Merge branch '225-prep' into 'next'

2.2.5 preparation

See merge request STJr/SRB2!1039
This commit is contained in:
SteelT 2020-07-07 14:55:06 -04:00
commit 31364d2120
7 changed files with 15 additions and 13 deletions

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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 2.2.4
VERSION 2.2.5
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})

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@ -1,4 +1,4 @@
version: 2.2.4.{branch}-{build}
version: 2.2.5.{branch}-{build}
os: MinGW
environment:

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@ -30,12 +30,13 @@
* Last updated 2020 / 02 / 22 - v2.2.2 - patch.pk3
* Last updated 2020 / 05 / 10 - v2.2.3 - player.dta & patch.pk3
* Last updated 2020 / 05 / 11 - v2.2.4 - patch.pk3
* Last updated 2020 / 07 / 07 - v2.2.5 - player.dta & patch.pk3
*/
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
#define ASSET_HASH_PLAYER_DTA "8a4507ddf9bc0682c09174400f26ad65"
#define ASSET_HASH_PLAYER_DTA "3a48810db46c7790bd373d7e05af5221"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "bbbf6af3b20349612ee06e0b55979a76"
#define ASSET_HASH_PATCH_PK3 "57af2ba105dc4eb1e5b8e39e6aafaa4d"
#endif
#endif

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@ -3082,6 +3082,7 @@ static actionpointer_t actionpointers[] =
{{A_NapalmScatter}, "A_NAPALMSCATTER"},
{{A_SpawnFreshCopy}, "A_SPAWNFRESHCOPY"},
{{A_FlickySpawn}, "A_FLICKYSPAWN"},
{{A_FlickyCenter}, "A_FLICKYCENTER"},
{{A_FlickyAim}, "A_FLICKYAIM"},
{{A_FlickyFly}, "A_FLICKYFLY"},
{{A_FlickySoar}, "A_FLICKYSOAR"},

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@ -143,9 +143,9 @@ extern char logfilename[1024];
// we use comprevision and compbranch instead.
#else
#define VERSION 202 // Game version
#define SUBVERSION 4 // more precise version number
#define VERSIONSTRING "v2.2.4"
#define VERSIONSTRINGW L"v2.2.4"
#define SUBVERSION 5 // more precise version number
#define VERSIONSTRING "v2.2.5"
#define VERSIONSTRINGW L"v2.2.5"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif
@ -204,7 +204,7 @@ extern char logfilename[1024];
// Will always resemble the versionstring, 205 = 2.0.5, 210 = 2.1, etc.
#define CODEBASE 220
// The Modification ID; must be obtained from Rob ( https://mb.srb2.org/private.php?do=newpm&u=546 ).
// The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/showgroups.php ).
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
// "18" is the default mod ID for version 2.2
#define MODID 18
@ -213,7 +213,7 @@ extern char logfilename[1024];
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
#define MODVERSION 44
#define MODVERSION 45
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond

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@ -1215,7 +1215,7 @@
C01FCF4B08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.2.4;
CURRENT_PROJECT_VERSION = 2.2.5;
GCC_PREPROCESSOR_DEFINITIONS = (
"$(inherited)",
NORMALSRB2,
@ -1227,7 +1227,7 @@
C01FCF4C08A954540054247B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.2.4;
CURRENT_PROJECT_VERSION = 2.2.5;
GCC_ENABLE_FIX_AND_CONTINUE = NO;
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
GCC_PREPROCESSOR_DEFINITIONS = (

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@ -66,8 +66,8 @@ END
#include "../doomdef.h" // Needed for version string
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,2,0,0
PRODUCTVERSION 2,2,0,0
FILEVERSION 2,2,5,0
PRODUCTVERSION 2,2,5,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L