Hardcode Fang waypoint object type (turns out no state is needed)

This commit is contained in:
Monster Iestyn 2019-05-02 18:11:44 +01:00
parent d92ccf6823
commit 75701294ea
3 changed files with 29 additions and 0 deletions

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@ -6902,6 +6902,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_FBOMB",
"MT_FSGNA",
"MT_FSGNB",
"MT_FANGWAYPOINT",
// Black Eggman (Boss 7)
"MT_BLACKEGGMAN",

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@ -5453,6 +5453,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_FANGWAYPOINT
294, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_BLACKEGGMAN
206, // doomednum
S_BLACKEGG_STND, // spawnstate

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@ -3836,6 +3836,7 @@ typedef enum mobj_type
MT_FBOMB,
MT_FSGNA,
MT_FSGNB,
MT_FANGWAYPOINT,
// Black Eggman (Boss 7)
MT_BLACKEGGMAN,