Merge branch 'cez3debris' into 'next'

New Debris for CEZ3

See merge request STJr/SRB2!1012
This commit is contained in:
LJ Sonic 2020-07-04 07:00:20 -04:00
commit 8d511ed565
4 changed files with 105 additions and 0 deletions

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@ -8148,6 +8148,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_GFZDEBRIS",
"S_BRICKDEBRIS",
"S_WOODDEBRIS",
"S_REDBRICKDEBRIS",
"S_BLUEBRICKDEBRIS",
"S_YELLOWBRICKDEBRIS",
#ifdef SEENAMES
"S_NAMECHECK",
@ -8928,6 +8931,9 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_GFZDEBRIS",
"MT_BRICKDEBRIS",
"MT_WOODDEBRIS",
"MT_REDBRICKDEBRIS",
"MT_BLUEBRICKDEBRIS",
"MT_YELLOWBRICKDEBRIS",
#ifdef SEENAMES
"MT_NAMECHECK",

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@ -605,6 +605,9 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_GFZD
&lspr[NOLIGHT], // SPR_BRIC
&lspr[NOLIGHT], // SPR_WDDB
&lspr[NOLIGHT], // SPR_BRIR
&lspr[NOLIGHT], // SPR_BRIB
&lspr[NOLIGHT], // SPR_BRIY
// Gravity Well Objects
&lspr[NOLIGHT], // SPR_GWLG

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@ -510,6 +510,9 @@ char sprnames[NUMSPRITES + 1][5] =
"GFZD", // GFZ debris
"BRIC", // Bricks
"WDDB", // Wood Debris
"BRIR", // CEZ3 colored bricks
"BRIB", // CEZ3 colored bricks
"BRIY", // CEZ3 colored bricks
// Gravity Well Objects
"GWLG",
@ -3913,6 +3916,9 @@ state_t states[NUMSTATES] =
{SPR_GFZD, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_GFZDEBRIS
{SPR_BRIC, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_BRICKDEBRIS
{SPR_WDDB, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_WOODDEBRIS
{SPR_BRIR, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_REDBRICKDEBRIS
{SPR_BRIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_BLUEBRICKDEBRIS
{SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_YELLOWBRICKDEBRIS
#ifdef SEENAMES
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
@ -21589,6 +21595,87 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_REDBRICKDEBRIS
-1, // doomednum
S_REDBRICKDEBRIS, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BLUEBRICKDEBRIS
-1, // doomednum
S_BLUEBRICKDEBRIS, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_YELLOWBRICKDEBRIS
-1, // doomednum
S_YELLOWBRICKDEBRIS, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
#ifdef SEENAMES
{ // MT_NAMECHECK
-1, // doomednum

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@ -774,6 +774,9 @@ typedef enum sprite
SPR_GFZD, // GFZ debris
SPR_BRIC, // Bricks
SPR_WDDB, // Wood Debris
SPR_BRIR, // CEZ3 colored bricks
SPR_BRIB,
SPR_BRIY,
// Gravity Well Objects
SPR_GWLG,
@ -4000,6 +4003,9 @@ typedef enum state
S_GFZDEBRIS,
S_BRICKDEBRIS,
S_WOODDEBRIS,
S_REDBRICKDEBRIS, // for CEZ3
S_BLUEBRICKDEBRIS, // for CEZ3
S_YELLOWBRICKDEBRIS, // for CEZ3
#ifdef SEENAMES
S_NAMECHECK,
@ -4800,6 +4806,9 @@ typedef enum mobj_type
MT_GFZDEBRIS,
MT_BRICKDEBRIS,
MT_WOODDEBRIS,
MT_REDBRICKDEBRIS, // for CEZ3
MT_BLUEBRICKDEBRIS, // for CEZ3
MT_YELLOWBRICKDEBRIS, // for CEZ3
#ifdef SEENAMES
MT_NAMECHECK,