Faster and more correct OGL transparent surface sorting

This commit is contained in:
Hannu Hanhi 2020-06-18 19:40:14 +03:00
parent bff6b19056
commit ffaffdf3e1
1 changed files with 71 additions and 101 deletions

View File

@ -4400,28 +4400,66 @@ void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polyse
numpolyplanes++;
}
// putting sortindex and sortnode here so the comparator function can see them
gr_drawnode_t *sortnode;
size_t *sortindex;
static int CompareDrawNodes(const void *p1, const void *p2)
{
size_t n1 = *(const size_t*)p1;
size_t n2 = *(const size_t*)p2;
INT32 v1 = 0;
INT32 v2 = 0;
INT32 diff;
if (sortnode[n1].plane)
v1 = sortnode[n1].plane->drawcount;
else if (sortnode[n1].polyplane)
v1 = sortnode[n1].polyplane->drawcount;
else if (sortnode[n1].wall)
v1 = sortnode[n1].wall->drawcount;
else I_Error("CompareDrawNodes: n1 unknown");
if (sortnode[n2].plane)
v2 = sortnode[n2].plane->drawcount;
else if (sortnode[n2].polyplane)
v2 = sortnode[n2].polyplane->drawcount;
else if (sortnode[n2].wall)
v2 = sortnode[n2].wall->drawcount;
else I_Error("CompareDrawNodes: n2 unknown");
diff = v2 - v1;
if (diff == 0) I_Error("CompareDrawNodes: diff is zero");
return diff;
}
static int CompareDrawNodePlanes(const void *p1, const void *p2)
{
size_t n1 = *(const size_t*)p1;
size_t n2 = *(const size_t*)p2;
if (!sortnode[n1].plane) I_Error("CompareDrawNodePlanes: Uh.. This isn't a plane! (n1)");
if (!sortnode[n2].plane) I_Error("CompareDrawNodePlanes: Uh.. This isn't a plane! (n2)");
return ABS(sortnode[n2].plane->fixedheight - viewz) - ABS(sortnode[n1].plane->fixedheight - viewz);
}
//
// HWR_CreateDrawNodes
// Creates and sorts a list of drawnodes for the scene being rendered.
static void HWR_CreateDrawNodes(void)
{
UINT32 i = 0, p = 0, prev = 0, loop;
const fixed_t pviewz = dup_viewz;
UINT32 i = 0, p = 0;
size_t run_start = 0;
// Dump EVERYTHING into a huge drawnode list. Then we'll sort it!
// Could this be optimized into _AddTransparentWall/_AddTransparentPlane?
// Hell yes! But sort algorithm must be modified to use a linked list.
gr_drawnode_t *sortnode = Z_Calloc((sizeof(planeinfo_t)*numplanes)
+ (sizeof(polyplaneinfo_t)*numpolyplanes)
+ (sizeof(wallinfo_t)*numwalls)
,PU_STATIC, NULL);
sortnode = Z_Calloc((sizeof(planeinfo_t)*numplanes)
+ (sizeof(polyplaneinfo_t)*numpolyplanes)
+ (sizeof(wallinfo_t)*numwalls)
,PU_STATIC, NULL);
// todo:
// However, in reality we shouldn't be re-copying and shifting all this information
// that is already lying around. This should all be in some sort of linked list or lists.
size_t *sortindex = Z_Calloc(sizeof(size_t) * (numplanes + numpolyplanes + numwalls), PU_STATIC, NULL);
// If true, swap the draw order.
boolean shift = false;
sortindex = Z_Calloc(sizeof(size_t) * (numplanes + numpolyplanes + numwalls), PU_STATIC, NULL);
rs_hw_nodesorttime = I_GetTimeMicros();
@ -4447,104 +4485,36 @@ static void HWR_CreateDrawNodes(void)
// p is the number of stuff to sort
// Add the 3D floors, thicksides, and masked textures...
// Instead of going through drawsegs, we need to iterate
// through the lists of masked textures and
// translucent ffloors being drawn.
// sort the list based on the value of the 'drawcount' member of the drawnodes.
qsort(sortindex, p, sizeof(size_t), CompareDrawNodes);
// This is a bubble sort! Wahoo!
// Stuff is sorted:
// sortnode[sortindex[0]] = farthest away
// sortnode[sortindex[p-1]] = closest
// "i" should be closer. "prev" should be further.
// The lower drawcount is, the further it is from the screen.
for (loop = 0; loop < p; loop++)
// an additional pass is needed to correct the order of consecutive planes in the list.
// for each consecutive run of planes in the list, sort that run based on plane height and view height.
while (run_start < p-1)// p-1 because a 1 plane run at the end of the list does not count
{
for (i = 1; i < p; i++)
// locate run start
if (sortnode[sortindex[run_start]].plane)
{
prev = i-1;
if (sortnode[sortindex[i]].plane)
// found it, now look for run end
size_t run_end;// (inclusive)
for (i = run_start+1; i < p; i++)// size_t and UINT32 being used mixed here... shouldnt break anything though..
{
// What are we comparing it with?
if (sortnode[sortindex[prev]].plane)
{
// Plane (i) is further away than plane (prev)
if (ABS(sortnode[sortindex[i]].plane->fixedheight - pviewz) > ABS(sortnode[sortindex[prev]].plane->fixedheight - pviewz))
shift = true;
}
if (sortnode[sortindex[prev]].polyplane)
{
// Plane (i) is further away than polyplane (prev)
if (ABS(sortnode[sortindex[i]].plane->fixedheight - pviewz) > ABS(sortnode[sortindex[prev]].polyplane->fixedheight - pviewz))
shift = true;
}
else if (sortnode[sortindex[prev]].wall)
{
// Plane (i) is further than wall (prev)
if (sortnode[sortindex[i]].plane->drawcount > sortnode[sortindex[prev]].wall->drawcount)
shift = true;
}
if (!sortnode[sortindex[i]].plane) break;
}
else if (sortnode[sortindex[i]].polyplane)
run_end = i-1;
if (run_end > run_start)// if there are multiple consecutive planes, not just one
{
// What are we comparing it with?
if (sortnode[sortindex[prev]].plane)
{
// Plane (i) is further away than plane (prev)
if (ABS(sortnode[sortindex[i]].polyplane->fixedheight - pviewz) > ABS(sortnode[sortindex[prev]].plane->fixedheight - pviewz))
shift = true;
}
if (sortnode[sortindex[prev]].polyplane)
{
// Plane (i) is further away than polyplane (prev)
if (ABS(sortnode[sortindex[i]].polyplane->fixedheight - pviewz) > ABS(sortnode[sortindex[prev]].polyplane->fixedheight - pviewz))
shift = true;
}
else if (sortnode[sortindex[prev]].wall)
{
// Plane (i) is further than wall (prev)
if (sortnode[sortindex[i]].polyplane->drawcount > sortnode[sortindex[prev]].wall->drawcount)
shift = true;
}
// consecutive run of planes found, now sort it
qsort(sortindex + run_start, run_end - run_start + 1, sizeof(size_t), CompareDrawNodePlanes);
}
else if (sortnode[sortindex[i]].wall)
{
// What are we comparing it with?
if (sortnode[sortindex[prev]].plane)
{
// Wall (i) is further than plane(prev)
if (sortnode[sortindex[i]].wall->drawcount > sortnode[sortindex[prev]].plane->drawcount)
shift = true;
}
if (sortnode[sortindex[prev]].polyplane)
{
// Wall (i) is further than polyplane(prev)
if (sortnode[sortindex[i]].wall->drawcount > sortnode[sortindex[prev]].polyplane->drawcount)
shift = true;
}
else if (sortnode[sortindex[prev]].wall)
{
// Wall (i) is further than wall (prev)
if (sortnode[sortindex[i]].wall->drawcount > sortnode[sortindex[prev]].wall->drawcount)
shift = true;
}
}
if (shift)
{
size_t temp;
temp = sortindex[prev];
sortindex[prev] = sortindex[i];
sortindex[i] = temp;
shift = false;
}
} //i++
} // loop++
run_start = run_end + 1;// continue looking for runs coming right after this one
}
else
{
// this wasnt the run start, try next one
run_start++;
}
}
rs_hw_nodesorttime = I_GetTimeMicros() - rs_hw_nodesorttime;