Commit graph

9731 commits

Author SHA1 Message Date
James R 42b0ab1851 Merge branch 'p-xymovement-lua-exposure' into 'next'
Expose several movement-related functions to Lua.

See merge request STJr/SRB2!884
2020-07-12 19:11:47 -04:00
James R 839f086216 A few more instances of "gr" to purge 2020-07-12 16:09:43 -07:00
Kays Ishaq e849c9898e move dupenum declaration to beginning of block 2020-07-12 19:05:27 -04:00
James R b9a24001d8 Merge remote-tracking branch 'origin/next' into remove-glide-2 2020-07-12 16:05:15 -07:00
GoldenTails ada06910dc Expose P_MovePlayer to Lua. 2020-07-12 18:02:50 -05:00
GoldenTails 4b3d6f04f8 Expose P_PlayerZMovement to Lua.
Finishing off these changes; how a player moves vertically.
2020-07-12 18:02:50 -05:00
GoldenTails df1fd0c456 Expose P_SceneryZMovement to Lua.
Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails 4710e4f07c Expose P_RingZMovement to Lua.
Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails 6d3a2919a2 Expose P_ZMovement to Lua.
Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails 27c25bfa1e Expose P_SceneryXYMovement to Lua.
Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails 6ac3d62321 Expose P_RingXYMovement to Lua.
Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00
GoldenTails fe67781d68 Expose P_XYMovement to Lua.
It was so easy; it took a grand total of one compile to implement!
Why wasn't this done before...
2020-07-12 18:02:49 -05:00
James R bc2f83ec05 Merge branch 'p-rail-thinker-lua-exposure' into 'next'
Expose P_RailThinker to Lua.

See merge request STJr/SRB2!1059
2020-07-12 18:54:28 -04:00
James R 6c875a8097 Merge branch 'marathoninfo2' into 'next'
Marathon Run fixes (Resolves #184)

Closes #184

See merge request STJr/SRB2!1061
2020-07-12 18:47:38 -04:00
James R 6f8dfb6fca Merge branch 'version-prep-is-a-stinky-butt-head' into 'master'
Automate some of the version numbers nonsense

See merge request STJr/SRB2!1054
2020-07-12 18:45:51 -04:00
James R f1a5f5952b Merge branch 'fix-required-flat' into 'next'
Comment out unused border patch variables.

See merge request STJr/SRB2!1055
2020-07-12 18:42:42 -04:00
Hannu Hanhi 3a488c243f Fix translucency comparison from previous commit 2020-07-12 22:23:15 +03:00
Hannu Hanhi 9909746718 Fix crash by handling precip mobjs correctly in ogl sprite sorting 2020-07-12 21:50:00 +03:00
toaster 0a625d3e19 Fix live event backups being created at run start; there's no meaningful progress in GFZ1 to recover from. 2020-07-12 19:00:58 +01:00
kaysrishaq a73f468ea4 Don't check empty string for duplicate name 2020-07-12 12:02:49 -04:00
Kays Ishaq 6e4b14588c Update lua_infolib.c 2020-07-12 11:12:16 -04:00
Hannu Hanhi ec13272d8c Adjust model uvs when used sprite texture changes 2020-07-12 18:04:56 +03:00
kaysrishaq a734129eae lua_isboolean -> lua_toboolean
solves bugged set field accessible
2020-07-12 10:07:32 -04:00
Nev3r 2cdfb8ffc6 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-07-12 14:59:38 +02:00
toaster e1a217dc10 Two minor fixes for Marathon Mode.
* Apply the RTA penalty to the live event backup rather than the current timer. (Resolves #184)
* Snap the character name and timer mode text to the bottom of the screen, just above the bar.
2020-07-12 13:00:08 +01:00
kaysrishaq 74cfeaff30 A bit of cleaning 2020-07-12 07:56:25 -04:00
kaysrishaq 0f9e3554e2 various color fixes 2020-07-12 07:39:52 -04:00
GoldenTails 7015e656ce Expose P_RailThinker to Lua. 2020-07-12 00:36:22 -05:00
GoldenTails 572bafa0f9 Use kinda counter-intuitive ternary operator to hack in a check for "use" for 2.2 compatibility 2020-07-11 21:59:54 -05:00
GoldenTails da3ab1a14c Ok fiiineee, I'll support 2.2 2020-07-11 21:59:54 -05:00
GoldenTails a2635b2b86 The only "use" that I had to change to "spin" after a manual half hour search 2020-07-11 21:59:54 -05:00
GoldenTails 1f1589384a Replace PF_USEDOWN with PF_SPINDOWN 2020-07-11 21:59:54 -05:00
GoldenTails 999d8018ca Oops! Missed a couple... 2020-07-11 21:59:54 -05:00
GoldenTails 8b140b1831 Replace 'use' with 'spin' in game control constants 2020-07-11 21:59:54 -05:00
GoldenTails 8616823d7d Remove another unneeded comment 2020-07-11 21:59:54 -05:00
GoldenTails 7b4dee87e6 Remove unneeded comment 2020-07-11 21:59:54 -05:00
GoldenTails 457714e480 Remove 2 characters of whitespace
This is what I get for using find+replace I guess lol
2020-07-11 21:59:54 -05:00
GoldenTails 465ad1a7bc Replace all occurances of BT_USE with BT_SPIN (2.3?)
I'd use `next-major` but it doesn't exist lol
2020-07-11 21:59:54 -05:00
James R 84373b1726 Merge branch 'opengl-blending-fix' into 'next'
Fix ASTBlendPixel outputting empty pixels sometimes

See merge request STJr/SRB2!945
2020-07-11 20:57:30 -04:00
James R 6c3663812b Merge branch 'ogl-linkdraw' into 'next'
MF2_LINKDRAW support for OpenGL

See merge request STJr/SRB2!1031
2020-07-11 20:52:11 -04:00
James R 479bbeacbe Merge remote-tracking branch 'origin/next' into http-mserv 2020-07-11 17:41:46 -07:00
James R 2f30e81fdd ADD to the buffer size
(cherry picked from commit bae37aea2c1b1ffab22f79e27415914f7e25fc89)
2020-07-11 17:41:09 -07:00
James R ab3878e282 masterserver_token is back
(cherry picked from commit e7d949aeb2b9ef2297287ba35f9296684078f184)
2020-07-11 17:41:09 -07:00
James R 0b5062d31c Set timeout on HMS connections
(cherry picked from commit fcbe4e668f1ac79811d1ab2fb9cfd44729e56e93)
2020-07-11 17:41:09 -07:00
James R f32d91cc57 Resize response body buffer as needed
(cherry picked from commit 85fef2655cc78c9453aed423f5a1df6011ce3262)
2020-07-11 17:41:09 -07:00
James R 4e1d54c332 It's not always GCC, but it probably is gcc (I hope) 2020-07-11 12:45:35 -07:00
sphere e95265a7fa Comment out unused border patch variables, so GFZFLR01 isn't required anymore. 2020-07-11 12:11:26 +02:00
Nev3r a9dbf6daf6 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-07-11 08:47:32 +02:00
James R 6a54e5f4a6 Merge remote-tracking branch 'origin/master' into next 2020-07-10 23:04:50 -07:00
James R 8bcc2662d1 Merge branch 'netid-take-2' into 'next'
Use ordered id for netvars instead of shitty hash

See merge request STJr/SRB2!1010
2020-07-11 02:00:06 -04:00
James R df98601b12 Merge branch 'bubbleshieldoverhaul' into 'next'
Bubble Shield overhaul

See merge request STJr/SRB2!1046
2020-07-11 01:56:53 -04:00
James R f336b1e979 Merge branch 'i-added-the-branch-name-into-the-version-command-when-outside-of-develop-mode' into 'master'
Adds the branch name into the version command printout when outside of DEVELOP mode.

See merge request STJr/SRB2!981
2020-07-11 01:48:38 -04:00
James R 5cebf5c7bf Merge branch 'makefile-detect-version' into 'master'
Detect GCC version in Makefile

See merge request STJr/SRB2!1002
2020-07-11 01:47:50 -04:00
James R 99e0c48f7b Fix a lot of stuff related to the version automation 2020-07-10 22:39:46 -07:00
James R 1757002ddb Automate VERSION/SUBVERSION; move version related definitions to version.h
CMake support. Srb2win.rc still needs touchy, whatever.
2020-07-10 22:20:33 -07:00
Steel Titanium e22964ee0a I screwed up 2020-07-10 23:16:18 -04:00
Steel Titanium db6fc75b4f Update player.dta hash 2020-07-10 20:53:42 -04:00
Steel Titanium 778089458c Merge branch 'next' into 226-prep 2020-07-10 20:06:16 -04:00
Louis-Antoine f8aefc2fd3 Revert "Fix computation of very high pings"
This reverts commit 82dbe95e22.
2020-07-11 01:55:40 +02:00
Steel Titanium d9483dabfd Merge branch 'next' into 226-prep 2020-07-10 19:11:28 -04:00
Steel Titanium 759f9171a2 Update patch.pk3 hash again 2020-07-10 19:09:49 -04:00
Jaime Passos d87c874559 Fix GL y-shearing ignoring a Y-flipped transform 2020-07-10 19:19:51 -03:00
Steel Titanium dcd56a7fe3 Update patch.pk3 hash and Srb2win.rc 2020-07-10 18:13:01 -04:00
toaster 958d397cdb Merge branch 'marathoninfo' into 'next'
Marathon Run adjustments

See merge request STJr/SRB2!1048
2020-07-10 17:54:51 -04:00
Steel Titanium 307125e84e Update version number 2020-07-10 17:29:03 -04:00
Nev3r 6c6f16e158 Merge branch 'ogl-model-spr-uv-fix' into 'next'
Fix models that use sprite textures

See merge request STJr/SRB2!1049
2020-07-10 17:17:52 -04:00
toaster 217ac14ac5 Introduce a live event backup penalty for non MA_INGAME runs, since the change to saving time causes problems for this. 2020-07-10 21:36:37 +01:00
toaster 4c9cdcca0d Hopefully fix the issue, which I can't recreate, of live event backups being created even if they shouldn't. 2020-07-10 21:27:34 +01:00
toaster 1956e9e670 Change the default value of the In-game/Realtime timer selection, based on speedrunner feedback. 2020-07-10 21:24:25 +01:00
toaster 8a5069156f Add a small amount of extra info to the Evaluation screen for Marathon Mode, on request from multiple runners. 2020-07-10 21:16:28 +01:00
Hannu Hanhi ad57426713 Adjust model uvs to power of two texture if sprite texture is used 2020-07-10 23:05:21 +03:00
toaster 205d4c8d20 Fix the issue where custom exits with skipped intermission screens (notably, Black Core Zone 2 and 3) would cause the game to softlock when playing on a save file, or with a live event backup. 2020-07-10 20:30:16 +01:00
Hannu Hanhi 5fdc4578db Merge remote-tracking branch 'upstream/next' into ogl-linkdraw 2020-07-10 21:14:57 +03:00
Snu be8f0853ef Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2 into bubbleshieldoverhaul
Updated to 2.2.5
2020-07-10 17:08:53 +01:00
Nev3r 710097a0ca Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-07-10 11:47:16 +02:00
Snu d392c59935 Changed Bubble Shield functionality 2020-07-10 05:59:10 +01:00
Lachlan Wright 12ea5398c8 Merge branch 'restore-supergold' into 'next'
Restore SKINCOLOR_SUPERGOLD1-5 changes from 2.2.3

See merge request STJr/SRB2!1042
2020-07-09 12:37:31 -04:00
Lachlan Wright 867728ca16 Merge branch 'custom-color-fixes' into 'next'
Fix custom skincolors being fullbright & signpost backgrounds using incorrect color shades

Closes #179 and #182

See merge request STJr/SRB2!1043
2020-07-09 12:37:16 -04:00
GoldenTails 59bd6d45a3 Whose idea was it to make the aPNG speed 1/2x by default?! 2020-07-08 18:14:11 -05:00
lachwright 3226a5d699 Fix custom skincolors being fullbright & signpost backgrounds using incorrect color shades 2020-07-09 05:56:11 +08:00
lachwright c28ed25628 Restore SKINCOLOR_SUPERGOLD1-5 changes from 2.2.3 2020-07-09 00:00:21 +08:00
SteelT 31364d2120 Merge branch '225-prep' into 'next'
2.2.5 preparation

See merge request STJr/SRB2!1039
2020-07-07 14:55:06 -04:00
Lachlan Wright 337ec7bf6c Merge branch 'remove-tricks' into 'next'
Remove Software tricks

See merge request STJr/SRB2!1036
2020-07-07 13:47:33 -04:00
Lachlan Wright b9a088b16f Merge branch 'fix-autoexec-netvars' into 'next'
Fix autoexec file trying to set netvars when joining from command-line

See merge request STJr/SRB2!1040
2020-07-07 13:47:13 -04:00
lachwright 994bf78fe2 Update Srb2win.rc 2020-07-08 00:48:01 +08:00
lachwright 129fd2e27b Update patch.pk3 hash 2020-07-08 00:42:31 +08:00
toaster 274f649a02 M_RATHON header text. 2020-07-07 17:30:20 +01:00
Louis-Antoine 0858c2f6ed Fix autoexec file trying to set netvars when joining from command-line 2020-07-07 16:19:25 +02:00
lachwright 706b3c509d Make A_FlickyCenter usable in SOC/Lua 2020-07-07 20:42:00 +08:00
James R d31c6ac5b5 Contact the master server admims 2020-07-06 19:15:40 -07:00
Steel Titanium 7d75c72263 Update the version number 2020-07-06 21:29:02 -04:00
Steel Titanium ded902678c Update md5 hash for player.dta and patch.pk3 2020-07-06 21:22:57 -04:00
Louis-Antoine 78f8a44c25 Fix timeout 2020-07-07 02:06:26 +02:00
Jaime Passos 3a4ce6aea3 Merge remote-tracking branch 'origin/next' into opengl-blending-fix 2020-07-06 19:48:13 -03:00
Jaime Passos 7911deebf8 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats 2020-07-06 19:29:14 -03:00
Steel Titanium 7d00255dc4 Merge branch 'master' into next 2020-07-06 12:13:00 -04:00
Nev3r 42d92eab2c Fix erroneous merge conflict resolution. 2020-07-06 11:54:55 +02:00
Nev3r fd5b05cafc Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-07-06 11:13:27 +02:00
Jaime Passos 4f6420274f Remove Software tricks 2020-07-06 01:26:56 -03:00
Jaime Passos 5c5d907251 gr_ -> gl_ 2020-07-06 01:15:08 -03:00
Jaime Passos a739cb0da9 Remove unused texture formats 2020-07-06 00:58:09 -03:00
Jaime Passos 3d50bef0e5 Rename structs, turn GrTextureFormat_t into an enum 2020-07-06 00:52:10 -03:00
Jaime Passos ac04853f8c Remove GrTexInfo 2020-07-06 00:35:48 -03:00
Jaime Passos abeedc4b65 Delete hw_glide.h 2020-07-06 00:27:34 -03:00
Hannu Hanhi b4aa5cecc1 Merge remote-tracking branch 'upstream/next' into ogl-linkdraw 2020-07-05 13:27:51 +03:00
James R de8019f163 Merge branch 'hahaha-credits' into 'next'
The credit

See merge request STJr/SRB2!1033
2020-07-04 18:00:49 -04:00
LJ Sonic 9c1bee694b Merge branch 'knuxtweaks' into 'next'
Knuckles tweaks

See merge request STJr/SRB2!1030
2020-07-04 16:37:35 -04:00
LJ Sonic 9f69396054 Merge branch 'fix-gif-delay' into 'next'
Create a slightly more dynamic, optional frame delay system to show off your terrible hardware with

See merge request STJr/SRB2!1023
2020-07-04 16:28:59 -04:00
LJ Sonic 6c61baa818 Merge branch 'fix-oldbrak-missiles2' into 'next'
Take 2: Fix Old Brak missiles + add pw_ignorelatch

See merge request STJr/SRB2!1006
2020-07-04 16:28:48 -04:00
James R 96bccd5f9f Credit Oni for CODE 2020-07-04 12:59:56 -07:00
James R d9005203c7 Fuck you macro 2020-07-04 12:52:01 -07:00
James R e741a7b3c7 Actually save the cvar name in demos 2020-07-04 12:51:07 -07:00
LJ Sonic 17616967d3 Merge branch 'levelflat_name' into 'next'
Use levelflat->name instead of flatname

See merge request STJr/SRB2!1024
2020-07-04 08:46:04 -04:00
LJ Sonic 77e39a0fd5 Merge branch 'make-linedef-422-smarter' into 'next'
Make Linedef type 422 smarter

See merge request STJr/SRB2!1014
2020-07-04 08:35:42 -04:00
lachwright 17daf2faa2 Reduce speed cut when gliding underwater 2020-07-04 19:17:38 +08:00
LJ Sonic cf4087a014 Merge branch 'jetjawsound' into 'next'
Jet Jaw Sounds

See merge request STJr/SRB2!1018
2020-07-04 07:09:43 -04:00
LJ Sonic 804ba6da9e Merge branch 'more-platform-fixes' into 'next'
More platform fixes

See merge request STJr/SRB2!999
2020-07-04 07:07:17 -04:00
LJ Sonic 8d511ed565 Merge branch 'cez3debris' into 'next'
New Debris for CEZ3

See merge request STJr/SRB2!1012
2020-07-04 07:00:20 -04:00
lachwright f03addc5a7 Merge remote-tracking branch 'origin/next' into knuxtweaks 2020-07-04 18:53:26 +08:00
LJ Sonic 98c657e703 Merge branch 'sf_nosupersprites' into 'next'
Add SF_NOSUPERSPRITES

See merge request STJr/SRB2!1000
2020-07-04 06:51:11 -04:00
LJ Sonic 5ee94c8ce7 Merge branch 'patch-1' into 'next'
Rename "Legacy" control scheme

See merge request STJr/SRB2!1029
2020-07-04 06:50:15 -04:00
lachwright 527e682931 Add sightcheck boolean to P_RadiusAttack
Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
Lachlan e2bdb56f97 Merge remote-tracking branch 'origin/next' into more-platform-fixes 2020-07-04 05:25:38 +08:00
Lachlan cdb247d08f Fix compiler warning 2020-07-04 05:25:34 +08:00
LJ Sonic 3679df07aa Merge branch 'dragonbomber-height' into 'next'
Fix Dragonbomber z positioning

See merge request STJr/SRB2!1004
2020-07-03 17:05:10 -04:00
LJ Sonic 07bbebd9b0 Merge branch 'shift-when-hiding-in-1p-menu' into 'next'
Tweak display of hidden items in "1 Player" menu

See merge request STJr/SRB2!1013
2020-07-03 17:04:42 -04:00
LJ Sonic 6e7446dea3 Merge branch 'ff_horizontalflip' into 'next'
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)

See merge request STJr/SRB2!987
2020-07-03 16:56:32 -04:00
Lachlan e44d93f76b Fix skiddust positional scaling 2020-07-04 04:30:57 +08:00
Lachlan 84000a0add P_Earthquake: Use P_RadiusAttack in favor of thinker iteration 2020-07-04 04:00:28 +08:00
Lachlan 7e72009a87 Fix buildbot warning 2020-07-04 03:21:48 +08:00
SteelT 186335c2ac Merge branch 'na-char-replays' into 'next'
Add support for saving/loading per-skin NiGHTS replays

See merge request STJr/SRB2!1025
2020-07-03 14:51:05 -04:00
lachwright 8652bbc1a5 Knuckles changes:
- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
colette 1cc2ab120d "Legacy controls" was a mistake of a name 2020-07-02 23:17:33 -04:00
Hannu Hanhi b29873ce1c Better MF2_LINKDRAW support for OpenGL 2020-07-03 00:28:52 +03:00
lachwright 3ebc17ac3a Merge branch 'next' into knuxtweaks 2020-07-02 13:08:04 +08:00
Zippy_Zolton 29dfa5f605 sound caption 2020-07-01 23:18:20 -05:00
James R 9eb58a8e42 Merge branch 'cheese' into 'next'
Cheese

See merge request STJr/SRB2!1028
2020-07-01 23:28:08 -04:00
James R 7a17c74893 Merge branch 'credits-225' into 'next'
More credits changes

See merge request STJr/SRB2!1027
2020-07-01 23:27:59 -04:00
James R 2cbf7ac27d Cheese mode activate! 2020-07-01 16:37:36 -07:00
James R e1996a437d Add "Discord Community Testers" to the Testing section 2020-07-01 16:29:26 -07:00
James R 99a9c935f9 Credits: add back fickle, add Chrispy and Hannu 2020-07-01 16:23:26 -07:00
James R fae583915a Remove Producer role from the credits 2020-07-01 16:04:46 -07:00
Nev3r ff8759e507 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
#	src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
Louis-Antoine 40e98e5712 Fix crash when a polyobject rotates a non-player mobj 2020-06-30 18:37:21 +02:00
Steel Titanium 612386aef0 Correct comment 2020-06-29 23:57:39 -04:00
Steel Titanium e641895268 Address compat with old-style names 2020-06-29 23:54:45 -04:00
James R 696f9707fc Merge branch 'special_save' into 'next'
Special saves! (Resolves #162)

Closes #162

See merge request STJr/SRB2!1016
2020-06-29 19:18:30 -04:00
James R 84391f558b Merge branch 'titlecard-double-clown-town' into 'next'
ACTUALLY fix #172

Closes #172

See merge request STJr/SRB2!1020
2020-06-28 18:41:22 -04:00
James R e56fc08757 Merge branch 'delete-connection-screen-and-midgame-joins' into 'next'
Delete connection screen and midgame joins

See merge request STJr/SRB2!1021
2020-06-28 18:41:07 -04:00
Steel Titanium 3f3ff0688b Add support for saving/loading per-skin NiGHTS replays 2020-06-28 16:59:36 -04:00
James R 335fc0b327 Use levelflat->name instead of flatname 2020-06-27 14:30:41 -07:00
SteelT 22459df1f1 Merge branch 'increase-input-buffer-more' into 'next'
Increase the length of the player input buffer even more

See merge request STJr/SRB2!951
2020-06-27 13:32:19 -04:00
GoldenTails fef15be0af Create a slightly more dynamic, optional frame delay system to show off your terrible hardware with 2020-06-27 10:56:15 -05:00
Louis-Antoine 93cc48054a Expose "server" and "dedicated" to Lua scripts
Careful! Both are local variables and are always false for clients,
and therefore should obviously not be used in anything gamelogic-related.
2020-06-27 15:30:23 +02:00
Louis-Antoine c96e07b61c Delete CLIENT_CONNECTIONSCREEN and JOININGAME defines 2020-06-27 02:01:16 +02:00
Louis-Antoine 82dbe95e22 Fix computation of very high pings 2020-06-26 15:34:26 +02:00
James R fbbfe3b3b1 Add back the int_none check
It got removed by 864e703355 but he forget how it
was before the hook was there. :(
2020-06-25 13:43:07 -07:00
James R 607a4dbee7 Remove caching of INTERSCW 2020-06-25 13:09:00 -07:00
James R 78e6bcc8ff Just stretch the fallback card to the screen resolution 2020-06-25 13:08:00 -07:00
James R 864e703355 Only fill the intermission with blapck if we can't draw patches
This fixes an issue where patches cease to be drawn due to Y_UnloadData, but
the screen is still overwritten, causing the next wipe to start from void.
2020-06-25 13:04:03 -07:00
Zachary McAlpin b973b43271 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-25 10:31:55 -05:00
toaster f258131e55 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into special_save
# Conflicts:
#	src/g_game.c
2020-06-25 10:48:36 +01:00
Zippy_Zolton dc2f689957 Jet Jaw Sounds 2020-06-25 00:38:07 -05:00
James R 7317bbb692 Merge branch 'ogl-sprite-qsort' into 'next'
Faster OGL sprite sorting algorithm

See merge request STJr/SRB2!1008
2020-06-24 23:22:06 -04:00
James R 067d9b9a63 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-06-24 19:31:19 -07:00
Zachary McAlpin b14f18c1a9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-24 20:55:08 -05:00
James R 207d8aee4b Merge branch 'acz3-softlock-fix' into 'next'
ACZ3 softlock fix

See merge request STJr/SRB2!1015
2020-06-24 21:43:42 -04:00
James R 95cc10d735 Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
Don't repeatedly look for model texture files

See merge request STJr/SRB2!1009
2020-06-24 21:42:40 -04:00
James R 9eb8fd8ac8 Merge branch 'fixeggsign' into 'next'
Fix the Eggman signpost's background color

See merge request STJr/SRB2!1007
2020-06-24 21:42:12 -04:00
James R 2e827705b4 Merge branch 'ogl-drawnode-fix' into 'next'
Faster and more correct OGL transparent surface sorting

See merge request STJr/SRB2!1005
2020-06-24 21:42:01 -04:00
James R ac71bb76b6 Merge branch 'gme-cleanup-fixes' into 'next'
GME cleanup and fixes

See merge request STJr/SRB2!1001
2020-06-24 21:41:49 -04:00
Zachary McAlpin 5ef8c95cdb Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-24 19:47:52 -05:00
Monster Iestyn 7d2de8394f Merge branch 'lua-side-enum-bruh' into 'next'
Fix missing bruh string in Lua side string options.

See merge request STJr/SRB2!1017
2020-06-22 15:23:34 -04:00
Latapostrophe 80e0d35391 Fix missing bruh string in lua side options. This is stupid. 2020-06-22 21:11:33 +02:00
toaster 4502604007 Special saves!
All this refactoring, just to resolve #162. Specifically, it engages savegame events not at level load (except for savefile start) but on level completion, just after you've gotten all the intermission bonuses but before the intermission actually starts.

Also fixes a never-before-discovered bug where if the titlemap has LF_SAVEGAME, your save file will be overwritten upon returning to the title screen. This game is a mess of hacks, I swear...

One unintended side effect: It may actually be faster in some speedrun circumstances in mods with cutscenes to complete the map, exit back to the title screen, and reload the file. It's a common feature of optimal runs in games with cutscenes, though, and Marathon Run has a toggle for cutscenes, so I'm not particularly bothered.
2020-06-22 19:00:47 +01:00
GoldenTails f0787077e3 More people ought to know what modulo is...
Or modulous if your prefer.
2020-06-22 04:14:42 -05:00
GoldenTails 6fe0874606 Stop resetting cusval cause that's annoying 2020-06-21 23:21:42 -05:00
GoldenTails d609cfc9e3 Make it so Linedef type 422 instead sets cusval when the titlemap is in action.
I have no idea why it wasn't like this before, but oh well.
2020-06-21 22:20:06 -05:00
Zwip-Zwap Zapony ae474b6945 Fix re-opening 1 Player menu re-lowering options
If an add-on disabled an option, re-opening the 1 Player menu
multiple times would lower the above options multiple times

Also fix Marathon Run and Tutorial being "perma-(un)lock"-able
2020-06-21 16:16:12 +02:00
sphere e9e9cd6133 Give ACZ3 boss MF_NOCLIP(HEIGHT) when entering pinch phase, to prevent softlocking. 2020-06-21 16:01:24 +02:00
Zwip-Zwap Zapony 5655db11ab Tweak display of hidden items in "1 Player" menu
If an option in the "1 Player" menu is unavailable in an add-on,
lower the above options to close the gap from the invisible option

Also make Marathon Run display as question marks if locked
And also change "sploadgame" to "spstartgame"
2020-06-21 09:30:55 +02:00
Louis-Antoine 65054bd0aa Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into increase-input-buffer-more 2020-06-21 01:20:39 +02:00
Zippy_Zolton ca7fc22388 t_lspr 2020-06-20 14:16:22 -05:00
James R 7ec0b6c792 I meant consvar_number_of_netids to be exclusive :V 2020-06-20 00:53:51 -07:00
Zippy_Zolton fc68134938 Thanks for the feedback, I have fixed your issues. 2020-06-20 02:04:18 -05:00
Zippy_Zolton bfa1382736 New Debris for CEZ3 2020-06-20 02:02:13 -05:00
James R 3e52764935 Actually print a warning if the old demo id collides 2020-06-19 19:59:14 -07:00
James R db34d70faa Cvar compatibility with older demos 2020-06-19 18:04:20 -07:00
James R 32134a01fe Save cvar names in demos; refactor cvar loading 2020-06-19 17:58:42 -07:00
James R 32773b71e0 Use ordered ids instead of hashes for cvar netid
Originally 6acd99c0a465ab1594edc12502f71a5e0a3af938
2020-06-19 16:36:36 -07:00
kaysrishaq c74a607c54 Whoops, switched these for no reason 2020-06-19 11:11:19 -04:00
kaysrishaq cad1f57b1e FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements) 2020-06-19 11:11:18 -04:00
Hannu Hanhi f3212746d2 Don't repeatedly look for model texture files 2020-06-19 16:18:04 +03:00
Hannu Hanhi 6f9b9aacf4 Faster OGL sprite sorting algorithm 2020-06-19 14:32:34 +03:00
lachwright cab87b4632 lol should have tested before pushing 2020-06-19 15:59:09 +08:00
lachwright 47d9d87654 Fix the Eggman signpost's background color 2020-06-19 15:49:24 +08:00
kaysrishaq 682791a024 brak missile fix, pw_ignorelatch, small Recycler fix 2020-06-18 17:09:29 -04:00
Hannu Hanhi ffaffdf3e1 Faster and more correct OGL transparent surface sorting 2020-06-18 20:27:19 +03:00
lachwright 7b2e54b426 Fix Dragonbomber z positioning 2020-06-19 00:52:24 +08:00
Hannu Hanhi 9477d372b9 Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
James R 193c45aa2f Forgot a comma 2020-06-17 22:58:11 -07:00
James R 489bb81d00 Makefile: Move the PREFIX stuff up so version detection can take advantage of 2020-06-17 22:52:19 -07:00
James R bf90fbb91f Detect the compiler version and set the correct GCC flag
If the version is not supported by the Makefile, the flag for the latest
version supported is set instead.
2020-06-17 22:49:12 -07:00
SteelT bff6b19056 Merge branch 'marathonmode' into 'next'
MARATHON RUN

See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Steel Titanium 8365d975d3 A even more better fix for this 2020-06-17 18:40:56 -04:00
Steel Titanium 1e655fb2c1 Better fix for may be used uninitialized, maybe fixes GCC 4.x 2020-06-17 18:23:54 -04:00
Steel Titanium 3946309ece Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Steel Titanium 5708325d2b Use SAMPLERATE for consistency with the rest of the code 2020-06-17 14:50:22 -04:00
Steel Titanium f626b9f4d9 Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong 2020-06-17 14:31:49 -04:00
Steel Titanium a34be0e370 Reduce code duplication by creating get_zlib_error function
Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
2020-06-17 14:19:19 -04:00
Steel Titanium d3d5496a78 Fix facecolor may be used uninitialized. 2020-06-17 14:09:49 -04:00
lachwright 7d92631d97 Whoops, forgot hu_stuff.c 2020-06-17 05:27:42 +08:00
lachwright edfd64877c Add SF_NOSUPERSPRITES 2020-06-17 04:53:42 +08:00
lachwright e403de7459 Merge branch 'next' into more-platform-fixes 2020-06-17 01:53:19 +08:00
lachwright 29738fcdd0 Allow Fang to bounce on solid rising floors without taking damage/losing all scorechain 2020-06-17 01:46:36 +08:00
lachwright 38e2c999c5 Platform fixes 2020-06-14 12:17:30 +08:00
Zachary McAlpin 6eccc7030d I forgot to pop the error handler 2020-06-12 07:50:57 -05:00
Zachary McAlpin 965d42f974 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-12 07:32:44 -05:00
Nev3r 2322644488 Merge branch 'dofile' into 'next'
Add dofile() to Lua

See merge request STJr/SRB2!969
2020-06-12 02:32:16 -04:00
Steel Titanium b056bf1d6c Merge branch 'master' into next 2020-06-11 20:11:26 -04:00
SteelT c810ea3945 Merge branch 'next-lc-uint16' into 'next'
Custom skincolor bugfixes

See merge request STJr/SRB2!971
2020-06-11 20:08:50 -04:00
Zachary McAlpin 0d70e16b0b Updated LUAh_GameQuit to use new error handler 2020-06-11 15:11:01 -05:00
Zachary McAlpin 08e9efee76 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-11 15:02:31 -05:00
lachwright fad82265e0 Allow macOS builds to be launched through Steam 2020-06-12 01:19:06 +08:00
mazmazz 8fc414536f CMAKE: Move launch-c into more sensible location 2020-06-10 15:08:09 -04:00
LJ Sonic 7ffee074d8 Merge branch 'next' into 'better-download'
# Conflicts:
#   src/d_clisrv.c
2020-06-10 07:57:49 -04:00
LJ Sonic bc2edb2ae4 Merge branch 'snake' into 'next'
Add a Snake minigame to the file transfer screen

See merge request STJr/SRB2!903
2020-06-10 07:38:37 -04:00
Zachary McAlpin 291479e3e8 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-09 19:54:47 -05:00
mazmazz 46b383acda CMAKE: Fix toggle fullscreen breakage due to missing define
This is lazy. The correct solution is to eliminate the define in the program code
2020-06-09 17:32:14 -04:00
MascaraSnake a76c8af60c Compiling fix 2020-06-09 22:10:02 +02:00
mazmazz 36e17006b7 CMAKE: Fix OS X ccache scripts 2020-06-09 11:12:52 -04:00
MascaraSnake d07c376f6d Adapt POF_SPLAT to UDMF setup 2020-06-09 09:44:49 +02:00
MascaraSnake 4a0206b38d Merge branch 'next' into udmf-next
# Conflicts:
#	src/p_mobj.c
#	src/p_polyobj.c
2020-06-09 09:38:01 +02:00
Steel Titanium 2abdc86537 Fix these "may be used uninitialized in this function" errors with batching 2020-06-08 20:18:32 -04:00
Steel Titanium 3dd89f67fa Fix no previous prototype for TimeFunction 2020-06-08 19:56:24 -04:00
Steel Titanium 62d73968e2 Merge branch 'next' into sal-oglshaderport 2020-06-08 19:36:23 -04:00
mazmazz 01ff46326f Merge remote-tracking branch 'stjr-gl/master' into cmake-adjustments 2020-06-08 11:57:57 -04:00
Digiku 70eb5ba634 Merge branch 'buffer-offset-fix' into 'master'
Strike null-pointer-arithmetic error in BUFFER_OFFSET

See merge request STJr/SRB2!989
2020-06-08 11:56:48 -04:00
Lachlan Wright 191e2e094d Merge branch 'fix-spawn-desynch' into 'next'
Fix desynch when a player spawns

See merge request STJr/SRB2!977
2020-06-08 05:25:41 -04:00
Lachlan Wright 614a98bd9d Merge branch 'dashmode-fixes' into 'next'
Dashmode fixes

See merge request STJr/SRB2!909
2020-06-08 05:25:30 -04:00
Lachlan Wright 590dfca582 Merge branch 'fix-continuing-mouse' into 'next'
Fix mouse being grabbed in continue screen

See merge request STJr/SRB2!983
2020-06-08 05:25:24 -04:00
mazmazz f3c1db0650 CMAKE: Fix OSX CCache error 2020-06-08 03:08:58 -04:00
mazmazz efba50c83c CMAKE: Add SRB2_DEBUG_INSTALL to toggle *.debug in install/package 2020-06-08 00:38:13 -04:00
mazmazz aef9a1b522 CMAKE: Add CCACHE support 2020-06-08 00:35:31 -04:00
mazmazz a5f7f9a534 Fix OPENMPT deprecation error, openmpt_module_ctl_set 2020-06-08 00:09:29 -04:00
mazmazz 2cefe82950 Fix OSX null-pointer-arithmetic error 2020-06-08 00:08:07 -04:00
mazmazz ded6285249 CMAKE improvements: optional asset install; exe.debug for RelWithDebInfo 2020-06-08 00:01:15 -04:00
mazmazz a449fa4a1d Added SDL Mixer X to CMAKE (Windows only) 2020-06-08 00:01:15 -04:00
Zachary McAlpin 78014cfd4c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-07 22:42:43 -05:00
Hannu Hanhi 0e521922c6 Change some unsigned ints to UINT32 2020-06-07 21:32:52 +03:00