Use SAMPLERATE for consistency with the rest of the code

This commit is contained in:
Steel Titanium 2020-06-17 14:50:22 -04:00
parent f626b9f4d9
commit 5708325d2b
1 changed files with 4 additions and 4 deletions

View File

@ -497,7 +497,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
zErr = inflate(&stream, Z_FINISH);
if (zErr == Z_STREAM_END) {
// Run GME on new data
if (!gme_open_data(inflatedData, inflatedLen, &emu, 44100))
if (!gme_open_data(inflatedData, inflatedLen, &emu, SAMPLERATE))
{
short *mem;
UINT32 len;
@ -531,7 +531,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
#endif
}
// Try to read it as a GME sound
else if (!gme_open_data(lump, sfx->length, &emu, 44100))
else if (!gme_open_data(lump, sfx->length, &emu, SAMPLERATE))
{
short *mem;
UINT32 len;
@ -1160,7 +1160,7 @@ boolean I_LoadSong(char *data, size_t len)
if (zErr == Z_STREAM_END)
{
// Run GME on new data
if (!gme_open_data(inflatedData, inflatedLen, &gme, 44100))
if (!gme_open_data(inflatedData, inflatedLen, &gme, SAMPLERATE))
{
Z_Free(inflatedData); // GME supposedly makes a copy for itself, so we don't need this lying around
return true;
@ -1179,7 +1179,7 @@ boolean I_LoadSong(char *data, size_t len)
return false;
#endif
}
else if (!gme_open_data(data, len, &gme, 44100))
else if (!gme_open_data(data, len, &gme, SAMPLERATE))
return true;
#endif