A few more instances of "gr" to purge

This commit is contained in:
James R 2020-07-12 16:09:43 -07:00
parent b9a24001d8
commit 839f086216
2 changed files with 9 additions and 9 deletions

View File

@ -3487,7 +3487,7 @@ static gl_vissprite_t *HWR_NewVisSprite(void)
typedef struct
{
FOutVector verts[4];
gr_vissprite_t *spr;
gl_vissprite_t *spr;
} zbuffersprite_t;
// this list is used to store data about linkdraw sprites
@ -3495,7 +3495,7 @@ zbuffersprite_t linkdrawlist[MAXVISSPRITES];
UINT32 linkdrawcount = 0;
// add the necessary data to the list for delayed z-buffer drawing
static void HWR_LinkDrawHackAdd(FOutVector *verts, gr_vissprite_t *spr)
static void HWR_LinkDrawHackAdd(FOutVector *verts, gl_vissprite_t *spr)
{
if (linkdrawcount < MAXVISSPRITES)
{
@ -5007,11 +5007,11 @@ static void HWR_ProjectSprite(mobj_t *thing)
// calculate tz for tracer, same way it is calculated for this sprite
// transform the origin point
tr_x = FIXED_TO_FLOAT(thing->tracer->x) - gr_viewx;
tr_y = FIXED_TO_FLOAT(thing->tracer->y) - gr_viewy;
tr_x = FIXED_TO_FLOAT(thing->tracer->x) - gl_viewx;
tr_y = FIXED_TO_FLOAT(thing->tracer->y) - gl_viewy;
// rotation around vertical axis
tracertz = (tr_x * gr_viewcos) + (tr_y * gr_viewsin);
tracertz = (tr_x * gl_viewcos) + (tr_y * gl_viewsin);
// Software does not render the linkdraw sprite if the tracer is behind the view plane,
// so do the same check here.

View File

@ -1309,13 +1309,13 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
// texture loading before model init, so it knows if sprite graphics are used, which
// means that texture coordinates have to be adjusted
gpatch = md2->grpatch;
if (!gpatch || ((!gpatch->mipmap->grInfo.format || !gpatch->mipmap->downloaded) && !md2->notexturefile))
if (!gpatch || ((!gpatch->mipmap->format || !gpatch->mipmap->downloaded) && !md2->notexturefile))
md2_loadTexture(md2);
gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
if ((gpatch && gpatch->mipmap->grInfo.format) // don't load the blend texture if the base texture isn't available
if ((gpatch && gpatch->mipmap->format) // don't load the blend texture if the base texture isn't available
&& (!md2->blendgrpatch
|| ((!((GLPatch_t *)md2->blendgrpatch)->mipmap->grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)
|| ((!((GLPatch_t *)md2->blendgrpatch)->mipmap->format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)
&& !md2->noblendfile)))
md2_loadBlendTexture(md2);
@ -1332,7 +1332,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
md2_printModelInfo(md2->model);
// if model uses sprite patch as texture, then
// adjust texture coordinates to take power of two textures into account
if (!gpatch || !gpatch->mipmap->grInfo.format)
if (!gpatch || !gpatch->mipmap->format)
adjustTextureCoords(md2->model, spr->gpatch);
HWD.pfnCreateModelVBOs(md2->model);
}