Fix facecolor may be used uninitialized.

This commit is contained in:
Steel Titanium 2020-06-17 14:09:49 -04:00
parent 2322644488
commit d3d5496a78
1 changed files with 3 additions and 1 deletions

View File

@ -5106,9 +5106,11 @@ void A_SignPlayer(mobj_t *actor)
INT32 locvar2 = var2;
skin_t *skin = NULL;
mobj_t *ov;
UINT16 facecolor, signcolor = (UINT16)locvar2;
UINT16 facecolor, signcolor = 0;
UINT32 signframe = states[actor->info->raisestate].frame;
facecolor = signcolor = (UINT16)locvar2;
if (LUA_CallAction("A_SignPlayer", actor))
return;