Just stretch the fallback card to the screen resolution

This commit is contained in:
James R 2020-06-25 13:08:00 -07:00
parent 864e703355
commit 78e6bcc8ff
1 changed files with 4 additions and 5 deletions

View File

@ -359,12 +359,11 @@ void Y_IntermissionDrawer(void)
else if (rendermode != render_soft && usebuffer)
HWR_DrawIntermissionBG();
#endif
else
else if (bgpatch)
{
if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx == 400)
V_DrawScaledPatch(0, 0, V_SNAPTOLEFT, widebgpatch);
else if (bgpatch)
V_DrawScaledPatch(0, 0, 0, bgpatch);
fixed_t hs = vid.width * FRACUNIT / BASEVIDWIDTH;
fixed_t vs = vid.height * FRACUNIT / BASEVIDHEIGHT;
V_DrawStretchyFixedPatch(0, 0, hs, vs, V_NOSCALEPATCH, bgpatch, NULL);
}
}
else if (bgtile)