
{SPR_NULL, 0, 2*TICRATE, {NULL}, 0, 0, S_FLAMEJETSTART}, // S_FLAMEJETSTND
@ -11145,6 +11158,222 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_CACTI5
1207, // doomednum
S_CACTI5, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
40*FRACUNIT, // radius
128*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_CACTI6
1208, // doomednum
S_CACTI6, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
132*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_CACTI7
1209, // doomednum
S_CACTI7, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
224*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_CACTI8
1210, // doomednum
S_CACTI8, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
208*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_CACTI9
1211, // doomednum
S_CACTI9, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
208*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_ARIDSIGN_CAUTION
1212, // doomednum
S_ARIDSIGN_CAUTION, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
22*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_SOLID|MF_PAPERCOLLISION, // flags
S_NULL // raisestate
},
{ // MT_ARIDSIGN_CACTI
1213, // doomednum
S_ARIDSIGN_CACTI, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
22*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_SOLID|MF_PAPERCOLLISION, // flags
S_NULL // raisestate
},
{ // MT_ARIDSIGN_SHARPTURN
1214, // doomednum
S_ARIDSIGN_SHARPTURN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
192*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_SOLID|MF_PAPERCOLLISION, // flags
S_NULL // raisestate
},
{ // MT_FLAMEJET
1300, // doomednum
S_FLAMEJETSTND, // spawnstate

View File

@ -471,6 +471,9 @@ typedef enum sprite
SPR_BTBL, // Big tumbleweed
SPR_STBL, // Small tumbleweed
SPR_CACT, // Cacti sprites
SPR_WWSG, // Caution Sign
SPR_WWS2, // Cacti Sign
SPR_WWS3, // Sharp Turn Sign
// Red Volcano Scenery
SPR_FLME, // Flame jet
@ -2396,6 +2399,16 @@ typedef enum state
S_CACTI2,
S_CACTI3,
S_CACTI4,
S_CACTI5,
S_CACTI6,
S_CACTI7,
S_CACTI8,
S_CACTI9,
// Warning signs sprites
S_ARIDSIGN_CAUTION,
S_ARIDSIGN_CACTI,
S_ARIDSIGN_SHARPTURN,
// Flame jet
S_FLAMEJETSTND,
@ -4096,6 +4109,14 @@ typedef enum mobj_type
MT_CACTI2,
MT_CACTI3,
MT_CACTI4,
MT_CACTI5, // Harmful Cactus 1
MT_CACTI6, // Harmful Cactus 2
MT_CACTI7, // Harmful Cactus 3
MT_CACTI8, // Harmful Cactus 4
MT_CACTI9, // Harmful Cactus 5
MT_ARIDSIGN_CAUTION, // Caution Sign
MT_ARIDSIGN_CACTI, // Cacti Sign
MT_ARIDSIGN_SHARPTURN, // Sharp Turn Sign
// Red Volcano Scenery
MT_FLAMEJET,

File diff suppressed because it is too large Load Diff

View File

@ -22,6 +22,140 @@
//
// MENUS
//
// If menu hierarchies go deeper, change this up to 5.
// Zero-based, inclusive.
#define NUMMENULEVELS 3
#define MENUBITS 6
// Menu IDs sectioned by numeric places to signify hierarchy
typedef enum
{
MN_NONE,
MN_MAIN,
// Single Player
MN_SP_MAIN,
MN_SP_LOAD,
MN_SP_PLAYER,
MN_SP_LEVELSELECT,
MN_SP_LEVELSTATS,
MN_SP_TIMEATTACK,
MN_SP_TIMEATTACK_LEVELSELECT,
MN_SP_GUESTREPLAY,
MN_SP_REPLAY,
MN_SP_GHOST,
MN_SP_NIGHTSATTACK,
MN_SP_NIGHTS_LEVELSELECT,
MN_SP_NIGHTS_GUESTREPLAY,
MN_SP_NIGHTS_REPLAY,
MN_SP_NIGHTS_GHOST,
// Multiplayer
MN_MP_MAIN,
MN_MP_SPLITSCREEN, // SplitServer
MN_MP_SERVER,
MN_MP_CONNECT,
MN_MP_ROOM,
MN_MP_PLAYERSETUP, // MP_PlayerSetupDef shared with SPLITSCREEN if #defined NONET
// Options
MN_OP_MAIN,
MN_OP_P1CONTROLS,
MN_OP_CHANGECONTROLS, // OP_ChangeControlsDef shared with P2
MN_OP_P1MOUSE,
MN_OP_P1JOYSTICK,
MN_OP_JOYSTICKSET, // OP_JoystickSetDef shared with P2
MN_OP_P2CONTROLS,
MN_OP_P2MOUSE,
MN_OP_P2JOYSTICK,
MN_OP_VIDEO,
MN_OP_VIDEOMODE,
MN_OP_COLOR,
MN_OP_OPENGL,
MN_OP_OPENGL_LIGHTING,
MN_OP_OPENGL_FOG,
MN_OP_OPENGL_COLOR,
MN_OP_SOUND,
MN_OP_SERVER,
MN_OP_MONITORTOGGLE,
MN_OP_DATA,
MN_OP_ADDONS,
MN_OP_SCREENSHOTS,
MN_OP_ERASEDATA,
// Secrets
MN_SR_MAIN,
MN_SR_PANDORA,
MN_SR_LEVELSELECT,
MN_SR_UNLOCKCHECKLIST,
MN_SR_EMBLEMHINT,
// Addons (Part of MISC, but let's make it our own)
MN_AD_MAIN,
// MISC
// MN_MESSAGE,
// MN_SPAUSE,
// MN_MPAUSE,
// MN_SCRAMBLETEAM,
// MN_CHANGETEAM,
// MN_CHANGELEVEL,
// MN_MAPAUSE,
// MN_HELP,
MN_SPECIAL,
NUMMENUTYPES,
} menutype_t; // up to 63; MN_SPECIAL = 53
typedef struct
{
char bgname[8]; // name for background gfx lump; lays over titlemap if this is set
SINT8 hidetitlepics; // hide title gfx per menu; -1 means undefined, inherits global setting
INT32 titlescrollxspeed; // background gfx scroll per menu; inherits global setting
INT32 titlescrollyspeed; // y scroll
INT32 bgcolor; // fill color, overrides bg name. -1 means follow bg name rules.
boolean bghide; // for titlemaps, hide the background.
char musname[7]; ///< Music track to play. "" for no music.
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
boolean muslooping; ///< Loop the music
boolean musstop; ///< Don't play any music
boolean musignore; ///< Let the current music keep playing
SINT8 fadestrength; // darken background when displaying this menu, strength 0-31 or -1 for undefined
boolean enterbubble; // run all entrance line execs after common ancestor and up to child. If false, only run the child's exec
boolean exitbubble; // run all exit line execs from child and up to before common ancestor. If false, only run the child's exec
INT32 entertag; // line exec to run on menu enter, if titlemap
INT32 exittag; // line exec to run on menu exit, if titlemap
INT16 enterwipe; // wipe type to run on menu enter, -1 means default
INT16 exitwipe; // wipe type to run on menu exit, -1 means default
} menupres_t;
extern menupres_t menupres[NUMMENUTYPES];
extern UINT32 prevMenuId;
extern UINT32 activeMenuId;
void M_InitMenuPresTables(void);
UINT8 M_GetYoungestChildMenu(void);
void M_ChangeMenuMusic(const char *defaultmusname, boolean defaultmuslooping);
void M_SetMenuCurBackground(const char *defaultname);
void M_SetMenuCurFadeValue(UINT8 defaultvalue);
void M_SetMenuCurHideTitlePics(void);
// Called by main loop,
// saves config file and calls I_Quit when user exits.
// Even when the menu is not displayed,
@ -156,6 +290,7 @@ typedef struct menuitem_s
typedef struct menu_s
{
UINT32 menuid; // ID to encode menu type and hierarchy
const char *menutitlepic;
INT16 numitems; // # of menu items
struct menu_s *prevMenu; // previous menu
@ -262,8 +397,9 @@ void Screenshot_option_Onchange(void);
void Addons_option_Onchange(void);
// These defines make it a little easier to make menus
#define DEFAULTMENUSTYLE(header, source, prev, x, y)\
#define DEFAULTMENUSTYLE(id, header, source, prev, x, y)\
{\
id,\
header,\
sizeof(source)/sizeof(menuitem_t),\
prev,\
@ -274,8 +410,9 @@ void Addons_option_Onchange(void);
NULL\
}
#define DEFAULTSCROLLMENUSTYLE(header, source, prev, x, y)\
#define DEFAULTSCROLLMENUSTYLE(id, header, source, prev, x, y)\
{\
id,\
header,\
sizeof(source)/sizeof(menuitem_t),\
prev,\
@ -288,6 +425,7 @@ void Addons_option_Onchange(void);
#define PAUSEMENUSTYLE(source, x, y)\
{\
MN_SPECIAL,\
NULL,\
sizeof(source)/sizeof(menuitem_t),\
NULL,\
@ -298,8 +436,9 @@ void Addons_option_Onchange(void);
NULL\
}
#define CENTERMENUSTYLE(header, source, prev, y)\
#define CENTERMENUSTYLE(id, header, source, prev, y)\
{\
id,\
header,\
sizeof(source)/sizeof(menuitem_t),\
prev,\
@ -310,8 +449,9 @@ void Addons_option_Onchange(void);
NULL\
}
#define MAPPLATTERMENUSTYLE(header, source)\
#define MAPPLATTERMENUSTYLE(id, header, source)\
{\
id,\
header,\
sizeof (source)/sizeof (menuitem_t),\
&MainDef,\
@ -322,8 +462,9 @@ void Addons_option_Onchange(void);
NULL\
}
#define CONTROLMENUSTYLE(source, prev)\
#define CONTROLMENUSTYLE(id, source, prev)\
{\
id,\
"M_CONTRO",\
sizeof (source)/sizeof (menuitem_t),\
prev,\
@ -336,6 +477,7 @@ void Addons_option_Onchange(void);
#define IMAGEDEF(source)\
{\
MN_SPECIAL,\
NULL,\
sizeof (source)/sizeof (menuitem_t),\
NULL,\

View File

@ -2679,7 +2679,7 @@ boolean P_SetupLevel(boolean skipprecip)
players[consoleplayer].viewz = 1;
// Cancel all d_main.c fadeouts (keep fade in though).
wipegamestate = -2;
wipegamestate = FORCEWIPEOFF;
// Special stage fade to white
// This is handled BEFORE sounds are stopped.
@ -2723,18 +2723,27 @@ boolean P_SetupLevel(boolean skipprecip)
// As oddly named as this is, this handles music only.
// We should be fine starting it here.
S_Start();
}
// Let's fade to black here
// But only if we didn't do the special stage wipe
if (rendermode != render_none && !ranspecialwipe)
{
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
// Let's fade to black here
// But only if we didn't do the special stage wipe
if (rendermode != render_none && !ranspecialwipe)
{
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipe_level_toblack], false);
}
F_WipeEndScreen();
// for titlemap: run a specific wipe if specified
// needed for exiting time attack
if (wipetypepre != INT16_MAX)
F_RunWipe(
(wipetypepre >= 0 && F_WipeExists(wipetypepre)) ? wipetypepre : wipedefs[wipe_level_toblack],
false);
wipetypepre = -1;
}
if (!titlemapinaction)
{
if (ranspecialwipe == 2)
{
pausedelay = -3; // preticker plus one

View File

@ -2619,7 +2619,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
case 413: // Change music
// console player only unless NOCLIMB is set
if ((line->flags & ML_NOCLIMB) || (mo && mo->player && P_IsLocalPlayer(mo->player)))
if ((line->flags & ML_NOCLIMB) || (mo && mo->player && P_IsLocalPlayer(mo->player)) || titlemapinaction)
{
boolean musicsame = (!sides[line->sidenum[0]].text[0] || !strnicmp(sides[line->sidenum[0]].text, S_MusicName(), 7));
UINT16 tracknum = (UINT16)max(sides[line->sidenum[0]].bottomtexture, 0);
@ -2970,7 +2970,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
{
mobj_t *altview;
if (!mo || !mo->player) // only players have views
if ((!mo || !mo->player) && !titlemapinaction) // only players have views, and title screens
return;
if ((secnum = P_FindSectorFromLineTag(line, -1)) < 0)
@ -2980,6 +2980,14 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (!altview)
return;
// If titlemap, set the camera ref for title's thinker
// This is not revoked until overwritten; awayviewtics is ignored
if (titlemapinaction)
{
titlemapcameraref = altview;
return;
}
P_SetTarget(&mo->player->awayviewmobj, altview);
mo->player->awayviewtics = P_AproxDistance(line->dx, line->dy)>>FRACBITS;

View File

@ -1322,6 +1322,7 @@ void R_RegisterEngineStuff(void)
CV_RegisterVar(&cv_grcoronasize);
#endif
CV_RegisterVar(&cv_grmd2);
CV_RegisterVar(&cv_grspritebillboarding);
#endif
#ifdef HWRENDER

View File

@ -877,8 +877,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
if (leftheight > pfloorleft && rightheight > pfloorright && i+1 < dc_numlights)
{
lightlist_t *nextlight = &frontsector->lightlist[i+1];
if (nextlight->slope ? P_GetZAt(nextlight->slope, ds->leftpos.x, ds->leftpos.y) : nextlight->height > pfloorleft
&& nextlight->slope ? P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y) : nextlight->height > pfloorright)
if ((nextlight->slope ? P_GetZAt(nextlight->slope, ds->leftpos.x, ds->leftpos.y) : nextlight->height) > pfloorleft
&& (nextlight->slope ? P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y) : nextlight->height) > pfloorright)
continue;
}

View File

@ -580,8 +580,6 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
if (cv_usemouse.value) I_StartupMouse();
}
//else firsttimeonmouse = SDL_FALSE;
capslock = !!( SDL_GetModState() & KMOD_CAPS );// in case CL changes
}
else if (!mousefocus && !kbfocus)
{
@ -939,6 +937,8 @@ void I_StartupMouse(void)
//
void I_OsPolling(void)
{
SDL_Keymod mod;
if (consolevent)
I_GetConsoleEvents();
if (SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
@ -951,6 +951,18 @@ void I_OsPolling(void)
I_GetMouseEvents();
I_GetEvent();
mod = SDL_GetModState();
/* Handle here so that our state is always synched with the system. */
shiftdown = ctrldown = altdown = 0;
capslock = false;
if (mod & KMOD_LSHIFT) shiftdown |= 1;
if (mod & KMOD_RSHIFT) shiftdown |= 2;
if (mod & KMOD_LCTRL) ctrldown |= 1;
if (mod & KMOD_RCTRL) ctrldown |= 2;
if (mod & KMOD_LALT) altdown |= 1;
if (mod & KMOD_RALT) altdown |= 2;
if (mod & KMOD_CAPS) capslock = true;
}
//
@ -984,6 +996,7 @@ void I_UpdateNoBlit(void)
// from PrBoom's src/SDL/i_video.c
static inline boolean I_SkipFrame(void)
{
#if 0
static boolean skip = false;
if (rendermode != render_soft)
@ -1003,6 +1016,8 @@ static inline boolean I_SkipFrame(void)
default:
return false;
}
#endif
return false;
}
//

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@ -902,21 +902,10 @@ boolean I_LoadSong(char *data, size_t len)
const char *key1 = "LOOP";
const char *key2 = "POINT=";
const char *key3 = "MS=";
const char *key4 = "LENGTHMS=";
const size_t key1len = strlen(key1);
const size_t key2len = strlen(key2);
const size_t key3len = strlen(key3);
const size_t key4len = strlen(key4);
// for mp3 wide chars
const char *key1w = "L\0O\0O\0P\0";
const char *key2w = "P\0O\0I\0N\0T\0\0\0\xFF\xFE";
const char *key3w = "M\0S\0\0\0\xFF\xFE";
const char *key4w = "L\0E\0N\0G\0T\0H\0M\0S\0\0\0\xFF\xFE";
const char *wterm = "\0\0";
char wval[10];
size_t wstart, wp;
char *p = data;
SDL_RWops *rw;
@ -1062,61 +1051,8 @@ boolean I_LoadSong(char *data, size_t len)
// Everything that uses LOOPMS will work perfectly with SDL_Mixer.
}
}
else if (fpclassify(song_length) == FP_ZERO && !strncmp(p, key4, key4len)) // is it LENGTHMS=?
{
p += key4len; // skip LENGTHMS
song_length = (float)(atoi(p) / 1000.0L);
}
// below: search MP3 or other tags that use wide char encoding
else if (fpclassify(loop_point) == FP_ZERO && !memcmp(p, key1w, key1len*2)) // LOOP wide char
{
p += key1len*2;
if (!memcmp(p, key2w, (key2len+1)*2)) // POINT= wide char
{
p += (key2len+1)*2;
wstart = (size_t)p;
wp = 0;
while (wp < 9 && memcmp(p, wterm, 2))
{
wval[wp] = *p;
p += 2;
wp = ((size_t)(p-wstart))/2;
}
wval[min(wp, 9)] = 0;
loop_point = (float)((44.1L+atoi(wval) / 44100.0L));
}
else if (!memcmp(p, key3w, (key3len+1)*2)) // MS= wide char
{
p += (key3len+1)*2;
wstart = (size_t)p;
wp = 0;
while (wp < 9 && memcmp(p, wterm, 2))
{
wval[wp] = *p;
p += 2;
wp = ((size_t)(p-wstart))/2;
}
wval[min(wp, 9)] = 0;
loop_point = (float)(atoi(wval) / 1000.0L);
}
}
else if (fpclassify(song_length) == FP_ZERO && !memcmp(p, key4w, (key4len+1)*2)) // LENGTHMS= wide char
{
p += (key4len+1)*2;
wstart = (size_t)p;
wp = 0;
while (wp < 9 && memcmp(p, wterm, 2))
{
wval[wp] = *p;
p += 2;
wp = ((size_t)(p-wstart))/2;
}
wval[min(wp, 9)] = 0;
song_length = (float)(atoi(wval) / 1000.0L);
}
if (fpclassify(loop_point) != FP_ZERO && fpclassify(song_length) != FP_ZERO && song_length > loop_point) // Got what we needed
// the last case is a sanity check, in case the wide char searches were false matches.
if (fpclassify(loop_point) != FP_ZERO) // Got what we needed
break;
else // continue searching
p++;

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@ -111,6 +111,7 @@ consvar_t cv_grcoronasize = {"gr_coronasize", "1", CV_SAVE| CV_FLOAT, 0, NULL, 0
static CV_PossibleValue_t CV_MD2[] = {{0, "Off"}, {1, "On"}, {2, "Old"}, {0, NULL}};
// console variables in development
consvar_t cv_grmd2 = {"gr_md2", "Off", CV_SAVE, CV_MD2, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_grspritebillboarding = {"gr_spritebillboarding", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
// local copy of the palette for V_GetColor()

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@ -24,8 +24,10 @@ ifndef NOASM
USEASM=1
endif
ifndef NONET
ifndef MINGW64 #miniupnc is broken with MINGW64
HAVE_MINIUPNPC=1
endif
endif
OPTS=-DSTDC_HEADERS

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@ -639,9 +639,6 @@ void I_Error(const char *error, ...)
if (!errorcount)
{
M_SaveConfig(NULL); // save game config, cvars..
#ifndef NONET
D_SaveBan(); // save the ban list
#endif
G_SaveGameData();
}