Merge branch 'next' into knuxtweaks

This commit is contained in:
lachwright 2020-07-02 13:08:04 +08:00
commit 3ebc17ac3a
260 changed files with 18706 additions and 24671 deletions

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@ -51,8 +51,8 @@ jobs:
- /var/cache/apt/archives
- checkout
- run:
name: Compile without network support and BLUA
command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1 NO_LUA=1
name: Compile without network support
command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1
- run:
name: wipe build
command: make -C src LINUX=1 cleandep

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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 2.2.1
VERSION 2.2.4
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})

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@ -1,4 +1,4 @@
version: 2.2.1.{branch}-{build}
version: 2.2.4.{branch}-{build}
os: MinGW
environment:

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@ -19,7 +19,8 @@ set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
set(SRB2_ASSET_HASHED
"srb2.pk3;\
player.dta;\
zones.pk3"
zones.pk3;\
patch.pk3"
CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
)

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@ -1,77 +0,0 @@
// Default lump name for new map
defaultlumpname = "MAP01";
//GZDB specific. Don't try to load lumps that don't exist.
basegame = 0;
//Sky textures for vanilla maps
defaultskytextures
{
SKY1 = "MAP01,MAP02,MAP03,MAP33,MAP50,MAP60,MAPF0,MAPM0";
SKY2 = "MAPM7,MAPMB";
SKY4 = "MAP04,MAP06,MAP61,MAPF6,MAPM1";
SKY6 = "MAP05,MAP51,MAPMA";
SKY7 = "MAPM2,MAPM5";
SKY8 = "MAP07,MAP08,MAP09,MAP52,MAP62,MAPF1";
SKY10 = "MAP10,MAP12,MAP53,MAP63,MAPM3";
SKY11 = "MAP11,MAPF7";
SKY13 = "MAP13,MAP64";
SKY14 = "MAP14";
SKY15 = "MAP15,MAP54";
SKY17 = "MAP70";
SKY20 = "MAP32,MAP55,MAP65,MAPF2,MAPF5";
SKY21 = "MAPM4";
SKY22 = "MAP22,MAP23,MAP25,MAP26,MAP27,MAP56,MAP66,MAPF4,MAPM6";
SKY30 = "MAP30";
SKY31 = "MAP31";
SKY35 = "MAP42";
SKY40 = "MAP41,MAP71,MAPM9";
SKY55 = "MAPF3,MAPM8";
SKY68 = "MAPF8";
SKY99 = "MAP57,MAPZ0";
SKY159 = "MAP16";
SKY172 = "MAP40";
SKY300 = "MAP72";
SKY301 = "MAP73";
}
// Skill levels
skills
{
1 = "Normal";
}
// Skins
skins
{
Sonic;
Tails;
Knuckles;
Amy;
Fang;
Metalsonic;
}
// Gametypes
gametypes
{
-1 = "Single Player";
0 = "Co-op";
1 = "Competition";
2 = "Race";
3 = "Match";
4 = "Team Match";
5 = "Tag";
6 = "Hide and Seek";
7 = "CTF";
}
// Texture loading options
defaultwalltexture = "GFZROCK";
defaultfloortexture = "GFZFLR01";
defaultceilingtexture = "F_SKY1";
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
}

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@ -1,309 +0,0 @@
common
{
// Some common settings
// Default testing parameters
testparameters = "-file \"%AP\" \"%F\" -warp %L";
testshortpaths = true;
// Action special help (mxd)
actionspecialhelp = "https://wiki.srb2.org/wiki/Linedef_type_%K";
// Default nodebuilder configurations
defaultsavecompiler = "zennode_normal";
defaulttestcompiler = "zennode_fast";
// Generalized actions
generalizedlinedefs = false;
generalizedsectors = true;
mixtexturesflats = true;
defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
scaledtextureoffsets = true;
// Thing number for start position in 3D Mode
start3dmode = 3328;
// Texture sources
textures
{
include("SRB222_misc.cfg", "textures");
}
// Patch sources
patches
{
include("SRB222_misc.cfg", "patches");
}
// Sprite sources
sprites
{
include("SRB222_misc.cfg", "sprites");
}
// Flat sources
flats
{
include("SRB222_misc.cfg", "flats");
}
}
mapformat_doom
{
// The format interface handles the map data format - DoomMapSetIO for SRB2DB2, SRB2MapSetIO for Zone Builder
formatinterface = "SRB2MapSetIO";
/*
GAME DETECT PATTERN
Used to guess the game for which a WAD file is made.
1 = One of these lumps must exist
2 = None of these lumps must exist
3 = All of these lumps must exist
*/
gamedetect
{
EXTENDED = 2;
BEHAVIOR = 2;
E#M# = 2;
MAP?? = 1;
}
/*
MAP LUMP NAMES
Map lumps are loaded with the map as long as they are right after each other. When the editor
meets a lump which is not defined in this list it will ignore the map if not satisfied.
The order of items defines the order in which lumps will be written to WAD file on save.
To indicate the map header lump, use ~MAP
Legenda:
required = Lump is required to exist.
blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
nodebuild = The nodebuilder generates this lump.
allowempty = The nodebuilder is allowed to leave this lump empty.
script = This lump is a text-based script. Specify the filename of the script configuration to use.
*/
maplumpnames
{
include("SRB222_misc.cfg", "doommaplumpnames");
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = true;
// Special linedefs
include("SRB222_misc.cfg", "speciallinedefs");
// Default flags for first new thing (As far as 2.2 goes, they're empty just like in 2.1)
defaultthingflags
{
}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("SRB222_misc.cfg", "sectorbrightness");
}
// SECTOR TYPES-----------------------------------------------------------------
sectortypes
{
include("SRB222_sectors.cfg", "sectortypes");
}
// GENERALISED SECTOR TYPES-----------------------------------------------------------------
gen_sectortypes
{
include("SRB222_sectors.cfg", "gen_sectortypes");
}
// LINEDEF FLAGS
linedefflags
{
include("SRB222_misc.cfg", "linedefflags");
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
include("SRB222_misc.cfg", "linedefflagstranslation");
}
// LINEDEF ACTIVATIONS
linedefactivations
{
}
// LINEDEF TYPES
linedeftypes
{
include("SRB222_linedefs.cfg", "doom");
}
// THING FLAGS
thingflags
{
include("SRB222_misc.cfg", "thingflags");
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
include("SRB222_misc.cfg", "thingflagstranslation");
}
// THING FLAGS ERROR MASK
// Mask for the thing flags which indicates the options
// that make the same thing appear in the same modes
thingflagsmask1 = 7; // 1 + 2 + 4
thingflagsmask2 = 0;
}
mapformat_udmf
{
// The format interface handles the map data format
formatinterface = "UniversalMapSetIO";
// Enables support for long (> 8 chars) texture names
// WARNING: this should only be enabled for UDMF game configurations!
// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
longtexturenames = false;
// Default nodebuilder configurations
defaultsavecompiler = "zdbsp_udmf_normal";
defaulttestcompiler = "zdbsp_udmf_fast";
engine = "srb2"; // override that so that DB2 uses the correct namespace
maplumpnames
{
include("UDMF_misc.cfg", "udmfmaplumpnames_begin");
include("SRB222_misc.cfg", "udmfmaplumpnames");
include("UDMF_misc.cfg", "udmfmaplumpnames_end");
}
universalfields
{
// include("SRB222_misc.cfg", "universalfields");
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = false;
// Special linedefs
include("SRB222_misc.cfg", "speciallinedefs_udmf");
// Default flags for first new thing (As far as 2.2 goes, they're empty just like in 2.1)
defaultthingflags
{
}
// Generalized actions
generalizedlinedefs = false;
// SECTOR FLAGS
sectorflags
{
// include("SRB222_misc.cfg", "sectorflags");
}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("SRB222_misc.cfg", "sectorbrightness");
}
// SECTOR TYPES
sectortypes
{
include("SRB222_sectors.cfg", "sectortypes");
}
// SECTOR RENSERSTYLES
/* sectorrenderstyles
{
include("SRB222_misc.cfg", "sectorrenderstyles");
}*/
// LINEDEF FLAGS
linedefflags
{
include("SRB222_misc.cfg", "linedefflags_udmf");
}
// LINEDEF ACTIVATIONS
linedefactivations
{
include("SRB222_misc.cfg", "linedefactivations_udmf");
}
linedefflagstranslation
{
}
// LINEDEF RENSERSTYLES
linedefrenderstyles
{
include("SRB222_misc.cfg", "linedefrenderstyles");
}
//SIDEDEF FLAGS
/* sidedefflags
{
include("UDMF_misc.cfg", "sidedefflags");
}*/
// THING FLAGS
thingflags
{
include("SRB222_misc.cfg", "thingflags_udmf");
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
include("SRB222_misc.cfg", "thingflagstranslation");
}
// THING RENSERSTYLES
/* thingrenderstyles
{
include("SRB222_misc.cfg", "thingrenderstyles");
}*/
// How to compare thing flags (for the stuck things error checker)
/* thingflagscompare
{
include("UDMF_misc.cfg", "thingflagscompare");
}*/
//mxd. Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
}
// LINEDEF TYPES
linedeftypes
{
include("SRB222_linedefs.cfg", "udmf");
}
}

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@ -1,726 +0,0 @@
linedefflags
{
1 = "[0] Impassable";
2 = "[1] Block Enemies";
4 = "[2] Double-Sided";
8 = "[3] Upper Unpegged";
16 = "[4] Lower Unpegged";
32 = "[5] Slope Skew (E1)";
64 = "[6] Not Climbable";
128 = "[7] No Midtexture Skew (E2)";
256 = "[8] Peg Midtexture (E3)";
512 = "[9] Solid Midtexture (E4)";
1024 = "[10] Repeat Midtexture (E5)";
2048 = "[11] Netgame Only";
4096 = "[12] No Netgame";
8192 = "[13] Effect 6";
16384 = "[14] Bouncy Wall";
32768 = "[15] Transfer Line";
}
// LINEDEF ACTIVATIONS
// Make sure these are in order from lowest value to highest value
linedefactivations
{
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
1 = "blocking";
2 = "blockmonsters";
4 = "twosided";
8 = "dontpegtop";
16 = "dontpegbottom";
32 = "skewtd";
64 = "noclimb";
128 = "noskew";
256 = "midpeg";
512 = "midsolid";
1024 = "wrapmidtex";
2048 = "netonly";
4096 = "nonet";
8192 = "effect6";
16384 = "bouncy";
32768 = "transfer";
}
linedefflags_udmf
{
blocking = "Impassable";
blockmonsters = "Block Enemies";
twosided = "Double-Sided";
dontpegtop = "Upper Unpegged";
dontpegbottom = "Lower Unpegged";
skewtd = "Slope Skew";
noclimb = "Not Climbable";
noskew = "No Midtexture Skew";
midpeg = "Peg Midtexture";
midsolid = "Solid Midtexture";
wrapmidtex = "Repeat Midtexture";
// netonly = "Netgame-Only special";
// nonet = "No netgame special";
// effect6 = "Effect 6";
bouncy = "Bouncy Wall";
// transfer = "Transfer Line";
}
linedefactivations_udmf
{
notriggerorder = "Out of Order";
netonly = "Netgame-Only";
nonet = "No netgame";
}
sidedefflags
{
clipmidtex = "Clip middle texture";
wrapmidtex = "Wrap middle texture";
smoothlighting = "Smooth lighting";
nofakecontrast = "Even lighting";
nodecals = "No decals";
lightfog = "Use sidedef brightness on fogged walls";
}
//RENDER STYLES
thingrenderstyles
{
}
linedefrenderstyles
{
translucent = "Translucent";
fog = "Fog";
}
sectorrenderstyles
{
}
thingflags
{
1 = "[1] Extra";
2 = "[2] Flip";
4 = "[4] Special";
8 = "[8] Ambush";
}
// THING FLAGS
thingflags_udmf
{
extra = "Extra";
flip = "Flip";
special = "Special";
ambush = "Ambush";
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
1 = "extra";
2 = "flip";
4 = "special";
8 = "ambush";
}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
255;
248;
240;
232;
224;
216;
208;
200;
192;
184;
176;
168;
160;
152;
144;
136;
128;
120;
112;
104;
96;
88;
80;
72;
64;
56;
48;
40;
32;
24;
16;
8;
0;
}
/*
TEXTURES AND FLAT SOURCES
This tells Doom Builder where to find the information for textures
and flats in the IWAD file, Addition WAD file and Map WAD file.
Start and end lumps must be given in a structure (of which the
key name doesnt matter) and any textures or flats in between them
are loaded in either the textures category or flats category.
For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
*/
textures
{
zdoom1
{
start = "TX_START";
end = "TX_END";
}
}
/*
ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS
Only add fields here that Doom Builder does not edit with its own user-interface!
The "default" field must match the UDMF specifications!
Field data types:
0 = integer *
1 = float
2 = string
3 = bool
4 = linedef action (integer) *
5 = sector effect (integer) *
6 = texture (string)
7 = flat (string)
8 = angle in degrees (integer)
9 = angle in radians (float)
10 = XXRRGGBB color (integer)
11 = enum option (integer) *
12 = enum bits (integer) *
13 = sector tag (integer) *
14 = thing tag (integer) *
15 = linedef tag (integer) *
16 = enum option (string)
17 = angle in degrees (float)
22 = byte angle (integer)
*/
universalfields
{
sector
{
friction
{
name = "Friction";
type = 1;
default = 1;
}
specialeffectplanes
{
type = 11;
enum = "floorceiling";
default = 0;
}
colormapbegin
{
type = 0;
default = 0;
}
colormapend
{
type = 0;
default = 33;
}
foglighting
{
type = 3;
default = false;
}
teambase
{
type = 11;
enum = "ctfteam";
default = 0;
}
triggersector
{
type = 3;
default = false;
}
triggerobject
{
type = 11;
enum = "triggerobjects";
default = 0;
}
triggersurface
{
type = 11;
enum = "triggersurfaces";
default = 0;
}
ringdrain
{
type = 1;
default = 0;
}
}
linedef
{
executordelay
{
type = 0;
default = 0;
}
midtexrepetitions
{
type = 0;
default = 0;
}
arg5
{
type = 0;
default = 0;
}
arg1str
{
type = 2;
default = "";
}
}
thing
{
}
}
/*
MAP LUMP NAMES
Map lumps are loaded with the map as long as they are right after each other. When the editor
meets a lump which is not defined in this list it will ignore the map if not satisfied.
The order of items defines the order in which lumps will be written to WAD file on save.
To indicate the map header lump, use ~MAP
Legenda:
required = Lump is required to exist.
blindcopy = Lump will be copied along with the map blindly. (useful for lumps Doom Builder doesn't use)
nodebuild = The nodebuilder generates this lump.
allowempty = The nodebuilder is allowed to leave this lump empty.
scriptbuild = This lump is a text-based script, which should be compiled using current script compiler;
script = This lump is a text-based script. Specify the filename of the script configuration to use.
*/
doommaplumpnames
{
~MAP
{
required = true;
blindcopy = true;
nodebuild = false;
}
THINGS
{
required = true;
nodebuild = true;
allowempty = true;
}
LINEDEFS
{
required = true;
nodebuild = true;
allowempty = false;
}
SIDEDEFS
{
required = true;
nodebuild = true;
allowempty = false;
}
VERTEXES
{
required = true;
nodebuild = true;
allowempty = false;
}
SEGS
{
required = false;
nodebuild = true;
allowempty = false;
}
SSECTORS
{
required = false;
nodebuild = true;
allowempty = false;
}
NODES
{
required = false;
nodebuild = true;
allowempty = false;
}
SECTORS
{
required = true;
nodebuild = true;
allowempty = false;
}
REJECT
{
required = false;
nodebuild = true;
allowempty = false;
}
BLOCKMAP
{
required = false;
nodebuild = true;
allowempty = true;
}
}
udmfmaplumpnames
{
ZNODES
{
required = false;
nodebuild = true;
allowempty = false;
}
REJECT
{
required = false;
nodebuild = true;
allowempty = false;
}
BLOCKMAP
{
required = false;
nodebuild = true;
allowempty = true;
}
}
// ENUMERATIONS
// These are enumerated lists for linedef types and UDMF fields.
// Reserved names are: angledeg, anglerad, color, texture, flat
enums
{
falsetrue
{
0 = "False";
1 = "True";
}
yesno
{
0 = "Yes";
1 = "No";
}
noyes
{
0 = "No";
1 = "Yes";
}
onoff
{
0 = "On";
1 = "Off";
}
offon
{
0 = "Off";
1 = "On";
}
updown
{
0 = "Up";
1 = "Down";
}
downup
{
0 = "Down";
1 = "Up";
}
addset
{
0 = "Add";
1 = "Set";
}
floorceiling
{
0 = "Floor";
1 = "Ceiling";
2 = "Floor and ceiling";
}
triggertype
{
0 = "Continuous";
1 = "Each Time (Enter)";
2 = "Each Time (Enter and leave)";
3 = "Once";
}
frontback
{
0 = "None";
1 = "Front";
2 = "Back";
}
ctfteam
{
0 = "None";
1 = "Red";
2 = "Blue";
}
triggerobjects
{
0 = "Any player";
1 = "All players";
2 = "Pushable object";
3 = "Any object with thinker";
}
triggersurfaces
{
0 = "Floor touch";
1 = "Ceiling touch";
2 = "Floor or ceiling touch";
3 = "Anywhere in sector";
}
tangibility
{
1 = "Intangible from top";
2 = "Intangible from bottom";
4 = "Don't block players";
8 = "Don't block non-players";
}
}
//Default things filters
thingsfilters
{
filter0
{
name = "Player starts";
category = "starts";
type = -1;
}
filter1
{
name = "Enemies";
category = "enemies";
type = -1;
}
filter2
{
name = "NiGHTS Track";
category = "nightstrk";
type = -1;
}
filter3
{
name = "Normal Gravity";
category = "";
type = -1;
fields
{
2 = false;
}
}
filter4
{
name = "Reverse Gravity";
category = "";
type = -1;
fields
{
2 = true;
}
}
}
thingsfilters_udmf
{
}
// Special linedefs
speciallinedefs
{
soundlinedefflag = 64; // See linedefflags
singlesidedflag = 1; // See linedefflags
doublesidedflag = 4; // See linedefflags
impassableflag = 1;
upperunpeggedflag = 8;
lowerunpeggedflag = 16;
repeatmidtextureflag = 1024;
pegmidtextureflag = 256;
}
speciallinedefs_udmf
{
soundlinedefflag = "noclimb";
singlesidedflag = "blocking";
doublesidedflag = "twosided";
impassableflag = "blocking";
upperunpeggedflag = "dontpegtop";
lowerunpeggedflag = "dontpegbottom";
repeatmidtextureflag = "wrapmidtex";
pegmidtextureflag = "midpeg";
}
scriptlumpnames
{
MAINCFG
{
script = "SOC.cfg";
}
OBJCTCFG
{
script = "SOC.cfg";
}
SOC_
{
script = "SOC.cfg";
isprefix = true;
}
LUA_
{
script = "Lua.cfg";
isprefix = true;
}
}
// Texture sources
textures
{
zdoom1
{
start = "TX_START";
end = "TX_END";
}
}
// Patch sources
patches
{
standard1
{
start = "P_START";
end = "P_END";
}
standard2
{
start = "PP_START";
end = "PP_END";
}
}
// Sprite sources
sprites
{
standard1
{
start = "S_START";
end = "S_END";
}
standard2
{
start = "SS_START";
end = "SS_END";
}
}
// Flat sources
flats
{
standard1
{
start = "F_START";
end = "F_END";
}
standard2
{
start = "FF_START";
end = "FF_END";
}
standard3
{
start = "FF_START";
end = "F_END";
}
standard4
{
start = "F_START";
end = "FF_END";
}
}

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@ -1,109 +0,0 @@
sectortypes
{
0 = "Normal";
1 = "Damage";
2 = "Damage (Water)";
3 = "Damage (Fire)";
4 = "Damage (Electrical)";
5 = "Spikes";
6 = "Death Pit (Camera Tilt)";
7 = "Death Pit (No Camera Tilt)";
8 = "Instant Kill";
9 = "Ring Drainer (Floor Touch)";
10 = "Ring Drainer (Anywhere in Sector)";
11 = "Special Stage Damage";
12 = "Space Countdown";
13 = "Ramp Sector (double step-up/down)";
14 = "Non-Ramp Sector (no step-down)";
15 = "Bouncy FOF";
16 = "Trigger Line Ex. (Pushable Objects)";
32 = "Trigger Line Ex. (Anywhere, All Players)";
48 = "Trigger Line Ex. (Floor Touch, All Players)";
64 = "Trigger Line Ex. (Anywhere in Sector)";
80 = "Trigger Line Ex. (Floor Touch)";
96 = "Trigger Line Ex. (Emerald Check)";
112 = "Trigger Line Ex. (NiGHTS Mare)";
128 = "Check for Linedef Executor on FOFs";
144 = "Egg Capsule";
160 = "Special Stage Time/Rings Parameters";
176 = "Custom Global Gravity";
512 = "Wind/Current";
1024 = "Conveyor Belt";
1280 = "Speed Pad";
4096 = "Star Post Activator";
8192 = "Exit/Special Stage Pit/Return Flag";
12288 = "CTF Red Team Base";
16384 = "CTF Blue Team Base";
20480 = "Fan Sector";
24576 = "Super Sonic Transform";
28672 = "Force Spin";
32768 = "Zoom Tube Start";
36864 = "Zoom Tube End";
40960 = "Circuit Finish Line";
45056 = "Rope Hang";
49152 = "Intangible to the Camera";
}
gen_sectortypes
{
first
{
0 = "Normal";
1 = "Damage";
2 = "Damage (Water)";
3 = "Damage (Fire)";
4 = "Damage (Electrical)";
5 = "Spikes";
6 = "Death Pit (Camera Tilt)";
7 = "Death Pit (No Camera Tilt)";
8 = "Instant Kill";
9 = "Ring Drainer (Floor Touch)";
10 = "Ring Drainer (Anywhere in Sector)";
11 = "Special Stage Damage";
12 = "Space Countdown";
13 = "Ramp Sector (double step-up/down)";
14 = "Non-Ramp Sector (no step-down)";
15 = "Bouncy FOF";
}
second
{
0 = "Normal";
16 = "Trigger Line Ex. (Pushable Objects)";
32 = "Trigger Line Ex. (Anywhere, All Players)";
48 = "Trigger Line Ex. (Floor Touch, All Players)";
64 = "Trigger Line Ex. (Anywhere in Sector)";
80 = "Trigger Line Ex. (Floor Touch)";
96 = "Trigger Line Ex. (Emerald Check)";
112 = "Trigger Line Ex. (NiGHTS Mare)";
128 = "Check for Linedef Executor on FOFs";
144 = "Egg Capsule";
160 = "Special Stage Time/Rings Parameters";
176 = "Custom Global Gravity";
}
third
{
0 = "Normal";
512 = "Wind/Current";
1024 = "Conveyor Belt";
1280 = "Speed Pad";
}
fourth
{
0 = "Normal";
4096 = "Star Post Activator";
8192 = "Exit/Special Stage Pit/Return Flag";
12288 = "CTF Red Team Base";
16384 = "CTF Blue Team Base";
20480 = "Fan Sector";
24576 = "Super Sonic Transform";
28672 = "Force Spin";
32768 = "Zoom Tube Start";
36864 = "Zoom Tube End";
40960 = "Circuit Finish Line";
45056 = "Rope Hang";
49152 = "Intangible to the Camera";
}
}

File diff suppressed because it is too large Load Diff

View File

@ -15,7 +15,7 @@
* Oogaland
* Rob
* Shadow Hog
* Spherallic
* sphere
* SRB2-Playah
* SSNTails
* SteelT
@ -435,7 +435,7 @@ sectortypes
112 = "Trigger Line Ex. (NiGHTS Mare)";
128 = "Check for Linedef Executor on FOFs";
144 = "Egg Capsule";
160 = "Special Stage Time/Rings Parameters";
160 = "Special Stage Time/Spheres Parameters";
176 = "Custom Global Gravity";
512 = "Wind/Current";
1024 = "Conveyor Belt";
@ -490,7 +490,7 @@ gen_sectortypes
112 = "Trigger Line Ex. (NiGHTS Mare)";
128 = "Check for Linedef Executor on FOFs";
144 = "Egg Capsule";
160 = "Special Stage Time/Rings Parameters";
160 = "Special Stage Time/Spheres Parameters";
176 = "Custom Global Gravity";
}
@ -738,12 +738,6 @@ linedeftypes
flags2text = "[1] Use control sector tag";
flags64text = "[6] No sound effect";
}
65
{
title = "Bridge Thinker <disabled>";
prefix = "(65)";
}
}
polyobject
@ -756,20 +750,17 @@ linedeftypes
prefix = "(20)";
}
21
{
title = "Explicitly Include Line <disabled>";
prefix = "(21)";
}
22
{
title = "Parameters";
prefix = "(22)";
flags8text = "[3] Set translucency by X offset";
flags32text = "[5] Render outer sides only";
flags64text = "[6] Trigger linedef executor";
flags128text = "[7] Intangible";
flags256text = "[8] Stopped by pushables";
flags512text = "[9] Render flats";
flags8192text = "[13] Cut cyan flat pixels";
}
30
@ -788,7 +779,6 @@ linedeftypes
{
title = "Angular Displacement by Front Sector";
prefix = "(32)";
flags8text = "[3] Set delay by backside sector";
flags64text = "[6] Don't turn players";
flags512text = "[9] Turn all objects";
}
@ -925,6 +915,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Render insides";
flags128text = "[7] Only block non-players";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "195F";
flags643dfloorflagsadd = "7C80";
@ -984,6 +975,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Don't cast shadow";
flags128text = "[7] Render insides/block non-plr";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "200191F";
flags1283dfloorflagsadd = "7C80";
@ -997,6 +989,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Don't cast shadow";
flags128text = "[7] Render insides/block non-plr";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "2001917";
flags1283dfloorflagsadd = "7C80";
@ -1024,6 +1017,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Don't cast shadow";
flags128text = "[7] Render insides/block non-plr";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "400191F";
flags1283dfloorflagsadd = "7C80";
@ -1037,6 +1031,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Don't cast shadow";
flags128text = "[7] Render insides/block non-plr";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "4001917";
flags1283dfloorflagsadd = "7C80";
@ -1082,6 +1077,7 @@ linedeftypes
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "9F39";
flags643dfloorflagsadd = "20000";
@ -1110,6 +1106,7 @@ linedeftypes
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "1F31";
flags643dfloorflagsadd = "20000";
@ -1125,6 +1122,7 @@ linedeftypes
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "209F39";
flags643dfloorflagsadd = "20000";
@ -1136,10 +1134,10 @@ linedeftypes
{
title = "Goo Water, Translucent, No Sides";
prefix = "(125)";
flags8text = "[3] Slope skew sides";
flags64text = "[6] Use two light levels";
flags512text = "[9] Use target light level";
flags1024text = "[10] Ripple effect";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "201F31";
flags643dfloorflagsadd = "20000";
@ -1162,6 +1160,7 @@ linedeftypes
prefix = "(221)";
flags8text = "[3] Slope skew sides";
flags64text = "[6] Cast shadow";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "1B59";
flags643dfloorflagsremove = "40";
@ -1227,6 +1226,18 @@ linedeftypes
3dfloorflags = "19F";
}
153
{
title = "Dynamically Sinking Platform";
prefix = "(153)";
flags8text = "[3] Slope skew sides";
flags32text = "[5] Only block player";
flags64text = "[6] Spindash to move";
flags128text = "[7] Only block non-players";
3dfloor = true;
3dfloorflags = "19F";
}
160
{
title = "Floating, Bobbing";
@ -1273,6 +1284,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Spindash to move";
flags128text = "[7] Only block non-players";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "195F";
}
@ -1282,7 +1294,6 @@ linedeftypes
title = "Rising Platform, Solid, Invisible";
prefix = "(193)";
flags2text = "[1] Sink when stepped on";
flags8text = "[3] Slope skew sides";
flags32text = "[5] Only block player";
flags64text = "[6] Spindash to move";
flags128text = "[7] Only block non-players";
@ -1313,6 +1324,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Spindash, no shadow";
flags128text = "[7] Only block non-players";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "2009D1F";
flags643dfloorflagsadd = "40";
@ -1379,6 +1391,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Don't cast shadow";
flags128text = "[7] Only block non-players";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "210959F";
flags643dfloorflagsadd = "40";
@ -1392,6 +1405,7 @@ linedeftypes
flags32text = "[5] Only block player";
flags64text = "[6] Don't cast shadow";
flags128text = "[7] Only block non-players";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "218959F";
flags643dfloorflagsadd = "40";
@ -1488,16 +1502,22 @@ linedeftypes
{
title = "Mario Block";
prefix = "(250)";
flags8text = "[3] Slope skew sides";
flags32text = "[5] Invisible block";
flags64text = "[6] Brick block";
3dfloor = true;
3dfloorflags = "40019F";
flags323dfloorflagsremove = "19E";
flags643dfloorflagsadd = "200000";
}
251
{
title = "Thwomp Block";
prefix = "(251)";
flags8text = "[3] Slope skew sides";
flags32text = "[5] Only block player";
flags128text = "[7] Only block non-players";
flags512text = "[9] Custom crushing sound";
flags1024text = "[10] Custom speed";
3dfloor = true;
@ -1513,8 +1533,8 @@ linedeftypes
flags512text = "[9] Shattered by pushables";
flags1024text = "[10] Trigger linedef executor";
3dfloor = true;
3dfloorflags = "8800019";
flags643dfloorflagsadd = "200006";
3dfloorflags = "880001D";
flags643dfloorflagsadd = "200002";
}
253
@ -1524,8 +1544,9 @@ linedeftypes
flags8text = "[3] Slope skew sides";
flags512text = "[9] Shattered by pushables";
flags1024text = "[10] Trigger linedef executor";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "8801019";
3dfloorflags = "880101D";
}
254
@ -1533,6 +1554,7 @@ linedeftypes
title = "Bustable Block";
prefix = "(254)";
flags8text = "[3] Slope skew sides";
flags32text = "[5] Only block player";
flags64text = "[6] Strong characters only";
flags128text = "[7] Only block non-players";
flags512text = "[9] Shattered by pushables";
@ -1564,6 +1586,7 @@ linedeftypes
flags128text = "[7] Only block non-players";
flags512text = "[9] Shattered by pushables";
flags1024text = "[10] Trigger linedef executor";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "1080101F";
}
@ -1585,6 +1608,7 @@ linedeftypes
prefix = "(258)";
flags8text = "[3] Slope skew sides";
flags32text = "[5] Don't damage bosses";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorflags = "959";
}
@ -1593,10 +1617,12 @@ linedeftypes
{
title = "Custom FOF";
prefix = "(259)";
flags8text = "[3] Slope skew sides";
flags32text = "[5] Only block player";
flags128text = "[7] Only block non-players";
flags512text = "[9] Shattered by pushables";
flags1024text = "[10] Trigger linedef executor";
flags8192text = "[13] Cut cyan flat pixels";
3dfloor = true;
3dfloorcustom = true;
}
@ -1896,6 +1922,27 @@ linedeftypes
prefix = "(333)";
}
334
{
title = "Object Dye - Continuous";
flags64text = "[6] Disable for this color";
prefix = "(334)";
}
335
{
title = "Object Dye - Each Time";
flags64text = "[6] Disable for this color";
prefix = "(335)";
}
336
{
title = "Object Dye - Once";
flags64text = "[6] Disable for this color";
prefix = "(336)";
}
399
{
title = "Level Load";
@ -2161,6 +2208,14 @@ linedeftypes
flags8text = "[3] Set delay by backside sector";
}
449
{
title = "Enable Bosses with Parameter";
prefix = "(449)";
flags8text = "[3] Set delay by backside sector";
flags64text = "[6] Disable bosses";
}
457
{
title = "Track Object's Angle";
@ -2180,12 +2235,15 @@ linedeftypes
{
title = "Award Rings";
prefix = "(460)";
flags8text = "[3] Set delay by backside sector";
}
461
{
title = "Spawn Object";
prefix = "(461)";
flags8text = "[3] Set delay by backside sector";
flags32text = "[5] Use line angle for object";
flags64text = "[6] Spawn inside a range";
}
@ -2193,6 +2251,20 @@ linedeftypes
{
title = "Stop Timer/Exit Stage in Record Attack";
prefix = "(462)";
flags8text = "[3] Set delay by backside sector";
}
463
{
title = "Dye Object";
prefix = "(463)";
}
464
{
title = "Trigger Egg Capsule";
prefix = "(464)";
flags64text = "[6] Don't end level";
}
}
@ -2206,7 +2278,7 @@ linedeftypes
prefix = "(413)";
flags2text = "[1] Keep after death";
flags8text = "[3] Set delay by backside sector";
flags32text = "[5] Seek to current song position";
flags32text = "[5] Seek from current position";
flags64text = "[6] For everyone";
flags128text = "[7] Fade to custom volume";
flags512text = "[9] Don't loop";
@ -2220,7 +2292,7 @@ linedeftypes
flags2text = "[1] From calling sector";
flags8text = "[3] Set delay by backside sector";
flags64text = "[6] From nowhere for triggerer";
flags512text = "[9] For everyone";
flags512text = "[9] From nowhere for everyone";
flags1024text = "[10] From tagged sectors";
}
@ -2298,7 +2370,6 @@ linedeftypes
flags8text = "[3] Set delay by backside sector";
}
445
{
title = "Make FOF Disappear/Reappear";
@ -2325,8 +2396,8 @@ linedeftypes
flags32text = "[5] Subtract Red value";
flags64text = "[6] Subtract Green value";
flags128text = "[7] Subtract Blue value";
flags256text = "[8] Calc relative values";
flags32768text = "[15] Use back side colormap";
flags256text = "[8] Set relative to current";
flags32768text = "[15] Use backside colormap";
}
448
@ -2359,7 +2430,7 @@ linedeftypes
prefix = "(452)";
flags8text = "[3] Set delay by backside sector";
flags64text = "[6] Do not handle FF_TRANS";
flags256text = "[8] Set relative to current val";
flags256text = "[8] Set relative to current";
}
453
@ -2371,7 +2442,7 @@ linedeftypes
flags32text = "[5] No collision during fade";
flags64text = "[6] Do not handle FF_TRANS";
flags128text = "[7] Do not handle lighting";
flags256text = "[8] Set relative to current val";
flags256text = "[8] Set relative to current";
flags512text = "[9] Speed = Tic Duration";
flags1024text = "[10] Override existing fade";
flags16384text = "[14] Do not handle collision";
@ -2395,11 +2466,11 @@ linedeftypes
flags32text = "[5] Subtract Red value";
flags64text = "[6] Subtract Green value";
flags128text = "[7] Subtract Blue value";
flags256text = "[8] Calc relative values";
flags256text = "[8] Set relative to current";
flags512text = "[9] Speed = Tic Duration";
flags1024text = "[10] Override existing fade";
flags16384text = "[14] Fade from invisible black";
flags32768text = "[15] Use back side colormap";
flags32768text = "[15] Use backside colormap";
}
456
@ -2416,9 +2487,7 @@ linedeftypes
flags2text = "[1] Close text prompt";
flags8text = "[3] Set delay by backside sector";
flags32text = "[5] Run executor tag on close";
flags64text = "[6] For everyone";
flags128text = "[7] Do not block controls";
flags256text = "[8] Do not freeze time";
flags128text = "[7] Don't disable controls";
flags32768text = "[15] Find prompt by name";
}
}
@ -2524,7 +2593,7 @@ linedeftypes
prefix = "(491)";
flags8text = "[3] Set delay by backside sector";
flags16text = "[4] Set raw alpha by Front X";
flags256text = "[8] Calc relative values";
flags256text = "[8] Set relative to current";
}
492
@ -2534,7 +2603,7 @@ linedeftypes
flags8text = "[3] Set delay by backside sector";
flags16text = "[4] Set raw alpha by Front X";
flags32text = "[5] No collision during fade";
flags256text = "[8] Calc relative values";
flags256text = "[8] Set relative to current";
flags512text = "[9] Speed = Tic Duration";
flags1024text = "[10] Override existing fade";
flags16384text = "[14] Do not handle collision";
@ -2547,45 +2616,63 @@ linedeftypes
500
{
title = "Scroll Wall Front Side Left";
title = "Scroll Front Wall Left";
prefix = "(500)";
}
501
{
title = "Scroll Wall Front Side Right";
title = "Scroll Front Wall Right";
prefix = "(501)";
}
502
{
title = "Scroll Wall According to Linedef";
title = "Scroll Tagged Wall";
prefix = "(502)";
flags128text = "[7] Use texture offsets";
flags256text = "[8] Scroll back side";
}
503
{
title = "Scroll Wall According to Linedef (Accelerative)";
title = "Scroll Tagged Wall (Accelerative)";
prefix = "(503)";
flags128text = "[7] Use texture offsets";
flags256text = "[8] Scroll back side";
}
504
{
title = "Scroll Wall According to Linedef (Displacement)";
title = "Scroll Tagged Wall (Displacement)";
prefix = "(504)";
flags128text = "[7] Use texture offsets";
flags256text = "[8] Scroll back side";
}
505
{
title = "Scroll Texture by Front Side Offsets";
title = "Scroll Front Wall by Front Side Offsets";
prefix = "(505)";
}
506
{
title = "Scroll Texture by Back Side Offsets";
title = "Scroll Front Wall by Back Side Offsets";
prefix = "(506)";
}
507
{
title = "Scroll Back Wall by Front Side Offsets";
prefix = "(507)";
}
508
{
title = "Scroll Back Wall by Back Side Offsets";
prefix = "(508)";
}
}
planescroll
@ -2632,76 +2719,84 @@ linedeftypes
{
title = "Carry Objects on Floor";
prefix = "(520)";
flags64text = "[6] Exclusive";
}
521
{
title = "Carry Objects on Floor (Accelerative)";
prefix = "(521)";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
522
{
title = "Carry Objects on Floor (Displacement)";
prefix = "(522)";
flags64text = "[6] Exclusive";
}
523
{
title = "Carry Objects on Ceiling";
prefix = "(523)";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
524
{
title = "Carry Objects on Ceiling (Accelerative)";
prefix = "(524)";
flags64text = "[6] Exclusive";
}
525
{
title = "Carry Objects on Ceiling (Displacement)";
prefix = "(525)";
flags64text = "[6] Exclusive";
}
530
{
title = "Scroll Floor Texture and Carry Objects";
prefix = "(530)";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
531
{
title = "Scroll Floor Texture and Carry Objects (Accelerative)";
prefix = "(531)";
flags64text = "[6] Exclusive";
}
532
{
title = "Scroll Floor Texture and Carry Objects (Displacement)";
prefix = "(532)";
flags64text = "[6] Exclusive";
}
533
{
title = "Scroll Ceiling Texture and Carry Objects";
prefix = "(533)";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
534
{
title = "Scroll Ceiling Texture and Carry Objects (Accelerative)";
prefix = "(534)";
flags64text = "[6] Exclusive";
}
535
{
title = "Scroll Ceiling Texture and Carry Objects (Displacement)";
prefix = "(535)";
flags64text = "[6] Exclusive";
}
}
@ -2714,7 +2809,7 @@ linedeftypes
title = "Wind";
prefix = "(541)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
542
@ -2722,7 +2817,7 @@ linedeftypes
title = "Upwards Wind";
prefix = "(542)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
543
@ -2730,7 +2825,7 @@ linedeftypes
title = "Downwards Wind";
prefix = "(543)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
544
@ -2738,7 +2833,7 @@ linedeftypes
title = "Current";
prefix = "(544)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
545
@ -2746,7 +2841,7 @@ linedeftypes
title = "Upwards Current";
prefix = "(545)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
546
@ -2754,13 +2849,14 @@ linedeftypes
title = "Downwards Current";
prefix = "(546)";
flags512text = "[9] Player slides";
flags64text = "[6] Even across edges";
flags64text = "[6] Exclusive";
}
547
{
title = "Push/Pull";
prefix = "(547)";
flags64text = "[6] Exclusive";
}
}
@ -3407,8 +3503,8 @@ thingtypes
sprite = "ESHIA1";
width = 16;
height = 48;
flags1text = "[1] 90 degrees counter-clockwise";
flags4text = "[4] 90 degrees clockwise";
flags1text = "[1] 90 degrees clockwise";
flags4text = "[4] 90 degrees counter-clockwise";
flags8text = "[8] Double speed";
}
115
@ -3674,6 +3770,7 @@ thingtypes
width = 8;
height = 16;
sprite = "internal:capsule";
angletext = "Tag";
}
292
{
@ -3870,6 +3967,8 @@ thingtypes
{
title = "Emerald Hunt Location";
sprite = "SHRDA0";
flags8height = 24;
flags8text = "[8] Float";
}
321
{
@ -3897,9 +3996,10 @@ thingtypes
title = "Monitors";
width = 18;
height = 40;
flags1text = "[1] Run Linedef Executor on pop";
flags1text = "[1] Run linedef executor on pop";
flags4text = "[4] Random (Strong)";
flags8text = "[8] Random (Weak)";
angletext = "Tag";
400
{
@ -4029,7 +4129,8 @@ thingtypes
title = "Monitors (Respawning)";
width = 20;
height = 44;
flags1text = "[1] Run Linedef Executor on pop";
flags1text = "[1] Run linedef executor on pop";
angletext = "Tag";
431
{
@ -4125,7 +4226,9 @@ thingtypes
sprite = "STPTA0M0";
width = 64;
height = 128;
flags4text = "[4] Respawn at center";
angletext = "Angle/Order";
parametertext = "Order";
}
520
{
@ -4152,6 +4255,7 @@ thingtypes
sprite = "WSPKALAR";
width = 16;
height = 14;
arrow = 1;
flags1text = "[1] Start retracted";
flags4text = "[4] Retractable";
flags8text = "[8] Intangible";
@ -4558,6 +4662,7 @@ thingtypes
sprite = "TOADA0";
width = 32;
height = 16;
angletext = "Tag";
}
757
{
@ -5832,7 +5937,7 @@ thingtypes
sprite = "CAPSA0";
width = 72;
height = 144;
angletext = "Rings";
angletext = "Spheres";
parametertext = "Mare";
}
}
@ -6273,7 +6378,7 @@ thingtypes
sprite = "PUMKA0";
width = 16;
height = 40;
flags1text = "Don't flicker";
flags1text = "[1] Don't flicker";
}
2007
{
@ -6281,7 +6386,7 @@ thingtypes
sprite = "PUMKB0";
width = 16;
height = 40;
flags1text = "Don't flicker";
flags1text = "[1] Don't flicker";
}
2008
{
@ -6289,7 +6394,7 @@ thingtypes
sprite = "PUMKC0";
width = 16;
height = 40;
flags1text = "Don't flicker";
flags1text = "[1] Don't flicker";
}
2009
{

View File

@ -1,38 +0,0 @@
/************************************************************************\
Zone Builder Game Configuration for Sonic Robo Blast 2 Version 2.2
\************************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "Sonic Robo Blast 2 - 2.2 (Doom format)";
// This is the simplified game engine/sourceport name
engine = "zdoom";
// Settings common to all games and all map formats
include("Includes\\SRB222_common.cfg", "common");
// Settings common to Doom map format
include("Includes\\SRB222_common.cfg", "mapformat_doom");
include("Includes\\Game_SRB222.cfg");
// Script lumps detection
scriptlumpnames
{
include("Includes\\SRB222_misc.cfg", "scriptlumpnames");
}
// THING TYPES
thingtypes
{
include("Includes\\SRB222_things.cfg");
}
//Default things filters
thingsfilters
{
include("Includes\\SRB222_misc.cfg", "thingsfilters");
}

View File

@ -1,47 +0,0 @@
/************************************************************************\
Zone Builder Game Configuration for Sonic Robo Blast 2 Version 2.2
\************************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "Sonic Robo Blast 2 - 2.2 (UDMF)";
// This is the simplified game engine/sourceport name
engine = "zdoom";
// Settings common to all games and all map formats
include("Includes\\SRB222_common.cfg", "common");
// Settings common to Doom map format
include("Includes\\SRB222_common.cfg", "mapformat_udmf");
include("Includes\\Game_SRB222.cfg");
// Script lumps detection
scriptlumpnames
{
include("Includes\\SRB222_misc.cfg", "scriptlumpnames");
}
// THING TYPES
thingtypes
{
include("Includes\\SRB222_things.cfg");
}
//Default things filters
thingsfilters
{
include("Includes\\SRB222_misc.cfg", "thingsfilters");
}
// ENUMERATIONS
// Each engine has its own additional thing types
// These are enumerated lists for linedef types and UDMF fields.
enums
{
// Basic game enums
include("Includes\\SRB222_misc.cfg", "enums");
}

View File

@ -16,6 +16,7 @@ set(SRB2_CORE_SOURCES
f_finale.c
f_wipe.c
filesrch.c
g_demo.c
g_game.c
g_input.c
hu_stuff.c
@ -71,6 +72,7 @@ set(SRB2_CORE_HEADERS
f_finale.h
fastcmp.h
filesrch.h
g_demo.h
g_game.h
g_input.h
g_state.h
@ -120,6 +122,7 @@ set(SRB2_CORE_RENDER_SOURCES
r_main.c
r_plane.c
r_segs.c
r_skins.c
r_sky.c
r_splats.c
r_things.c
@ -134,6 +137,7 @@ set(SRB2_CORE_RENDER_SOURCES
r_main.h
r_plane.h
r_segs.h
r_skins.h
r_sky.h
r_splats.h
r_state.h
@ -214,8 +218,6 @@ source_group("Assembly" FILES ${SRB2_ASM_SOURCES} ${SRB2_NASM_SOURCES})
### Configuration
set(SRB2_CONFIG_HAVE_BLUA ON CACHE BOOL
"Enable Lua interpreter support")
set(SRB2_CONFIG_HAVE_PNG ON CACHE BOOL
"Enable PNG support. Depends on zlib, so will be disabled if you don't enable that too.")
set(SRB2_CONFIG_HAVE_ZLIB ON CACHE BOOL
@ -239,92 +241,90 @@ if(${CMAKE_SYSTEM} MATCHES "Windows") ###set on Windows only
"Use SRB2's internal copies of required dependencies (SDL2, PNG, zlib, GME, OpenMPT).")
endif()
if(${SRB2_CONFIG_HAVE_BLUA})
add_definitions(-DHAVE_BLUA)
set(SRB2_LUA_SOURCES
lua_baselib.c
lua_blockmaplib.c
lua_consolelib.c
lua_hooklib.c
lua_hudlib.c
lua_infolib.c
lua_maplib.c
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c
lua_script.c
lua_skinlib.c
lua_thinkerlib.c
)
set(SRB2_LUA_HEADERS
lua_hook.h
lua_hud.h
lua_libs.h
lua_script.h
)
set(SRB2_LUA_SOURCES
lua_baselib.c
lua_blockmaplib.c
lua_consolelib.c
lua_hooklib.c
lua_hudlib.c
lua_infolib.c
lua_maplib.c
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c
lua_script.c
lua_skinlib.c
lua_thinkerlib.c
)
set(SRB2_LUA_HEADERS
lua_hook.h
lua_hud.h
lua_libs.h
lua_script.h
)
prepend_sources(SRB2_LUA_SOURCES)
prepend_sources(SRB2_LUA_HEADERS)
prepend_sources(SRB2_LUA_SOURCES)
prepend_sources(SRB2_LUA_HEADERS)
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
set(SRB2_BLUA_SOURCES
blua/lapi.c
blua/lauxlib.c
blua/lbaselib.c
blua/lcode.c
blua/ldebug.c
blua/ldo.c
blua/ldump.c
blua/lfunc.c
blua/lgc.c
blua/linit.c
blua/llex.c
blua/lmem.c
blua/lobject.c
blua/lopcodes.c
blua/lparser.c
blua/lstate.c
blua/lstring.c
blua/lstrlib.c
blua/ltable.c
blua/ltablib.c
blua/ltm.c
blua/lundump.c
blua/lvm.c
blua/lzio.c
)
set(SRB2_BLUA_HEADERS
blua/lapi.h
blua/lauxlib.h
blua/lcode.h
blua/ldebug.h
blua/ldo.h
blua/lfunc.h
blua/lgc.h
blua/llex.h
blua/llimits.h
blua/lmem.h
blua/lobject.h
blua/lopcodes.h
blua/lparser.h
blua/lstate.h
blua/lstring.h
blua/ltable.h
blua/ltm.h
blua/lua.h
blua/luaconf.h
blua/lualib.h
blua/lundump.h
blua/lvm.h
blua/lzio.h
)
set(SRB2_BLUA_SOURCES
blua/lapi.c
blua/lauxlib.c
blua/lbaselib.c
blua/lcode.c
blua/ldebug.c
blua/ldo.c
blua/ldump.c
blua/lfunc.c
blua/lgc.c
blua/linit.c
blua/liolib.c
blua/llex.c
blua/lmem.c
blua/lobject.c
blua/lopcodes.c
blua/lparser.c
blua/lstate.c
blua/lstring.c
blua/lstrlib.c
blua/ltable.c
blua/ltablib.c
blua/ltm.c
blua/lundump.c
blua/lvm.c
blua/lzio.c
)
set(SRB2_BLUA_HEADERS
blua/lapi.h
blua/lauxlib.h
blua/lcode.h
blua/ldebug.h
blua/ldo.h
blua/lfunc.h
blua/lgc.h
blua/llex.h
blua/llimits.h
blua/lmem.h
blua/lobject.h
blua/lopcodes.h
blua/lparser.h
blua/lstate.h
blua/lstring.h
blua/ltable.h
blua/ltm.h
blua/lua.h
blua/luaconf.h
blua/lualib.h
blua/lundump.h
blua/lvm.h
blua/lzio.h
)
prepend_sources(SRB2_BLUA_SOURCES)
prepend_sources(SRB2_BLUA_HEADERS)
prepend_sources(SRB2_BLUA_SOURCES)
prepend_sources(SRB2_BLUA_HEADERS)
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
endif()
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
if(${SRB2_CONFIG_HAVE_GME})
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
@ -418,6 +418,7 @@ endif()
if(${SRB2_CONFIG_HWRENDER})
add_definitions(-DHWRENDER)
set(SRB2_HWRENDER_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
@ -433,6 +434,7 @@ if(${SRB2_CONFIG_HWRENDER})
)
set (SRB2_HWRENDER_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h

View File

@ -2,7 +2,7 @@
# GNU Make makefile for SRB2
#############################################################################
# Copyright (C) 1998-2000 by DooM Legacy Team.
# Copyright (C) 2003-2019 by Sonic Team Junior.
# Copyright (C) 2003-2020 by Sonic Team Junior.
#
# This program is free software distributed under the
# terms of the GNU General Public License, version 2.
@ -222,12 +222,10 @@ endif
ifdef NOHW
OPTS+=-DNOHW
else
#Hurdler: not really supported and not tested recently
#OPTS+=-DUSE_PALETTED_TEXTURE
OPTS+=-DHWRENDER
OBJS+=$(OBJDIR)/hw_bsp.o $(OBJDIR)/hw_draw.o $(OBJDIR)/hw_light.o \
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_trick.o \
$(OBJDIR)/hw_md2load.o $(OBJDIR)/hw_md3load.o $(OBJDIR)/hw_model.o $(OBJDIR)/u_list.o
$(OBJDIR)/hw_md2load.o $(OBJDIR)/hw_md3load.o $(OBJDIR)/hw_model.o $(OBJDIR)/u_list.o $(OBJDIR)/hw_batching.o
endif
ifdef NOHS
@ -340,9 +338,7 @@ CFLAGS+=-DHAVE_MINIUPNPC
endif
endif
ifndef NO_LUA
include blua/Makefile.cfg
endif
include blua/Makefile.cfg
ifdef NOMD5
OPTS+=-DNOMD5
@ -424,6 +420,7 @@ OBJS:=$(i_main_o) \
$(OBJDIR)/z_zone.o \
$(OBJDIR)/f_finale.o \
$(OBJDIR)/f_wipe.o \
$(OBJDIR)/g_demo.o \
$(OBJDIR)/g_game.o \
$(OBJDIR)/g_input.o \
$(OBJDIR)/am_map.o \
@ -468,6 +465,7 @@ OBJS:=$(i_main_o) \
$(OBJDIR)/r_main.o \
$(OBJDIR)/r_plane.o \
$(OBJDIR)/r_segs.o \
$(OBJDIR)/r_skins.o \
$(OBJDIR)/r_sky.o \
$(OBJDIR)/r_splats.o \
$(OBJDIR)/r_things.o \
@ -682,9 +680,7 @@ $(OBJDIR)/depend.dep:
ifndef NOHW
$(CC) $(CFLAGS) -MM hardware/*.c >> $(OBJDIR)/depend.ped
endif
ifndef NO_LUA
$(CC) $(CFLAGS) -MM blua/*.c >> $(OBJDIR)/depend.ped
endif
@sed -e 's,\(.*\)\.o: ,$(subst /,\/,$(OBJDIR))\/&,g' < $(OBJDIR)/depend.ped > $(OBJDIR)/depend.dep
$(REMOVE) $(OBJDIR)/depend.ped
@echo "Created dependency file, depend.dep"

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -920,10 +920,8 @@ static inline void AM_drawWalls(void)
{
size_t i;
static mline_t l;
#ifdef ESLOPE
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
fixed_t backf1 = 0, backf2 = 0, backc1 = 0, backc2 = 0; // back floor ceiling ends
#endif
for (i = 0; i < numlines; i++)
{
@ -931,13 +929,10 @@ static inline void AM_drawWalls(void)
l.a.y = lines[i].v1->y >> FRACTOMAPBITS;
l.b.x = lines[i].v2->x >> FRACTOMAPBITS;
l.b.y = lines[i].v2->y >> FRACTOMAPBITS;
#ifdef ESLOPE
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
if (slope) { \
end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \
end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y); \
} else \
end1 = end2 = normalheight;
end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y, normalheight); \
end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y, normalheight);
SLOPEPARAMS(lines[i].frontsector->f_slope, frontf1, frontf2, lines[i].frontsector->floorheight)
SLOPEPARAMS(lines[i].frontsector->c_slope, frontc1, frontc2, lines[i].frontsector->ceilingheight)
@ -946,7 +941,6 @@ static inline void AM_drawWalls(void)
SLOPEPARAMS(lines[i].backsector->c_slope, backc1, backc2, lines[i].backsector->ceilingheight)
}
#undef SLOPEPARAMS
#endif
if (!lines[i].backsector) // 1-sided
{
@ -955,19 +949,11 @@ static inline void AM_drawWalls(void)
else
AM_drawMline(&l, WALLCOLORS);
}
#ifdef ESLOPE
else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
|| (frontf1 == frontc1 && frontf2 == frontc2)) // Front is thok barrier
{
if (backf1 == backc1 && backf2 == backc2
&& frontf1 == frontc1 && frontf2 == frontc2) // BOTH are thok barriers
#else
else if (lines[i].backsector->floorheight == lines[i].backsector->ceilingheight // Back is thok barrier
|| lines[i].frontsector->floorheight == lines[i].frontsector->ceilingheight) // Front is thok barrier
{
if (lines[i].backsector->floorheight == lines[i].backsector->ceilingheight
&& lines[i].frontsector->floorheight == lines[i].frontsector->ceilingheight) // BOTH are thok barriers
#endif
{
if (lines[i].flags & ML_NOCLIMB)
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
@ -985,20 +971,10 @@ static inline void AM_drawWalls(void)
else
{
if (lines[i].flags & ML_NOCLIMB) {
#ifdef ESLOPE
if (backf1 != frontf1 || backf2 != frontf2) {
#else
if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
#endif
AM_drawMline(&l, NOCLIMBFDWALLCOLORS); // floor level change
}
#ifdef ESLOPE
else if (backc1 != frontc1 || backc2 != frontc2) {
#else
else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
#endif
AM_drawMline(&l, NOCLIMBCDWALLCOLORS); // ceiling level change
}
else
@ -1006,20 +982,10 @@ static inline void AM_drawWalls(void)
}
else
{
#ifdef ESLOPE
if (backf1 != frontf1 || backf2 != frontf2) {
#else
if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
#endif
AM_drawMline(&l, FDWALLCOLORS); // floor level change
}
#ifdef ESLOPE
else if (backc1 != frontc1 || backc2 != frontc2) {
#else
else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
#endif
AM_drawMline(&l, CDWALLCOLORS); // ceiling level change
}
else

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -19,10 +19,10 @@ boolean allow_fullscreen = false;
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
void I_StartupGraphics(void){}
void I_StartupHardwareGraphics(void){}
void I_ShutdownGraphics(void){}
void VID_StartupOpenGL(void){}
void I_SetPalette(RGBA_t *palette)
{
(void)palette;
@ -52,10 +52,8 @@ INT32 VID_SetMode(INT32 modenum)
return 0;
}
void VID_CheckRenderer(void)
{
// ..............
}
void VID_CheckRenderer(void) {}
void VID_CheckGLLoaded(rendermode_t oldrender) {}
const char *VID_GetModeName(INT32 modenum)
{

View File

@ -1,5 +1,5 @@
/*
Copyright 2019, James R.
Copyright 2019-2020, James R.
All rights reserved.
Redistribution and use in source and binary forms, with or without

View File

@ -1,5 +1,5 @@
/*
Copyright 2019, James R.
Copyright 2019-2020, James R.
All rights reserved.
Redistribution and use in source and binary forms, with or without

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2007-2016 by John "JTE" Muniz.
// Copyright (C) 2011-2019 by Sonic Team Junior.
// Copyright (C) 2011-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -74,11 +74,9 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
if (!sonic || sonic->health <= 0)
return;
#ifdef HAVE_BLUA
// Lua can handle it!
if (LUAh_BotAI(sonic, tails, cmd))
return;
#endif
if (tails->player->powers[pw_carry] == CR_MACESPIN || tails->player->powers[pw_carry] == CR_GENERIC)
{
@ -364,11 +362,9 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
// Bot AI isn't programmed in analog.
CV_SetValue(&cv_analog[1], false);
#ifdef HAVE_BLUA
// Let Lua scripts build ticcmds
if (LUAh_BotTiccmd(player, cmd))
return;
#endif
// We don't have any main character AI, sorry. D:
if (player-players == consoleplayer)
@ -463,6 +459,19 @@ boolean B_CheckRespawn(player_t *player)
if (!sonic || sonic->health <= 0)
return false;
// B_RespawnBot doesn't do anything if the condition above this isn't met
{
UINT8 shouldForce = LUAh_BotRespawn(sonic, tails);
if (P_MobjWasRemoved(sonic) || P_MobjWasRemoved(tails))
return (shouldForce == 1); // mobj was removed
if (shouldForce == 1)
return true;
else if (shouldForce == 2)
return false;
}
// Check if Sonic is busy first.
// If he's doing any of these things, he probably doesn't want to see us.
if (sonic->player->pflags & (PF_GLIDING|PF_SLIDING|PF_BOUNCING)

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2007-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -10,14 +10,13 @@ WFLAGS+=-Wno-logical-op
endif
endif
OPTS+=-DHAVE_BLUA
OBJS:=$(OBJS) \
$(OBJDIR)/lapi.o \
$(OBJDIR)/lbaselib.o \
$(OBJDIR)/ldo.o \
$(OBJDIR)/lfunc.o \
$(OBJDIR)/linit.o \
$(OBJDIR)/liolib.o \
$(OBJDIR)/llex.o \
$(OBJDIR)/lmem.o \
$(OBJDIR)/lobject.o \

View File

@ -11,6 +11,10 @@
#include <stdlib.h>
#include <string.h>
#include "../doomdef.h"
#include "../lua_script.h"
#include "../w_wad.h"
#define lbaselib_c
#define LUA_LIB
@ -263,6 +267,27 @@ static int luaB_ipairs (lua_State *L) {
}
// Edited to load PK3 entries instead
static int luaB_dofile (lua_State *L) {
const char *filename = luaL_checkstring(L, 1);
char fullfilename[256];
UINT16 lumpnum;
int n = lua_gettop(L);
if (wadfiles[numwadfiles - 1]->type != RET_PK3)
luaL_error(L, "dofile() only works with PK3 files");
snprintf(fullfilename, sizeof(fullfilename), "Lua/%s", filename);
lumpnum = W_CheckNumForFullNamePK3(fullfilename, numwadfiles - 1, 0);
if (lumpnum == INT16_MAX)
luaL_error(L, "can't find script " LUA_QS, fullfilename);
LUA_LoadLump(numwadfiles - 1, lumpnum, false);
return lua_gettop(L) - n;
}
static int luaB_assert (lua_State *L) {
luaL_checkany(L, 1);
if (!lua_toboolean(L, 1))
@ -380,6 +405,7 @@ static const luaL_Reg base_funcs[] = {
{"assert", luaB_assert},
{"collectgarbage", luaB_collectgarbage},
{"error", luaB_error},
{"dofile", luaB_dofile},
{"gcinfo", luaB_gcinfo},
{"getfenv", luaB_getfenv},
{"getmetatable", luaB_getmetatable},

View File

@ -17,6 +17,7 @@
static const luaL_Reg lualibs[] = {
{"", luaopen_base},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_STRLIBNAME, luaopen_string},
{NULL, NULL}
};

640
src/blua/liolib.c Normal file
View File

@ -0,0 +1,640 @@
/*
** $Id: liolib.c,v 2.73.1.3 2008/01/18 17:47:43 roberto Exp $
** Standard I/O (and system) library
** See Copyright Notice in lua.h
*/
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define liolib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "../i_system.h"
#include "../g_game.h"
#include "../d_netfil.h"
#include "../lua_libs.h"
#include "../byteptr.h"
#include "../lua_script.h"
#include "../m_misc.h"
#define IO_INPUT 1
#define IO_OUTPUT 2
#define FILELIMIT (1024 * 1024) // Size limit for reading/writing files
#define FMT_FILECALLBACKID "file_callback_%d"
// Allow scripters to write files of these types to SRB2's folder
static const char *whitelist[] = {
".bmp",
".cfg",
".csv",
".dat",
".png",
".sav2",
".txt",
};
static int pushresult (lua_State *L, int i, const char *filename) {
int en = errno; /* calls to Lua API may change this value */
if (i) {
lua_pushboolean(L, 1);
return 1;
}
else {
lua_pushnil(L);
if (filename)
lua_pushfstring(L, "%s: %s", filename, strerror(en));
else
lua_pushfstring(L, "%s", strerror(en));
lua_pushinteger(L, en);
return 3;
}
}
#define tofilep(L) ((FILE **)luaL_checkudata(L, 1, LUA_FILEHANDLE))
static int io_type (lua_State *L) {
void *ud;
luaL_checkany(L, 1);
ud = lua_touserdata(L, 1);
lua_getfield(L, LUA_REGISTRYINDEX, LUA_FILEHANDLE);
if (ud == NULL || !lua_getmetatable(L, 1) || !lua_rawequal(L, -2, -1))
lua_pushnil(L); /* not a file */
else if (*((FILE **)ud) == NULL)
lua_pushliteral(L, "closed file");
else
lua_pushliteral(L, "file");
return 1;
}
static FILE *tofile (lua_State *L) {
FILE **f = tofilep(L);
if (*f == NULL)
luaL_error(L, "attempt to use a closed file");
return *f;
}
/*
** When creating file handles, always creates a `closed' file handle
** before opening the actual file; so, if there is a memory error, the
** file is not left opened.
*/
static FILE **newfile (lua_State *L) {
FILE **pf = (FILE **)lua_newuserdata(L, sizeof(FILE *));
*pf = NULL; /* file handle is currently `closed' */
luaL_getmetatable(L, LUA_FILEHANDLE);
lua_setmetatable(L, -2);
return pf;
}
/*
** function to (not) close the standard files stdin, stdout, and stderr
*/
static int io_noclose (lua_State *L) {
lua_pushnil(L);
lua_pushliteral(L, "cannot close standard file");
return 2;
}
/*
** function to close regular files
*/
static int io_fclose (lua_State *L) {
FILE **p = tofilep(L);
int ok = (fclose(*p) == 0);
*p = NULL;
return pushresult(L, ok, NULL);
}
static int aux_close (lua_State *L) {
lua_getfenv(L, 1);
lua_getfield(L, -1, "__close");
return (lua_tocfunction(L, -1))(L);
}
static int io_close (lua_State *L) {
if (lua_isnone(L, 1))
lua_rawgeti(L, LUA_ENVIRONINDEX, IO_OUTPUT);
tofile(L); /* make sure argument is a file */
return aux_close(L);
}
static int io_gc (lua_State *L) {
FILE *f = *tofilep(L);
/* ignore closed files */
if (f != NULL)
aux_close(L);
return 0;
}
static int io_tostring (lua_State *L) {
FILE *f = *tofilep(L);
if (f == NULL)
lua_pushliteral(L, "file (closed)");
else
lua_pushfstring(L, "file (%p)", f);
return 1;
}
// Create directories in the path
void MakePathDirs(char *path)
{
char *c;
for (c = path; *c; c++)
if (*c == '/' || *c == '\\')
{
char sep = *c;
*c = '\0';
I_mkdir(path, 0755);
*c = sep;
}
}
static int CheckFileName(lua_State *L, const char *filename)
{
int length = strlen(filename);
boolean pass = false;
size_t i;
if (strchr(filename, '\\'))
{
luaL_error(L, "access denied to %s: \\ is not allowed, use / instead", filename);
return pushresult(L,0,filename);
}
for (i = 0; i < (sizeof (whitelist) / sizeof(const char *)); i++)
if (!stricmp(&filename[length - strlen(whitelist[i])], whitelist[i]))
{
pass = true;
break;
}
if (strstr(filename, "./")
|| strstr(filename, "..") || strchr(filename, ':')
|| filename[0] == '/'
|| !pass)
{
luaL_error(L, "access denied to %s", filename);
return pushresult(L,0,filename);
}
return 0;
}
static int io_open (lua_State *L) {
const char *filename = luaL_checkstring(L, 1);
const char *mode = luaL_optstring(L, 2, "r");
int checkresult;
checkresult = CheckFileName(L, filename);
if (checkresult)
return checkresult;
luaL_checktype(L, 3, LUA_TFUNCTION);
if (!(strchr(mode, 'r') || strchr(mode, '+')))
luaL_error(L, "open() is only for reading, use openlocal() for writing");
AddLuaFileTransfer(filename, mode);
return 0;
}
static int io_openlocal (lua_State *L) {
FILE **pf;
const char *filename = luaL_checkstring(L, 1);
const char *mode = luaL_optstring(L, 2, "r");
char *realfilename;
luafiletransfer_t *filetransfer;
int checkresult;
checkresult = CheckFileName(L, filename);
if (checkresult)
return checkresult;
realfilename = va("%s" PATHSEP "%s", luafiledir, filename);
if (client && strnicmp(filename, "client/", strlen("client/")))
I_Error("Access denied to %s\n"
"Clients can only access files stored in luafiles/client/\n",
filename);
// Prevent access if the file is being downloaded
for (filetransfer = luafiletransfers; filetransfer; filetransfer = filetransfer->next)
if (!stricmp(filetransfer->filename, filename))
I_Error("Access denied to %s\n"
"Files can't be opened while being downloaded\n",
filename);
MakePathDirs(realfilename);
// Open and return the file
pf = newfile(L);
*pf = fopen(realfilename, mode);
return (*pf == NULL) ? pushresult(L, 0, filename) : 1;
}
void Got_LuaFile(UINT8 **cp, INT32 playernum)
{
FILE **pf = NULL;
UINT8 success = READUINT8(*cp); // The first (and only) byte indicates whether the file could be opened
if (playernum != serverplayer)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal luafile command received from %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
return;
}
if (!luafiletransfers)
I_Error("No Lua file transfer\n");
// Retrieve the callback and push it on the stack
lua_pushfstring(gL, FMT_FILECALLBACKID, luafiletransfers->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
// Push the first argument (file handle or nil) on the stack
if (success)
{
char mode[4];
// Ensure we are opening in binary mode
// (if it's a text file, newlines have been converted already)
strcpy(mode, luafiletransfers->mode);
if (!strchr(mode, 'b'))
strcat(mode, "b");
pf = newfile(gL); // Create and push the file handle
*pf = fopen(luafiletransfers->realfilename, mode); // Open the file
if (!*pf)
I_Error("Can't open file \"%s\"\n", luafiletransfers->realfilename); // The file SHOULD exist
}
else
lua_pushnil(gL);
// Push the second argument (file name) on the stack
lua_pushstring(gL, luafiletransfers->filename);
// Call the callback
LUA_Call(gL, 2);
if (success)
{
// Close the file
if (*pf)
{
fclose(*pf);
*pf = NULL;
}
if (client)
remove(luafiletransfers->realfilename);
}
RemoveLuaFileTransfer();
if (waitingforluafilecommand)
{
waitingforluafilecommand = false;
CL_PrepareDownloadLuaFile();
}
if (server && luafiletransfers)
SV_PrepareSendLuaFile();
}
void StoreLuaFileCallback(INT32 id)
{
lua_pushfstring(gL, FMT_FILECALLBACKID, id);
lua_pushvalue(gL, 3); // Parameter 3 is the callback
lua_settable(gL, LUA_REGISTRYINDEX); // registry[callbackid] = callback
}
void RemoveLuaFileCallback(INT32 id)
{
lua_pushfstring(gL, FMT_FILECALLBACKID, id);
lua_pushnil(gL);
lua_settable(gL, LUA_REGISTRYINDEX); // registry[callbackid] = nil
}
static int io_tmpfile (lua_State *L) {
FILE **pf = newfile(L);
*pf = tmpfile();
return (*pf == NULL) ? pushresult(L, 0, NULL) : 1;
}
static int io_readline (lua_State *L);
static void aux_lines (lua_State *L, int idx, int toclose) {
lua_pushvalue(L, idx);
lua_pushboolean(L, toclose); /* close/not close file when finished */
lua_pushcclosure(L, io_readline, 2);
}
static int f_lines (lua_State *L) {
tofile(L); /* check that it's a valid file handle */
aux_lines(L, 1, 0);
return 1;
}
/*
** {======================================================
** READ
** =======================================================
*/
static int read_number (lua_State *L, FILE *f) {
lua_Number d;
if (fscanf(f, LUA_NUMBER_SCAN, &d) == 1) {
lua_pushnumber(L, d);
return 1;
}
else return 0; /* read fails */
}
static int test_eof (lua_State *L, FILE *f) {
int c = getc(f);
ungetc(c, f);
lua_pushlstring(L, NULL, 0);
return (c != EOF);
}
static int read_line (lua_State *L, FILE *f) {
luaL_Buffer b;
luaL_buffinit(L, &b);
for (;;) {
size_t l;
char *p = luaL_prepbuffer(&b);
if (fgets(p, LUAL_BUFFERSIZE, f) == NULL) { /* eof? */
luaL_pushresult(&b); /* close buffer */
return (lua_objlen(L, -1) > 0); /* check whether read something */
}
l = strlen(p);
if (l == 0 || p[l-1] != '\n')
luaL_addsize(&b, l);
else {
luaL_addsize(&b, l - 1); /* do not include `eol' */
luaL_pushresult(&b); /* close buffer */
return 1; /* read at least an `eol' */
}
}
}
static int read_chars (lua_State *L, FILE *f, size_t n) {
size_t rlen; /* how much to read */
size_t nr; /* number of chars actually read */
luaL_Buffer b;
luaL_buffinit(L, &b);
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
do {
char *p = luaL_prepbuffer(&b);
if (rlen > n) rlen = n; /* cannot read more than asked */
nr = fread(p, sizeof(char), rlen, f);
luaL_addsize(&b, nr);
n -= nr; /* still have to read `n' chars */
} while (n > 0 && nr == rlen); /* until end of count or eof */
luaL_pushresult(&b); /* close buffer */
return (n == 0 || lua_objlen(L, -1) > 0);
}
static int g_read (lua_State *L, FILE *f, int first) {
int nargs = lua_gettop(L) - 1;
int success;
int n;
clearerr(f);
if (nargs == 0) { /* no arguments? */
success = read_line(L, f);
n = first+1; /* to return 1 result */
}
else { /* ensure stack space for all results and for auxlib's buffer */
luaL_checkstack(L, nargs+LUA_MINSTACK, "too many arguments");
success = 1;
for (n = first; nargs-- && success; n++) {
if (lua_type(L, n) == LUA_TNUMBER) {
size_t l = (size_t)lua_tointeger(L, n);
success = (l == 0) ? test_eof(L, f) : read_chars(L, f, l);
}
else {
const char *p = lua_tostring(L, n);
luaL_argcheck(L, p && p[0] == '*', n, "invalid option");
switch (p[1]) {
case 'n': /* number */
success = read_number(L, f);
break;
case 'l': /* line */
success = read_line(L, f);
break;
case 'a': /* file */
read_chars(L, f, ~((size_t)0)); /* read MAX_SIZE_T chars */
success = 1; /* always success */
break;
default:
return luaL_argerror(L, n, "invalid format");
}
}
}
}
if (ferror(f))
return pushresult(L, 0, NULL);
if (!success) {
lua_pop(L, 1); /* remove last result */
lua_pushnil(L); /* push nil instead */
}
return n - first;
}
static int f_read (lua_State *L) {
return g_read(L, tofile(L), 2);
}
static int io_readline (lua_State *L) {
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
int sucess;
if (f == NULL) /* file is already closed? */
luaL_error(L, "file is already closed");
sucess = read_line(L, f);
if (ferror(f))
return luaL_error(L, "%s", strerror(errno));
if (sucess) return 1;
else { /* EOF */
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
lua_settop(L, 0);
lua_pushvalue(L, lua_upvalueindex(1));
aux_close(L); /* close it */
}
return 0;
}
}
/* }====================================================== */
static int g_write (lua_State *L, FILE *f, int arg) {
int nargs = lua_gettop(L) - 1;
int status = 1;
for (; nargs--; arg++) {
if (lua_type(L, arg) == LUA_TNUMBER) {
/* optimization: could be done exactly as for strings */
status = status &&
fprintf(f, LUA_NUMBER_FMT, lua_tonumber(L, arg)) > 0;
}
else {
size_t l;
const char *s = luaL_checklstring(L, arg, &l);
if (ftell(f) + l > FILELIMIT) {
luaL_error(L,"write limit bypassed in file. Changes have been discarded.");
break;
}
status = status && (fwrite(s, sizeof(char), l, f) == l);
}
}
return pushresult(L, status, NULL);
}
static int f_write (lua_State *L) {
return g_write(L, tofile(L), 2);
}
static int f_seek (lua_State *L) {
static const int mode[] = {SEEK_SET, SEEK_CUR, SEEK_END};
static const char *const modenames[] = {"set", "cur", "end", NULL};
FILE *f = tofile(L);
int op = luaL_checkoption(L, 2, "cur", modenames);
long offset = luaL_optlong(L, 3, 0);
op = fseek(f, offset, mode[op]);
if (op)
return pushresult(L, 0, NULL); /* error */
else {
lua_pushinteger(L, ftell(f));
return 1;
}
}
static int f_setvbuf (lua_State *L) {
static const int mode[] = {_IONBF, _IOFBF, _IOLBF};
static const char *const modenames[] = {"no", "full", "line", NULL};
FILE *f = tofile(L);
int op = luaL_checkoption(L, 2, NULL, modenames);
lua_Integer sz = luaL_optinteger(L, 3, LUAL_BUFFERSIZE);
int res = setvbuf(f, NULL, mode[op], sz);
return pushresult(L, res == 0, NULL);
}
static int f_flush (lua_State *L) {
return pushresult(L, fflush(tofile(L)) == 0, NULL);
}
static const luaL_Reg iolib[] = {
{"close", io_close},
{"open", io_open},
{"openlocal", io_openlocal},
{"tmpfile", io_tmpfile},
{"type", io_type},
{NULL, NULL}
};
static const luaL_Reg flib[] = {
{"close", io_close},
{"flush", f_flush},
{"lines", f_lines},
{"read", f_read},
{"seek", f_seek},
{"setvbuf", f_setvbuf},
{"write", f_write},
{"__gc", io_gc},
{"__tostring", io_tostring},
{NULL, NULL}
};
static void createmeta (lua_State *L) {
luaL_newmetatable(L, LUA_FILEHANDLE); /* create metatable for file handles */
lua_pushvalue(L, -1); /* push metatable */
lua_setfield(L, -2, "__index"); /* metatable.__index = metatable */
luaL_register(L, NULL, flib); /* file methods */
}
static void createstdfile (lua_State *L, FILE *f, int k, const char *fname) {
*newfile(L) = f;
if (k > 0) {
lua_pushvalue(L, -1);
lua_rawseti(L, LUA_ENVIRONINDEX, k);
}
lua_pushvalue(L, -2); /* copy environment */
lua_setfenv(L, -2); /* set it */
lua_setfield(L, -3, fname);
}
static void newfenv (lua_State *L, lua_CFunction cls) {
lua_createtable(L, 0, 1);
lua_pushcfunction(L, cls);
lua_setfield(L, -2, "__close");
}
LUALIB_API int luaopen_io (lua_State *L) {
createmeta(L);
/* create (private) environment (with fields IO_INPUT, IO_OUTPUT, __close) */
newfenv(L, io_fclose);
lua_replace(L, LUA_ENVIRONINDEX);
/* open library */
luaL_register(L, LUA_IOLIBNAME, iolib);
/* create (and set) default files */
newfenv(L, io_noclose); /* close function for default files */
createstdfile(L, stdin, IO_INPUT, "stdin");
createstdfile(L, stdout, IO_OUTPUT, "stdout");
createstdfile(L, stderr, 0, "stderr");
lua_pop(L, 1); /* pop environment for default files */
return 1;
}

View File

@ -21,6 +21,9 @@ LUALIB_API int (luaopen_base) (lua_State *L);
#define LUA_TABLIBNAME "table"
LUALIB_API int (luaopen_table) (lua_State *L);
#define LUA_IOLIBNAME "io"
LUALIB_API int (luaopen_io) (lua_State *L);
#define LUA_STRLIBNAME "string"
LUALIB_API int (luaopen_string) (lua_State *L);

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -80,7 +80,7 @@ static boolean joyaxis2_default = false;
static INT32 joyaxis_count = 0;
static INT32 joyaxis2_count = 0;
#define COM_BUF_SIZE 8192 // command buffer size
#define COM_BUF_SIZE (32<<10) // command buffer size
#define MAX_ALIAS_RECURSION 100 // max recursion allowed for aliases
static INT32 com_wait; // one command per frame (for cmd sequences)
@ -481,13 +481,11 @@ void COM_AddCommand(const char *name, com_func_t func)
{
if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
{
#ifdef HAVE_BLUA
// don't I_Error for Lua commands
// Lua commands can replace game commands, and they have priority.
// BUT, if for some reason we screwed up and made two console commands with the same name,
// it's good to have this here so we find out.
if (cmd->function != COM_Lua_f)
#endif
I_Error("Command %s already exists\n", name);
return;
@ -501,7 +499,6 @@ void COM_AddCommand(const char *name, com_func_t func)
com_commands = cmd;
}
#ifdef HAVE_BLUA
/** Adds a console command for Lua.
* No I_Errors allowed; return a negative code instead.
*
@ -534,7 +531,6 @@ int COM_AddLuaCommand(const char *name)
com_commands = cmd;
return 0;
}
#endif
/** Tests if a command exists.
*
@ -1427,9 +1423,7 @@ finish:
}
var->flags |= CV_MODIFIED;
// raise 'on change' code
#ifdef HAVE_BLUA
LUA_CVarChanged(var->name); // let consolelib know what cvar this is.
#endif
if (var->flags & CV_CALL && !stealth)
var->func();

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -27,13 +27,15 @@
/* Manually defined asset hashes for non-CMake builds
* Last updated 2020 / 02 / 15 - v2.2.1 - main assets
* Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3
* Last updated 2020 / 02 / 22 - v2.2.2 - patch.pk3
* Last updated 2020 / 05 / 10 - v2.2.3 - player.dta & patch.pk3
* Last updated 2020 / 05 / 11 - v2.2.4 - patch.pk3
*/
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
#define ASSET_HASH_PLAYER_DTA "ad49e07b17cc662f1ad70c454910b4ae"
#define ASSET_HASH_PLAYER_DTA "8a4507ddf9bc0682c09174400f26ad65"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "there is no patch.pk3, only zuul"
#define ASSET_HASH_PATCH_PK3 "bbbf6af3b20349612ee06e0b55979a76"
#endif
#endif

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -97,6 +97,7 @@ static void CON_InputInit(void);
static void CON_RecalcSize(void);
static void CON_ChangeHeight(void);
static void CON_DrawBackpic(void);
static void CONS_hudlines_Change(void);
static void CONS_backcolor_Change(void);
@ -613,15 +614,6 @@ void CON_Ticker(void)
con_tick++;
con_tick &= 7;
// if the menu is open then close the console.
if (menuactive && con_destlines)
{
consoletoggle = false;
con_destlines = 0;
CON_ClearHUD();
I_UpdateMouseGrab();
}
// console key was pushed
if (consoletoggle)
{
@ -778,7 +770,7 @@ boolean CON_Responder(event_t *ev)
// check for console toggle key
if (ev->type != ev_console)
{
if (modeattacking || metalrecording)
if (modeattacking || metalrecording || marathonmode)
return false;
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
@ -793,7 +785,7 @@ boolean CON_Responder(event_t *ev)
// check other keys only if console prompt is active
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
{
if (bindtable[key])
if (! menuactive && bindtable[key])
{
COM_BufAddText(bindtable[key]);
COM_BufAddText("\n");
@ -1539,6 +1531,51 @@ static void CON_DrawHudlines(void)
con_clearlines = y; // this is handled by HU_Erase();
}
// Lactozilla: Draws the console's background picture.
static void CON_DrawBackpic(void)
{
patch_t *con_backpic;
lumpnum_t piclump;
int x, w, h;
// Get the lumpnum for CONSBACK, or fallback into MISSING.
piclump = W_CheckNumForName("CONSBACK");
if (piclump == LUMPERROR)
piclump = W_GetNumForName("MISSING");
// Cache the Software patch.
con_backpic = W_CacheSoftwarePatchNum(piclump, PU_PATCH);
// Center the backpic, and draw a vertically cropped patch.
w = (con_backpic->width * vid.dupx);
x = (vid.width / 2) - (w / 2);
h = con_curlines/vid.dupy;
// If the patch doesn't fill the entire screen,
// then fill the sides with a solid color.
if (x > 0)
{
column_t *column = (column_t *)((UINT8 *)(con_backpic) + LONG(con_backpic->columnofs[0]));
if (!column->topdelta)
{
UINT8 *source = (UINT8 *)(column) + 3;
INT32 color = (source[0] | V_NOSCALESTART);
// left side
V_DrawFill(0, 0, x, con_curlines, color);
// right side
V_DrawFill((x + w), 0, (vid.width - w), con_curlines, color);
}
}
// Cache the patch normally.
con_backpic = W_CachePatchNum(piclump, PU_PATCH);
V_DrawCroppedPatch(x << FRACBITS, 0, FRACUNIT, V_NOSCALESTART, con_backpic,
0, ( BASEVIDHEIGHT - h ), BASEVIDWIDTH, h);
// Unlock the cached patch.
W_UnlockCachedPatch(con_backpic);
}
// draw the console background, text, and prompt if enough place
//
static void CON_DrawConsole(void)
@ -1560,19 +1597,7 @@ static void CON_DrawConsole(void)
// draw console background
if (cons_backpic.value || con_forcepic)
{
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_PATCH);
int h;
h = con_curlines/vid.dupy;
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
//V_DrawScaledPatch(0, 0, 0, con_backpic);
V_DrawCroppedPatch(0, 0, FRACUNIT, 0, con_backpic,
0, ( BASEVIDHEIGHT - h ), BASEVIDWIDTH, h);
W_UnlockCachedPatch(con_backpic);
}
CON_DrawBackpic();
else
{
// inu: no more width (was always 0 and vid.width)
@ -1624,10 +1649,7 @@ void CON_Drawer(void)
return;
if (needpatchrecache)
{
W_FlushCachedPatches();
HU_LoadGraphics();
}
if (con_recalc)
{

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

File diff suppressed because it is too large Load Diff

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -20,14 +20,11 @@
#include "d_player.h"
/*
The 'packet version' may be used with packets whose
format is expected to change between versions.
This version is independent of the mod name, and standard
version and subversion. It should only account for the
basic fields of the packet, and change infrequently.
The 'packet version' is used to distinguish packet formats.
This version is independent of VERSION and SUBVERSION. Different
applications may follow different packet versions.
*/
#define PACKETVERSION 2
#define PACKETVERSION 3
// Network play related stuff.
// There is a data struct that stores network
@ -36,7 +33,8 @@ basic fields of the packet, and change infrequently.
// be transmitted.
// Networking and tick handling related.
#define BACKUPTICS 32
#define BACKUPTICS 1024
#define CLIENTBACKUPTICS 32
#define MAXTEXTCMD 256
//
// Packet structure
@ -67,6 +65,10 @@ typedef enum
PT_RESYNCHEND, // Player is now resynched and is being requested to remake the gametic
PT_RESYNCHGET, // Player got resynch packet
PT_SENDINGLUAFILE, // Server telling a client Lua needs to open a file
PT_ASKLUAFILE, // Client telling the server they don't have the file
PT_HASLUAFILE, // Client telling the server they have the file
// Add non-PT_CANFAIL packet types here to avoid breaking MS compatibility.
PT_CANFAIL, // This is kind of a priority. Anything bigger than CANFAIL
@ -74,6 +76,8 @@ typedef enum
// In addition, this packet can't occupy all the available slots.
PT_FILEFRAGMENT = PT_CANFAIL, // A part of a file.
PT_FILEACK,
PT_FILERECEIVED,
PT_TEXTCMD, // Extra text commands from the client.
PT_TEXTCMD2, // Splitscreen text commands.
@ -127,7 +131,7 @@ typedef struct
// this packet is too large
typedef struct
{
UINT8 starttic;
tic_t starttic;
UINT8 numtics;
UINT8 numslots; // "Slots filled": Highest player number in use plus one.
ticcmd_t cmds[45]; // Normally [BACKUPTIC][MAXPLAYERS] but too large
@ -170,6 +174,9 @@ typedef struct
UINT32 pflags; // pflags_t
UINT8 panim; // panim_t
INT16 angleturn;
INT16 oldrelangleturn;
angle_t aiming;
INT32 currentweapon;
INT32 ringweapons;
@ -187,7 +194,7 @@ typedef struct
SINT8 xtralife;
SINT8 pity;
UINT8 skincolor;
UINT16 skincolor;
INT32 skin;
UINT32 availabilities;
// Just in case Lua does something like
@ -307,7 +314,7 @@ typedef struct
// 0xFF == not in game; else player skin num
UINT8 playerskins[MAXPLAYERS];
UINT8 playercolor[MAXPLAYERS];
UINT16 playercolor[MAXPLAYERS];
UINT32 playeravailabilities[MAXPLAYERS];
UINT8 gametype;
@ -319,13 +326,30 @@ typedef struct
UINT8 varlengthinputs[0]; // Playernames and netvars
} ATTRPACK serverconfig_pak;
typedef struct {
typedef struct
{
UINT8 fileid;
UINT32 filesize;
UINT8 iteration;
UINT32 position;
UINT16 size;
UINT8 data[0]; // Size is variable using hardware_MAXPACKETLENGTH
} ATTRPACK filetx_pak;
typedef struct
{
UINT32 start;
UINT32 acks;
} ATTRPACK fileacksegment_t;
typedef struct
{
UINT8 fileid;
UINT8 iteration;
UINT8 numsegments;
fileacksegment_t segments[0];
} ATTRPACK fileack_pak;
#ifdef _MSC_VER
#pragma warning(default : 4200)
#endif
@ -361,6 +385,7 @@ typedef struct
UINT8 subversion;
UINT8 numberofplayer;
UINT8 maxplayer;
UINT8 refusereason; // 0: joinable, 1: joins disabled, 2: full
char gametypename[24];
UINT8 modifiedgame;
UINT8 cheatsenabled;
@ -412,7 +437,7 @@ typedef struct
{
char name[MAXPLAYERNAME+1];
UINT8 skin;
UINT8 color;
UINT16 color;
UINT32 pflags;
UINT32 score;
UINT8 ctfteam;
@ -440,6 +465,8 @@ typedef struct
UINT8 resynchgot; //
UINT8 textcmd[MAXTEXTCMD+1]; // 66049 bytes (wut??? 64k??? More like 257 bytes...)
filetx_pak filetxpak; // 139 bytes
fileack_pak fileack;
UINT8 filereceived;
clientconfig_pak clientcfg; // 136 bytes
UINT8 md5sum[16];
serverinfo_pak serverinfo; // 1024 bytes
@ -513,12 +540,12 @@ extern UINT32 realpingtable[MAXPLAYERS];
extern UINT32 playerpingtable[MAXPLAYERS];
extern tic_t servermaxping;
extern consvar_t cv_allownewplayer, cv_joinnextround, cv_maxplayers, cv_rejointimeout;
extern consvar_t cv_allownewplayer, cv_joinnextround, cv_maxplayers, cv_joindelay, cv_rejointimeout;
extern consvar_t cv_resynchattempts, cv_blamecfail;
extern consvar_t cv_maxsend, cv_noticedownload, cv_downloadspeed;
// Used in d_net, the only dependence
tic_t ExpandTics(INT32 low);
tic_t ExpandTics(INT32 low, INT32 node);
void D_ClientServerInit(void);
// Initialise the other field
@ -532,7 +559,6 @@ void NetUpdate(void);
void SV_StartSinglePlayerServer(void);
boolean SV_SpawnServer(void);
void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle);
void SV_StopServer(void);
void SV_ResetServer(void);
void CL_AddSplitscreenPlayer(void);

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -91,9 +91,7 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
#include "hardware/hw3sound.h"
#endif
#ifdef HAVE_BLUA
#include "lua_script.h"
#endif
// platform independant focus loss
UINT8 window_notinfocus = false;
@ -127,6 +125,12 @@ boolean advancedemo;
INT32 debugload = 0;
#endif
UINT16 numskincolors;
menucolor_t *menucolorhead, *menucolortail;
char savegamename[256];
char liveeventbackup[256];
char srb2home[256] = ".";
char srb2path[256] = ".";
boolean usehome = true;
@ -312,7 +316,9 @@ static void D_Display(void)
F_WipeStartScreen();
// Check for Mega Genesis fade
wipestyleflags = WSF_FADEOUT;
if (F_TryColormapFade(31))
if (wipegamestate == (gamestate_t)FORCEWIPE)
F_WipeColorFill(31);
else if (F_TryColormapFade(31))
wipetypepost = -1; // Don't run the fade below this one
F_WipeEndScreen();
F_RunWipe(wipetypepre, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN);
@ -411,6 +417,7 @@ static void D_Display(void)
if (!automapactive && !dedicated && cv_renderview.value)
{
rs_rendercalltime = I_GetTimeMicros();
if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD)
{
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
@ -457,6 +464,7 @@ static void D_Display(void)
if (postimgtype2)
V_DoPostProcessor(1, postimgtype2, postimgparam2);
}
rs_rendercalltime = I_GetTimeMicros() - rs_rendercalltime;
}
if (lastdraw)
@ -508,13 +516,11 @@ static void D_Display(void)
// vid size change is now finished if it was on...
vid.recalc = 0;
// FIXME: draw either console or menu, not the two
if (gamestate != GS_TIMEATTACK)
CON_Drawer();
M_Drawer(); // menu is drawn even on top of everything
// focus lost moved to M_Drawer
CON_Drawer();
//
// wipe update
//
@ -593,23 +599,97 @@ static void D_Display(void)
snprintf(s, sizeof s - 1, "SysMiss %.2f%%", lostpercent);
V_DrawRightAlignedString(BASEVIDWIDTH, BASEVIDHEIGHT-ST_HEIGHT-10, V_YELLOWMAP, s);
}
if (cv_renderstats.value)
{
char s[50];
int frametime = I_GetTimeMicros() - rs_prevframetime;
int divisor = 1;
rs_prevframetime = I_GetTimeMicros();
if (rs_rendercalltime > 10000) divisor = 1000;
snprintf(s, sizeof s - 1, "ft %d", frametime / divisor);
V_DrawThinString(30, 10, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "rtot %d", rs_rendercalltime / divisor);
V_DrawThinString(30, 20, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "bsp %d", rs_bsptime / divisor);
V_DrawThinString(30, 30, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "nbsp %d", rs_numbspcalls);
V_DrawThinString(80, 10, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "nspr %d", rs_numsprites);
V_DrawThinString(80, 20, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "nnod %d", rs_numdrawnodes);
V_DrawThinString(80, 30, V_MONOSPACE | V_BLUEMAP, s);
snprintf(s, sizeof s - 1, "npob %d", rs_numpolyobjects);
V_DrawThinString(80, 40, V_MONOSPACE | V_BLUEMAP, s);
if (rendermode == render_opengl) // OpenGL specific stats
{
snprintf(s, sizeof s - 1, "nsrt %d", rs_hw_nodesorttime / divisor);
V_DrawThinString(30, 40, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "ndrw %d", rs_hw_nodedrawtime / divisor);
V_DrawThinString(30, 50, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "ssrt %d", rs_hw_spritesorttime / divisor);
V_DrawThinString(30, 60, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "sdrw %d", rs_hw_spritedrawtime / divisor);
V_DrawThinString(30, 70, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "fin %d", rs_swaptime / divisor);
V_DrawThinString(30, 80, V_MONOSPACE | V_YELLOWMAP, s);
if (cv_grbatching.value)
{
snprintf(s, sizeof s - 1, "bsrt %d", rs_hw_batchsorttime / divisor);
V_DrawThinString(80, 55, V_MONOSPACE | V_REDMAP, s);
snprintf(s, sizeof s - 1, "bdrw %d", rs_hw_batchdrawtime / divisor);
V_DrawThinString(80, 65, V_MONOSPACE | V_REDMAP, s);
snprintf(s, sizeof s - 1, "npol %d", rs_hw_numpolys);
V_DrawThinString(130, 10, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "ndc %d", rs_hw_numcalls);
V_DrawThinString(130, 20, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "nshd %d", rs_hw_numshaders);
V_DrawThinString(130, 30, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "nvrt %d", rs_hw_numverts);
V_DrawThinString(130, 40, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "ntex %d", rs_hw_numtextures);
V_DrawThinString(185, 10, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "npf %d", rs_hw_numpolyflags);
V_DrawThinString(185, 20, V_MONOSPACE | V_PURPLEMAP, s);
snprintf(s, sizeof s - 1, "ncol %d", rs_hw_numcolors);
V_DrawThinString(185, 30, V_MONOSPACE | V_PURPLEMAP, s);
}
}
else // software specific stats
{
snprintf(s, sizeof s - 1, "prtl %d", rs_sw_portaltime / divisor);
V_DrawThinString(30, 40, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "plns %d", rs_sw_planetime / divisor);
V_DrawThinString(30, 50, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "mskd %d", rs_sw_maskedtime / divisor);
V_DrawThinString(30, 60, V_MONOSPACE | V_YELLOWMAP, s);
snprintf(s, sizeof s - 1, "fin %d", rs_swaptime / divisor);
V_DrawThinString(30, 70, V_MONOSPACE | V_YELLOWMAP, s);
}
}
rs_swaptime = I_GetTimeMicros();
I_FinishUpdate(); // page flip or blit buffer
rs_swaptime = I_GetTimeMicros() - rs_swaptime;
}
needpatchflush = false;
needpatchrecache = false;
}
// Lactozilla: Check the renderer's state
// Check the renderer's state
// after a possible renderer switch.
void D_CheckRendererState(void)
{
// flush all patches from memory
// (also frees memory tagged with PU_CACHE)
// (which are not necessarily patches but I don't care)
if (needpatchflush)
{
Z_FlushCachedPatches();
needpatchflush = false;
}
// some patches have been freed,
// so cache them again
@ -665,7 +745,7 @@ void D_SRB2Loop(void)
*/
/* Smells like a hack... Don't fade Sonic's ass into the title screen. */
if (gamestate != GS_TITLESCREEN)
V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_CACHE));
V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_PATCH));
for (;;)
{
@ -748,9 +828,7 @@ void D_SRB2Loop(void)
HW3S_EndFrameUpdate();
#endif
#ifdef HAVE_BLUA
LUA_Step();
#endif
}
}
@ -819,6 +897,7 @@ void D_StartTitle(void)
// In case someone exits out at the same time they start a time attack run,
// reset modeattacking
modeattacking = ATTACKING_NONE;
marathonmode = 0;
// empty maptol so mario/etc sounds don't play in sound test when they shouldn't
maptol = 0;
@ -882,6 +961,40 @@ static inline void D_CleanFile(void)
}
}
///\brief Checks if a netgame URL is being handled, and changes working directory to the EXE's if so.
/// Done because browsers (at least, Firefox on Windows) launch the game from the browser's directory, which causes problems.
static void ChangeDirForUrlHandler(void)
{
// URL handlers are opened by web browsers (at least Firefox) from the browser's working directory, not the game's stored directory,
// so chdir to that directory unless overridden.
if (M_GetUrlProtocolArg() != NULL && !M_CheckParm("-nochdir"))
{
size_t i;
CONS_Printf("%s connect links load game files from the SRB2 application's stored directory. Switching to ", SERVER_URL_PROTOCOL);
strlcpy(srb2path, myargv[0], sizeof(srb2path));
// Get just the directory, minus the EXE name
for (i = strlen(srb2path)-1; i > 0; i--)
{
if (srb2path[i] == '/' || srb2path[i] == '\\')
{
srb2path[i] = '\0';
break;
}
}
CONS_Printf("%s\n", srb2path);
#if defined (_WIN32)
SetCurrentDirectoryA(srb2path);
#else
if (chdir(srb2path) == -1)
I_OutputMsg("Couldn't change working directory\n");
#endif
}
}
// ==========================================================================
// Identify the SRB2 version, and IWAD file to use.
// ==========================================================================
@ -963,6 +1076,7 @@ static void IdentifyVersion(void)
}
MUSICTEST("music.dta")
MUSICTEST("patch_music.pk3")
#ifdef DEVELOP // remove when music_new.dta is merged into music.dta
MUSICTEST("music_new.dta")
#endif
@ -1041,7 +1155,7 @@ void D_SRB2Main(void)
// Print GPL notice for our console users (Linux)
CONS_Printf(
"\n\nSonic Robo Blast 2\n"
"Copyright (C) 1998-2019 by Sonic Team Junior\n\n"
"Copyright (C) 1998-2020 by Sonic Team Junior\n\n"
"This program comes with ABSOLUTELY NO WARRANTY.\n\n"
"This is free software, and you are welcome to redistribute it\n"
"and/or modify it under the terms of the GNU General Public License\n"
@ -1070,6 +1184,9 @@ void D_SRB2Main(void)
// Test Dehacked lists
DEH_Check();
// Netgame URL special case: change working dir to EXE folder.
ChangeDirForUrlHandler();
// identify the main IWAD file to use
IdentifyVersion();
@ -1097,6 +1214,7 @@ void D_SRB2Main(void)
// default savegame
strcpy(savegamename, SAVEGAMENAME"%u.ssg");
strcpy(liveeventbackup, "live"SAVEGAMENAME".bkp"); // intentionally not ending with .ssg
{
const char *userhome = D_Home(); //Alam: path to home
@ -1125,8 +1243,10 @@ void D_SRB2Main(void)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
strcatbf(liveeventbackup, srb2home, PATHSEP);
#else
snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", srb2home);
#else // DEFAULTDIR
snprintf(srb2home, sizeof srb2home, "%s", userhome);
snprintf(downloaddir, sizeof downloaddir, "%s", userhome);
if (dedicated)
@ -1136,7 +1256,10 @@ void D_SRB2Main(void)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, userhome, PATHSEP);
#endif
strcatbf(liveeventbackup, userhome, PATHSEP);
snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", userhome);
#endif // DEFAULTDIR
}
configfile[sizeof configfile - 1] = '\0';
@ -1148,13 +1271,26 @@ void D_SRB2Main(void)
// rand() needs seeded regardless of password
srand((unsigned int)time(NULL));
rand();
rand();
rand();
if (M_CheckParm("-password") && M_IsNextParm())
D_SetPassword(M_GetNextParm());
// player setup menu colors must be initialized before
// any wad file is added, as they may contain colors themselves
M_InitPlayerSetupColors();
CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
Z_Init();
// Do this up here so that WADs loaded through the command line can use ExecCfg
COM_Init();
// add any files specified on the command line with -file wadfile
// to the wad list
if (!(M_CheckParm("-connect") && !M_CheckParm("-server")))
if (!((M_GetUrlProtocolArg() || M_CheckParm("-connect")) && !M_CheckParm("-server")))
{
if (M_CheckParm("-file"))
{
@ -1179,9 +1315,6 @@ void D_SRB2Main(void)
if (M_CheckParm("-server") || dedicated)
netgame = server = true;
CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
Z_Init();
// adapt tables to SRB2's needs, including extra slots for dehacked file support
P_PatchInfoTables();
@ -1189,7 +1322,7 @@ void D_SRB2Main(void)
M_InitMenuPresTables();
// init title screen display params
if (M_CheckParm("-connect"))
if (M_GetUrlProtocolArg() || M_CheckParm("-connect"))
F_InitMenuPresValues();
//---------------------------------------------------- READY TIME
@ -1215,14 +1348,14 @@ void D_SRB2Main(void)
W_InitMultipleFiles(startupwadfiles, mainwads);
D_CleanFile();
#ifndef DEVELOP // md5s last updated 16/02/20 (ddmmyy)
#ifndef DEVELOP // md5s last updated 22/02/20 (ddmmyy)
// Check MD5s of autoloaded files
W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
W_VerifyFileMD5(1, ASSET_HASH_ZONES_PK3); // zones.pk3
W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
#ifdef USE_PATCH_DTA
W_VerifyFileMD5(3, ASSET_HASH_PATCH_DTA); // patch.pk3
W_VerifyFileMD5(3, ASSET_HASH_PATCH_PK3); // patch.pk3
#endif
// don't check music.dta because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
@ -1230,20 +1363,6 @@ void D_SRB2Main(void)
mainwadstally = packetsizetally; // technically not accurate atm, remember to port the two-stage -file process from kart in 2.2.x
if (M_CheckParm("-warp") && M_IsNextParm())
{
const char *word = M_GetNextParm();
pstartmap = G_FindMapByNameOrCode(word, 0);
if (! pstartmap)
I_Error("Cannot find a map remotely named '%s'\n", word);
else
{
if (!M_CheckParm("-server"))
G_SetGameModified(true);
autostart = true;
}
}
cht_Init();
//---------------------------------------------------- READY SCREEN
@ -1267,7 +1386,6 @@ void D_SRB2Main(void)
CONS_Printf("HU_Init(): Setting up heads up display.\n");
HU_Init();
COM_Init();
CON_Init();
D_RegisterServerCommands();
@ -1292,13 +1410,19 @@ void D_SRB2Main(void)
// Lactozilla: Does the render mode need to change?
if ((setrenderneeded != 0) && (setrenderneeded != rendermode))
{
CONS_Printf("Switching the renderer...\n");
CONS_Printf(M_GetText("Switching the renderer...\n"));
Z_PreparePatchFlush();
// set needpatchflush / needpatchrecache true for D_CheckRendererState
needpatchflush = true;
needpatchrecache = true;
// Set cv_renderer to the new render mode
VID_CheckRenderer();
SCR_ChangeRendererCVars(setrenderneeded);
SCR_ChangeRendererCVars(rendermode);
// check the renderer's state
D_CheckRendererState();
setrenderneeded = 0;
}
wipegamestate = gamestate;
@ -1307,6 +1431,23 @@ void D_SRB2Main(void)
//------------------------------------------------ COMMAND LINE PARAMS
// this must be done after loading gamedata,
// to avoid setting off the corrupted gamedata code in G_LoadGameData if a SOC with custom gamedata is added
// -- Monster Iestyn 20/02/20
if (M_CheckParm("-warp") && M_IsNextParm())
{
const char *word = M_GetNextParm();
pstartmap = G_FindMapByNameOrCode(word, 0);
if (! pstartmap)
I_Error("Cannot find a map remotely named '%s'\n", word);
else
{
if (!M_CheckParm("-server"))
G_SetGameModified(true);
autostart = true;
}
}
// Initialize CD-Audio
if (M_CheckParm("-usecd") && !dedicated)
I_InitCD();

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -715,6 +715,8 @@ void Net_CloseConnection(INT32 node)
InitNode(&nodes[node]);
SV_AbortSendFiles(node);
if (server)
SV_AbortLuaFileTransfer(node);
I_NetFreeNodenum(node);
#endif
}
@ -799,12 +801,20 @@ static const char *packettypename[NUMPACKETTYPE] =
"RESYNCHEND",
"RESYNCHGET",
"SENDINGLUAFILE",
"ASKLUAFILE",
"HASLUAFILE",
"FILEFRAGMENT",
"FILEACK",
"FILERECEIVED",
"TEXTCMD",
"TEXTCMD2",
"CLIENTJOIN",
"NODETIMEOUT",
"RESYNCHING",
"LOGIN",
"PING"
};
@ -831,7 +841,7 @@ static void DebugPrintpacket(const char *header)
size_t ntxtcmd = &((UINT8 *)netbuffer)[doomcom->datalength] - cmd;
fprintf(debugfile, " firsttic %u ply %d tics %d ntxtcmd %s\n ",
(UINT32)ExpandTics(serverpak->starttic), serverpak->numslots, serverpak->numtics, sizeu1(ntxtcmd));
(UINT32)serverpak->starttic, serverpak->numslots, serverpak->numtics, sizeu1(ntxtcmd));
/// \todo Display more readable information about net commands
fprintfstringnewline((char *)cmd, ntxtcmd);
/*fprintfstring((char *)cmd, 3);
@ -850,8 +860,8 @@ static void DebugPrintpacket(const char *header)
case PT_NODEKEEPALIVE:
case PT_NODEKEEPALIVEMIS:
fprintf(debugfile, " tic %4u resendfrom %u\n",
(UINT32)ExpandTics(netbuffer->u.clientpak.client_tic),
(UINT32)ExpandTics (netbuffer->u.clientpak.resendfrom));
(UINT32)ExpandTics(netbuffer->u.clientpak.client_tic, doomcom->remotenode),
(UINT32)ExpandTics (netbuffer->u.clientpak.resendfrom, doomcom->remotenode));
break;
case PT_TEXTCMD:
case PT_TEXTCMD2:

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -22,7 +22,7 @@
#include "g_input.h"
#include "m_menu.h"
#include "r_local.h"
#include "r_things.h"
#include "r_skins.h"
#include "p_local.h"
#include "p_setup.h"
#include "s_sound.h"
@ -157,10 +157,8 @@ static void Command_Isgamemodified_f(void);
static void Command_Cheats_f(void);
#ifdef _DEBUG
static void Command_Togglemodified_f(void);
#ifdef HAVE_BLUA
static void Command_Archivetest_f(void);
#endif
#endif
// =========================================================================
// CLIENT VARIABLES
@ -227,6 +225,7 @@ consvar_t cv_allowseenames = {"allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL,
consvar_t cv_playername = {"name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playername2 = {"name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL};
// player colors
UINT16 lastgoodcolor = SKINCOLOR_BLUE, lastgoodcolor2 = SKINCOLOR_BLUE;
consvar_t cv_playercolor = {"color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange, 0, NULL, NULL, 0, 0, NULL};
// player's skin, saved for commodity, when using a favorite skins wad..
@ -415,10 +414,9 @@ const char *netxcmdnames[MAXNETXCMD - 1] =
"DELFILE", // replace next time we add an XD
"SETMOTD",
"SUICIDE",
#ifdef HAVE_BLUA
"LUACMD",
"LUAVAR"
#endif
"LUAVAR",
"LUAFILE"
};
// =========================================================================
@ -451,9 +449,8 @@ void D_RegisterServerCommands(void)
RegisterNetXCmd(XD_PAUSE, Got_Pause);
RegisterNetXCmd(XD_SUICIDE, Got_Suicide);
RegisterNetXCmd(XD_RUNSOC, Got_RunSOCcmd);
#ifdef HAVE_BLUA
RegisterNetXCmd(XD_LUACMD, Got_Luacmd);
#endif
RegisterNetXCmd(XD_LUAFILE, Got_LuaFile);
// Remote Administration
COM_AddCommand("password", Command_Changepassword_f);
@ -502,10 +499,10 @@ void D_RegisterServerCommands(void)
COM_AddCommand("cheats", Command_Cheats_f); // test
#ifdef _DEBUG
COM_AddCommand("togglemodified", Command_Togglemodified_f);
#ifdef HAVE_BLUA
COM_AddCommand("archivetest", Command_Archivetest_f);
#endif
#endif
COM_AddCommand("downloads", Command_Downloads_f);
// for master server connection
AddMServCommands();
@ -579,6 +576,7 @@ void D_RegisterServerCommands(void)
// d_clisrv
CV_RegisterVar(&cv_maxplayers);
CV_RegisterVar(&cv_joindelay);
CV_RegisterVar(&cv_rejointimeout);
CV_RegisterVar(&cv_resynchattempts);
CV_RegisterVar(&cv_maxsend);
@ -624,7 +622,7 @@ void D_RegisterClientCommands(void)
for (i = 0; i < MAXSKINCOLORS; i++)
{
Color_cons_t[i].value = i;
Color_cons_t[i].strvalue = Color_Names[i];
Color_cons_t[i].strvalue = skincolors[i].name;
}
Color_cons_t[MAXSKINCOLORS].value = 0;
Color_cons_t[MAXSKINCOLORS].strvalue = NULL;
@ -913,7 +911,7 @@ void D_RegisterClientCommands(void)
#ifdef _DEBUG
COM_AddCommand("causecfail", Command_CauseCfail_f);
#endif
#if defined(HAVE_BLUA) && defined(LUA_ALLOW_BYTECODE)
#ifdef LUA_ALLOW_BYTECODE
COM_AddCommand("dumplua", Command_Dumplua_f);
#endif
}
@ -1158,7 +1156,7 @@ UINT8 CanChangeSkin(INT32 playernum)
// Server has skin change restrictions.
if (cv_restrictskinchange.value)
{
if (gametype == GT_COOP)
if (gametyperules & GTR_FRIENDLY)
return true;
// Can change skin during initial countdown.
@ -1226,15 +1224,20 @@ static void SendNameAndColor(void)
CV_StealthSetValue(&cv_playercolor, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor.value)
// don't allow inaccessible colors
if (!skincolors[cv_playercolor.value].accessible)
{
if (players[consoleplayer].skincolor)
if (players[consoleplayer].skincolor && skincolors[players[consoleplayer].skincolor].accessible)
CV_StealthSetValue(&cv_playercolor, players[consoleplayer].skincolor);
else if (skins[players[consoleplayer].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
else
else if (skincolors[atoi(cv_playercolor.defaultvalue)].accessible)
CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue);
else if (skins[players[consoleplayer].skin].prefcolor && skincolors[skins[players[consoleplayer].skin].prefcolor].accessible)
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
else {
UINT16 i = 0;
while (i<numskincolors && !skincolors[i].accessible) i++;
CV_StealthSetValue(&cv_playercolor, (i != numskincolors) ? i : SKINCOLOR_BLUE);
}
}
if (!strcmp(cv_playername.string, player_names[consoleplayer])
@ -1258,7 +1261,7 @@ static void SendNameAndColor(void)
players[consoleplayer].skincolor = cv_playercolor.value;
if (players[consoleplayer].mo)
if (players[consoleplayer].mo && !players[consoleplayer].powers[pw_dye])
players[consoleplayer].mo->color = players[consoleplayer].skincolor;
if (metalrecording)
@ -1281,10 +1284,10 @@ static void SendNameAndColor(void)
{
CV_StealthSetValue(&cv_playercolor, skins[cv_skin.value].prefcolor);
players[consoleplayer].skincolor = cv_playercolor.value % MAXSKINCOLORS;
players[consoleplayer].skincolor = cv_playercolor.value % numskincolors;
if (players[consoleplayer].mo)
players[consoleplayer].mo->color = (UINT8)players[consoleplayer].skincolor;
players[consoleplayer].mo->color = (UINT16)players[consoleplayer].skincolor;
}*/
}
else
@ -1322,7 +1325,7 @@ static void SendNameAndColor(void)
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername.zstring, MAXPLAYERNAME);
WRITEUINT32(p, (UINT32)players[consoleplayer].availabilities);
WRITEUINT8(p, (UINT8)cv_playercolor.value);
WRITEUINT16(p, (UINT16)cv_playercolor.value);
WRITEUINT8(p, (UINT8)cv_skin.value);
SendNetXCmd(XD_NAMEANDCOLOR, buf, p - buf);
}
@ -1349,15 +1352,20 @@ static void SendNameAndColor2(void)
CV_StealthSetValue(&cv_playercolor2, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor2.value)
// don't allow inaccessible colors
if (!skincolors[cv_playercolor2.value].accessible)
{
if (players[secondplaya].skincolor)
if (players[secondplaya].skincolor && skincolors[players[secondplaya].skincolor].accessible)
CV_StealthSetValue(&cv_playercolor2, players[secondplaya].skincolor);
else if (skins[players[secondplaya].skin].prefcolor)
else if (skincolors[atoi(cv_playercolor2.defaultvalue)].accessible)
CV_StealthSet(&cv_playercolor, cv_playercolor2.defaultvalue);
else if (skins[players[secondplaya].skin].prefcolor && skincolors[skins[players[secondplaya].skin].prefcolor].accessible)
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
else
CV_StealthSet(&cv_playercolor2, cv_playercolor2.defaultvalue);
else {
UINT16 i = 0;
while (i<numskincolors && !skincolors[i].accessible) i++;
CV_StealthSetValue(&cv_playercolor2, (i != numskincolors) ? i : SKINCOLOR_BLUE);
}
}
players[secondplaya].availabilities = R_GetSkinAvailabilities();
@ -1370,8 +1378,9 @@ static void SendNameAndColor2(void)
if (botingame)
{
players[secondplaya].skincolor = botcolor;
if (players[secondplaya].mo)
if (players[secondplaya].mo && !players[secondplaya].powers[pw_dye])
players[secondplaya].mo->color = players[secondplaya].skincolor;
SetPlayerSkinByNum(secondplaya, botskin-1);
return;
}
@ -1384,7 +1393,7 @@ static void SendNameAndColor2(void)
// don't use secondarydisplayplayer: the second player must be 1
players[secondplaya].skincolor = cv_playercolor2.value;
if (players[secondplaya].mo)
if (players[secondplaya].mo && !players[secondplaya].powers[pw_dye])
players[secondplaya].mo->color = players[secondplaya].skincolor;
if (cv_forceskin.value >= 0 && (netgame || multiplayer)) // Server wants everyone to use the same player
@ -1409,7 +1418,7 @@ static void SendNameAndColor2(void)
{
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
players[secondplaya].skincolor = cv_playercolor2.value % MAXSKINCOLORS;
players[secondplaya].skincolor = cv_playercolor2.value % numskincolors;
if (players[secondplaya].mo)
players[secondplaya].mo->color = players[secondplaya].skincolor;
@ -1432,7 +1441,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
{
player_t *p = &players[playernum];
char name[MAXPLAYERNAME+1];
UINT8 color, skin;
UINT16 color;
UINT8 skin;
#ifdef PARANOIA
if (playernum < 0 || playernum > MAXPLAYERS)
@ -1451,7 +1461,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
READSTRINGN(*cp, name, MAXPLAYERNAME);
p->availabilities = READUINT32(*cp);
color = READUINT8(*cp);
color = READUINT16(*cp);
skin = READUINT8(*cp);
// set name
@ -1459,9 +1469,9 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
SetPlayerName(playernum, name);
// set color
p->skincolor = color % MAXSKINCOLORS;
p->skincolor = color % numskincolors;
if (p->mo)
p->mo->color = (UINT8)p->skincolor;
p->mo->color = (UINT16)p->skincolor;
// normal player colors
if (server && (p != &players[consoleplayer] && p != &players[secondarydisplayplayer]))
@ -1478,8 +1488,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
kick = true;
}
// don't allow color "none"
if (!p->skincolor)
// don't allow inaccessible colors
if (skincolors[p->skincolor].accessible == false)
kick = true;
// availabilities
@ -1737,7 +1747,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
}
CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d ultmode=%d resetplayers=%d delay=%d skipprecutscene=%d\n",
mapnum, newgametype, pultmode, resetplayers, delay, skipprecutscene);
if ((netgame || multiplayer) && !((gametype == newgametype) && (newgametype == GT_COOP)))
if ((netgame || multiplayer) && !((gametype == newgametype) && (gametypedefaultrules[newgametype] & GTR_CAMPAIGN)))
FLS = false;
if (delay != 2)
@ -1979,7 +1989,7 @@ static void Command_Map_f(void)
fromlevelselect =
( netgame || multiplayer ) &&
newgametype == gametype &&
newgametype == GT_COOP;
gametypedefaultrules[newgametype] & GTR_CAMPAIGN;
}
}
@ -2027,9 +2037,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
UINT8 flags;
INT32 resetplayer = 1, lastgametype;
UINT8 skipprecutscene, FLS;
#ifdef HAVE_BLUA
INT16 mapnumber;
#endif
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{
@ -2091,10 +2099,8 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
CV_StealthSetValue(&cv_playercolor, players[0].skincolor);
}
#ifdef HAVE_BLUA
mapnumber = M_MapNumber(mapname[3], mapname[4]);
LUAh_MapChange(mapnumber);
#endif
G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene, FLS);
if (demoplayback && !timingdemo)
@ -2678,11 +2684,9 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
return;
}
#ifdef HAVE_BLUA
// Don't switch team, just go away, please, go awaayyyy, aaauuauugghhhghgh
if (!LUAh_TeamSwitch(&players[playernum], NetPacket.packet.newteam, players[playernum].spectator, NetPacket.packet.autobalance, NetPacket.packet.scrambled))
return;
#endif
//no status changes after hidetime
if ((gametyperules & GTR_HIDEFROZEN) && (leveltime >= (hidetime * TICRATE)))
@ -2775,7 +2779,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
players[playernum].spectator = false;
//If joining after hidetime in normal tag, default to being IT.
if (gametype == GT_TAG && (leveltime > (hidetime * TICRATE)))
if (((gametyperules & (GTR_TAG|GTR_HIDEFROZEN)) == GTR_TAG) && (leveltime > (hidetime * TICRATE)))
{
NetPacket.packet.newteam = 1; //minor hack, causes the "is it" message to be printed later.
players[playernum].pflags |= PF_TAGIT; //make the player IT.
@ -2839,12 +2843,10 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
//reset view if you are changed, or viewing someone who was changed.
if (playernum == consoleplayer || displayplayer == playernum)
{
#ifdef HAVE_BLUA
// Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed.
if (displayplayer != consoleplayer) // You're already viewing yourself. No big deal.
LUAh_ViewpointSwitch(&players[playernum], &players[displayplayer], true);
#endif
LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
displayplayer = consoleplayer;
}
@ -3342,10 +3344,6 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
boolean kick = false;
boolean toomany = false;
INT32 i,j;
serverinfo_pak *dummycheck = NULL;
// Shut the compiler up.
(void)dummycheck;
READSTRINGN(*cp, filename, 240);
READMEM(*cp, md5sum, 16);
@ -3572,6 +3570,8 @@ static void Command_Playintro_f(void)
*/
FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void)
{
if (Playing())
LUAh_GameQuit();
I_Quit();
}
@ -3629,7 +3629,7 @@ static void PointLimit_OnChange(void)
static void NumLaps_OnChange(void)
{
// Just don't be verbose
if (gametype == GT_RACE)
if ((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE)
CONS_Printf(M_GetText("Number of laps set to %d\n"), cv_numlaps.value);
}
@ -3743,7 +3743,7 @@ static void ExitMove_OnChange(void)
{
UINT8 i;
if (!(netgame || multiplayer) || gametype != GT_COOP)
if (!(netgame || multiplayer) || !(gametyperules & GTR_FRIENDLY))
return;
if (cv_exitmove.value)
@ -3753,11 +3753,11 @@ static void ExitMove_OnChange(void)
{
if (players[i].mo->target && players[i].mo->target->type == MT_SIGN)
P_SetTarget(&players[i].mo->target, NULL);
if (players[i].pflags & PF_FINISHED)
P_GiveFinishFlags(&players[i]);
}
CONS_Printf(M_GetText("Players can now move after completing the level.\n"));
}
else
@ -4233,6 +4233,9 @@ void Command_ExitGame_f(void)
{
INT32 i;
if (Playing())
LUAh_GameQuit();
D_QuitNetGame();
CL_Reset();
CV_ClearChangedFlags();
@ -4334,7 +4337,6 @@ static void Command_Togglemodified_f(void)
modifiedgame = !modifiedgame;
}
#ifdef HAVE_BLUA
extern UINT8 *save_p;
static void Command_Archivetest_f(void)
{
@ -4379,7 +4381,6 @@ static void Command_Archivetest_f(void)
CONS_Printf("Done. No crash.\n");
}
#endif
#endif
/** Makes a change to ::cv_forceskin take effect immediately.
*
@ -4491,25 +4492,30 @@ static void Skin2_OnChange(void)
*/
static void Color_OnChange(void)
{
if (!Playing())
return; // do whatever you want
if (!(cv_debug || devparm) && !(multiplayer || netgame)) // In single player.
{
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
return;
}
if (!P_PlayerMoving(consoleplayer))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor();
if (!Playing()) {
if (!cv_playercolor.value || !skincolors[cv_playercolor.value].accessible)
CV_StealthSetValue(&cv_playercolor, lastgoodcolor);
}
else
{
CV_StealthSetValue(&cv_playercolor,
players[consoleplayer].skincolor);
if (!(cv_debug || devparm) && !(multiplayer || netgame)) // In single player.
{
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
return;
}
if (!P_PlayerMoving(consoleplayer) && skincolors[players[consoleplayer].skincolor].accessible == true)
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor();
}
else
{
CV_StealthSetValue(&cv_playercolor,
players[consoleplayer].skincolor);
}
}
lastgoodcolor = cv_playercolor.value;
}
/** Sends a color change for the secondary splitscreen player, unless that
@ -4520,18 +4526,24 @@ static void Color_OnChange(void)
static void Color2_OnChange(void)
{
if (!Playing() || !splitscreen)
return; // do whatever you want
if (!P_PlayerMoving(secondarydisplayplayer))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor2();
if (!cv_playercolor2.value || !skincolors[cv_playercolor2.value].accessible)
CV_StealthSetValue(&cv_playercolor2, lastgoodcolor2);
}
else
{
CV_StealthSetValue(&cv_playercolor2,
players[secondarydisplayplayer].skincolor);
if (!P_PlayerMoving(secondarydisplayplayer) && skincolors[players[secondarydisplayplayer].skincolor].accessible == true)
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor2();
}
else
{
CV_StealthSetValue(&cv_playercolor2,
players[secondarydisplayplayer].skincolor);
}
}
lastgoodcolor2 = cv_playercolor2.value;
}
/** Displays the result of the chat being muted or unmuted.
@ -4608,7 +4620,7 @@ static void Command_ShowTime_f(void)
static void BaseNumLaps_OnChange(void)
{
if (gametype == GT_RACE)
if ((gametyperules & (GTR_RACE|GTR_LIVES)) == GTR_RACE)
{
if (cv_basenumlaps.value)
CONS_Printf(M_GetText("Number of laps will be changed to map defaults next round.\n"));

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -142,10 +142,9 @@ typedef enum
XD_SETMOTD, // 19
XD_SUICIDE, // 20
XD_DEMOTED, // 21
#ifdef HAVE_BLUA
XD_LUACMD, // 22
XD_LUAVAR, // 23
#endif
XD_LUAFILE, // 24
MAXNETXCMD
} netxcmd_t;

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -56,7 +56,7 @@
#include <errno.h>
// Prototypes
static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
static boolean AddFileToSendQueue(INT32 node, const char *filename, UINT8 fileid);
// Sender structure
typedef struct filetx_s
@ -76,8 +76,13 @@ typedef struct filetx_s
typedef struct filetran_s
{
filetx_t *txlist; // Linked list of all files for the node
UINT8 iteration;
UINT8 ackediteration;
UINT32 position; // The current position in the file
boolean *ackedfragments;
UINT32 ackedsize;
FILE *currentfile; // The file currently being sent/received
tic_t dontsenduntil;
} filetran_t;
static filetran_t transfer[MAXNETNODES];
@ -87,13 +92,31 @@ static filetran_t transfer[MAXNETNODES];
// Receiver structure
INT32 fileneedednum; // Number of files needed to join the server
fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
static tic_t lasttimeackpacketsent = 0;
char downloaddir[512] = "DOWNLOAD";
#ifdef CLIENT_LOADINGSCREEN
// For resuming failed downloads
typedef struct
{
char filename[MAX_WADPATH];
UINT8 md5sum[16];
boolean *receivedfragments;
UINT32 fragmentsize;
UINT32 currentsize;
} pauseddownload_t;
static pauseddownload_t *pauseddownload = NULL;
#ifndef NONET
// for cl loading screen
INT32 lastfilenum = -1;
#endif
luafiletransfer_t *luafiletransfers = NULL;
boolean waitingforluafiletransfer = false;
boolean waitingforluafilecommand = false;
char luafiledir[256 + 16] = "luafiles";
/** Fills a serverinfo packet with information about wad files loaded.
*
* \todo Give this function a better name since it is in global scope.
@ -153,6 +176,7 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr)
for (i = 0; i < fileneedednum; i++)
{
fileneeded[i].status = FS_NOTFOUND; // We haven't even started looking for the file yet
fileneeded[i].justdownloaded = false;
filestatus = READUINT8(p); // The first byte is the file status
fileneeded[i].willsend = (UINT8)(filestatus >> 4);
fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
@ -164,8 +188,13 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr)
void CL_PrepareDownloadSaveGame(const char *tmpsave)
{
#ifndef NONET
lastfilenum = -1;
#endif
fileneedednum = 1;
fileneeded[0].status = FS_REQUESTED;
fileneeded[0].justdownloaded = false;
fileneeded[0].totalsize = UINT32_MAX;
fileneeded[0].file = NULL;
memset(fileneeded[0].md5sum, 0, 16);
@ -238,6 +267,31 @@ boolean CL_CheckDownloadable(void)
return false;
}
/** Returns true if a needed file transfer can be resumed
*
* \param file The needed file to resume the transfer for
* \return True if the transfer can be resumed
*
*/
static boolean CL_CanResumeDownload(fileneeded_t *file)
{
return pauseddownload
&& !strcmp(pauseddownload->filename, file->filename) // Same name
&& !memcmp(pauseddownload->md5sum, file->md5sum, 16) // Same checksum
&& pauseddownload->fragmentsize == file->fragmentsize; // Same fragment size
}
void CL_AbortDownloadResume(void)
{
if (!pauseddownload)
return;
free(pauseddownload->receivedfragments);
remove(pauseddownload->filename);
free(pauseddownload);
pauseddownload = NULL;
}
/** Sends requests for files in the ::fileneeded table with a status of
* ::FS_NOTFOUND.
*
@ -245,7 +299,7 @@ boolean CL_CheckDownloadable(void)
* \note Sends a PT_REQUESTFILE packet
*
*/
boolean CL_SendRequestFile(void)
boolean CL_SendFileRequest(void)
{
char *p;
INT32 i;
@ -290,7 +344,7 @@ boolean CL_SendRequestFile(void)
// get request filepak and put it on the send queue
// returns false if a requested file was not found or cannot be sent
boolean Got_RequestFilePak(INT32 node)
boolean PT_RequestFile(INT32 node)
{
char wad[MAX_WADPATH+1];
UINT8 *p = netbuffer->u.textcmd;
@ -301,7 +355,7 @@ boolean Got_RequestFilePak(INT32 node)
if (id == 0xFF)
break;
READSTRINGN(p, wad, MAX_WADPATH);
if (!SV_SendFile(node, wad, id))
if (!AddFileToSendQueue(node, wad, id))
{
SV_AbortSendFiles(node);
return false; // don't read the rest of the files
@ -448,6 +502,196 @@ void CL_LoadServerFiles(void)
}
}
void AddLuaFileTransfer(const char *filename, const char *mode)
{
luafiletransfer_t **prevnext; // A pointer to the "next" field of the last transfer in the list
luafiletransfer_t *filetransfer;
static INT32 id;
// Find the last transfer in the list and set a pointer to its "next" field
prevnext = &luafiletransfers;
while (*prevnext)
prevnext = &((*prevnext)->next);
// Allocate file transfer information and append it to the transfer list
filetransfer = malloc(sizeof(luafiletransfer_t));
if (!filetransfer)
I_Error("AddLuaFileTransfer: Out of memory\n");
*prevnext = filetransfer;
filetransfer->next = NULL;
// Allocate the file name
filetransfer->filename = strdup(filename);
if (!filetransfer->filename)
I_Error("AddLuaFileTransfer: Out of memory\n");
// Create and allocate the real file name
if (server)
filetransfer->realfilename = strdup(va("%s" PATHSEP "%s",
luafiledir, filename));
else
filetransfer->realfilename = strdup(va("%s" PATHSEP "client" PATHSEP "$$$%d%d.tmp",
luafiledir, rand(), rand()));
if (!filetransfer->realfilename)
I_Error("AddLuaFileTransfer: Out of memory\n");
strlcpy(filetransfer->mode, mode, sizeof(filetransfer->mode));
// Only if there is no transfer already going on
if (server && filetransfer == luafiletransfers)
SV_PrepareSendLuaFile();
else
filetransfer->ongoing = false;
// Store the callback so it can be called once everyone has the file
filetransfer->id = id;
StoreLuaFileCallback(id);
id++;
if (waitingforluafiletransfer)
{
waitingforluafiletransfer = false;
CL_PrepareDownloadLuaFile();
}
}
static void SV_PrepareSendLuaFileToNextNode(void)
{
INT32 i;
UINT8 success = 1;
// Find a client to send the file to
for (i = 1; i < MAXNETNODES; i++)
if (nodeingame[i] && luafiletransfers->nodestatus[i] == LFTNS_WAITING) // Node waiting
{
// Tell the client we're about to send them the file
netbuffer->packettype = PT_SENDINGLUAFILE;
if (!HSendPacket(i, true, 0, 0))
I_Error("Failed to send a PT_SENDINGLUAFILE packet\n"); // !!! Todo: Handle failure a bit better lol
luafiletransfers->nodestatus[i] = LFTNS_ASKED;
return;
}
// No client found, everyone has the file
// Send a net command with 1 as its first byte to indicate the file could be opened
SendNetXCmd(XD_LUAFILE, &success, 1);
}
void SV_PrepareSendLuaFile(void)
{
char *binfilename;
INT32 i;
luafiletransfers->ongoing = true;
// Set status to "waiting" for everyone
for (i = 0; i < MAXNETNODES; i++)
luafiletransfers->nodestatus[i] = LFTNS_WAITING;
if (FIL_ReadFileOK(luafiletransfers->realfilename))
{
// If opening in text mode, convert all newlines to LF
if (!strchr(luafiletransfers->mode, 'b'))
{
binfilename = strdup(va("%s" PATHSEP "$$$%d%d.tmp",
luafiledir, rand(), rand()));
if (!binfilename)
I_Error("SV_PrepareSendLuaFile: Out of memory\n");
if (!FIL_ConvertTextFileToBinary(luafiletransfers->realfilename, binfilename))
I_Error("SV_PrepareSendLuaFile: Failed to convert file newlines\n");
// Use the temporary file instead
free(luafiletransfers->realfilename);
luafiletransfers->realfilename = binfilename;
}
SV_PrepareSendLuaFileToNextNode();
}
else
{
// Send a net command with 0 as its first byte to indicate the file couldn't be opened
UINT8 success = 0;
SendNetXCmd(XD_LUAFILE, &success, 1);
}
}
void SV_HandleLuaFileSent(UINT8 node)
{
luafiletransfers->nodestatus[node] = LFTNS_SENT;
SV_PrepareSendLuaFileToNextNode();
}
void RemoveLuaFileTransfer(void)
{
luafiletransfer_t *filetransfer = luafiletransfers;
// If it was a temporary file, delete it
if (server && !strchr(filetransfer->mode, 'b'))
remove(filetransfer->realfilename);
RemoveLuaFileCallback(filetransfer->id);
luafiletransfers = filetransfer->next;
free(filetransfer->filename);
free(filetransfer->realfilename);
free(filetransfer);
}
void RemoveAllLuaFileTransfers(void)
{
while (luafiletransfers)
RemoveLuaFileTransfer();
}
void SV_AbortLuaFileTransfer(INT32 node)
{
if (luafiletransfers
&& (luafiletransfers->nodestatus[node] == LFTNS_ASKED
|| luafiletransfers->nodestatus[node] == LFTNS_SENDING))
{
luafiletransfers->nodestatus[node] = LFTNS_WAITING;
SV_PrepareSendLuaFileToNextNode();
}
}
void CL_PrepareDownloadLuaFile(void)
{
// If there is no transfer in the list, this normally means the server
// called io.open before us, so we have to wait until we call it too
if (!luafiletransfers)
{
waitingforluafiletransfer = true;
return;
}
if (luafiletransfers->ongoing)
{
waitingforluafilecommand = true;
return;
}
// Tell the server we are ready to receive the file
netbuffer->packettype = PT_ASKLUAFILE;
HSendPacket(servernode, true, 0, 0);
fileneedednum = 1;
fileneeded[0].status = FS_REQUESTED;
fileneeded[0].justdownloaded = false;
fileneeded[0].totalsize = UINT32_MAX;
fileneeded[0].file = NULL;
memset(fileneeded[0].md5sum, 0, 16);
strcpy(fileneeded[0].filename, luafiletransfers->realfilename);
// Make sure all directories in the file path exist
MakePathDirs(fileneeded[0].filename);
luafiletransfers->ongoing = true;
}
// Number of files to send
// Little optimization to quickly test if there is a file in the queue
static INT32 filestosend = 0;
@ -456,11 +700,12 @@ static INT32 filestosend = 0;
*
* \param node The node to send the file to
* \param filename The file to send
* \param fileid ???
* \sa SV_SendRam
* \param fileid The index of the file in the list of added files
* \sa AddRamToSendQueue
* \sa AddLuaFileToSendQueue
*
*/
static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
static boolean AddFileToSendQueue(INT32 node, const char *filename, UINT8 fileid)
{
filetx_t **q; // A pointer to the "next" field of the last file in the list
filetx_t *p; // The new file request
@ -478,7 +723,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
// Allocate a file request and append it to the file list
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
if (!p)
I_Error("SV_SendFile: No more memory\n");
I_Error("AddFileToSendQueue: No more memory\n");
// Initialise with zeros
memset(p, 0, sizeof (filetx_t));
@ -486,7 +731,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
// Allocate the file name
p->id.filename = (char *)malloc(MAX_WADPATH);
if (!p->id.filename)
I_Error("SV_SendFile: No more memory\n");
I_Error("AddFileToSendQueue: No more memory\n");
// Set the file name and get rid of the path
strlcpy(p->id.filename, filename, MAX_WADPATH);
@ -546,11 +791,12 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
* \param data The memory block to send
* \param size The size of the block in bytes
* \param freemethod How to free the block after it has been sent
* \param fileid ???
* \sa SV_SendFile
* \param fileid The index of the file in the list of added files
* \sa AddFileToSendQueue
* \sa AddLuaFileToSendQueue
*
*/
void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UINT8 fileid)
void AddRamToSendQueue(INT32 node, void *data, size_t size, freemethod_t freemethod, UINT8 fileid)
{
filetx_t **q; // A pointer to the "next" field of the last file in the list
filetx_t *p; // The new file request
@ -563,7 +809,7 @@ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UI
// Allocate a file request and append it to the file list
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
if (!p)
I_Error("SV_SendRam: No more memory\n");
I_Error("AddRamToSendQueue: No more memory\n");
// Initialise with zeros
memset(p, 0, sizeof (filetx_t));
@ -579,6 +825,52 @@ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UI
filestosend++;
}
/** Adds a file requested by Lua to the file list for a node
*
* \param node The node to send the file to
* \param filename The file to send
* \sa AddFileToSendQueue
* \sa AddRamToSendQueue
*
*/
boolean AddLuaFileToSendQueue(INT32 node, const char *filename)
{
filetx_t **q; // A pointer to the "next" field of the last file in the list
filetx_t *p; // The new file request
//INT32 i;
//char wadfilename[MAX_WADPATH];
luafiletransfers->nodestatus[node] = LFTNS_SENDING;
// Find the last file in the list and set a pointer to its "next" field
q = &transfer[node].txlist;
while (*q)
q = &((*q)->next);
// Allocate a file request and append it to the file list
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
if (!p)
I_Error("AddLuaFileToSendQueue: No more memory\n");
// Initialise with zeros
memset(p, 0, sizeof (filetx_t));
// Allocate the file name
p->id.filename = (char *)malloc(MAX_WADPATH); // !!!
if (!p->id.filename)
I_Error("AddLuaFileToSendQueue: No more memory\n");
// Set the file name and get rid of the path
strlcpy(p->id.filename, filename, MAX_WADPATH); // !!!
//nameonly(p->id.filename);
DEBFILE(va("Sending Lua file %s to %d\n", filename, node));
p->ram = SF_FILE; // It's a file, we need to close it and free its name once we're done sending it
p->next = NULL; // End of list
filestosend++;
return true;
}
/** Stops sending a file for a node, and removes the file request from the list,
* either because the file has been fully sent or because the node was disconnected
*
@ -589,7 +881,8 @@ static void SV_EndFileSend(INT32 node)
{
filetx_t *p = transfer[node].txlist;
// Free the file request according to the freemethod parameter used with SV_SendFile/Ram
// Free the file request according to the freemethod
// parameter used with AddFileToSendQueue/AddRamToSendQueue
switch (p->ram)
{
case SF_FILE: // It's a file, close it and free its filename
@ -614,43 +907,32 @@ static void SV_EndFileSend(INT32 node)
// Indicate that the transmission is over
transfer[node].currentfile = NULL;
if (transfer[node].ackedfragments)
free(transfer[node].ackedfragments);
transfer[node].ackedfragments = NULL;
filestosend--;
}
#define PACKETPERTIC net_bandwidth/(TICRATE*software_MAXPACKETLENGTH)
#define FILEFRAGMENTSIZE (software_MAXPACKETLENGTH - (FILETXHEADER + BASEPACKETSIZE))
/** Handles file transmission
*
* \todo Use an acknowledging method more adapted to file transmission
* The current download speed suffers from lack of ack packets,
* especially when the one downloading has high latency
*
*/
void SV_FileSendTicker(void)
void FileSendTicker(void)
{
static INT32 currentnode = 0;
filetx_pak *p;
size_t size;
size_t fragmentsize;
filetx_t *f;
INT32 packetsent, ram, i, j;
INT32 maxpacketsent;
if (!filestosend) // No file to send
return;
if (cv_downloadspeed.value) // New (and experimental) behavior
{
if (cv_downloadspeed.value) // New behavior
packetsent = cv_downloadspeed.value;
// Don't send more packets than we have free acks
#ifndef NONET
maxpacketsent = Net_GetFreeAcks(false) - 5; // Let 5 extra acks just in case
#else
maxpacketsent = 1;
#endif
if (packetsent > maxpacketsent && maxpacketsent > 0) // Send at least one packet
packetsent = maxpacketsent;
}
else // Old behavior
{
packetsent = PACKETPERTIC;
@ -667,11 +949,12 @@ void SV_FileSendTicker(void)
i = (i+1) % MAXNETNODES, j++)
{
if (transfer[i].txlist)
goto found;
break;
}
// no transfer to do
I_Error("filestosend=%d but no file to send found\n", filestosend);
found:
if (j >= MAXNETNODES)
I_Error("filestosend=%d but no file to send found\n", filestosend);
currentnode = (i+1) % MAXNETNODES;
f = transfer[i].txlist;
ram = f->ram;
@ -705,48 +988,232 @@ void SV_FileSendTicker(void)
}
else // Sending RAM
transfer[i].currentfile = (FILE *)1; // Set currentfile to a non-null value to indicate that it is open
transfer[i].iteration = 1;
transfer[i].ackediteration = 0;
transfer[i].position = 0;
transfer[i].ackedsize = 0;
transfer[i].ackedfragments = calloc(f->size / FILEFRAGMENTSIZE + 1, sizeof(*transfer[i].ackedfragments));
if (!transfer[i].ackedfragments)
I_Error("FileSendTicker: No more memory\n");
transfer[i].dontsenduntil = 0;
}
// If the client hasn't acknowledged any fragment from the previous iteration,
// it is most likely because their acks haven't had enough time to reach the server
// yet, due to latency. In that case, we wait a little to avoid useless resend.
if (I_GetTime() < transfer[i].dontsenduntil)
continue;
// Find the first non-acknowledged fragment
while (transfer[i].ackedfragments[transfer[i].position / FILEFRAGMENTSIZE])
{
transfer[i].position += FILEFRAGMENTSIZE;
if (transfer[i].position >= f->size)
{
if (transfer[i].ackediteration < transfer[i].iteration)
transfer[i].dontsenduntil = I_GetTime() + TICRATE / 2;
transfer[i].position = 0;
transfer[i].iteration++;
}
}
// Build a packet containing a file fragment
p = &netbuffer->u.filetxpak;
size = software_MAXPACKETLENGTH - (FILETXHEADER + BASEPACKETSIZE);
if (f->size-transfer[i].position < size)
size = f->size-transfer[i].position;
fragmentsize = FILEFRAGMENTSIZE;
if (f->size-transfer[i].position < fragmentsize)
fragmentsize = f->size-transfer[i].position;
if (ram)
M_Memcpy(p->data, &f->id.ram[transfer[i].position], size);
else if (fread(p->data, 1, size, transfer[i].currentfile) != size)
I_Error("SV_FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->id.filename, transfer[i].position, M_FileError(transfer[i].currentfile));
M_Memcpy(p->data, &f->id.ram[transfer[i].position], fragmentsize);
else
{
fseek(transfer[i].currentfile, transfer[i].position, SEEK_SET);
if (fread(p->data, 1, fragmentsize, transfer[i].currentfile) != fragmentsize)
I_Error("FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(fragmentsize), f->id.filename, transfer[i].position, M_FileError(transfer[i].currentfile));
}
p->iteration = transfer[i].iteration;
p->position = LONG(transfer[i].position);
// Put flag so receiver knows the total size
if (transfer[i].position + size == f->size)
p->position |= LONG(0x80000000);
p->fileid = f->fileid;
p->size = SHORT((UINT16)size);
p->filesize = LONG(f->size);
p->size = SHORT((UINT16)FILEFRAGMENTSIZE);
// Send the packet
if (HSendPacket(i, true, 0, FILETXHEADER + size)) // Reliable SEND
if (HSendPacket(i, false, 0, FILETXHEADER + fragmentsize)) // Don't use the default acknowledgement system
{ // Success
transfer[i].position = (UINT32)(transfer[i].position + size);
if (transfer[i].position == f->size) // Finish?
SV_EndFileSend(i);
transfer[i].position = (UINT32)(transfer[i].position + fragmentsize);
if (transfer[i].position >= f->size)
{
if (transfer[i].ackediteration < transfer[i].iteration)
transfer[i].dontsenduntil = I_GetTime() + TICRATE / 2;
transfer[i].position = 0;
transfer[i].iteration++;
}
}
else
{ // Not sent for some odd reason, retry at next call
if (!ram)
fseek(transfer[i].currentfile,transfer[i].position, SEEK_SET);
// Exit the while (can't send this one so why should i send the next?)
break;
}
}
}
void Got_Filetxpak(void)
void PT_FileAck(void)
{
fileack_pak *packet = &netbuffer->u.fileack;
INT32 node = doomcom->remotenode;
filetran_t *trans = &transfer[node];
INT32 i, j;
// Wrong file id? Ignore it, it's probably a late packet
if (!(trans->txlist && packet->fileid == trans->txlist->fileid))
return;
if (packet->numsegments * sizeof(*packet->segments) != doomcom->datalength - BASEPACKETSIZE - sizeof(*packet))
{
Net_CloseConnection(node);
return;
}
if (packet->iteration > trans->ackediteration)
{
trans->ackediteration = packet->iteration;
if (trans->ackediteration >= trans->iteration - 1)
trans->dontsenduntil = 0;
}
for (i = 0; i < packet->numsegments; i++)
{
fileacksegment_t *segment = &packet->segments[i];
for (j = 0; j < 32; j++)
if (LONG(segment->acks) & (1 << j))
{
if (LONG(segment->start) * FILEFRAGMENTSIZE >= trans->txlist->size)
{
Net_CloseConnection(node);
return;
}
if (!trans->ackedfragments[LONG(segment->start) + j])
{
trans->ackedfragments[LONG(segment->start) + j] = true;
trans->ackedsize += FILEFRAGMENTSIZE;
// If the last missing fragment was acked, finish!
if (trans->ackedsize == trans->txlist->size)
{
SV_EndFileSend(node);
return;
}
}
}
}
}
void PT_FileReceived(void)
{
filetx_t *trans = transfer[doomcom->remotenode].txlist;
if (trans && netbuffer->u.filereceived == trans->fileid)
SV_EndFileSend(doomcom->remotenode);
}
static void SendAckPacket(fileack_pak *packet, UINT8 fileid)
{
size_t packetsize;
INT32 i;
packetsize = sizeof(*packet) + packet->numsegments * sizeof(*packet->segments);
// Finalise the packet
packet->fileid = fileid;
for (i = 0; i < packet->numsegments; i++)
{
packet->segments[i].start = LONG(packet->segments[i].start);
packet->segments[i].acks = LONG(packet->segments[i].acks);
}
// Send the packet
netbuffer->packettype = PT_FILEACK;
M_Memcpy(&netbuffer->u.fileack, packet, packetsize);
HSendPacket(servernode, false, 0, packetsize);
// Clear the packet
memset(packet, 0, sizeof(*packet) + 512);
}
static void AddFragmentToAckPacket(fileack_pak *packet, UINT8 iteration, UINT32 fragmentpos, UINT8 fileid)
{
fileacksegment_t *segment = &packet->segments[packet->numsegments - 1];
packet->iteration = max(packet->iteration, iteration);
if (packet->numsegments == 0
|| fragmentpos < segment->start
|| fragmentpos - segment->start >= 32)
{
// If the packet becomes too big, send it
if ((packet->numsegments + 1) * sizeof(*segment) > 512)
SendAckPacket(packet, fileid);
packet->numsegments++;
segment = &packet->segments[packet->numsegments - 1];
segment->start = fragmentpos;
}
// Set the bit that represents the fragment
segment->acks |= 1 << (fragmentpos - segment->start);
}
void FileReceiveTicker(void)
{
INT32 i;
for (i = 0; i < fileneedednum; i++)
{
fileneeded_t *file = &fileneeded[i];
if (file->status == FS_DOWNLOADING)
{
if (lasttimeackpacketsent - I_GetTime() > TICRATE / 2)
SendAckPacket(file->ackpacket, i);
// When resuming a tranfer, start with telling
// the server what parts we already received
if (file->ackresendposition != UINT32_MAX && file->status == FS_DOWNLOADING)
{
// Acknowledge ~70 MB/s, whichs means the client sends ~18 KB/s
INT32 j;
for (j = 0; j < 2048; j++)
{
if (file->receivedfragments[file->ackresendposition])
AddFragmentToAckPacket(file->ackpacket, file->iteration, file->ackresendposition, i);
file->ackresendposition++;
if (file->ackresendposition * file->fragmentsize >= file->totalsize)
{
file->ackresendposition = UINT32_MAX;
break;
}
}
}
}
}
}
void PT_FileFragment(void)
{
INT32 filenum = netbuffer->u.filetxpak.fileid;
fileneeded_t *file = &fileneeded[filenum];
UINT32 fragmentpos = LONG(netbuffer->u.filetxpak.position);
UINT16 fragmentsize = SHORT(netbuffer->u.filetxpak.size);
UINT16 boundedfragmentsize = doomcom->datalength - BASEPACKETSIZE - sizeof(netbuffer->u.filetxpak);
char *filename;
static INT32 filetime = 0;
filename = va("%s", file->filename);
nameonly(filename);
@ -771,43 +1238,105 @@ void Got_Filetxpak(void)
if (file->status == FS_REQUESTED)
{
if (file->file)
I_Error("Got_Filetxpak: already open file\n");
file->file = fopen(filename, "wb");
if (!file->file)
I_Error("Can't create file %s: %s", filename, strerror(errno));
CONS_Printf("\r%s...\n",filename);
file->currentsize = 0;
I_Error("PT_FileFragment: already open file\n");
file->status = FS_DOWNLOADING;
file->fragmentsize = fragmentsize;
file->iteration = 0;
file->ackpacket = calloc(1, sizeof(*file->ackpacket) + 512);
if (!file->ackpacket)
I_Error("FileSendTicker: No more memory\n");
if (CL_CanResumeDownload(file))
{
file->file = fopen(filename, "r+b");
if (!file->file)
I_Error("Can't reopen file %s: %s", filename, strerror(errno));
CONS_Printf("\r%s...\n", filename);
CONS_Printf("Resuming download...\n");
file->currentsize = pauseddownload->currentsize;
file->receivedfragments = pauseddownload->receivedfragments;
file->ackresendposition = 0;
free(pauseddownload);
pauseddownload = NULL;
}
else
{
CL_AbortDownloadResume();
file->file = fopen(filename, "wb");
if (!file->file)
I_Error("Can't create file %s: %s", filename, strerror(errno));
CONS_Printf("\r%s...\n",filename);
file->currentsize = 0;
file->totalsize = LONG(netbuffer->u.filetxpak.filesize);
file->ackresendposition = UINT32_MAX; // Only used for resumed downloads
file->receivedfragments = calloc(file->totalsize / fragmentsize + 1, sizeof(*file->receivedfragments));
if (!file->receivedfragments)
I_Error("FileSendTicker: No more memory\n");
}
lasttimeackpacketsent = I_GetTime();
}
if (file->status == FS_DOWNLOADING)
{
UINT32 pos = LONG(netbuffer->u.filetxpak.position);
UINT16 size = SHORT(netbuffer->u.filetxpak.size);
// Use a special trick to know when the file is complete (not always used)
// WARNING: file fragments can arrive out of order so don't stop yet!
if (pos & 0x80000000)
{
pos &= ~0x80000000;
file->totalsize = pos + size;
}
// We can receive packet in the wrong order, anyway all os support gaped file
fseek(file->file, pos, SEEK_SET);
if (fwrite(netbuffer->u.filetxpak.data,size,1,file->file) != 1)
I_Error("Can't write to %s: %s\n",filename, M_FileError(file->file));
file->currentsize += size;
if (fragmentpos >= file->totalsize)
I_Error("Invalid file fragment\n");
// Finished?
if (file->currentsize == file->totalsize)
file->iteration = max(file->iteration, netbuffer->u.filetxpak.iteration);
if (!file->receivedfragments[fragmentpos / fragmentsize]) // Not received yet
{
fclose(file->file);
file->file = NULL;
file->status = FS_FOUND;
CONS_Printf(M_GetText("Downloading %s...(done)\n"),
filename);
file->receivedfragments[fragmentpos / fragmentsize] = true;
// We can receive packets in the wrong order, anyway all OSes support gaped files
fseek(file->file, fragmentpos, SEEK_SET);
if (fragmentsize && fwrite(netbuffer->u.filetxpak.data, boundedfragmentsize, 1, file->file) != 1)
I_Error("Can't write to %s: %s\n",filename, M_FileError(file->file));
file->currentsize += boundedfragmentsize;
AddFragmentToAckPacket(file->ackpacket, file->iteration, fragmentpos / fragmentsize, filenum);
// Finished?
if (file->currentsize == file->totalsize)
{
fclose(file->file);
file->file = NULL;
free(file->receivedfragments);
free(file->ackpacket);
file->status = FS_FOUND;
file->justdownloaded = true;
CONS_Printf(M_GetText("Downloading %s...(done)\n"),
filename);
// Tell the server we have received the file
netbuffer->packettype = PT_FILERECEIVED;
netbuffer->u.filereceived = filenum;
HSendPacket(servernode, true, 0, 1);
if (luafiletransfers)
{
// Tell the server we have received the file
netbuffer->packettype = PT_HASLUAFILE;
HSendPacket(servernode, true, 0, 0);
}
}
}
else // Already received
{
// If they are sending us the fragment again, it's probably because
// they missed our previous ack, so we must re-acknowledge it
AddFragmentToAckPacket(file->ackpacket, file->iteration, fragmentpos / fragmentsize, filenum);
}
}
else
else if (!file->justdownloaded)
{
const char *s;
switch(file->status)
@ -830,14 +1359,8 @@ void Got_Filetxpak(void)
}
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
}
// Send ack back quickly
if (++filetime == 3)
{
Net_SendAcks(servernode);
filetime = 0;
}
#ifdef CLIENT_LOADINGSCREEN
#ifndef NONET
lastfilenum = filenum;
#endif
}
@ -848,7 +1371,7 @@ void Got_Filetxpak(void)
* \return True if the node is downloading a file
*
*/
boolean SV_SendingFile(INT32 node)
boolean SendingFile(INT32 node)
{
return transfer[node].txlist != NULL;
}
@ -877,12 +1400,62 @@ void CloseNetFile(void)
if (fileneeded[i].status == FS_DOWNLOADING && fileneeded[i].file)
{
fclose(fileneeded[i].file);
// File is not complete delete it
remove(fileneeded[i].filename);
}
free(fileneeded[i].ackpacket);
// Remove PT_FILEFRAGMENT from acknowledge list
Net_AbortPacketType(PT_FILEFRAGMENT);
if (!pauseddownload && i != 0) // 0 is either srb2.srb or the gamestate...
{
// Don't remove the file, save it for later in case we resume the download
pauseddownload = malloc(sizeof(*pauseddownload));
if (!pauseddownload)
I_Error("CloseNetFile: No more memory\n");
strcpy(pauseddownload->filename, fileneeded[i].filename);
memcpy(pauseddownload->md5sum, fileneeded[i].md5sum, 16);
pauseddownload->currentsize = fileneeded[i].currentsize;
pauseddownload->receivedfragments = fileneeded[i].receivedfragments;
pauseddownload->fragmentsize = fileneeded[i].fragmentsize;
}
else
{
free(fileneeded[i].receivedfragments);
// File is not complete delete it
remove(fileneeded[i].filename);
}
}
}
void Command_Downloads_f(void)
{
INT32 node;
for (node = 0; node < MAXNETNODES; node++)
if (transfer[node].txlist
&& transfer[node].txlist->ram == SF_FILE) // Node is downloading a file?
{
const char *name = transfer[node].txlist->id.filename;
UINT32 position = transfer[node].ackedsize;
UINT32 size = transfer[node].txlist->size;
char ratecolor;
// Avoid division by zero errors
if (!size)
size = 1;
name = &name[strlen(name) - nameonlylength(name)];
switch (4 * (position - 1) / size)
{
case 0: ratecolor = '\x85'; break;
case 1: ratecolor = '\x87'; break;
case 2: ratecolor = '\x82'; break;
case 3: ratecolor = '\x83'; break;
default: ratecolor = '\x80';
}
CONS_Printf("%2d %c%s ", node, ratecolor, name); // Node and file name
CONS_Printf("\x80%uK\x84/\x80%uK ", position / 1024, size / 1024); // Progress in kB
CONS_Printf("\x80(%c%u%%\x80) ", ratecolor, (UINT32)(100.0 * position / size)); // Progress in %
CONS_Printf("%s\n", I_GetNodeAddress(node)); // Address and newline
}
}
// Functions cut and pasted from Doomatic :)

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -13,6 +13,8 @@
#ifndef __D_NETFIL__
#define __D_NETFIL__
#include "d_net.h"
#include "d_clisrv.h"
#include "w_wad.h"
typedef enum
@ -38,18 +40,25 @@ typedef struct
UINT8 willsend; // Is the server willing to send it?
char filename[MAX_WADPATH];
UINT8 md5sum[16];
filestatus_t status; // The value returned by recsearch
boolean justdownloaded; // To prevent late fragments from causing an I_Error
// Used only for download
FILE *file;
boolean *receivedfragments;
UINT32 fragmentsize;
UINT8 iteration;
fileack_pak *ackpacket;
UINT32 currentsize;
UINT32 totalsize;
filestatus_t status; // The value returned by recsearch
UINT32 ackresendposition; // Used when resuming downloads
} fileneeded_t;
extern INT32 fileneedednum;
extern fileneeded_t fileneeded[MAX_WADFILES];
extern char downloaddir[512];
#ifdef CLIENT_LOADINGSCREEN
#ifndef NONET
extern INT32 lastfilenum;
#endif
@ -59,19 +68,63 @@ void CL_PrepareDownloadSaveGame(const char *tmpsave);
INT32 CL_CheckFiles(void);
void CL_LoadServerFiles(void);
void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod,
void AddRamToSendQueue(INT32 node, void *data, size_t size, freemethod_t freemethod,
UINT8 fileid);
void SV_FileSendTicker(void);
void Got_Filetxpak(void);
boolean SV_SendingFile(INT32 node);
void FileSendTicker(void);
void PT_FileAck(void);
void PT_FileReceived(void);
boolean SendingFile(INT32 node);
void FileReceiveTicker(void);
void PT_FileFragment(void);
boolean CL_CheckDownloadable(void);
boolean CL_SendRequestFile(void);
boolean Got_RequestFilePak(INT32 node);
boolean CL_SendFileRequest(void);
boolean PT_RequestFile(INT32 node);
typedef enum
{
LFTNS_WAITING, // This node is waiting for the server to send the file
LFTNS_ASKED, // The server has told the node they're ready to send the file
LFTNS_SENDING, // The server is sending the file to this node
LFTNS_SENT // The node already has the file
} luafiletransfernodestatus_t;
typedef struct luafiletransfer_s
{
char *filename;
char *realfilename;
char mode[4]; // rb+/wb+/ab+ + null character
INT32 id; // Callback ID
boolean ongoing;
luafiletransfernodestatus_t nodestatus[MAXNETNODES];
struct luafiletransfer_s *next;
} luafiletransfer_t;
extern luafiletransfer_t *luafiletransfers;
extern boolean waitingforluafiletransfer;
extern boolean waitingforluafilecommand;
extern char luafiledir[256 + 16];
void AddLuaFileTransfer(const char *filename, const char *mode);
void SV_PrepareSendLuaFile(void);
boolean AddLuaFileToSendQueue(INT32 node, const char *filename);
void SV_HandleLuaFileSent(UINT8 node);
void RemoveLuaFileTransfer(void);
void RemoveAllLuaFileTransfers(void);
void SV_AbortLuaFileTransfer(INT32 node);
void CL_PrepareDownloadLuaFile(void);
void Got_LuaFile(UINT8 **cp, INT32 playernum);
void StoreLuaFileCallback(INT32 id);
void RemoveLuaFileCallback(INT32 id);
void MakePathDirs(char *path);
void SV_AbortSendFiles(INT32 node);
void CloseNetFile(void);
void CL_AbortDownloadResume(void);
void Command_Downloads_f(void);
boolean fileexist(char *filename, time_t ptime);

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -48,6 +48,7 @@ typedef enum
SF_FASTEDGE = 1<<12, // Faster edge teeter?
SF_MULTIABILITY = 1<<13, // Revenge of Final Demo.
SF_NONIGHTSROTATION = 1<<14, // Disable sprite rotation for NiGHTS
SF_NONIGHTSSUPER = 1<<15, // Disable super colors for NiGHTS (if you have SF_SUPER)
// free up to and including 1<<31
} skinflags_t;
@ -238,7 +239,8 @@ typedef enum
CR_MACESPIN,
CR_MINECART,
CR_ROLLOUT,
CR_PTERABYTE
CR_PTERABYTE,
CR_DUSTDEVIL
} carrytype_t; // pw_carry
// Player powers. (don't edit this comment)
@ -278,6 +280,9 @@ typedef enum
pw_nights_linkfreeze,
pw_nocontrol, //for linedef exec 427
pw_dye, // for dyes
pw_justlaunched, // Launched off a slope this tic (0=none, 1=standard launch, 2=half-pipe launch)
NUMPOWERS
@ -327,6 +332,9 @@ typedef struct player_s
angle_t viewrollangle;
INT16 angleturn;
INT16 oldrelangleturn;
// Mouse aiming, where the guy is looking at!
// It is updated with cmd->aiming.
angle_t aiming;
@ -361,7 +369,7 @@ typedef struct player_s
UINT16 flashpal;
// Player skin colorshift, 0-15 for which color to draw player.
UINT8 skincolor;
UINT16 skincolor;
INT32 skin;
UINT32 availabilities;

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -31,6 +31,7 @@
#include "r_data.h"
#include "r_draw.h"
#include "r_patch.h"
#include "r_things.h" // R_Char2Frame
#include "r_sky.h"
#include "fastcmp.h"
#include "lua_script.h"
@ -39,9 +40,7 @@
#include "m_cond.h"
#ifdef HAVE_BLUA
#include "v_video.h" // video flags (for lua)
#endif
#ifdef HWRENDER
#include "hardware/hw_light.h"
@ -57,10 +56,12 @@ int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
// The crazy word-reading stuff uses these.
static char *FREE_STATES[NUMSTATEFREESLOTS];
static char *FREE_MOBJS[NUMMOBJFREESLOTS];
static char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
static UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
#define initfreeslots() {\
memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\
memset(FREE_SKINCOLORS,0,sizeof(char *) * NUMCOLORFREESLOTS);\
memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\
}
@ -76,10 +77,9 @@ static UINT16 get_mus(const char *word, UINT8 dehacked_mode);
#endif
static hudnum_t get_huditem(const char *word);
static menutype_t get_menutype(const char *word);
#ifndef HAVE_BLUA
static INT16 get_gametype(const char *word);
static powertype_t get_power(const char *word);
#endif
//static INT16 get_gametype(const char *word);
//static powertype_t get_power(const char *word);
skincolornum_t get_skincolor(const char *word);
boolean deh_loaded = false;
static int dbg_line;
@ -395,7 +395,7 @@ static void readPlayer(MYFILE *f, INT32 num)
// It works down here, though.
{
INT32 numline = 0;
for (i = 0; i < MAXLINELEN-1; i++)
for (i = 0; (size_t)i < sizeof(description[num].notes)-1; i++)
{
if (numline < 20 && description[num].notes[i] == '\n')
numline++;
@ -452,7 +452,7 @@ static void readPlayer(MYFILE *f, INT32 num)
else if (fastcmp(word, "OPPOSITECOLOR") || fastcmp(word, "OPPOSITECOLOUR"))
{
SLOTFOUND
description[num].oppositecolor = (UINT8)get_number(word2);
description[num].oppositecolor = (UINT16)get_number(word2);
}
else if (fastcmp(word, "NAMETAG") || fastcmp(word, "TAGNAME"))
{
@ -462,12 +462,12 @@ static void readPlayer(MYFILE *f, INT32 num)
else if (fastcmp(word, "TAGTEXTCOLOR") || fastcmp(word, "TAGTEXTCOLOUR"))
{
SLOTFOUND
description[num].tagtextcolor = (UINT8)get_number(word2);
description[num].tagtextcolor = (UINT16)get_number(word2);
}
else if (fastcmp(word, "TAGOUTLINECOLOR") || fastcmp(word, "TAGOUTLINECOLOUR"))
{
SLOTFOUND
description[num].tagoutlinecolor = (UINT8)get_number(word2);
description[num].tagoutlinecolor = (UINT16)get_number(word2);
}
else if (fastcmp(word, "STATUS"))
{
@ -574,6 +574,16 @@ static void readfreeslots(MYFILE *f)
break;
}
}
else if (fastcmp(type, "SKINCOLOR"))
{
for (i = 0; i < NUMCOLORFREESLOTS; i++)
if (!FREE_SKINCOLORS[i]) {
FREE_SKINCOLORS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_SKINCOLORS[i],word);
M_AddMenuColor(numskincolors++);
break;
}
}
else if (fastcmp(type, "SPR2"))
{
// Search if we already have an SPR2 by that name...
@ -756,6 +766,84 @@ static void readthing(MYFILE *f, INT32 num)
Z_Free(s);
}
static void readskincolor(MYFILE *f, INT32 num)
{
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
char *word = s;
char *word2;
char *tmp;
Color_cons_t[num].value = num;
do
{
if (myfgets(s, MAXLINELEN, f))
{
if (s[0] == '\n')
break;
// First remove trailing newline, if there is one
tmp = strchr(s, '\n');
if (tmp)
*tmp = '\0';
tmp = strchr(s, '#');
if (tmp)
*tmp = '\0';
if (s == tmp)
continue; // Skip comment lines, but don't break.
// Get the part before the " = "
tmp = strchr(s, '=');
if (tmp)
*(tmp-1) = '\0';
else
break;
strupr(word);
// Now get the part after
word2 = tmp += 2;
if (fastcmp(word, "NAME"))
{
deh_strlcpy(skincolors[num].name, word2,
sizeof (skincolors[num].name), va("Skincolor %d: name", num));
}
else if (fastcmp(word, "RAMP"))
{
UINT8 i;
tmp = strtok(word2,",");
for (i = 0; i < COLORRAMPSIZE; i++) {
skincolors[num].ramp[i] = (UINT8)get_number(tmp);
if ((tmp = strtok(NULL,",")) == NULL)
break;
}
}
else if (fastcmp(word, "INVCOLOR"))
{
skincolors[num].invcolor = (UINT16)get_number(word2);
}
else if (fastcmp(word, "INVSHADE"))
{
skincolors[num].invshade = get_number(word2)%COLORRAMPSIZE;
}
else if (fastcmp(word, "CHATCOLOR"))
{
skincolors[num].chatcolor = get_number(word2);
}
else if (fastcmp(word, "ACCESSIBLE"))
{
if (num > FIRSTSUPERCOLOR)
skincolors[num].accessible = (boolean)(atoi(word2) || word2[0] == 'T' || word2[0] == 'Y');
}
else
deh_warning("Skincolor %d: unknown word '%s'", num, word);
}
} while (!myfeof(f)); // finish when the line is empty
Z_Free(s);
}
#ifdef HWRENDER
static void readlight(MYFILE *f, INT32 num)
{
@ -1177,7 +1265,7 @@ static void readgametype(MYFILE *f, char *gtname)
// It works down here, though.
{
INT32 numline = 0;
for (i = 0; i < MAXLINELEN-1; i++)
for (i = 0; (size_t)i < sizeof(gtdescription)-1; i++)
{
if (numline < 20 && gtdescription[i] == '\n')
numline++;
@ -1249,7 +1337,7 @@ static void readgametype(MYFILE *f, char *gtname)
newgttol = (UINT32)i;
else
{
UINT16 tol = 0;
UINT32 tol = 0;
tmp = strtok(word2,",");
do {
for (i = 0; TYPEOFLEVEL[i].name; i++)
@ -1415,7 +1503,6 @@ static void readlevelheader(MYFILE *f, INT32 num)
// Lua custom options also go above, contents may be case sensitive.
if (fastncmp(word, "LUA.", 4))
{
#ifdef HAVE_BLUA
UINT8 j;
customoption_t *modoption;
@ -1449,9 +1536,6 @@ static void readlevelheader(MYFILE *f, INT32 num)
modoption->option[31] = '\0';
strncpy(modoption->value, word2, 255);
modoption->value[255] = '\0';
#else
// Silently ignore.
#endif
continue;
}
@ -1564,7 +1648,7 @@ static void readlevelheader(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "ACT"))
{
if (i >= 0 && i < 20) // 0 for no act number, TTL1 through TTL19
if (i >= 0 && i <= 99) // 0 for no act number
mapheaderinfo[num-1]->actnum = (UINT8)i;
else
deh_warning("Level header %d: invalid act number %d", num, i);
@ -1585,13 +1669,29 @@ static void readlevelheader(MYFILE *f, INT32 num)
mapheaderinfo[num-1]->nextlevel = (INT16)i;
}
else if (fastcmp(word, "MARATHONNEXT"))
{
if (fastcmp(word2, "TITLE")) i = 1100;
else if (fastcmp(word2, "EVALUATION")) i = 1101;
else if (fastcmp(word2, "CREDITS")) i = 1102;
else if (fastcmp(word2, "ENDING")) i = 1103;
else
// Support using the actual map name,
// i.e., MarathonNext = AB, MarathonNext = FZ, etc.
// Convert to map number
if (word2[0] >= 'A' && word2[0] <= 'Z' && word2[2] == '\0')
i = M_MapNumber(word2[0], word2[1]);
mapheaderinfo[num-1]->marathonnext = (INT16)i;
}
else if (fastcmp(word, "TYPEOFLEVEL"))
{
if (i) // it's just a number
mapheaderinfo[num-1]->typeoflevel = (UINT32)i;
else
{
UINT16 tol = 0;
UINT32 tol = 0;
tmp = strtok(word2,",");
do {
for (i = 0; TYPEOFLEVEL[i].name; i++)
@ -1870,6 +1970,12 @@ static void readlevelheader(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "STARTRINGS"))
mapheaderinfo[num-1]->startrings = (UINT16)i;
else if (fastcmp(word, "SPECIALSTAGETIME"))
mapheaderinfo[num-1]->sstimer = i;
else if (fastcmp(word, "SPECIALSTAGESPHERES"))
mapheaderinfo[num-1]->ssspheres = i;
else if (fastcmp(word, "GRAVITY"))
mapheaderinfo[num-1]->gravity = FLOAT_TO_FIXED(atof(word2));
else
deh_warning("Level header %d: unknown word '%s'", num, word);
}
@ -2814,7 +2920,7 @@ static actionpointer_t actionpointers[] =
{{A_ThrownRing}, "A_THROWNRING"},
{{A_SetSolidSteam}, "A_SETSOLIDSTEAM"},
{{A_UnsetSolidSteam}, "A_UNSETSOLIDSTEAM"},
{{A_SignSpin}, "S_SIGNSPIN"},
{{A_SignSpin}, "A_SIGNSPIN"},
{{A_SignPlayer}, "A_SIGNPLAYER"},
{{A_OverlayThink}, "A_OVERLAYTHINK"},
{{A_JetChase}, "A_JETCHASE"},
@ -2916,6 +3022,7 @@ static actionpointer_t actionpointers[] =
{{A_SetRandomTics}, "A_SETRANDOMTICS"},
{{A_ChangeColorRelative}, "A_CHANGECOLORRELATIVE"},
{{A_ChangeColorAbsolute}, "A_CHANGECOLORABSOLUTE"},
{{A_Dye}, "A_DYE"},
{{A_MoveRelative}, "A_MOVERELATIVE"},
{{A_MoveAbsolute}, "A_MOVEABSOLUTE"},
{{A_Thrust}, "A_THRUST"},
@ -3033,6 +3140,7 @@ static actionpointer_t actionpointers[] =
{{A_DragonbomberSpawn}, "A_DRAGONBOMERSPAWN"},
{{A_DragonWing}, "A_DRAGONWING"},
{{A_DragonSegment}, "A_DRAGONSEGMENT"},
{{A_ChangeHeight}, "A_CHANGEHEIGHT"},
{{NULL}, "NONE"},
// This NULL entry must be the last in the list
@ -3123,22 +3231,20 @@ static void readframe(MYFILE *f, INT32 num)
}
z = 0;
#ifdef HAVE_BLUA
found = LUA_SetLuaAction(&states[num], actiontocompare);
if (!found)
#endif
while (actionpointers[z].name)
{
if (fastcmp(actiontocompare, actionpointers[z].name))
while (actionpointers[z].name)
{
states[num].action = actionpointers[z].action;
states[num].action.acv = actionpointers[z].action.acv; // assign
states[num].action.acp1 = actionpointers[z].action.acp1;
found = true;
break;
if (fastcmp(actiontocompare, actionpointers[z].name))
{
states[num].action = actionpointers[z].action;
states[num].action.acv = actionpointers[z].action.acv; // assign
states[num].action.acp1 = actionpointers[z].action.acp1;
found = true;
break;
}
z++;
}
z++;
}
if (!found)
deh_warning("Unknown action %s", actiontocompare);
@ -3889,7 +3995,26 @@ static void readmaincfg(MYFILE *f)
value = atoi(word2); // used for numerical settings
if (fastcmp(word, "EXECCFG"))
COM_BufAddText(va("exec %s\n", word2));
{
if (strchr(word2, '.'))
COM_BufAddText(va("exec %s\n", word2));
else
{
lumpnum_t lumpnum;
char newname[9];
strncpy(newname, word2, 8);
newname[8] = '\0';
lumpnum = W_CheckNumForName(newname);
if (lumpnum == LUMPERROR || W_LumpLength(lumpnum) == 0)
CONS_Debug(DBG_SETUP, "SOC Error: script lump %s not found/not valid.\n", newname);
else
COM_BufInsertText(W_CacheLumpNum(lumpnum, PU_CACHE));
}
}
else if (fastcmp(word, "SPSTAGE_START"))
{
@ -3902,7 +4027,20 @@ static void readmaincfg(MYFILE *f)
else
value = get_number(word2);
spstage_start = (INT16)value;
spstage_start = spmarathon_start = (INT16)value;
}
else if (fastcmp(word, "SPMARATHON_START"))
{
// Support using the actual map name,
// i.e., Level AB, Level FZ, etc.
// Convert to map number
if (word2[0] >= 'A' && word2[0] <= 'Z')
value = M_MapNumber(word2[0], word2[1]);
else
value = get_number(word2);
spmarathon_start = (INT16)value;
}
else if (fastcmp(word, "SSTAGE_START"))
{
@ -3934,19 +4072,19 @@ static void readmaincfg(MYFILE *f)
}
else if (fastcmp(word, "REDTEAM"))
{
skincolor_redteam = (UINT8)get_number(word2);
skincolor_redteam = (UINT16)get_number(word2);
}
else if (fastcmp(word, "BLUETEAM"))
{
skincolor_blueteam = (UINT8)get_number(word2);
skincolor_blueteam = (UINT16)get_number(word2);
}
else if (fastcmp(word, "REDRING"))
{
skincolor_redring = (UINT8)get_number(word2);
skincolor_redring = (UINT16)get_number(word2);
}
else if (fastcmp(word, "BLUERING"))
{
skincolor_bluering = (UINT8)get_number(word2);
skincolor_bluering = (UINT16)get_number(word2);
}
else if (fastcmp(word, "INVULNTICS"))
{
@ -3996,6 +4134,17 @@ static void readmaincfg(MYFILE *f)
introtoplay = 128;
introchanged = true;
}
else if (fastcmp(word, "CREDITSCUTSCENE"))
{
creditscutscene = (UINT8)get_number(word2);
// range check, you morons.
if (creditscutscene > 128)
creditscutscene = 128;
}
else if (fastcmp(word, "USEBLACKROCK"))
{
useBlackRock = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y');
}
else if (fastcmp(word, "LOOPTITLE"))
{
looptitle = (value || word2[0] == 'T' || word2[0] == 'Y');
@ -4097,13 +4246,6 @@ static void readmaincfg(MYFILE *f)
titlescrollyspeed = get_number(word2);
titlechanged = true;
}
else if (fastcmp(word, "CREDITSCUTSCENE"))
{
creditscutscene = (UINT8)get_number(word2);
// range check, you morons.
if (creditscutscene > 128)
creditscutscene = 128;
}
else if (fastcmp(word, "DISABLESPEEDADJUST"))
{
disableSpeedAdjust = (value || word2[0] == 'T' || word2[0] == 'Y');
@ -4131,6 +4273,10 @@ static void readmaincfg(MYFILE *f)
{
maxXtraLife = (UINT8)get_number(word2);
}
else if (fastcmp(word, "USECONTINUES"))
{
useContinues = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y');
}
else if (fastcmp(word, "GAMEDATA"))
{
@ -4156,6 +4302,9 @@ static void readmaincfg(MYFILE *f)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
strcpy(liveeventbackup, va("live%s.bkp", timeattackfolder));
strcatbf(liveeventbackup, srb2home, PATHSEP);
gamedataadded = true;
titlechanged = true;
}
@ -4534,6 +4683,18 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
ignorelines(f);
}
}
else if (fastcmp(word, "SKINCOLOR") || fastcmp(word, "COLOR"))
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_skincolor(word2); // find a skincolor by name
if (i < numskincolors && i >= (INT32)SKINCOLOR_FIRSTFREESLOT)
readskincolor(f, i);
else
{
deh_warning("Skincolor %d out of range (%d - %d)", i, SKINCOLOR_FIRSTFREESLOT, numskincolors-1);
ignorelines(f);
}
}
else if (fastcmp(word, "SPRITE2"))
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
@ -5595,10 +5756,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_FANG_PINCHPATHINGSTART1",
"S_FANG_PINCHPATHINGSTART2",
"S_FANG_PINCHPATHING",
"S_FANG_PINCHBOUNCE0",
"S_FANG_PINCHBOUNCE1",
"S_FANG_PINCHBOUNCE2",
"S_FANG_PINCHBOUNCE3",
"S_FANG_PINCHBOUNCE4",
"S_FANG_PINCHFALL0",
"S_FANG_PINCHFALL1",
"S_FANG_PINCHFALL2",
"S_FANG_PINCHSKID1",
@ -6210,6 +6373,14 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_ROCKET",
"S_LASER",
"S_LASER2",
"S_LASERFLASH",
"S_LASERFLAME1",
"S_LASERFLAME2",
"S_LASERFLAME3",
"S_LASERFLAME4",
"S_LASERFLAME5",
"S_TORPEDO",
@ -7477,7 +7648,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
// Got Flag Sign
"S_GOTFLAG",
// Finish flag
"S_FINISHFLAG",
@ -8848,14 +9019,12 @@ static const char *const MOBJEFLAG_LIST[] = {
NULL
};
#ifdef HAVE_BLUA
static const char *const MAPTHINGFLAG_LIST[4] = {
"EXTRA", // Extra flag for objects.
"OBJECTFLIP", // Reverse gravity flag for objects.
"OBJECTSPECIAL", // Special flag used with certain objects.
"AMBUSH" // Deaf monsters/do not react to sound.
};
#endif
static const char *const PLAYERFLAG_LIST[] = {
@ -8952,7 +9121,6 @@ static const char *const GAMETYPERULE_LIST[] = {
NULL
};
#ifdef HAVE_BLUA
// Linedef flags
static const char *const ML_LIST[16] = {
"IMPASSIBLE",
@ -8972,10 +9140,7 @@ static const char *const ML_LIST[16] = {
"BOUNCY",
"TFERLINE"
};
#endif
// This DOES differ from r_draw's Color_Names, unfortunately.
// Also includes Super colors
static const char *COLOR_ENUMS[] = {
"NONE", // SKINCOLOR_NONE,
@ -9145,7 +9310,11 @@ static const char *const POWERS_LIST[] = {
//for linedef exec 427
"NOCONTROL",
"JUSTLAUNCHED",
//for dyes
"DYE",
"JUSTLAUNCHED"
};
static const char *const HUDITEMS_LIST[] = {
@ -9209,6 +9378,7 @@ static const char *const MENUTYPES_LIST[] = {
"MP_CONNECT",
"MP_ROOM",
"MP_PLAYERSETUP", // MP_PlayerSetupDef shared with SPLITSCREEN if #defined NONET
"MP_SERVER_OPTIONS",
// Options
"OP_MAIN",
@ -9218,18 +9388,20 @@ static const char *const MENUTYPES_LIST[] = {
"OP_P1MOUSE",
"OP_P1JOYSTICK",
"OP_JOYSTICKSET", // OP_JoystickSetDef shared with P2
"OP_P1CAMERA",
"OP_P2CONTROLS",
"OP_P2MOUSE",
"OP_P2JOYSTICK",
"OP_P2CAMERA",
"OP_PLAYSTYLE",
"OP_VIDEO",
"OP_VIDEOMODE",
"OP_COLOR",
"OP_OPENGL",
"OP_OPENGL_LIGHTING",
"OP_OPENGL_FOG",
"OP_OPENGL_COLOR",
"OP_SOUND",
@ -9271,11 +9443,7 @@ static const char *const MENUTYPES_LIST[] = {
struct {
const char *n;
// has to be able to hold both fixed_t and angle_t, so drastic measure!!
#ifdef HAVE_BLUA
lua_Integer v;
#else
INT64 v;
#endif
} const INT_CONST[] = {
// If a mod removes some variables here,
// please leave the names in-tact and just set
@ -9406,7 +9574,8 @@ struct {
// SKINCOLOR_ doesn't include these..!
{"MAXSKINCOLORS",MAXSKINCOLORS},
{"MAXTRANSLATIONS",MAXTRANSLATIONS},
{"FIRSTSUPERCOLOR",FIRSTSUPERCOLOR},
{"NUMSUPERCOLORS",NUMSUPERCOLORS},
// Precipitation
{"PRECIP_NONE",PRECIP_NONE},
@ -9457,6 +9626,7 @@ struct {
{"CR_MINECART",CR_MINECART},
{"CR_ROLLOUT",CR_ROLLOUT},
{"CR_PTERABYTE",CR_PTERABYTE},
{"CR_DUSTDEVIL",CR_DUSTDEVIL},
// Ring weapons (ringweapons_t)
// Useful for A_GiveWeapon
@ -9484,6 +9654,7 @@ struct {
{"SF_FASTEDGE",SF_FASTEDGE},
{"SF_MULTIABILITY",SF_MULTIABILITY},
{"SF_NONIGHTSROTATION",SF_NONIGHTSROTATION},
{"SF_NONIGHTSSUPER",SF_NONIGHTSSUPER},
// Dashmode constants
{"DASHMODE_THRESHOLD",DASHMODE_THRESHOLD},
@ -9531,7 +9702,6 @@ struct {
{"ME_ULTIMATE",ME_ULTIMATE},
{"ME_PERFECT",ME_PERFECT},
#ifdef HAVE_BLUA
// p_local.h constants
{"FLOATSPEED",FLOATSPEED},
{"MAXSTEPMOVE",MAXSTEPMOVE},
@ -9666,11 +9836,11 @@ struct {
{"FF_CUTEXTRA",FF_CUTEXTRA}, ///< Cuts out hidden translucent pixels.
{"FF_CUTLEVEL",FF_CUTLEVEL}, ///< Cuts out all hidden pixels.
{"FF_CUTSPRITES",FF_CUTSPRITES}, ///< Final step in making 3D water.
{"FF_BOTHPLANES",FF_BOTHPLANES}, ///< Renders both planes all the time.
{"FF_BOTHPLANES",FF_BOTHPLANES}, ///< Render inside and outside planes.
{"FF_EXTRA",FF_EXTRA}, ///< Gets cut by ::FF_CUTEXTRA.
{"FF_TRANSLUCENT",FF_TRANSLUCENT}, ///< See through!
{"FF_FOG",FF_FOG}, ///< Fog "brush."
{"FF_INVERTPLANES",FF_INVERTPLANES}, ///< Reverse the plane visibility rules.
{"FF_INVERTPLANES",FF_INVERTPLANES}, ///< Only render inside planes.
{"FF_ALLSIDES",FF_ALLSIDES}, ///< Render inside and outside sides.
{"FF_INVERTSIDES",FF_INVERTSIDES}, ///< Only render inside sides.
{"FF_DOUBLESHADOW",FF_DOUBLESHADOW}, ///< Make two lightlist entries to reset light?
@ -9696,11 +9866,10 @@ struct {
// Node flags
{"NF_SUBSECTOR",NF_SUBSECTOR}, // Indicate a leaf.
#endif
#ifdef ESLOPE
// Slope flags
{"SL_NOPHYSICS",SL_NOPHYSICS},
{"SL_DYNAMIC",SL_DYNAMIC},
#endif
// Angles
{"ANG1",ANG1},
@ -9864,7 +10033,12 @@ struct {
{"TC_RAINBOW",TC_RAINBOW},
{"TC_BLINK",TC_BLINK},
{"TC_DASHMODE",TC_DASHMODE},
#endif
// marathonmode flags
{"MA_INIT",MA_INIT},
{"MA_RUNNING",MA_RUNNING},
{"MA_NOCUTSCENES",MA_NOCUTSCENES},
{"MA_INGAME",MA_INGAME},
{NULL,0}
};
@ -9909,6 +10083,26 @@ static statenum_t get_state(const char *word)
return S_NULL;
}
skincolornum_t get_skincolor(const char *word)
{ // Returns the value of SKINCOLOR_ enumerations
skincolornum_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("SKINCOLOR_",word,10))
word += 10; // take off the SKINCOLOR_
for (i = 0; i < NUMCOLORFREESLOTS; i++) {
if (!FREE_SKINCOLORS[i])
break;
if (fastcmp(word, FREE_SKINCOLORS[i]))
return SKINCOLOR_FIRSTFREESLOT+i;
}
for (i = 0; i < SKINCOLOR_FIRSTFREESLOT; i++)
if (fastcmp(word, COLOR_ENUMS[i]))
return i;
deh_warning("Couldn't find skincolor named 'SKINCOLOR_%s'",word);
return SKINCOLOR_GREEN;
}
static spritenum_t get_sprite(const char *word)
{ // Returns the value of SPR_ enumerations
spritenum_t i;
@ -10021,8 +10215,7 @@ static menutype_t get_menutype(const char *word)
return MN_NONE;
}
#ifndef HAVE_BLUA
static INT16 get_gametype(const char *word)
/*static INT16 get_gametype(const char *word)
{ // Returns the value of GT_ enumerations
INT16 i;
if (*word >= '0' && *word <= '9')
@ -10048,7 +10241,7 @@ static powertype_t get_power(const char *word)
return i;
deh_warning("Couldn't find power named 'pw_%s'",word);
return pw_invulnerability;
}
}*/
/// \todo Make ANY of this completely over-the-top math craziness obey the order of operations.
static fixed_t op_mul(fixed_t a, fixed_t b) { return a*b; }
@ -10076,7 +10269,7 @@ struct {
};
// Returns the full word, cut at the first symbol or whitespace
static char *read_word(const char *line)
/*static char *read_word(const char *line)
{
// Part 1: You got the start of the word, now find the end.
const char *p;
@ -10204,6 +10397,11 @@ static fixed_t find_const(const char **rword)
free(word);
return r;
}
else if (fastncmp("SKINCOLOR_",word,10)) {
r = get_skincolor(word);
free(word);
return r;
}
else if (fastncmp("MT_",word,3)) {
r = get_mobjtype(word);
free(word);
@ -10236,7 +10434,7 @@ static fixed_t find_const(const char **rword)
free(word);
return r;
}
else if (fastncmp("GT_",word,4)) {
else if (fastncmp("GT_",word,3)) {
r = get_gametype(word);
free(word);
return r;
@ -10272,17 +10470,6 @@ static fixed_t find_const(const char **rword)
free(word);
return r;
}
else if (fastncmp("SKINCOLOR_",word,10)) {
char *p = word+10;
for (i = 0; i < MAXTRANSLATIONS; i++)
if (fastcmp(p, COLOR_ENUMS[i])) {
free(word);
return i;
}
const_warning("color",word);
free(word);
return 0;
}
else if (fastncmp("GRADE_",word,6))
{
char *p = word+6;
@ -10306,16 +10493,14 @@ static fixed_t find_const(const char **rword)
const_warning("constant",word);
free(word);
return 0;
}
#endif
}*/
// Loops through every constant and operation in word and performs its calculations, returning the final value.
fixed_t get_number(const char *word)
{
#ifdef HAVE_BLUA
return LUA_EvalMath(word);
#else
// DESPERATELY NEEDED: Order of operations support! :x
/*// DESPERATELY NEEDED: Order of operations support! :x
fixed_t i = find_const(&word);
INT32 o;
while(*word) {
@ -10325,8 +10510,7 @@ fixed_t get_number(const char *word)
else
break;
}
return i;
#endif
return i;*/
}
void DEH_Check(void)
@ -10346,12 +10530,11 @@ void DEH_Check(void)
if (dehpowers != NUMPOWERS)
I_Error("You forgot to update the Dehacked powers list, you dolt!\n(%d powers defined, versus %s in the Dehacked list)\n", NUMPOWERS, sizeu1(dehpowers));
if (dehcolors != MAXTRANSLATIONS)
I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", MAXTRANSLATIONS, sizeu1(dehcolors));
if (dehcolors != SKINCOLOR_FIRSTFREESLOT)
I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", SKINCOLOR_FIRSTFREESLOT, sizeu1(dehcolors));
#endif
}
#ifdef HAVE_BLUA
#include "lua_script.h"
#include "lua_libs.h"
@ -10456,6 +10639,22 @@ static inline int lib_freeslot(lua_State *L)
if (i == NUMMOBJFREESLOTS)
CONS_Alert(CONS_WARNING, "Ran out of free MobjType slots!\n");
}
else if (fastcmp(type, "SKINCOLOR"))
{
skincolornum_t i;
for (i = 0; i < NUMCOLORFREESLOTS; i++)
if (!FREE_SKINCOLORS[i]) {
CONS_Printf("Skincolor SKINCOLOR_%s allocated.\n",word);
FREE_SKINCOLORS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_SKINCOLORS[i],word);
M_AddMenuColor(numskincolors++);
lua_pushinteger(L, i);
r++;
break;
}
if (i == NUMCOLORFREESLOTS)
CONS_Alert(CONS_WARNING, "Ran out of free skincolor slots!\n");
}
else if (fastcmp(type, "SPR2"))
{
// Search if we already have an SPR2 by that name...
@ -10787,13 +10986,20 @@ static inline int lib_getenum(lua_State *L)
}
else if (fastncmp("SKINCOLOR_",word,10)) {
p = word+10;
for (i = 0; i < MAXTRANSLATIONS; i++)
for (i = 0; i < NUMCOLORFREESLOTS; i++) {
if (!FREE_SKINCOLORS[i])
break;
if (fastcmp(p, FREE_SKINCOLORS[i])) {
lua_pushinteger(L, SKINCOLOR_FIRSTFREESLOT+i);
return 1;
}
}
for (i = 0; i < SKINCOLOR_FIRSTFREESLOT; i++)
if (fastcmp(p, COLOR_ENUMS[i])) {
lua_pushinteger(L, i);
return 1;
}
if (mathlib) return luaL_error(L, "skincolor '%s' could not be found.\n", word);
return 0;
return luaL_error(L, "skincolor '%s' could not be found.\n", word);
}
else if (fastncmp("GRADE_",word,6))
{
@ -10977,5 +11183,3 @@ void LUA_SetActionByName(void *state, const char *actiontocompare)
}
}
}
#endif // HAVE_BLUA

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -34,11 +34,9 @@ void DEH_Check(void);
fixed_t get_number(const char *word);
#ifdef HAVE_BLUA
boolean LUA_SetLuaAction(void *state, const char *actiontocompare);
const char *LUA_GetActionName(void *action);
void LUA_SetActionByName(void *state, const char *actiontocompare);
#endif
extern boolean deh_loaded;

View File

@ -61,6 +61,8 @@
#include "../console.h"
#include "../m_menu.h"
#ifdef __GNUG__
#pragma implementation "../i_system.h"
#endif
@ -555,6 +557,7 @@ void I_Error (const char *error, ...)
if (demorecording)
G_CheckDemoStatus();
D_QuitNetGame ();
M_FreePlayerSetupColors();
if (shutdowning)
{
@ -622,6 +625,7 @@ void I_Quit (void)
if (demorecording)
G_CheckDemoStatus();
D_QuitNetGame ();
M_FreePlayerSetupColors();
I_ShutdownMusic();
I_ShutdownSound();
I_ShutdownCD();

View File

@ -90,6 +90,9 @@ static unsigned long nombre = NEWTICRATE*10;
static void I_BlitScreenVesa1(void); //see later
void I_FinishUpdate (void)
{
if (marathonmode)
SCR_DisplayMarathonInfo();
// draw captions if enabled
if (cv_closedcaptioning.value)
SCR_ClosedCaptions();
@ -339,7 +342,4 @@ void I_StartupGraphics(void)
}
void I_StartupHardwareGraphics(void)
{
// oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo y
}
void VID_StartupOpenGL(void) {}

View File

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 2005-2019 by Sonic Team Junior.
// Copyright (C) 2005-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License

View File

@ -378,10 +378,8 @@ INT32 VID_SetMode (INT32 modenum) //, UINT8 *palette)
return 1;
}
void VID_CheckRenderer(void)
{
// ..............
}
void VID_CheckRenderer(void) {}
void VID_CheckGLLoaded(rendermode_t oldrender) {}

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -208,10 +208,6 @@ typedef struct
#define ZSHIFT 4
extern const UINT8 Color_Index[MAXTRANSLATIONS-1][16];
extern const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS];
extern const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2];
#define NUMMAPS 1035
#endif // __DOOMDATA__

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -143,16 +143,19 @@ extern char logfilename[1024];
// we use comprevision and compbranch instead.
#else
#define VERSION 202 // Game version
#define SUBVERSION 1 // more precise version number
#define VERSIONSTRING "v2.2.1"
#define VERSIONSTRINGW L"v2.2.1"
#define SUBVERSION 4 // more precise version number
#define VERSIONSTRING "v2.2.4"
#define VERSIONSTRINGW L"v2.2.4"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif
/* A custom URL protocol for server links. */
#define SERVER_URL_PROTOCOL "srb2://"
// Does this version require an added patch file?
// Comment or uncomment this as necessary.
//#define USE_PATCH_DTA
#define USE_PATCH_DTA
// Use .kart extension addons
//#define USE_KART
@ -210,7 +213,7 @@ extern char logfilename[1024];
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
#define MODVERSION 41
#define MODVERSION 44
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
@ -236,6 +239,20 @@ extern char logfilename[1024];
#define PLAYERSMASK (MAXPLAYERS-1)
#define MAXPLAYERNAME 21
#define COLORRAMPSIZE 16
#define MAXCOLORNAME 32
#define NUMCOLORFREESLOTS 1024
typedef struct skincolor_s
{
char name[MAXCOLORNAME+1]; // Skincolor name
UINT8 ramp[COLORRAMPSIZE]; // Colormap ramp
UINT16 invcolor; // Signpost color
UINT8 invshade; // Signpost color shade
UINT16 chatcolor; // Chat color
boolean accessible; // Accessible by the color command + setup menu
} skincolor_t;
typedef enum
{
SKINCOLOR_NONE = 0,
@ -314,12 +331,10 @@ typedef enum
SKINCOLOR_RASPBERRY,
SKINCOLOR_ROSY,
// SKINCOLOR_? - one left before we bump up against 0x39, which isn't a HARD limit anymore but would be excessive
MAXSKINCOLORS,
FIRSTSUPERCOLOR,
// Super special awesome Super flashing colors!
SKINCOLOR_SUPERSILVER1 = MAXSKINCOLORS,
SKINCOLOR_SUPERSILVER1 = FIRSTSUPERCOLOR,
SKINCOLOR_SUPERSILVER2,
SKINCOLOR_SUPERSILVER3,
SKINCOLOR_SUPERSILVER4,
@ -373,9 +388,17 @@ typedef enum
SKINCOLOR_SUPERTAN4,
SKINCOLOR_SUPERTAN5,
MAXTRANSLATIONS,
NUMSUPERCOLORS = ((MAXTRANSLATIONS - MAXSKINCOLORS)/5)
} skincolors_t;
SKINCOLOR_FIRSTFREESLOT,
SKINCOLOR_LASTFREESLOT = SKINCOLOR_FIRSTFREESLOT + NUMCOLORFREESLOTS - 1,
MAXSKINCOLORS,
NUMSUPERCOLORS = ((SKINCOLOR_FIRSTFREESLOT - FIRSTSUPERCOLOR)/5)
} skincolornum_t;
extern UINT16 numskincolors;
extern skincolor_t skincolors[MAXSKINCOLORS];
// State updates, number of tics / second.
// NOTE: used to setup the timer rate, see I_StartupTimer().
@ -455,7 +478,8 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG;
// Things that used to be in dstrings.h
#define SAVEGAMENAME "srb2sav"
char savegamename[256];
extern char savegamename[256];
extern char liveeventbackup[256];
// m_misc.h
#ifdef GETTEXT
@ -562,15 +586,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
// None of these that are disabled in the normal build are guaranteed to work perfectly
// Compile them at your own risk!
/// Kalaron/Eternity Engine slope code (SRB2CB ported)
#define ESLOPE
#ifdef ESLOPE
/// Backwards compatibility with SRB2CB's slope linedef types.
/// \note A simple shim that prints a warning.
#define ESLOPE_TYPESHIM
#endif
/// Allows the use of devmode in multiplayer. AKA "fishcake"
//#define NETGAME_DEVMODE
@ -580,9 +595,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Dumps the contents of a network save game upon consistency failure for debugging.
//#define DUMPCONSISTENCY
/// Polyobject fake flat code
#define POLYOBJECTS_PLANES
/// See name of player in your crosshair
#define SEENAMES
@ -605,11 +617,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// memory that never gets touched.
#define ALLOW_RESETDATA
#ifndef NONET
/// Display a connection screen on join attempts.
#define CLIENT_LOADINGSCREEN
#endif
/// Experimental tweaks to analog mode. (Needs a lot of work before it's ready for primetime.)
//#define REDSANALOG
@ -627,17 +634,13 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// SRB2CB itself ported this from PrBoom+
#define NEWCLIP
/// OpenGL shaders
#define GL_SHADERS
/// Handle touching sector specials in P_PlayerAfterThink instead of P_PlayerThink.
/// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
#define SECTORSPECIALSAFTERTHINK
/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up
/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down)
/// on the bright side it fixes some weird issues with translucent walls
/// \note SRB2CB port.
/// SRB2CB itself ported this from PrBoom+
#define NEWCLIP
/// Cache patches in Lua in a way that renderer switching will work flawlessly.
//#define LUA_PATCH_SAFETY

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -45,7 +45,19 @@ extern INT32 curWeather;
extern INT32 cursaveslot;
//extern INT16 lastmapsaved;
extern INT16 lastmaploaded;
extern boolean gamecomplete;
extern UINT8 gamecomplete;
// Extra abilities/settings for skins (combinable stuff)
typedef enum
{
MA_RUNNING = 1, // In action
MA_INIT = 1<<1, // Initialisation
MA_NOCUTSCENES = 1<<2, // No cutscenes
MA_INGAME = 1<<3 // Timer ignores loads
} marathonmode_t;
extern marathonmode_t marathonmode;
extern tic_t marathontime;
#define maxgameovers 13
extern UINT8 numgameovers;
@ -127,7 +139,7 @@ extern INT32 displayplayer;
extern INT32 secondarydisplayplayer; // for splitscreen
// Maps of special importance
extern INT16 spstage_start;
extern INT16 spstage_start, spmarathon_start;
extern INT16 sstage_start, sstage_end, smpstage_start, smpstage_end;
extern INT16 titlemap;
@ -145,7 +157,7 @@ extern INT32 tutorialanalog; // store cv_analog[0] user value
extern boolean looptitle;
// CTF colors.
extern UINT8 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor_bluering;
extern UINT16 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor_bluering;
extern tic_t countdowntimer;
extern boolean countdowntimeup;
@ -289,6 +301,7 @@ typedef struct
UINT8 actnum; ///< Act number or 0 for none.
UINT32 typeoflevel; ///< Combination of typeoflevel flags.
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
INT16 marathonnext; ///< See nextlevel, but for Marathon mode. Necessary to support hub worlds ala SUGOI.
char keywords[33]; ///< Keywords separated by space to search for. 32 characters.
char musname[7]; ///< Music track to play. "" for no music.
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
@ -319,6 +332,9 @@ typedef struct
char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
UINT16 startrings; ///< Number of rings players start with.
INT32 sstimer; ///< Timer for special stages.
UINT32 ssspheres; ///< Sphere requirement in special stages.
fixed_t gravity; ///< Map-wide gravity.
// Title card.
char ltzzpatch[8]; ///< Zig zag patch.
@ -493,7 +509,6 @@ extern UINT16 emeralds;
#define EMERALD7 64
#define ALL7EMERALDS(v) ((v & (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7)) == (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7))
// yes, even in non HAVE_BLUA
#define NUM_LUABANKS 16 // please only make this number go up between versions, never down. you'll break saves otherwise. also, must fit in UINT8
extern INT32 luabanks[NUM_LUABANKS];
@ -543,7 +558,7 @@ extern recorddata_t *mainrecords[NUMMAPS];
extern UINT8 mapvisited[NUMMAPS];
// Temporary holding place for nights data for the current map
nightsdata_t ntemprecords;
extern nightsdata_t ntemprecords;
extern UINT32 token; ///< Number of tokens collected in a level
extern UINT32 tokenlist; ///< List of tokens collected
@ -573,9 +588,12 @@ extern UINT16 nightslinktics;
extern UINT8 introtoplay;
extern UINT8 creditscutscene;
extern UINT8 useBlackRock;
extern UINT8 use1upSound;
extern UINT8 maxXtraLife; // Max extra lives from rings
extern UINT8 useContinues;
#define continuesInSession (!multiplayer && (ultimatemode || (useContinues && !marathonmode) || (!modeattacking && !(cursaveslot > 0))))
extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations
@ -616,6 +634,19 @@ extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
extern mapthing_t *bluectfstarts[MAXPLAYERS]; // CTF
extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
#define WAYPOINTSEQUENCESIZE 256
#define NUMWAYPOINTSEQUENCES 256
extern mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE];
extern UINT16 numwaypoints[NUMWAYPOINTSEQUENCES];
void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint);
mobj_t *P_GetFirstWaypoint(UINT8 sequence);
mobj_t *P_GetLastWaypoint(UINT8 sequence);
mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap);
mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap);
mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo);
boolean P_IsDegeneratedWaypointSequence(UINT8 sequence);
// =====================================
// Internal parameters, used for engine.
// =====================================

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -16,6 +16,11 @@ tic_t I_GetTime(void)
return 0;
}
int I_GetTimeMicros(void)
{
return 0;
}
void I_Sleep(void){}
void I_GetEvent(void){}

View File

@ -11,10 +11,10 @@ boolean allow_fullscreen = false;
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
void I_StartupGraphics(void){}
void I_StartupHardwareGraphics(void){}
void I_ShutdownGraphics(void){}
void VID_StartupOpenGL(void){}
void I_SetPalette(RGBA_t *palette)
{
(void)palette;
@ -40,10 +40,8 @@ INT32 VID_SetMode(INT32 modenum)
return 0;
}
void VID_CheckRenderer(void)
{
// ..............
}
void VID_CheckRenderer(void) {}
void VID_CheckGLLoaded(rendermode_t oldrender) {}
const char *VID_GetModeName(INT32 modenum)
{

View File

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2019 by Sonic Team Junior.
// Copyright (C) 2014-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -39,9 +39,7 @@
#include "fastcmp.h"
#include "console.h"
#ifdef HAVE_BLUA
#include "lua_hud.h"
#endif
// Stage of animation:
// 0 = text, 1 = art screen
@ -1120,9 +1118,6 @@ static const char *credits[] = {
"\1Sonic Robo Blast II",
"\1Credits",
"",
"\1Producer",
"Rob Tisdell",
"",
"\1Game Design",
"Ben \"Mystic\" Geyer",
"\"SSNTails\"",
@ -1153,11 +1148,13 @@ static const char *credits[] = {
"",
"\1Programming",
"\1Assistance",
"Colette \"fickleheart\" Bordelon",
"\"chi.miru\"", // helped port slope drawing code from ZDoom
"Andrew \"orospakr\" Clunis",
"Sally \"TehRealSalt\" Cochenour",
"Gregor \"Oogaland\" Dick",
"Julio \"Chaos Zero 64\" Guir",
"\"Hannu_Hanhi\"", // For many OpenGL performance improvements!
"\"Kalaron\"", // Coded some of Sryder13's collection of OpenGL fixes, especially fog
"\"Lat'\"", // SRB2-CHAT, the chat window from Kart
"Matthew \"Shuffle\" Marsalko",
@ -1176,6 +1173,7 @@ static const char *credits[] = {
"\1Art",
"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo -- sorry for our limited font! D:
"Ryan \"Blaze Hedgehog\" Bloom",
"\"ChrispyPixels\"",
"Paul \"Boinciel\" Clempson",
"Sally \"TehRealSalt\" Cochenour",
"\"Dave Lite\"",
@ -1222,6 +1220,7 @@ static const char *credits[] = {
"\"SSNTails\"",
"",
"\1Level Design",
"Colette \"fickleheart\" Bordelon",
"Hank \"FuriousFox\" Brannock",
"Matthew \"Fawfulfan\" Chapman",
"Paul \"Boinciel\" Clempson",
@ -1257,6 +1256,7 @@ static const char *credits[] = {
"Johnny \"Sonikku\" Wallbank",
"",
"\1Testing",
"Discord Community Testers",
"Hank \"FuriousFox\" Brannock",
"Cody \"SRB2 Playah\" Koester",
"Skye \"OmegaVelocity\" Meredith",
@ -1332,10 +1332,6 @@ void F_StartCredits(void)
// Just in case they're open ... somehow
M_ClearMenus(true);
// Save the second we enter the credits
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && cursaveslot > 0)
G_SaveGame((UINT32)cursaveslot);
if (creditscutscene)
{
F_StartCustomCutscene(creditscutscene - 1, false, false);
@ -1531,12 +1527,6 @@ void F_StartGameEvaluation(void)
// Just in case they're open ... somehow
M_ClearMenus(true);
// Save the second we enter the evaluation
// We need to do this again! Remember, it's possible a mod designed skipped
// the credits sequence!
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && cursaveslot > 0)
G_SaveGame((UINT32)cursaveslot);
goodending = (ALL7EMERALDS(emeralds));
gameaction = ga_nothing;
@ -1553,13 +1543,20 @@ void F_GameEvaluationDrawer(void)
angle_t fa;
INT32 eemeralds_cur;
char patchname[7] = "CEMGx0";
const char* endingtext = (goodending ? "CONGRATULATIONS!" : "TRY AGAIN...");
const char* endingtext;
if (marathonmode)
endingtext = "THANKS FOR THE RUN!";
else if (goodending)
endingtext = "CONGRATULATIONS!";
else
endingtext = "TRY AGAIN...";
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
// Draw all the good crap here.
if (finalecount > 0)
if (finalecount > 0 && useBlackRock)
{
INT32 scale = FRACUNIT;
patch_t *rockpat;
@ -1686,7 +1683,9 @@ void F_GameEvaluationTicker(void)
return;
}
if (!goodending)
if (!useBlackRock)
;
else if (!goodending)
{
if (sparklloop)
sparklloop--;
@ -1843,10 +1842,6 @@ void F_StartEnding(void)
// Just in case they're open ... somehow
M_ClearMenus(true);
// Save before the credits sequence.
if ((!modifiedgame || savemoddata) && !(netgame || multiplayer) && cursaveslot > 0)
G_SaveGame((UINT32)cursaveslot);
gameaction = ga_nothing;
paused = false;
CON_ToggleOff();
@ -2187,7 +2182,7 @@ void F_EndingDrawer(void)
for (i = 0; i < 7; ++i)
{
UINT8* colormap;
skincolors_t col = SKINCOLOR_GREEN;
skincolornum_t col = SKINCOLOR_GREEN;
switch (i)
{
case 1:
@ -2762,11 +2757,7 @@ void F_TitleScreenDrawer(void)
// rei|miru: use title pics?
hidepics = curhidepics;
if (hidepics)
#ifdef HAVE_BLUA
goto luahook;
#else
return;
#endif
switch(curttmode)
{
@ -3488,10 +3479,8 @@ void F_TitleScreenDrawer(void)
break;
}
#ifdef HAVE_BLUA
luahook:
LUAh_TitleHUD();
#endif
}
// separate animation timer for backgrounds, since we also count
@ -3626,7 +3615,7 @@ void F_StartContinue(void)
{
I_Assert(!netgame && !multiplayer);
if (players[consoleplayer].continues <= 0)
if (continuesInSession && players[consoleplayer].continues <= 0)
{
Command_ExitGame_f();
return;
@ -3733,7 +3722,9 @@ void F_ContinueDrawer(void)
}
// Draw the continue markers! Show continues.
if (ncontinues > 10)
if (!continuesInSession)
;
else if (ncontinues > 10)
{
if (!(continuetime & 1) || continuetime > 17)
V_DrawContinueIcon(x, 68, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
@ -3965,6 +3956,7 @@ static void F_AdvanceToNextScene(void)
animtimer = pictime = cutscenes[cutnum]->scene[scenenum].picduration[picnum];
}
// See also G_AfterIntermission, the only other place which handles intra-map/ending transitions
void F_EndCutScene(void)
{
cutsceneover = true; // do this first, just in case G_EndGame or something wants to turn it back false later

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -162,7 +162,9 @@ extern wipestyleflags_t wipestyleflags;
// Even my function names are borderline
boolean F_ShouldColormapFade(void);
boolean F_TryColormapFade(UINT8 wipecolor);
#ifndef NOWIPE
void F_DecideWipeStyle(void);
#endif
#define FADECOLORMAPDIV 8
#define FADECOLORMAPROWS (256/FADECOLORMAPDIV)

View File

@ -3,7 +3,7 @@
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -16,6 +16,7 @@
#include "i_video.h"
#include "v_video.h"
#include "r_state.h" // fadecolormap
#include "r_draw.h" // transtable
#include "p_pspr.h" // tr_transxxx
#include "p_local.h"
@ -32,9 +33,7 @@
#include "doomstat.h"
#ifdef HAVE_BLUA
#include "lua_hud.h" // level title
#endif
#ifdef HWRENDER
#include "hardware/hw_main.h"
@ -465,6 +464,7 @@ void F_WipeEndScreen(void)
*/
boolean F_ShouldColormapFade(void)
{
#ifndef NOWIPE
if ((wipestyleflags & (WSF_FADEIN|WSF_FADEOUT)) // only if one of those wipestyleflags are actually set
&& !(wipestyleflags & WSF_CROSSFADE)) // and if not crossfading
{
@ -480,11 +480,13 @@ boolean F_ShouldColormapFade(void)
// Menus
|| gamestate == GS_TIMEATTACK);
}
#endif
return false;
}
/** Decides what wipe style to use.
*/
#ifndef NOWIPE
void F_DecideWipeStyle(void)
{
// Set default wipe style
@ -494,6 +496,7 @@ void F_DecideWipeStyle(void)
if (F_ShouldColormapFade())
wipestyle = WIPESTYLE_COLORMAP;
}
#endif
/** Attempt to run a colormap fade,
provided all the conditionals were properly met.
@ -502,6 +505,7 @@ void F_DecideWipeStyle(void)
*/
boolean F_TryColormapFade(UINT8 wipecolor)
{
#ifndef NOWIPE
if (F_ShouldColormapFade())
{
#ifdef HWRENDER
@ -511,6 +515,7 @@ boolean F_TryColormapFade(UINT8 wipecolor)
return true;
}
else
#endif
{
F_WipeColorFill(wipecolor);
return false;
@ -609,6 +614,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
tic_t F_GetWipeLength(UINT8 wipetype)
{
#ifdef NOWIPE
(void)wipetype;
return 0;
#else
static char lumpname[10] = "FADEmmss";
@ -635,6 +641,7 @@ tic_t F_GetWipeLength(UINT8 wipetype)
boolean F_WipeExists(UINT8 wipetype)
{
#ifdef NOWIPE
(void)wipetype;
return false;
#else
static char lumpname[10] = "FADEmm00";

View File

@ -60,7 +60,7 @@ typedef enum
#endif
EXT_PK3,
EXT_SOC,
EXT_LUA, // allowed even if not HAVE_BLUA so that we can yell on load attempt
EXT_LUA,
NUM_EXT,
NUM_EXT_TABLE = NUM_EXT-EXT_START,
EXT_LOADED = 0x80

2526
src/g_demo.c Normal file

File diff suppressed because it is too large Load Diff

86
src/g_demo.h Normal file
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@ -0,0 +1,86 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file g_demo.h
/// \brief Demo recording and playback
#ifndef __G_DEMO__
#define __G_DEMO__
#include "doomdef.h"
#include "doomstat.h"
#include "d_event.h"
// ======================================
// DEMO playback/recording related stuff.
// ======================================
// demoplaying back and demo recording
extern boolean demoplayback, titledemo, demorecording, timingdemo;
extern tic_t demostarttime;
// Quit after playing a demo from cmdline.
extern boolean singledemo;
extern boolean demo_start;
extern boolean demosynced;
extern mobj_t *metalplayback;
// Only called by startup code.
void G_RecordDemo(const char *name);
void G_RecordMetal(void);
void G_BeginRecording(void);
void G_BeginMetal(void);
// Only called by shutdown code.
void G_SetDemoTime(UINT32 ptime, UINT32 pscore, UINT16 prings);
UINT8 G_CmpDemoTime(char *oldname, char *newname);
typedef enum
{
GHC_NORMAL = 0,
GHC_SUPER,
GHC_FIREFLOWER,
GHC_INVINCIBLE,
GHC_NIGHTSSKIN, // not actually a colour
GHC_RETURNSKIN // ditto
} ghostcolor_t;
// Record/playback tics
void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
void G_GhostAddThok(void);
void G_GhostAddSpin(void);
void G_GhostAddRev(void);
void G_GhostAddColor(ghostcolor_t color);
void G_GhostAddFlip(void);
void G_GhostAddScale(fixed_t scale);
void G_GhostAddHit(mobj_t *victim);
void G_WriteGhostTic(mobj_t *ghost);
void G_ConsGhostTic(void);
void G_GhostTicker(void);
void G_ReadMetalTic(mobj_t *metal);
void G_WriteMetalTic(mobj_t *metal);
void G_SaveMetal(UINT8 **buffer);
void G_LoadMetal(UINT8 **buffer);
void G_DeferedPlayDemo(const char *demo);
void G_DoPlayDemo(char *defdemoname);
void G_TimeDemo(const char *name);
void G_AddGhost(char *defdemoname);
void G_FreeGhosts(void);
void G_DoPlayMetal(void);
void G_DoneLevelLoad(void);
void G_StopMetalDemo(void);
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill);
void G_StopDemo(void);
boolean G_CheckDemoStatus(void);
#endif // __G_DEMO__

File diff suppressed because it is too large Load Diff

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -17,6 +17,7 @@
#include "doomdef.h"
#include "doomstat.h"
#include "d_event.h"
#include "g_demo.h"
extern char gamedatafilename[64];
extern char timeattackfolder[64];
@ -31,21 +32,6 @@ extern char player_names[MAXPLAYERS][MAXPLAYERNAME+1];
extern player_t players[MAXPLAYERS];
extern boolean playeringame[MAXPLAYERS];
// ======================================
// DEMO playback/recording related stuff.
// ======================================
// demoplaying back and demo recording
extern boolean demoplayback, titledemo, demorecording, timingdemo;
extern tic_t demostarttime;
// Quit after playing a demo from cmdline.
extern boolean singledemo;
extern boolean demo_start;
extern boolean demosynced;
extern mobj_t *metalplayback;
// gametic at level start
extern tic_t levelstarttic;
@ -107,6 +93,7 @@ typedef enum
// build an internal map name MAPxx from map number
const char *G_BuildMapName(INT32 map);
extern INT16 ticcmd_oldangleturn[2];
extern boolean ticcmd_centerviewdown[2]; // For simple controls, lock the camera behind the player
extern mobj_t *ticcmd_ztargetfocus[2]; // Locking onto an object?
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer);
@ -173,65 +160,16 @@ void G_DoLoadLevel(boolean resetplayer);
void G_StartTitleCard(void);
void G_PreLevelTitleCard(void);
boolean G_IsTitleCardAvailable(void);
void G_DeferedPlayDemo(const char *demo);
// Can be called by the startup code or M_Responder, calls P_SetupLevel.
void G_LoadGame(UINT32 slot, INT16 mapoverride);
void G_SaveGameData(void);
void G_SaveGame(UINT32 slot);
void G_SaveGame(UINT32 slot, INT16 mapnum);
void G_SaveGameOver(UINT32 slot, boolean modifylives);
// Only called by startup code.
void G_RecordDemo(const char *name);
void G_RecordMetal(void);
void G_BeginRecording(void);
void G_BeginMetal(void);
// Only called by shutdown code.
void G_SetDemoTime(UINT32 ptime, UINT32 pscore, UINT16 prings);
UINT8 G_CmpDemoTime(char *oldname, char *newname);
typedef enum
{
GHC_NORMAL = 0,
GHC_SUPER,
GHC_FIREFLOWER,
GHC_INVINCIBLE,
GHC_NIGHTSSKIN, // not actually a colour
GHC_RETURNSKIN // ditto
} ghostcolor_t;
// Record/playback tics
void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
void G_GhostAddThok(void);
void G_GhostAddSpin(void);
void G_GhostAddRev(void);
void G_GhostAddColor(ghostcolor_t color);
void G_GhostAddFlip(void);
void G_GhostAddScale(fixed_t scale);
void G_GhostAddHit(mobj_t *victim);
void G_WriteGhostTic(mobj_t *ghost);
void G_ConsGhostTic(void);
void G_GhostTicker(void);
void G_ReadMetalTic(mobj_t *metal);
void G_WriteMetalTic(mobj_t *metal);
void G_SaveMetal(UINT8 **buffer);
void G_LoadMetal(UINT8 **buffer);
void G_DoPlayDemo(char *defdemoname);
void G_TimeDemo(const char *name);
void G_AddGhost(char *defdemoname);
void G_DoPlayMetal(void);
void G_DoneLevelLoad(void);
void G_StopMetalDemo(void);
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill);
void G_StopDemo(void);
boolean G_CheckDemoStatus(void);
extern UINT32 gametypedefaultrules[NUMGAMETYPES];
extern UINT32 gametypetol[NUMGAMETYPES];
extern INT16 gametyperankings[NUMGAMETYPES];
@ -253,6 +191,7 @@ boolean G_GametypeHasTeams(void);
boolean G_GametypeHasSpectators(void);
boolean G_RingSlingerGametype(void);
boolean G_PlatformGametype(void);
boolean G_CoopGametype(void);
boolean G_TagGametype(void);
boolean G_CompetitionGametype(void);
boolean G_EnoughPlayersFinished(void);
@ -309,6 +248,6 @@ FUNCMATH INT32 G_TicsToCentiseconds(tic_t tics);
FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics);
// Don't split up TOL handling
INT16 G_TOLFlag(INT32 pgametype);
UINT32 G_TOLFlag(INT32 pgametype);
#endif

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View File

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -57,6 +57,7 @@ extern UINT8 ultimatemode; // was sk_insane
extern gameaction_t gameaction;
extern boolean botingame;
extern UINT8 botskin, botcolor;
extern UINT8 botskin;
extern UINT16 botcolor;
#endif //__G_STATE__

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@ -1,20 +1,12 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 2001 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw3dsdrv.h
/// \brief 3D sound import/export prototypes for low-level hardware interface
#ifndef __HW_3DS_DRV_H__

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@ -1,19 +1,12 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 2001 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw3sound.c
/// \brief Hardware 3D sound general code
#include "../doomdef.h"
@ -28,7 +21,7 @@
#include "../tables.h"
#include "../sounds.h"
#include "../r_main.h"
#include "../r_things.h"
#include "../r_skins.h"
#include "../m_random.h"
#include "../p_local.h"
#include "hw3dsdrv.h"

View File

@ -1,20 +1,12 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 2001 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw3sound.h
/// \brief High-level functions of hardware 3D sound
#ifndef __HW3_SOUND_H__

454
src/hardware/hw_batching.c Normal file
View File

@ -0,0 +1,454 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file hw_batching.c
/// \brief Draw call batching and related things.
#ifdef HWRENDER
#include "hw_glob.h"
#include "hw_batching.h"
#include "../i_system.h"
// The texture for the next polygon given to HWR_ProcessPolygon.
// Set with HWR_SetCurrentTexture.
GLMipmap_t *current_texture = NULL;
boolean currently_batching = false;
FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
UINT32* finalVertexIndexArray = NULL;// contains indexes for glDrawElements, taking into account fan->triangles conversion
// NOTE have this alloced as 3x finalVertexArray size
int finalVertexArrayAllocSize = 65536;
//GLubyte* colorArray = NULL;// contains color data to be sent to gpu, if needed
//int colorArrayAllocSize = 65536;
// not gonna use this for now, just sort by color and change state when it changes
// later maybe when using vertex attributes if it's needed
PolygonArrayEntry* polygonArray = NULL;// contains the polygon data from DrawPolygon, waiting to be processed
int polygonArraySize = 0;
UINT32* polygonIndexArray = NULL;// contains sorting pointers for polygonArray
int polygonArrayAllocSize = 65536;
FOutVector* unsortedVertexArray = NULL;// contains unsorted vertices and texture coordinates from DrawPolygon
int unsortedVertexArraySize = 0;
int unsortedVertexArrayAllocSize = 65536;
// Enables batching mode. HWR_ProcessPolygon will collect polygons instead of passing them directly to the rendering backend.
// Call HWR_RenderBatches to render all the collected geometry.
void HWR_StartBatching(void)
{
if (currently_batching)
I_Error("Repeat call to HWR_StartBatching without HWR_RenderBatches");
// init arrays if that has not been done yet
if (!finalVertexArray)
{
finalVertexArray = malloc(finalVertexArrayAllocSize * sizeof(FOutVector));
finalVertexIndexArray = malloc(finalVertexArrayAllocSize * 3 * sizeof(UINT32));
polygonArray = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry));
polygonIndexArray = malloc(polygonArrayAllocSize * sizeof(UINT32));
unsortedVertexArray = malloc(unsortedVertexArrayAllocSize * sizeof(FOutVector));
}
currently_batching = true;
}
// This replaces the direct calls to pfnSetTexture in cases where batching is available.
// The texture selection is saved for the next HWR_ProcessPolygon call.
// Doing this was easier than getting a texture pointer to HWR_ProcessPolygon.
void HWR_SetCurrentTexture(GLMipmap_t *texture)
{
if (currently_batching)
{
current_texture = texture;
}
else
{
HWD.pfnSetTexture(texture);
}
}
// If batching is enabled, this function collects the polygon data and the chosen texture
// for later use in HWR_RenderBatches. Otherwise the rendering backend is used to
// render the polygon immediately.
void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader, boolean horizonSpecial)
{
if (currently_batching)
{
if (!pSurf)
I_Error("Got a null FSurfaceInfo in batching");// nulls should not come in the stuff that batching currently applies to
if (polygonArraySize == polygonArrayAllocSize)
{
PolygonArrayEntry* new_array;
// ran out of space, make new array double the size
polygonArrayAllocSize *= 2;
new_array = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry));
memcpy(new_array, polygonArray, polygonArraySize * sizeof(PolygonArrayEntry));
free(polygonArray);
polygonArray = new_array;
// also need to redo the index array, dont need to copy it though
free(polygonIndexArray);
polygonIndexArray = malloc(polygonArrayAllocSize * sizeof(UINT32));
}
while (unsortedVertexArraySize + (int)iNumPts > unsortedVertexArrayAllocSize)
{
FOutVector* new_array;
// need more space for vertices in unsortedVertexArray
unsortedVertexArrayAllocSize *= 2;
new_array = malloc(unsortedVertexArrayAllocSize * sizeof(FOutVector));
memcpy(new_array, unsortedVertexArray, unsortedVertexArraySize * sizeof(FOutVector));
free(unsortedVertexArray);
unsortedVertexArray = new_array;
}
// add the polygon data to the arrays
polygonArray[polygonArraySize].surf = *pSurf;
polygonArray[polygonArraySize].vertsIndex = unsortedVertexArraySize;
polygonArray[polygonArraySize].numVerts = iNumPts;
polygonArray[polygonArraySize].polyFlags = PolyFlags;
polygonArray[polygonArraySize].texture = current_texture;
polygonArray[polygonArraySize].shader = shader;
polygonArray[polygonArraySize].horizonSpecial = horizonSpecial;
polygonArraySize++;
memcpy(&unsortedVertexArray[unsortedVertexArraySize], pOutVerts, iNumPts * sizeof(FOutVector));
unsortedVertexArraySize += iNumPts;
}
else
{
if (shader)
HWD.pfnSetShader(shader);
HWD.pfnDrawPolygon(pSurf, pOutVerts, iNumPts, PolyFlags);
}
}
static int comparePolygons(const void *p1, const void *p2)
{
unsigned int index1 = *(const unsigned int*)p1;
unsigned int index2 = *(const unsigned int*)p2;
PolygonArrayEntry* poly1 = &polygonArray[index1];
PolygonArrayEntry* poly2 = &polygonArray[index2];
int diff;
INT64 diff64;
int shader1 = poly1->shader;
int shader2 = poly2->shader;
// make skywalls and horizon lines first in order
if (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial)
shader1 = -1;
if (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial)
shader2 = -1;
diff = shader1 - shader2;
if (diff != 0) return diff;
// skywalls and horizon lines must retain their order for horizon lines to work
if (shader1 == -1 && shader2 == -1)
return index1 - index2;
diff64 = poly1->texture - poly2->texture;
if (diff64 != 0) return diff64;
diff = poly1->polyFlags - poly2->polyFlags;
if (diff != 0) return diff;
diff64 = poly1->surf.PolyColor.rgba - poly2->surf.PolyColor.rgba;
if (diff64 < 0) return -1; else if (diff64 > 0) return 1;
diff64 = poly1->surf.TintColor.rgba - poly2->surf.TintColor.rgba;
if (diff64 < 0) return -1; else if (diff64 > 0) return 1;
diff64 = poly1->surf.FadeColor.rgba - poly2->surf.FadeColor.rgba;
if (diff64 < 0) return -1; else if (diff64 > 0) return 1;
diff = poly1->surf.LightInfo.light_level - poly2->surf.LightInfo.light_level;
if (diff != 0) return diff;
diff = poly1->surf.LightInfo.fade_start - poly2->surf.LightInfo.fade_start;
if (diff != 0) return diff;
diff = poly1->surf.LightInfo.fade_end - poly2->surf.LightInfo.fade_end;
return diff;
}
static int comparePolygonsNoShaders(const void *p1, const void *p2)
{
unsigned int index1 = *(const unsigned int*)p1;
unsigned int index2 = *(const unsigned int*)p2;
PolygonArrayEntry* poly1 = &polygonArray[index1];
PolygonArrayEntry* poly2 = &polygonArray[index2];
int diff;
INT64 diff64;
GLMipmap_t *texture1 = poly1->texture;
GLMipmap_t *texture2 = poly2->texture;
if (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial)
texture1 = NULL;
if (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial)
texture2 = NULL;
diff64 = texture1 - texture2;
if (diff64 != 0) return diff64;
// skywalls and horizon lines must retain their order for horizon lines to work
if (texture1 == NULL && texture2 == NULL)
return index1 - index2;
diff = poly1->polyFlags - poly2->polyFlags;
if (diff != 0) return diff;
diff64 = poly1->surf.PolyColor.rgba - poly2->surf.PolyColor.rgba;
if (diff64 < 0) return -1; else if (diff64 > 0) return 1;
return 0;
}
// This function organizes the geometry collected by HWR_ProcessPolygon calls into batches and uses
// the rendering backend to draw them.
void HWR_RenderBatches(void)
{
int finalVertexWritePos = 0;// position in finalVertexArray
int finalIndexWritePos = 0;// position in finalVertexIndexArray
int polygonReadPos = 0;// position in polygonIndexArray
int currentShader;
int nextShader = 0;
GLMipmap_t *currentTexture;
GLMipmap_t *nextTexture = NULL;
FBITFIELD currentPolyFlags = 0;
FBITFIELD nextPolyFlags = 0;
FSurfaceInfo currentSurfaceInfo;
FSurfaceInfo nextSurfaceInfo;
int i;
if (!currently_batching)
I_Error("HWR_RenderBatches called without starting batching");
nextSurfaceInfo.LightInfo.fade_end = 0;
nextSurfaceInfo.LightInfo.fade_start = 0;
nextSurfaceInfo.LightInfo.light_level = 0;
currently_batching = false;// no longer collecting batches
if (!polygonArraySize)
{
rs_hw_numpolys = rs_hw_numcalls = rs_hw_numshaders = rs_hw_numtextures = rs_hw_numpolyflags = rs_hw_numcolors = 0;
return;// nothing to draw
}
// init stats vars
rs_hw_numpolys = polygonArraySize;
rs_hw_numcalls = rs_hw_numverts = 0;
rs_hw_numshaders = rs_hw_numtextures = rs_hw_numpolyflags = rs_hw_numcolors = 1;
// init polygonIndexArray
for (i = 0; i < polygonArraySize; i++)
{
polygonIndexArray[i] = i;
}
// sort polygons
rs_hw_batchsorttime = I_GetTimeMicros();
if (cv_grshaders.value && gr_shadersavailable)
qsort(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygons);
else
qsort(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygonsNoShaders);
rs_hw_batchsorttime = I_GetTimeMicros() - rs_hw_batchsorttime;
// sort order
// 1. shader
// 2. texture
// 3. polyflags
// 4. colors + light level
// not sure about what order of the last 2 should be, or if it even matters
rs_hw_batchdrawtime = I_GetTimeMicros();
currentShader = polygonArray[polygonIndexArray[0]].shader;
currentTexture = polygonArray[polygonIndexArray[0]].texture;
currentPolyFlags = polygonArray[polygonIndexArray[0]].polyFlags;
currentSurfaceInfo = polygonArray[polygonIndexArray[0]].surf;
// For now, will sort and track the colors. Vertex attributes could be used instead of uniforms
// and a color array could replace the color calls.
// set state for first batch
if (cv_grshaders.value && gr_shadersavailable)
{
HWD.pfnSetShader(currentShader);
}
if (currentPolyFlags & PF_NoTexture)
currentTexture = NULL;
else
HWD.pfnSetTexture(currentTexture);
while (1)// note: remember handling notexture polyflag as having texture number 0 (also in comparePolygons)
{
int firstIndex;
int lastIndex;
boolean stopFlag = false;
boolean changeState = false;
boolean changeShader = false;
boolean changeTexture = false;
boolean changePolyFlags = false;
boolean changeSurfaceInfo = false;
// steps:
// write vertices
// check for changes or end, otherwise go back to writing
// changes will affect the next vars and the change bools
// end could set flag for stopping
// execute draw call
// could check ending flag here
// change states according to next vars and change bools, updating the current vars and reseting the bools
// reset write pos
// repeat loop
int index = polygonIndexArray[polygonReadPos++];
int numVerts = polygonArray[index].numVerts;
// before writing, check if there is enough room
// using 'while' instead of 'if' here makes sure that there will *always* be enough room.
// probably never will this loop run more than once though
while (finalVertexWritePos + numVerts > finalVertexArrayAllocSize)
{
FOutVector* new_array;
unsigned int* new_index_array;
finalVertexArrayAllocSize *= 2;
new_array = malloc(finalVertexArrayAllocSize * sizeof(FOutVector));
memcpy(new_array, finalVertexArray, finalVertexWritePos * sizeof(FOutVector));
free(finalVertexArray);
finalVertexArray = new_array;
// also increase size of index array, 3x of vertex array since
// going from fans to triangles increases vertex count to 3x
new_index_array = malloc(finalVertexArrayAllocSize * 3 * sizeof(UINT32));
memcpy(new_index_array, finalVertexIndexArray, finalIndexWritePos * sizeof(UINT32));
free(finalVertexIndexArray);
finalVertexIndexArray = new_index_array;
}
// write the vertices of the polygon
memcpy(&finalVertexArray[finalVertexWritePos], &unsortedVertexArray[polygonArray[index].vertsIndex],
numVerts * sizeof(FOutVector));
// write the indexes, pointing to the fan vertexes but in triangles format
firstIndex = finalVertexWritePos;
lastIndex = finalVertexWritePos + numVerts;
finalVertexWritePos += 2;
while (finalVertexWritePos < lastIndex)
{
finalVertexIndexArray[finalIndexWritePos++] = firstIndex;
finalVertexIndexArray[finalIndexWritePos++] = finalVertexWritePos - 1;
finalVertexIndexArray[finalIndexWritePos++] = finalVertexWritePos++;
}
if (polygonReadPos >= polygonArraySize)
{
stopFlag = true;
}
else
{
// check if a state change is required, set the change bools and next vars
int nextIndex = polygonIndexArray[polygonReadPos];
nextShader = polygonArray[nextIndex].shader;
nextTexture = polygonArray[nextIndex].texture;
nextPolyFlags = polygonArray[nextIndex].polyFlags;
nextSurfaceInfo = polygonArray[nextIndex].surf;
if (nextPolyFlags & PF_NoTexture)
nextTexture = 0;
if (currentShader != nextShader && cv_grshaders.value && gr_shadersavailable)
{
changeState = true;
changeShader = true;
}
if (currentTexture != nextTexture)
{
changeState = true;
changeTexture = true;
}
if (currentPolyFlags != nextPolyFlags)
{
changeState = true;
changePolyFlags = true;
}
if (cv_grshaders.value && gr_shadersavailable)
{
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba ||
currentSurfaceInfo.TintColor.rgba != nextSurfaceInfo.TintColor.rgba ||
currentSurfaceInfo.FadeColor.rgba != nextSurfaceInfo.FadeColor.rgba ||
currentSurfaceInfo.LightInfo.light_level != nextSurfaceInfo.LightInfo.light_level ||
currentSurfaceInfo.LightInfo.fade_start != nextSurfaceInfo.LightInfo.fade_start ||
currentSurfaceInfo.LightInfo.fade_end != nextSurfaceInfo.LightInfo.fade_end)
{
changeState = true;
changeSurfaceInfo = true;
}
}
else
{
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba)
{
changeState = true;
changeSurfaceInfo = true;
}
}
}
if (changeState || stopFlag)
{
// execute draw call
HWD.pfnDrawIndexedTriangles(&currentSurfaceInfo, finalVertexArray, finalIndexWritePos, currentPolyFlags, finalVertexIndexArray);
// update stats
rs_hw_numcalls++;
rs_hw_numverts += finalIndexWritePos;
// reset write positions
finalVertexWritePos = 0;
finalIndexWritePos = 0;
}
else continue;
// if we're here then either its time to stop or time to change state
if (stopFlag) break;
// change state according to change bools and next vars, update current vars and reset bools
if (changeShader)
{
HWD.pfnSetShader(nextShader);
currentShader = nextShader;
changeShader = false;
rs_hw_numshaders++;
}
if (changeTexture)
{
// texture should be already ready for use from calls to SetTexture during batch collection
HWD.pfnSetTexture(nextTexture);
currentTexture = nextTexture;
changeTexture = false;
rs_hw_numtextures++;
}
if (changePolyFlags)
{
currentPolyFlags = nextPolyFlags;
changePolyFlags = false;
rs_hw_numpolyflags++;
}
if (changeSurfaceInfo)
{
currentSurfaceInfo = nextSurfaceInfo;
changeSurfaceInfo = false;
rs_hw_numcolors++;
}
// and that should be it?
}
// reset the arrays (set sizes to 0)
polygonArraySize = 0;
unsortedVertexArraySize = 0;
rs_hw_batchdrawtime = I_GetTimeMicros() - rs_hw_batchdrawtime;
}
#endif // HWRENDER

View File

@ -0,0 +1,37 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file hw_batching.h
/// \brief Draw call batching and related things.
#ifndef __HWR_BATCHING_H__
#define __HWR_BATCHING_H__
#include "hw_defs.h"
#include "hw_data.h"
#include "hw_drv.h"
typedef struct
{
FSurfaceInfo surf;// surf also has its own polyflags for some reason, but it seems unused
unsigned int vertsIndex;// location of verts in unsortedVertexArray
FUINT numVerts;
FBITFIELD polyFlags;
GLMipmap_t *texture;
int shader;
// this tells batching that the plane belongs to a horizon line and must be drawn in correct order with the skywalls
boolean horizonSpecial;
} PolygonArrayEntry;
void HWR_StartBatching(void);
void HWR_SetCurrentTexture(GLMipmap_t *texture);
void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader, boolean horizonSpecial);
void HWR_RenderBatches(void);
#endif

View File

@ -1,19 +1,12 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_bsp.c
/// \brief convert SRB2 map
#include "../doomdef.h"
@ -887,12 +880,10 @@ static void AdjustSegs(void)
float distv1,distv2,tmp;
nearv1 = nearv2 = MYMAX;
#ifdef POLYOBJECTS
// Don't touch polyobject segs. We'll compensate
// for this when we go about drawing them.
if (lseg->polyseg)
continue;
#endif
if (p) {
for (j = 0; j < p->numpts; j++)

View File

@ -1,20 +1,13 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_cache.c
/// \brief load and convert graphics to the hardware format
#include "../doomdef.h"
@ -22,6 +15,7 @@
#ifdef HWRENDER
#include "hw_glob.h"
#include "hw_drv.h"
#include "hw_batching.h"
#include "../doomstat.h" //gamemode
#include "../i_video.h" //rendermode
@ -33,9 +27,6 @@
#include "../r_patch.h"
#include "../p_setup.h"
// Values set after a call to HWR_ResizeBlock()
static INT32 blocksize, blockwidth, blockheight;
INT32 patchformat = GR_TEXFMT_AP_88; // use alpha for holes
INT32 textureformat = GR_TEXFMT_P_8; // use chromakey for hole
@ -234,11 +225,11 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
if (mipmap->colormap)
texel = mipmap->colormap[texel];
// transparent pixel
if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX)
// If the mipmap is chromakeyed, check if the texel's color
// is equivalent to the chroma key's color index.
alpha = 0xff;
if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
alpha = 0x00;
else
alpha = 0xff;
// hope compiler will get this switch out of the loops (dreams...)
// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
@ -308,13 +299,13 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
if (pwidth <= 0 || pheight <= 0)
return;
ncols = (pwidth * pblockwidth) / pwidth;
ncols = pwidth;
// source advance
xfrac = 0;
xfracstep = (pwidth << FRACBITS) / pblockwidth;
yfracstep = (pheight << FRACBITS) / pblockheight;
scale_y = (pblockheight << FRACBITS) / pheight;
xfracstep = FRACUNIT;
yfracstep = FRACUNIT;
scale_y = FRACUNIT;
bpp = format2bpp[mipmap->grInfo.format];
@ -322,7 +313,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
// NOTE: should this actually be pblockwidth*bpp?
blockmodulo = blockwidth*bpp;
blockmodulo = pblockwidth*bpp;
// Draw each column to the block cache
for (; ncols--; block += bpp, xfrac += xfracstep)
@ -415,7 +406,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
// NOTE: should this actually be pblockwidth*bpp?
blockmodulo = blockwidth*bpp;
blockmodulo = pblockwidth*bpp;
// Draw each column to the block cache
for (block += col*bpp; ncols--; block += bpp, xfrac += xfracstep)
@ -433,142 +424,12 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
}
}
// resize the patch to be 3dfx compliant
// set : blocksize = blockwidth * blockheight (no bpp used)
// blockwidth
// blockheight
//note : 8bit (1 byte per pixel) palettized format
static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
GrTexInfo *grInfo)
{
#ifdef GLIDE_API_COMPATIBILITY
// Build the full textures from patches.
static const GrLOD_t gr_lods[9] =
{
GR_LOD_LOG2_256,
GR_LOD_LOG2_128,
GR_LOD_LOG2_64,
GR_LOD_LOG2_32,
GR_LOD_LOG2_16,
GR_LOD_LOG2_8,
GR_LOD_LOG2_4,
GR_LOD_LOG2_2,
GR_LOD_LOG2_1
};
typedef struct
{
GrAspectRatio_t aspect;
float max_s;
float max_t;
} booring_aspect_t;
static const booring_aspect_t gr_aspects[8] =
{
{GR_ASPECT_LOG2_1x1, 255, 255},
{GR_ASPECT_LOG2_2x1, 255, 127},
{GR_ASPECT_LOG2_4x1, 255, 63},
{GR_ASPECT_LOG2_8x1, 255, 31},
{GR_ASPECT_LOG2_1x1, 255, 255},
{GR_ASPECT_LOG2_1x2, 127, 255},
{GR_ASPECT_LOG2_1x4, 63, 255},
{GR_ASPECT_LOG2_1x8, 31, 255}
};
INT32 j,k;
INT32 max,min;
#else
(void)grInfo;
#endif
// find a power of 2 width/height
if (cv_grrounddown.value)
{
blockwidth = 256;
while (originalwidth < blockwidth)
blockwidth >>= 1;
if (blockwidth < 1)
I_Error("3D GenerateTexture : too small");
blockheight = 256;
while (originalheight < blockheight)
blockheight >>= 1;
if (blockheight < 1)
I_Error("3D GenerateTexture : too small");
}
else
{
#ifdef GLIDE_API_COMPATIBILITY
//size up to nearest power of 2
blockwidth = 1;
while (blockwidth < originalwidth)
blockwidth <<= 1;
// scale down the original graphics to fit in 256
if (blockwidth > 2048)
blockwidth = 2048;
//I_Error("3D GenerateTexture : too big");
//size up to nearest power of 2
blockheight = 1;
while (blockheight < originalheight)
blockheight <<= 1;
// scale down the original graphics to fit in 256
if (blockheight > 2048)
blockheight = 2048;
//I_Error("3D GenerateTexture : too big");
#else
blockwidth = originalwidth;
blockheight = originalheight;
#endif
}
// do the boring LOD stuff.. blech!
#ifdef GLIDE_API_COMPATIBILITY
if (blockwidth >= blockheight)
{
max = blockwidth;
min = blockheight;
}
else
{
max = blockheight;
min = blockwidth;
}
for (k = 2048, j = 0; k > max; j++)
k>>=1;
grInfo->smallLodLog2 = gr_lods[j];
grInfo->largeLodLog2 = gr_lods[j];
for (k = max, j = 0; k > min && j < 4; j++)
k>>=1;
// aspect ratio too small for 3Dfx (eg: 8x128 is 1x16 : use 1x8)
if (j == 4)
{
j = 3;
//CONS_Debug(DBG_RENDER, "HWR_ResizeBlock : bad aspect ratio %dx%d\n", blockwidth,blockheight);
if (blockwidth < blockheight)
blockwidth = max>>3;
else
blockheight = max>>3;
}
if (blockwidth < blockheight)
j += 4;
grInfo->aspectRatioLog2 = gr_aspects[j].aspect;
#endif
blocksize = blockwidth * blockheight;
//CONS_Debug(DBG_RENDER, "Width is %d, Height is %d\n", blockwidth, blockheight);
}
static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
{
UINT8 *block;
INT32 bpp, i;
UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
INT32 blocksize = (grMipmap->width * grMipmap->height);
bpp = format2bpp[grMipmap->grInfo.format];
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(grMipmap->grInfo.data));
@ -599,6 +460,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
texpatch_t *patch;
patch_t *realpatch;
UINT8 *pdata;
INT32 blockwidth, blockheight, blocksize;
INT32 i;
boolean skyspecial = false; //poor hack for Legacy large skies..
@ -619,11 +481,13 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
else
grtex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
HWR_ResizeBlock (texture->width, texture->height, &grtex->mipmap.grInfo);
grtex->mipmap.width = (UINT16)blockwidth;
grtex->mipmap.height = (UINT16)blockheight;
grtex->mipmap.width = (UINT16)texture->width;
grtex->mipmap.height = (UINT16)texture->height;
grtex->mipmap.grInfo.format = textureformat;
blockwidth = texture->width;
blockheight = texture->height;
blocksize = (blockwidth * blockheight);
block = MakeBlock(&grtex->mipmap);
if (skyspecial) //Hurdler: not efficient, but better than holes in the sky (and it's done only at level loading)
@ -692,8 +556,6 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
// patch may be NULL if grMipmap has been initialised already and makebitmap is false
void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap)
{
INT32 newwidth, newheight;
#ifndef NO_PNG_LUMPS
// lump is a png so convert it
size_t len = W_LumpLengthPwad(grPatch->wadnum, grPatch->lumpnum);
@ -712,51 +574,32 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
grPatch->leftoffset = SHORT(patch->leftoffset);
grPatch->topoffset = SHORT(patch->topoffset);
// find the good 3dfx size (boring spec)
HWR_ResizeBlock (SHORT(patch->width), SHORT(patch->height), &grMipmap->grInfo);
grMipmap->width = (UINT16)blockwidth;
grMipmap->height = (UINT16)blockheight;
grMipmap->width = grMipmap->height = 1;
while (grMipmap->width < grPatch->width) grMipmap->width <<= 1;
while (grMipmap->height < grPatch->height) grMipmap->height <<= 1;
// no wrap around, no chroma key
grMipmap->flags = 0;
// setup the texture info
grMipmap->grInfo.format = patchformat;
}
else
{
blockwidth = grMipmap->width;
blockheight = grMipmap->height;
blocksize = blockwidth * blockheight;
//grPatch->max_s = grPatch->max_t = 1.0f;
grPatch->max_s = (float)grPatch->width / (float)grMipmap->width;
grPatch->max_t = (float)grPatch->height / (float)grMipmap->height;
}
Z_Free(grMipmap->grInfo.data);
grMipmap->grInfo.data = NULL;
// if rounddown, rounddown patches as well as textures
if (cv_grrounddown.value)
{
newwidth = blockwidth;
newheight = blockheight;
}
else
{
// no rounddown, do not size up patches, so they don't look 'scaled'
newwidth = min(grPatch->width, blockwidth);
newheight = min(grPatch->height, blockheight);
}
if (makebitmap)
{
MakeBlock(grMipmap);
HWR_DrawPatchInCache(grMipmap,
newwidth, newheight,
grMipmap->width, grMipmap->height,
grPatch->width, grPatch->height,
patch);
}
grPatch->max_s = (float)newwidth / (float)blockwidth;
grPatch->max_t = (float)newheight / (float)blockheight;
}
@ -896,8 +739,11 @@ GLTexture_t *HWR_GetTexture(INT32 tex)
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
HWR_GenerateTexture(tex, grtex);
// Tell the hardware driver to bind the current texture to the flat's mipmap
HWD.pfnSetTexture(&grtex->mipmap);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grtex->mipmap.downloaded)
HWD.pfnSetTexture(&grtex->mipmap);
HWR_SetCurrentTexture(&grtex->mipmap);
// The system-memory data can be purged now.
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
@ -910,11 +756,6 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
size_t size, pflatsize;
// setup the texture info
#ifdef GLIDE_API_COMPATIBILITY
grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
#endif
grMipmap->grInfo.format = GR_TEXFMT_P_8;
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
@ -957,15 +798,7 @@ static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
{
UINT8 *flat;
if (needpatchflush)
W_FlushCachedPatches();
// setup the texture info
#ifdef GLIDE_API_COMPATIBILITY
grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
grMipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
#endif
grMipmap->grInfo.format = GR_TEXFMT_P_8;
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
@ -985,14 +818,15 @@ void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum)
if (flatlumpnum == LUMPERROR)
return;
if (needpatchflush)
W_FlushCachedPatches();
grmip = HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
if (!grmip->downloaded && !grmip->grInfo.data)
HWR_CacheFlat(grmip, flatlumpnum);
HWD.pfnSetTexture(grmip);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grmip->downloaded)
HWD.pfnSetTexture(grmip);
HWR_SetCurrentTexture(grmip);
// The system-memory data can be purged now.
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
@ -1026,14 +860,17 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
HWR_CacheTextureAsFlat(&grtex->mipmap, texturenum);
// Tell the hardware driver to bind the current texture to the flat's mipmap
HWD.pfnSetTexture(&grtex->mipmap);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grtex->mipmap.downloaded)
HWD.pfnSetTexture(&grtex->mipmap);
HWR_SetCurrentTexture(&grtex->mipmap);
// The system-memory data can be purged now.
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
}
else // set no texture
HWD.pfnSetTexture(NULL);
HWR_SetCurrentTexture(NULL);
}
//
@ -1055,7 +892,11 @@ static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
Z_Free(patch);
}
HWD.pfnSetTexture(grmip);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grmip->downloaded)
HWD.pfnSetTexture(grmip);
HWR_SetCurrentTexture(grmip);
// The system-memory data can be purged now.
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
@ -1066,9 +907,6 @@ static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
// -----------------+
void HWR_GetPatch(GLPatch_t *gpatch)
{
if (needpatchflush)
W_FlushCachedPatches();
// is it in hardware cache
if (!gpatch->mipmap->downloaded && !gpatch->mipmap->grInfo.data)
{
@ -1085,7 +923,11 @@ void HWR_GetPatch(GLPatch_t *gpatch)
Z_Free(ptr);
}
HWD.pfnSetTexture(gpatch->mipmap);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!gpatch->mipmap->downloaded)
HWD.pfnSetTexture(gpatch->mipmap);
HWR_SetCurrentTexture(gpatch->mipmap);
// The system-memory patch data can be purged now.
Z_ChangeTag(gpatch->mipmap->grInfo.data, PU_HWRCACHE_UNLOCKED);
@ -1099,9 +941,6 @@ void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap)
{
GLMipmap_t *grmip, *newmip;
if (needpatchflush)
W_FlushCachedPatches();
if (colormap == colormaps || colormap == NULL)
{
// Load the default (green) color in doom cache (temporary?) AND hardware cache
@ -1225,19 +1064,12 @@ static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheig
// -----------------+
GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
{
GLPatch_t *grpatch;
if (needpatchflush)
W_FlushCachedPatches();
grpatch = HWR_GetCachedGLPatch(lumpnum);
GLPatch_t *grpatch = HWR_GetCachedGLPatch(lumpnum);
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->grInfo.data)
{
pic_t *pic;
UINT8 *block;
size_t len;
INT32 newwidth, newheight;
pic = W_CacheLumpNum(lumpnum, PU_CACHE);
grpatch->width = SHORT(pic->width);
@ -1247,10 +1079,8 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
grpatch->leftoffset = 0;
grpatch->topoffset = 0;
// find the good 3dfx size (boring spec)
HWR_ResizeBlock (grpatch->width, grpatch->height, &grpatch->mipmap->grInfo);
grpatch->mipmap->width = (UINT16)blockwidth;
grpatch->mipmap->height = (UINT16)blockheight;
grpatch->mipmap->width = (UINT16)grpatch->width;
grpatch->mipmap->height = (UINT16)grpatch->height;
if (pic->mode == PALETTE)
grpatch->mipmap->grInfo.format = textureformat; // can be set by driver
@ -1262,30 +1092,16 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
// allocate block
block = MakeBlock(grpatch->mipmap);
// if rounddown, rounddown patches as well as textures
if (cv_grrounddown.value)
{
newwidth = blockwidth;
newheight = blockheight;
}
else
{
// no rounddown, do not size up patches, so they don't look 'scaled'
newwidth = min(SHORT(pic->width),blockwidth);
newheight = min(SHORT(pic->height),blockheight);
}
if (grpatch->width == blockwidth &&
grpatch->height == blockheight &&
if (grpatch->width == SHORT(pic->width) &&
grpatch->height == SHORT(pic->height) &&
format2bpp[grpatch->mipmap->grInfo.format] == format2bpp[picmode2GR[pic->mode]])
{
// no conversion needed
M_Memcpy(grpatch->mipmap->grInfo.data, pic->data,len);
}
else
HWR_DrawPicInCache(block, newwidth, newheight,
blockwidth*format2bpp[grpatch->mipmap->grInfo.format],
HWR_DrawPicInCache(block, SHORT(pic->width), SHORT(pic->height),
SHORT(pic->width)*format2bpp[grpatch->mipmap->grInfo.format],
pic,
format2bpp[grpatch->mipmap->grInfo.format]);
@ -1293,8 +1109,7 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
Z_ChangeTag(block, PU_HWRCACHE_UNLOCKED);
grpatch->mipmap->flags = 0;
grpatch->max_s = (float)newwidth / (float)blockwidth;
grpatch->max_t = (float)newheight / (float)blockheight;
grpatch->max_s = grpatch->max_t = 1.0f;
}
HWD.pfnSetTexture(grpatch->mipmap);
//CONS_Debug(DBG_RENDER, "picloaded at %x as texture %d\n",grpatch->mipmap.grInfo.data, grpatch->mipmap.downloaded);
@ -1330,7 +1145,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
{
INT32 i,j;
fixed_t posx, posy, stepx, stepy;
UINT8 *block = mipmap->grInfo.data; // places the data directly into here, it already has the space allocated from HWR_ResizeBlock
UINT8 *block = mipmap->grInfo.data; // places the data directly into here
UINT8 *flat;
UINT8 *dest, *src, texel;
RGBA_t col;
@ -1345,7 +1160,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
for (j = 0; j < pblockheight; j++)
{
posx = 0;
dest = &block[j*blockwidth]; // 1bpp
dest = &block[j*(mipmap->width)]; // 1bpp
src = &flat[(posy>>FRACBITS)*SHORT(fmwidth)];
for (i = 0; i < pblockwidth;i++)
{
@ -1399,14 +1214,12 @@ static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
}
// Thankfully, this will still work for this scenario
HWR_ResizeBlock(fmwidth, fmheight, &grMipmap->grInfo);
grMipmap->width = blockwidth;
grMipmap->height = blockheight;
grMipmap->width = fmwidth;
grMipmap->height = fmheight;
MakeBlock(grMipmap);
HWR_DrawFadeMaskInCache(grMipmap, blockwidth, blockheight, fademasklumpnum, fmwidth, fmheight);
HWR_DrawFadeMaskInCache(grMipmap, fmwidth, fmheight, fademasklumpnum, fmwidth, fmheight);
// I DO need to convert this because it isn't power of 2 and we need the alpha
}
@ -1414,13 +1227,7 @@ static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
void HWR_GetFadeMask(lumpnum_t fademasklumpnum)
{
GLMipmap_t *grmip;
if (needpatchflush)
W_FlushCachedPatches();
grmip = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap;
GLMipmap_t *grmip = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap;
if (!grmip->downloaded && !grmip->grInfo.data)
HWR_CacheFadeMask(grmip, fademasklumpnum);

View File

@ -78,8 +78,8 @@
#include "r_opengl/r_opengl.h"
#ifdef HAVE_SPHEREFRUSTRUM
static GLfloat viewMatrix[16];
static GLfloat projMatrix[16];
static GLdouble viewMatrix[16];
static GLdouble projMatrix[16];
float frustum[6][4];
#endif
@ -320,12 +320,12 @@ void gld_clipper_Clear(void)
#define RMUL (1.6f/1.333333f)
angle_t gld_FrustumAngle(void)
angle_t gld_FrustumAngle(angle_t tiltangle)
{
double floatangle;
angle_t a1;
float tilt = (float)fabs(((double)(int)aimingangle) / ANG1);
float tilt = (float)fabs(((double)(int)tiltangle) / ANG1);
// NEWCLIP TODO: SRB2CBTODO: make a global render_fov for this function
@ -339,7 +339,7 @@ angle_t gld_FrustumAngle(void)
}
// If the pitch is larger than this you can look all around at a FOV of 90
if (abs((signed)aimingangle) > 46 * ANG1)
if (abs((signed)tiltangle) > 46 * ANG1)
return 0xffffffff;
// ok, this is a gross hack that barely works...
@ -352,7 +352,7 @@ angle_t gld_FrustumAngle(void)
}
// SRB2CB I don't think used any of this stuff, let's disable for now since SRB2 probably doesn't want it either
// compiler complains about (p)glGetDoublev anyway, in case anyone wants this
// compiler complains about (p)glGetFloatv anyway, in case anyone wants this
// only r_opengl.c can use the base gl funcs as it turns out, that's a problem for whoever wants sphere frustum checks
// btw to renable define HAVE_SPHEREFRUSTRUM in hw_clip.h
#ifdef HAVE_SPHEREFRUSTRUM
@ -381,7 +381,7 @@ void gld_FrustrumSetup(void)
float t;
float clip[16];
pglGeFloatv(GL_PROJECTION_MATRIX, projMatrix);
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
pglGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix);
clip[0] = CALCMATRIX(0, 0, 1, 4, 2, 8, 3, 12);

View File

@ -17,7 +17,7 @@
boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle);
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle);
void gld_clipper_Clear(void);
angle_t gld_FrustumAngle(void);
angle_t gld_FrustumAngle(angle_t tiltangle);
#ifdef HAVE_SPHEREFRUSTRUM
void gld_FrustrumSetup(void);
boolean gld_SphereInFrustum(float x, float y, float z, float radius);

View File

@ -1,21 +1,14 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief defines structures and exports for the standard 3D driver DLL used by Doom Legacy
/// \file hw_data.h
/// \brief defines structures and exports for the hardware interface used by Sonic Robo Blast 2
#ifndef _HWR_DATA_
#define _HWR_DATA_

View File

@ -1,24 +1,19 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_defs.h
/// \brief 3D hardware renderer definitions
#ifndef _HWR_DEFS_
#define _HWR_DEFS_
#include "../doomtype.h"
#include "../r_defs.h"
#define ZCLIP_PLANE 4.0f // Used for the actual game drawing
#define NZCLIP_PLANE 0.9f // Seems to be only used for the HUD and screen textures
@ -82,16 +77,18 @@ typedef struct
// Simple 3D vector
typedef struct FVector
{
FLOAT x,y,z;
FLOAT x,y,z;
} FVector;
// 3D model vector (coords + texture coords)
typedef struct
{
//FVector Point;
FLOAT x,y,z;
FLOAT s,t,w; // texture coordinates
} v3d_t, wallVert3D;
// ======================
// wallVert3D
// ----------------------
// :crab: IS GONE! :crab:
// ======================
// -----------
// structures
// -----------
//Hurdler: Transform (coords + angles)
//BP: transform order : scale(rotation_x(rotation_y(translation(v))))
@ -123,15 +120,16 @@ typedef struct
#ifdef USE_FTRANSFORM_MIRROR
boolean mirror; // SRB2Kart: Encore Mode
#endif
boolean shearing; // 14042019
float viewaiming; // 17052019
} FTransform;
// Transformed vector, as passed to HWR API
typedef struct
{
FLOAT x,y,z;
FUINT argb; // flat-shaded color
FLOAT sow; // s texture ordinate (s over w)
FLOAT tow; // t texture ordinate (t over w)
FLOAT s; // s texture ordinate (s over w)
FLOAT t; // t texture ordinate (t over w)
} FOutVector;
@ -162,10 +160,10 @@ enum EPolyFlags
PF_Invisible = 0x00000400, // Disable write to color buffer
PF_Decal = 0x00000800, // Enable polygon offset
PF_Modulated = 0x00001000, // Modulation (multiply output with constant ARGB)
// When set, pass the color constant into the FSurfaceInfo -> FlatColor
// When set, pass the color constant into the FSurfaceInfo -> PolyColor
PF_NoTexture = 0x00002000, // Use the small white texture
PF_Corona = 0x00004000, // Tell the rendrer we are drawing a corona
PF_Unused = 0x00008000, // Unused
PF_Ripple = 0x00008000, // Water shader effect
PF_RemoveYWrap = 0x00010000, // Force clamp texture on Y
PF_ForceWrapX = 0x00020000, // Force repeat texture on X
PF_ForceWrapY = 0x00040000, // Force repeat texture on Y
@ -178,7 +176,6 @@ enum EPolyFlags
enum ESurfFlags
{
SF_DYNLIGHT = 0x00000001,
};
enum ETextureFlags
@ -190,38 +187,36 @@ enum ETextureFlags
TF_TRANSPARENT = 0x00000040, // texture with some alpha == 0
};
#ifdef TODO
struct FTextureInfo
{
FUINT Width; // Pixels
FUINT Height; // Pixels
FUBYTE *TextureData; // Image data
FUINT Format; // FORMAT_RGB, ALPHA ...
FBITFIELD Flags; // Flags to tell driver about texture (see ETextureFlags)
void DriverExtra; // (OpenGL texture object nr, ...)
// chromakey enabled,...
struct FTextureInfo *Next; // Manage list of downloaded textures.
};
#else
typedef struct GLMipmap_s FTextureInfo;
#endif
// jimita 14032019
struct FLightInfo
{
FUINT light_level;
FUINT fade_start;
FUINT fade_end;
};
typedef struct FLightInfo FLightInfo;
// Description of a renderable surface
struct FSurfaceInfo
{
FUINT PolyFlags; // Surface flags -- UNUSED YET --
RGBA_t FlatColor; // Flat-shaded color used with PF_Modulated mode
FUINT PolyFlags;
RGBA_t PolyColor;
RGBA_t TintColor;
RGBA_t FadeColor;
FLightInfo LightInfo; // jimita 14032019
};
typedef struct FSurfaceInfo FSurfaceInfo;
#define GL_DEFAULTMIX 0x00000000
#define GL_DEFAULTFOG 0xFF000000
//Hurdler: added for backward compatibility
enum hwdsetspecialstate
{
HWD_SET_MODEL_LIGHTING = 1,
HWD_SET_FOG_MODE,
HWD_SET_FOG_COLOR,
HWD_SET_FOG_DENSITY,
HWD_SET_SHADERS,
HWD_SET_TEXTUREFILTERMODE,
HWD_SET_TEXTUREANISOTROPICMODE,
HWD_NUMSTATE
@ -229,6 +224,15 @@ enum hwdsetspecialstate
typedef enum hwdsetspecialstate hwdspecialstate_t;
// Lactozilla: Shader info
// Generally set at the start of the frame.
enum hwdshaderinfo
{
HWD_SHADERINFO_LEVELTIME = 1,
};
typedef enum hwdshaderinfo hwdshaderinfo_t;
enum hwdfiltermode
{
HWD_SET_TEXTUREFILTER_POINTSAMPLED,

View File

@ -1,19 +1,12 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2005 by Sonic Team Junior.
//
// Copyright (C) 2005 by SRB2 Jr. Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_dll.h
/// \brief Win32 DLL and Shared Objects API definitions
#ifndef __HWR_DLL_H__
@ -54,8 +47,6 @@
#endif
#endif
typedef void (*I_Error_t) (const char *error, ...) FUNCIERROR;
// ==========================================================================
// MATHS
// ==========================================================================
@ -63,7 +54,7 @@ typedef void (*I_Error_t) (const char *error, ...) FUNCIERROR;
// Constants
#define DEGREE (0.017453292519943295769236907684883l) // 2*PI/360
void DBG_Printf(const char *lpFmt, ...) /*FUNCPRINTF*/;
void GL_DBG_Printf(const char *format, ...) /*FUNCPRINTF*/;
#ifdef _WINDOWS
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved);

View File

@ -1,19 +1,13 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_draw.c
/// \brief miscellaneous drawing (mainly 2d)
#ifdef __GNUC__
@ -23,6 +17,7 @@
#include "../doomdef.h"
#ifdef HWRENDER
#include "hw_main.h"
#include "hw_glob.h"
#include "hw_drv.h"
@ -43,9 +38,6 @@
#define O_BINARY 0
#endif
float gr_patch_scalex;
float gr_patch_scaley;
#if defined(_MSC_VER)
#pragma pack(1)
#endif
@ -65,9 +57,6 @@ typedef struct
#if defined(_MSC_VER)
#pragma pack()
#endif
typedef UINT8 GLRGB[3];
#define BLENDMODE PF_Translucent
static UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
static UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
@ -121,12 +110,12 @@ void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = gpatch->max_s;
v[0].tow = v[1].tow = 0.0f;
v[2].tow = v[3].tow = gpatch->max_t;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = gpatch->max_s;
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = gpatch->max_t;
flags = BLENDMODE|PF_Clip|PF_NoZClip|PF_NoDepthTest;
flags = PF_Translucent|PF_NoDepthTest;
if (option & V_WRAPX)
flags |= PF_ForceWrapX;
@ -291,7 +280,7 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
{
// Need to temporarily cache the real patch to get the colour of the top left pixel
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
patch_t *realpatch = W_CacheSoftwarePatchNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
if (!column->topdelta)
{
@ -356,19 +345,19 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
if (option & V_FLIP)
{
v[0].sow = v[3].sow = gpatch->max_s;
v[2].sow = v[1].sow = 0.0f;
v[0].s = v[3].s = gpatch->max_s;
v[2].s = v[1].s = 0.0f;
}
else
{
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = gpatch->max_s;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = gpatch->max_s;
}
v[0].tow = v[1].tow = 0.0f;
v[2].tow = v[3].tow = gpatch->max_t;
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = gpatch->max_t;
flags = BLENDMODE|PF_Clip|PF_NoZClip|PF_NoDepthTest;
flags = PF_Translucent|PF_NoDepthTest;
if (option & V_WRAPX)
flags |= PF_ForceWrapX;
@ -379,11 +368,11 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
if (alphalevel)
{
FSurfaceInfo Surf;
Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0xff;
if (alphalevel == 13) Surf.FlatColor.s.alpha = softwaretranstogl_lo[st_translucency];
else if (alphalevel == 14) Surf.FlatColor.s.alpha = softwaretranstogl[st_translucency];
else if (alphalevel == 15) Surf.FlatColor.s.alpha = softwaretranstogl_hi[st_translucency];
else Surf.FlatColor.s.alpha = softwaretranstogl[10-alphalevel];
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
flags |= PF_Modulated;
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
}
@ -450,7 +439,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
{
// Need to temporarily cache the real patch to get the colour of the top left pixel
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
patch_t *realpatch = W_CacheSoftwarePatchNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
if (!column->topdelta)
{
@ -514,19 +503,19 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = ((sx )/(float)SHORT(gpatch->width) )*gpatch->max_s;
v[0].s = v[3].s = ((sx )/(float)SHORT(gpatch->width) )*gpatch->max_s;
if (sx + w > SHORT(gpatch->width))
v[2].sow = v[1].sow = gpatch->max_s;
v[2].s = v[1].s = gpatch->max_s;
else
v[2].sow = v[1].sow = ((sx+w)/(float)SHORT(gpatch->width) )*gpatch->max_s;
v[2].s = v[1].s = ((sx+w)/(float)SHORT(gpatch->width) )*gpatch->max_s;
v[0].tow = v[1].tow = ((sy )/(float)SHORT(gpatch->height))*gpatch->max_t;
v[0].t = v[1].t = ((sy )/(float)SHORT(gpatch->height))*gpatch->max_t;
if (sy + h > SHORT(gpatch->height))
v[2].tow = v[3].tow = gpatch->max_t;
v[2].t = v[3].t = gpatch->max_t;
else
v[2].tow = v[3].tow = ((sy+h)/(float)SHORT(gpatch->height))*gpatch->max_t;
v[2].t = v[3].t = ((sy+h)/(float)SHORT(gpatch->height))*gpatch->max_t;
flags = BLENDMODE|PF_Clip|PF_NoZClip|PF_NoDepthTest;
flags = PF_Translucent|PF_NoDepthTest;
if (option & V_WRAPX)
flags |= PF_ForceWrapX;
@ -537,11 +526,11 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
if (alphalevel)
{
FSurfaceInfo Surf;
Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = 0xff;
if (alphalevel == 13) Surf.FlatColor.s.alpha = softwaretranstogl_lo[st_translucency];
else if (alphalevel == 14) Surf.FlatColor.s.alpha = softwaretranstogl[st_translucency];
else if (alphalevel == 15) Surf.FlatColor.s.alpha = softwaretranstogl_hi[st_translucency];
else Surf.FlatColor.s.alpha = softwaretranstogl[10-alphalevel];
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency];
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency];
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency];
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
flags |= PF_Modulated;
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
}
@ -569,10 +558,10 @@ void HWR_DrawPic(INT32 x, INT32 y, lumpnum_t lumpnum)
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0;
v[2].sow = v[1].sow = patch->max_s;
v[0].tow = v[1].tow = 0;
v[2].tow = v[3].tow = patch->max_t;
v[0].s = v[3].s = 0;
v[2].s = v[1].s = patch->max_s;
v[0].t = v[1].t = 0;
v[2].t = v[3].t = patch->max_t;
//Hurdler: Boris, the same comment as above... but maybe for pics
@ -581,7 +570,7 @@ void HWR_DrawPic(INT32 x, INT32 y, lumpnum_t lumpnum)
// But then, the question is: why not 0 instead of PF_Masked ?
// or maybe PF_Environment ??? (like what I said above)
// BP: PF_Environment don't change anything ! and 0 is undifined
HWD.pfnDrawPolygon(NULL, v, 4, BLENDMODE | PF_NoDepthTest | PF_Clip | PF_NoZClip);
HWD.pfnDrawPolygon(NULL, v, 4, PF_Translucent | PF_NoDepthTest | PF_Clip | PF_NoZClip);
}
// ==========================================================================
@ -644,10 +633,10 @@ void HWR_DrawFlatFill (INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
// flat is 64x64 lod and texture offsets are [0.0, 1.0]
v[0].sow = v[3].sow = (float)((x & flatflag)/dflatsize);
v[2].sow = v[1].sow = (float)(v[0].sow + w/dflatsize);
v[0].tow = v[1].tow = (float)((y & flatflag)/dflatsize);
v[2].tow = v[3].tow = (float)(v[0].tow + h/dflatsize);
v[0].s = v[3].s = (float)((x & flatflag)/dflatsize);
v[2].s = v[1].s = (float)(v[0].s + w/dflatsize);
v[0].t = v[1].t = (float)((y & flatflag)/dflatsize);
v[2].t = v[3].t = (float)(v[0].t + h/dflatsize);
HWR_LiterallyGetFlat(flatlumpnum);
@ -679,20 +668,20 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
v[2].y = v[3].y = 1.0f;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = 1.0f;
v[0].tow = v[1].tow = 1.0f;
v[2].tow = v[3].tow = 0.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = 1.0f;
v[0].t = v[1].t = 1.0f;
v[2].t = v[3].t = 0.0f;
if (color & 0xFF00) // Do COLORMAP fade.
{
Surf.FlatColor.rgba = UINT2RGBA(0x01010160);
Surf.FlatColor.s.alpha = (strength*8);
Surf.PolyColor.rgba = UINT2RGBA(0x01010160);
Surf.PolyColor.s.alpha = (strength*8);
}
else // Do TRANSMAP** fade.
{
Surf.FlatColor.rgba = V_GetColor(color).rgba;
Surf.FlatColor.s.alpha = softwaretranstogl[strength];
Surf.PolyColor.rgba = V_GetColor(color).rgba;
Surf.PolyColor.s.alpha = softwaretranstogl[strength];
}
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
}
@ -850,24 +839,22 @@ void HWR_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT16 ac
v[0].y = v[1].y = fy;
v[2].y = v[3].y = fy - fh;
//Hurdler: do we still use this argb color? if not, we should remove it
v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = 1.0f;
v[0].tow = v[1].tow = 0.0f;
v[2].tow = v[3].tow = 1.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = 1.0f;
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = 1.0f;
if (actualcolor & 0xFF00) // Do COLORMAP fade.
{
Surf.FlatColor.rgba = UINT2RGBA(0x01010160);
Surf.FlatColor.s.alpha = (strength*8);
Surf.PolyColor.rgba = UINT2RGBA(0x01010160);
Surf.PolyColor.s.alpha = (strength*8);
}
else // Do TRANSMAP** fade.
{
Surf.FlatColor.rgba = V_GetColor(actualcolor).rgba;
Surf.FlatColor.s.alpha = softwaretranstogl[strength];
Surf.PolyColor.rgba = V_GetColor(actualcolor).rgba;
Surf.PolyColor.s.alpha = softwaretranstogl[strength];
}
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
}
@ -888,13 +875,13 @@ void HWR_DrawConsoleBack(UINT32 color, INT32 height)
v[2].y = v[3].y = 1.0f;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = 1.0f;
v[0].tow = v[1].tow = 1.0f;
v[2].tow = v[3].tow = 0.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = 1.0f;
v[0].t = v[1].t = 1.0f;
v[2].t = v[3].t = 0.0f;
Surf.FlatColor.rgba = UINT2RGBA(color);
Surf.FlatColor.s.alpha = 0x80;
Surf.PolyColor.rgba = UINT2RGBA(color);
Surf.PolyColor.s.alpha = 0x80;
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
}
@ -904,7 +891,11 @@ void HWR_DrawTutorialBack(UINT32 color, INT32 boxheight)
{
FOutVector v[4];
FSurfaceInfo Surf;
INT32 height = (boxheight * 4) + (boxheight/2)*5; // 4 lines of space plus gaps between and some leeway
INT32 height;
if (boxheight < 0)
height = -boxheight;
else
height = (boxheight * 4) + (boxheight/2)*5; // 4 lines of space plus gaps between and some leeway
// setup some neat-o translucency effect
@ -914,13 +905,13 @@ void HWR_DrawTutorialBack(UINT32 color, INT32 boxheight)
v[2].y = v[3].y = -1.0f+((height<<1)/(float)vid.height);
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = 1.0f;
v[0].tow = v[1].tow = 1.0f;
v[2].tow = v[3].tow = 0.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = 1.0f;
v[0].t = v[1].t = 1.0f;
v[2].t = v[3].t = 0.0f;
Surf.FlatColor.rgba = UINT2RGBA(color);
Surf.FlatColor.s.alpha = (color == 0 ? 0xC0 : 0x80); // make black darker, like software
Surf.PolyColor.rgba = UINT2RGBA(color);
Surf.PolyColor.s.alpha = (color == 0 ? 0xC0 : 0x80); // make black darker, like software
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
}
@ -1232,17 +1223,15 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT32
v[0].y = v[1].y = fy;
v[2].y = v[3].y = fy - fh;
//Hurdler: do we still use this argb color? if not, we should remove it
v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = 1.0f;
v[0].tow = v[1].tow = 0.0f;
v[2].tow = v[3].tow = 1.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = 1.0f;
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = 1.0f;
Surf.FlatColor.rgba = UINT2RGBA(actualcolor);
Surf.FlatColor.s.alpha = 0x80;
Surf.PolyColor.rgba = UINT2RGBA(actualcolor);
Surf.PolyColor.s.alpha = 0x80;
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
}
@ -1412,16 +1401,14 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
v[0].y = v[1].y = fy;
v[2].y = v[3].y = fy - fh;
//Hurdler: do we still use this argb color? if not, we should remove it
v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].sow = v[3].sow = 0.0f;
v[2].sow = v[1].sow = 1.0f;
v[0].tow = v[1].tow = 0.0f;
v[2].tow = v[3].tow = 1.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = 1.0f;
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = 1.0f;
Surf.FlatColor = V_GetColor(color);
Surf.PolyColor = V_GetColor(color);
HWD.pfnDrawPolygon(&Surf, v, 4,
PF_Modulated|PF_NoTexture|PF_NoDepthTest);

View File

@ -1,20 +1,13 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_drv.h
/// \brief imports/exports for the 3D hardware low-level interface API
#ifndef __HWR_DRV_H__
@ -32,7 +25,7 @@
// STANDARD DLL EXPORTS
// ==========================================================================
EXPORT boolean HWRAPI(Init) (I_Error_t ErrorFunction);
EXPORT boolean HWRAPI(Init) (void);
#ifndef HAVE_SDL
EXPORT void HWRAPI(Shutdown) (void);
#endif
@ -43,10 +36,12 @@ EXPORT void HWRAPI(SetPalette) (RGBA_t *ppal);
EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl);
EXPORT void HWRAPI(Draw2DLine) (F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
EXPORT void HWRAPI(DrawIndexedTriangles) (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, UINT32 *IndexArray);
EXPORT void HWRAPI(RenderSkyDome) (INT32 tex, INT32 texture_width, INT32 texture_height, FTransform transform);
EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags);
EXPORT void HWRAPI(ClearBuffer) (FBOOLEAN ColorMask, FBOOLEAN DepthMask, FRGBAFloat *ClearColor);
EXPORT void HWRAPI(SetTexture) (FTextureInfo *TexInfo);
EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *TexInfo);
EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height, INT32 dst_stride, UINT16 *dst_data);
EXPORT void HWRAPI(GClipRect) (INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, float nearclip);
EXPORT void HWRAPI(ClearMipMapCache) (void);
@ -55,14 +50,11 @@ EXPORT void HWRAPI(ClearMipMapCache) (void);
EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value);
//Hurdler: added for new development
EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, UINT8 *color);
EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex, FTransform *pos, float scale, UINT8 flipped, FSurfaceInfo *Surface);
EXPORT void HWRAPI(CreateModelVBOs) (model_t *model);
EXPORT void HWRAPI(SetTransform) (FTransform *ptransform);
EXPORT INT32 HWRAPI(GetTextureUsed) (void);
EXPORT INT32 HWRAPI(GetRenderVersion) (void);
#define SCREENVERTS 10
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
EXPORT void HWRAPI(FlushScreenTextures) (void);
EXPORT void HWRAPI(StartScreenWipe) (void);
EXPORT void HWRAPI(EndScreenWipe) (void);
@ -71,6 +63,20 @@ EXPORT void HWRAPI(DrawIntermissionBG) (void);
EXPORT void HWRAPI(MakeScreenTexture) (void);
EXPORT void HWRAPI(MakeScreenFinalTexture) (void);
EXPORT void HWRAPI(DrawScreenFinalTexture) (int width, int height);
#define SCREENVERTS 10
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
// jimita
EXPORT boolean HWRAPI(LoadShaders) (void);
EXPORT void HWRAPI(KillShaders) (void);
EXPORT void HWRAPI(SetShader) (int shader);
EXPORT void HWRAPI(UnSetShader) (void);
EXPORT void HWRAPI(SetShaderInfo) (hwdshaderinfo_t info, INT32 value);
EXPORT void HWRAPI(LoadCustomShader) (int number, char *shader, size_t size, boolean fragment);
EXPORT boolean HWRAPI(InitCustomShaders) (void);
// ==========================================================================
// HWR DRIVER OBJECT, FOR CLIENT PROGRAM
// ==========================================================================
@ -84,10 +90,12 @@ struct hwdriver_s
FinishUpdate pfnFinishUpdate;
Draw2DLine pfnDraw2DLine;
DrawPolygon pfnDrawPolygon;
DrawIndexedTriangles pfnDrawIndexedTriangles;
RenderSkyDome pfnRenderSkyDome;
SetBlend pfnSetBlend;
ClearBuffer pfnClearBuffer;
SetTexture pfnSetTexture;
UpdateTexture pfnUpdateTexture;
ReadRect pfnReadRect;
GClipRect pfnGClipRect;
ClearMipMapCache pfnClearMipMapCache;
@ -96,7 +104,6 @@ struct hwdriver_s
CreateModelVBOs pfnCreateModelVBOs;
SetTransform pfnSetTransform;
GetTextureUsed pfnGetTextureUsed;
GetRenderVersion pfnGetRenderVersion;
#ifdef _WINDOWS
GetModeList pfnGetModeList;
#endif
@ -112,13 +119,19 @@ struct hwdriver_s
MakeScreenTexture pfnMakeScreenTexture;
MakeScreenFinalTexture pfnMakeScreenFinalTexture;
DrawScreenFinalTexture pfnDrawScreenFinalTexture;
LoadShaders pfnLoadShaders;
KillShaders pfnKillShaders;
SetShader pfnSetShader;
UnSetShader pfnUnSetShader;
SetShaderInfo pfnSetShaderInfo;
LoadCustomShader pfnLoadCustomShader;
InitCustomShaders pfnInitCustomShaders;
};
extern struct hwdriver_s hwdriver;
//Hurdler: 16/10/99: added for OpenGL gamma correction
//extern RGBA_t gamma_correction;
#define HWD hwdriver
#endif //not defined _CREATE_DLL_

View File

@ -1,19 +1,12 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_glide.h
/// \brief Declaration needed by Glide renderer
/// !!! To be replaced by our own def in the future !!!
@ -25,26 +18,6 @@
typedef unsigned long FxU32;
typedef long FxI32;
typedef FxI32 GrAspectRatio_t;
#define GR_ASPECT_LOG2_8x1 3 /* 8W x 1H */
#define GR_ASPECT_LOG2_4x1 2 /* 4W x 1H */
#define GR_ASPECT_LOG2_2x1 1 /* 2W x 1H */
#define GR_ASPECT_LOG2_1x1 0 /* 1W x 1H */
#define GR_ASPECT_LOG2_1x2 -1 /* 1W x 2H */
#define GR_ASPECT_LOG2_1x4 -2 /* 1W x 4H */
#define GR_ASPECT_LOG2_1x8 -3 /* 1W x 8H */
typedef FxI32 GrLOD_t;
#define GR_LOD_LOG2_256 0x8
#define GR_LOD_LOG2_128 0x7
#define GR_LOD_LOG2_64 0x6
#define GR_LOD_LOG2_32 0x5
#define GR_LOD_LOG2_16 0x4
#define GR_LOD_LOG2_8 0x3
#define GR_LOD_LOG2_4 0x2
#define GR_LOD_LOG2_2 0x1
#define GR_LOD_LOG2_1 0x0
typedef FxI32 GrTextureFormat_t;
#define GR_TEXFMT_ALPHA_8 0x2 /* (0..0xFF) alpha */
#define GR_TEXFMT_INTENSITY_8 0x3 /* (0..0xFF) intensity */
@ -59,11 +32,6 @@ typedef FxI32 GrTextureFormat_t;
typedef struct
{
#ifdef GLIDE_API_COMPATIBILITY
GrLOD_t smallLodLog2;
GrLOD_t largeLodLog2;
GrAspectRatio_t aspectRatioLog2;
#endif
GrTextureFormat_t format;
void *data;
} GrTexInfo;

View File

@ -1,20 +1,13 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_glob.h
/// \brief globals (shared data & code) for hw_ modules
#ifndef _HWR_GLOB_H_
@ -68,9 +61,6 @@ typedef struct
// equivalent of the software renderer's vissprites
typedef struct gr_vissprite_s
{
// Doubly linked list
struct gr_vissprite_s *prev;
struct gr_vissprite_s *next;
float x1, x2;
float tz, ty;
//lumpnum_t patchlumpnum;
@ -118,11 +108,6 @@ void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
// --------
// hw_draw.c
// --------
extern float gr_patch_scalex;
extern float gr_patch_scaley;
extern consvar_t cv_grrounddown; // on/off
extern INT32 patchformat;
extern INT32 textureformat;

View File

@ -1,19 +1,13 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_light.c
/// \brief Corona/Dynamic/Static lighting add on by Hurdler
/// !!! Under construction !!!
@ -298,6 +292,8 @@ light_t *t_lspr[NUMSPRITES] =
// Projectiles
&lspr[NOLIGHT], // SPR_MISL
&lspr[SMALLREDBALL_L], // SPR_LASR
&lspr[REDSHINE_L], // SPR_LASF
&lspr[NOLIGHT], // SPR_TORP
&lspr[NOLIGHT], // SPR_ENRG
&lspr[NOLIGHT], // SPR_MINE
@ -877,19 +873,19 @@ void HWR_WallLighting(FOutVector *wlVerts)
#endif
for (i = 0; i < 4; i++)
{
wlVerts[i].sow = (float)(0.5f + d[i]*s);
wlVerts[i].tow = (float)(0.5f + (wlVerts[i].y-LIGHT_POS(j).y)*s*1.2f);
wlVerts[i].s = (float)(0.5f + d[i]*s);
wlVerts[i].t = (float)(0.5f + (wlVerts[i].y-LIGHT_POS(j).y)*s*1.2f);
}
HWR_SetLight();
Surf.FlatColor.rgba = LONG(dynlights->p_lspr[j]->dynamic_color);
Surf.PolyColor.rgba = LONG(dynlights->p_lspr[j]->dynamic_color);
#ifdef DL_HIGH_QUALITY
Surf.FlatColor.s.alpha = (UINT8)((1-dist_p2d/DL_SQRRADIUS(j))*Surf.FlatColor.s.alpha);
Surf.PolyColor.s.alpha = (UINT8)((1-dist_p2d/DL_SQRRADIUS(j))*Surf.PolyColor.s.alpha);
#endif
// next state is null so fade out with alpha
if (dynlights->mo[j]->state->nextstate == S_NULL)
Surf.FlatColor.s.alpha = (UINT8)(((float)dynlights->mo[j]->tics/(float)dynlights->mo[j]->state->tics)*Surf.FlatColor.s.alpha);
Surf.PolyColor.s.alpha = (UINT8)(((float)dynlights->mo[j]->tics/(float)dynlights->mo[j]->state->tics)*Surf.PolyColor.s.alpha);
HWD.pfnDrawPolygon (&Surf, wlVerts, 4, LIGHTMAPFLAGS);
@ -946,19 +942,19 @@ void HWR_PlaneLighting(FOutVector *clVerts, int nrClipVerts)
#endif
for (i = 0; i < nrClipVerts; i++)
{
clVerts[i].sow = 0.5f + (clVerts[i].x-LIGHT_POS(j).x)*s;
clVerts[i].tow = 0.5f + (clVerts[i].z-LIGHT_POS(j).z)*s*1.2f;
clVerts[i].s = 0.5f + (clVerts[i].x-LIGHT_POS(j).x)*s;
clVerts[i].t = 0.5f + (clVerts[i].z-LIGHT_POS(j).z)*s*1.2f;
}
HWR_SetLight();
Surf.FlatColor.rgba = LONG(dynlights->p_lspr[j]->dynamic_color);
Surf.PolyColor.rgba = LONG(dynlights->p_lspr[j]->dynamic_color);
#ifdef DL_HIGH_QUALITY
Surf.FlatColor.s.alpha = (unsigned char)((1 - dist_p2d/DL_SQRRADIUS(j))*Surf.FlatColor.s.alpha);
Surf.PolyColor.s.alpha = (unsigned char)((1 - dist_p2d/DL_SQRRADIUS(j))*Surf.PolyColor.s.alpha);
#endif
// next state is null so fade out with alpha
if ((dynlights->mo[j]->state->nextstate == S_NULL))
Surf.FlatColor.s.alpha = (unsigned char)(((float)dynlights->mo[j]->tics/(float)dynlights->mo[j]->state->tics)*Surf.FlatColor.s.alpha);
Surf.PolyColor.s.alpha = (unsigned char)(((float)dynlights->mo[j]->tics/(float)dynlights->mo[j]->state->tics)*Surf.PolyColor.s.alpha);
HWD.pfnDrawPolygon (&Surf, clVerts, nrClipVerts, LIGHTMAPFLAGS);
@ -1025,11 +1021,11 @@ void HWR_DoCoronasLighting(FOutVector *outVerts, gr_vissprite_t *spr)
// more realistique corona !
if (cz >= 255*8+250)
return;
Surf.FlatColor.rgba = p_lspr->corona_color;
Surf.PolyColor.rgba = p_lspr->corona_color;
if (cz > 250.0f)
Surf.FlatColor.s.alpha = 0xff-((int)cz-250)/8;
Surf.PolyColor.s.alpha = 0xff-((int)cz-250)/8;
else
Surf.FlatColor.s.alpha = 0xff;
Surf.PolyColor.s.alpha = 0xff;
// do not be hide by sprite of the light itself !
cz = cz - 2.0f;
@ -1041,19 +1037,19 @@ void HWR_DoCoronasLighting(FOutVector *outVerts, gr_vissprite_t *spr)
// car comme l'offset est minime sa ce voit pas !
light[0].x = cx-size; light[0].z = cz;
light[0].y = cy-size*1.33f+p_lspr->light_yoffset;
light[0].sow = 0.0f; light[0].tow = 0.0f;
light[0].s = 0.0f; light[0].t = 0.0f;
light[1].x = cx+size; light[1].z = cz;
light[1].y = cy-size*1.33f+p_lspr->light_yoffset;
light[1].sow = 1.0f; light[1].tow = 0.0f;
light[1].s = 1.0f; light[1].t = 0.0f;
light[2].x = cx+size; light[2].z = cz;
light[2].y = cy+size*1.33f+p_lspr->light_yoffset;
light[2].sow = 1.0f; light[2].tow = 1.0f;
light[2].s = 1.0f; light[2].t = 1.0f;
light[3].x = cx-size; light[3].z = cz;
light[3].y = cy+size*1.33f+p_lspr->light_yoffset;
light[3].sow = 0.0f; light[3].tow = 1.0f;
light[3].s = 0.0f; light[3].t = 1.0f;
HWR_GetPic(coronalumpnum); /// \todo use different coronas
@ -1099,11 +1095,11 @@ void HWR_DrawCoronas(void)
// more realistique corona !
if (cz >= 255*8+250)
continue;
Surf.FlatColor.rgba = p_lspr->corona_color;
Surf.PolyColor.rgba = p_lspr->corona_color;
if (cz > 250.0f)
Surf.FlatColor.s.alpha = (UINT8)(0xff-(UINT8)(((int)cz-250)/8));
Surf.PolyColor.s.alpha = (UINT8)(0xff-(UINT8)(((int)cz-250)/8));
else
Surf.FlatColor.s.alpha = 0xff;
Surf.PolyColor.s.alpha = 0xff;
switch (p_lspr->type)
{
@ -1111,7 +1107,7 @@ void HWR_DrawCoronas(void)
size = p_lspr->corona_radius * ((cz+120.0f)/950.0f); // d'ou vienne ces constante ?
break;
case ROCKET_SPR:
Surf.FlatColor.s.alpha = (UINT8)((M_RandomByte()>>1)&0xff);
Surf.PolyColor.s.alpha = (UINT8)((M_RandomByte()>>1)&0xff);
// don't need a break
case CORONA_SPR:
size = p_lspr->corona_radius * ((cz+60.0f)/100.0f); // d'ou vienne ces constante ?
@ -1131,19 +1127,19 @@ void HWR_DrawCoronas(void)
light[0].x = cx-size; light[0].z = cz;
light[0].y = cy-size*1.33f;
light[0].sow = 0.0f; light[0].tow = 0.0f;
light[0].s = 0.0f; light[0].t = 0.0f;
light[1].x = cx+size; light[1].z = cz;
light[1].y = cy-size*1.33f;
light[1].sow = 1.0f; light[1].tow = 0.0f;
light[1].s = 1.0f; light[1].t = 0.0f;
light[2].x = cx+size; light[2].z = cz;
light[2].y = cy+size*1.33f;
light[2].sow = 1.0f; light[2].tow = 1.0f;
light[2].s = 1.0f; light[2].t = 1.0f;
light[3].x = cx-size; light[3].z = cz;
light[3].y = cy+size*1.33f;
light[3].sow = 0.0f; light[3].tow = 1.0f;
light[3].s = 0.0f; light[3].t = 1.0f;
HWD.pfnDrawPolygon (&Surf, light, 4, PF_Modulated | PF_Additive | PF_Clip | PF_NoDepthTest | PF_Corona);
}
@ -1252,11 +1248,6 @@ static void HWR_SetLight(void)
lightmappatch.height = 128;
lightmappatch.mipmap->width = 128;
lightmappatch.mipmap->height = 128;
#ifdef GLIDE_API_COMPATIBILITY
lightmappatch.mipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_128;
lightmappatch.mipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_128;
lightmappatch.mipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
#endif
lightmappatch.mipmap->flags = 0; //TF_WRAPXY; // DEBUG: view the overdraw !
}
HWD.pfnSetTexture(lightmappatch.mipmap);

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@ -1,19 +1,13 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_light.h
/// \brief Dynamic lighting & coronas add on by Hurdler
#ifndef _HW_LIGHTS_

File diff suppressed because it is too large Load Diff

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@ -1,20 +1,13 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hw_main.h
/// \brief 3D render mode functions
#ifndef __HWR_MAIN_H__
@ -73,8 +66,11 @@ void HWR_MakeScreenFinalTexture(void);
void HWR_DrawScreenFinalTexture(int width, int height);
// This stuff is put here so MD2's can use them
UINT32 HWR_Lighting(INT32 light, UINT32 color, UINT32 fadecolor, boolean fogblockpoly, boolean plane);
FUNCMATH UINT8 LightLevelToLum(INT32 l);
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap);
UINT8 HWR_FogBlockAlpha(INT32 light, extracolormap_t *colormap); // Let's see if this can work
void HWR_ReadShaders(UINT16 wadnum, boolean PK3);
boolean HWR_LoadShaders(void);
extern CV_PossibleValue_t granisotropicmode_cons_t[];
@ -84,21 +80,23 @@ extern consvar_t cv_grstaticlighting;
extern consvar_t cv_grcoronas;
extern consvar_t cv_grcoronasize;
#endif
extern consvar_t cv_grshaders;
extern consvar_t cv_grmodels;
extern consvar_t cv_grmodelinterpolation;
extern consvar_t cv_grmodellighting;
extern consvar_t cv_grfog;
extern consvar_t cv_grfogcolor;
extern consvar_t cv_grfogdensity;
extern consvar_t cv_grsoftwarefog;
extern consvar_t cv_grfiltermode;
extern consvar_t cv_granisotropicmode;
extern consvar_t cv_grcorrecttricks;
extern consvar_t cv_fovchange;
extern consvar_t cv_grsolvetjoin;
extern consvar_t cv_grshearing;
extern consvar_t cv_grspritebillboarding;
extern consvar_t cv_grskydome;
extern consvar_t cv_grfakecontrast;
extern consvar_t cv_grslopecontrast;
extern consvar_t cv_grbatching;
extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowy;
@ -108,4 +106,24 @@ extern float gr_viewwindowx, gr_basewindowcentery;
extern fixed_t *hwbbox;
extern FTransform atransform;
// Render stats
extern int rs_hw_nodesorttime;
extern int rs_hw_nodedrawtime;
extern int rs_hw_spritesorttime;
extern int rs_hw_spritedrawtime;
// Render stats for batching
extern int rs_hw_numpolys;
extern int rs_hw_numverts;
extern int rs_hw_numcalls;
extern int rs_hw_numshaders;
extern int rs_hw_numtextures;
extern int rs_hw_numpolyflags;
extern int rs_hw_numcolors;
extern int rs_hw_batchsorttime;
extern int rs_hw_batchdrawtime;
extern boolean gr_shadersavailable;
#endif

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@ -1,23 +1,16 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief MD2 Handling
/// \file hw_md2.c
/// \brief 3D Model Handling
/// Inspired from md2.c by Mete Ciragan (mete@swissquake.ch)
#ifdef __GNUC__
#include <unistd.h>
#endif
@ -382,7 +375,10 @@ static void md2_loadTexture(md2_t *model)
#endif
grpatch->mipmap->grInfo.format = PCX_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->grInfo.format == 0)
{
model->notexturefile = true; // mark it so its not searched for again repeatedly
return;
}
grpatch->mipmap->downloaded = 0;
grpatch->mipmap->flags = 0;
@ -400,13 +396,6 @@ static void md2_loadTexture(md2_t *model)
V_CubeApply(&image->s.red, &image->s.green, &image->s.blue);
image++;
}
#ifdef GLIDE_API_COMPATIBILITY
// not correct!
grpatch->mipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_256;
grpatch->mipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_256;
grpatch->mipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
#endif
}
HWD.pfnSetTexture(grpatch->mipmap);
}
@ -444,6 +433,7 @@ static void md2_loadBlendTexture(md2_t *model)
grpatch->mipmap->grInfo.format = PCX_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->grInfo.format == 0)
{
model->noblendfile = true; // mark it so its not searched for again repeatedly
Z_Free(filename);
return;
}
@ -455,13 +445,6 @@ static void md2_loadBlendTexture(md2_t *model)
grpatch->height = (INT16)h;
grpatch->mipmap->width = (UINT16)w;
grpatch->mipmap->height = (UINT16)h;
#ifdef GLIDE_API_COMPATIBILITY
// not correct!
grpatch->mipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_256;
grpatch->mipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_256;
grpatch->mipmap->grInfo.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
#endif
}
HWD.pfnSetTexture(grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
@ -486,6 +469,8 @@ void HWR_InitModels(void)
md2_playermodels[s].scale = -1.0f;
md2_playermodels[s].model = NULL;
md2_playermodels[s].grpatch = NULL;
md2_playermodels[s].notexturefile = false;
md2_playermodels[s].noblendfile = false;
md2_playermodels[s].skin = -1;
md2_playermodels[s].notfound = true;
md2_playermodels[s].error = false;
@ -495,6 +480,8 @@ void HWR_InitModels(void)
md2_models[i].scale = -1.0f;
md2_models[i].model = NULL;
md2_models[i].grpatch = NULL;
md2_models[i].notexturefile = false;
md2_models[i].noblendfile = false;
md2_models[i].skin = -1;
md2_models[i].notfound = true;
md2_models[i].error = false;
@ -677,12 +664,12 @@ spritemodelfound:
#define SETBRIGHTNESS(brightness,r,g,b) \
brightness = (UINT8)(((1063*(UINT16)(r))/5000) + ((3576*(UINT16)(g))/5000) + ((361*(UINT16)(b))/5000))
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolornum_t color)
{
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur, blendcolor;
UINT8 translation[16]; // First the color index
UINT16 translation[16]; // First the color index
UINT8 cutoff[16]; // Brightness cutoff before using the next color
UINT8 translen = 0;
UINT8 i;
@ -718,16 +705,16 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
if (skinnum == TC_METALSONIC)
color = SKINCOLOR_COBALT;
if (color != SKINCOLOR_NONE)
if (color != SKINCOLOR_NONE && color < numskincolors)
{
UINT8 numdupes = 1;
translation[translen] = Color_Index[color-1][0];
translation[translen] = skincolors[color].ramp[0];
cutoff[translen] = 255;
for (i = 1; i < 16; i++)
{
if (translation[translen] == Color_Index[color-1][i])
if (translation[translen] == skincolors[color].ramp[i])
{
numdupes++;
continue;
@ -741,7 +728,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
numdupes = 1;
translen++;
translation[translen] = (UINT8)Color_Index[color-1][i];
translation[translen] = (UINT16)skincolors[color].ramp[i];
}
translen++;
@ -949,11 +936,19 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
blendcolor = V_GetColor(translation[firsti]);
if (secondi >= translen)
mul = 0;
if (mul > 0) // If it's 0, then we only need the first color.
{
if (secondi >= translen) // blend to black
#if 0
if (secondi >= translen)
{
// blend to black
nextcolor = V_GetColor(31);
}
else
#endif
nextcolor = V_GetColor(translation[secondi]);
// Find difference between points
@ -1043,7 +1038,7 @@ skippixel:
#undef SETBRIGHTNESS
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolornum_t color)
{
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
GLMipmap_t *grmip, *newmip;
@ -1188,15 +1183,14 @@ static UINT8 HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t
boolean HWR_DrawModel(gr_vissprite_t *spr)
{
FSurfaceInfo Surf;
md2_t *md2;
char filename[64];
INT32 frame = 0;
INT32 nextFrame = -1;
UINT8 spr2 = 0;
FTransform p;
md2_t *md2;
UINT8 color[4];
FSurfaceInfo Surf;
if (!cv_grmodels.value)
return false;
@ -1221,7 +1215,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *sector->lightlist[light].lightlevel;
lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
if (*sector->lightlist[light].extra_colormap)
colormap = *sector->lightlist[light].extra_colormap;
@ -1229,19 +1223,16 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
else
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = sector->lightlevel;
lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
if (sector->extra_colormap)
colormap = sector->extra_colormap;
}
if (colormap)
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false);
else
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, false);
HWR_Lighting(&Surf, lightlevel, colormap);
}
else
Surf.FlatColor.rgba = 0xFFFFFFFF;
Surf.PolyColor.rgba = 0xFFFFFFFF;
// Look at HWR_ProjectSprite for more
{
@ -1263,11 +1254,11 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
//durs = tics;
if (spr->mobj->flags2 & MF2_SHADOW)
Surf.FlatColor.s.alpha = 0x40;
Surf.PolyColor.s.alpha = 0x40;
else if (spr->mobj->frame & FF_TRANSMASK)
HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
else
Surf.FlatColor.s.alpha = 0xFF;
Surf.PolyColor.s.alpha = 0xFF;
// dont forget to enabled the depth test because we can't do this like
// before: polygons models are not sorted
@ -1315,12 +1306,14 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
finalscale = md2->scale;
//Hurdler: arf, I don't like that implementation at all... too much crappy
gpatch = md2->grpatch;
if (!gpatch || !gpatch->mipmap->grInfo.format || !gpatch->mipmap->downloaded)
if (!gpatch || ((!gpatch->mipmap->grInfo.format || !gpatch->mipmap->downloaded) && !md2->notexturefile))
md2_loadTexture(md2);
gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
if ((gpatch && gpatch->mipmap->grInfo.format) // don't load the blend texture if the base texture isn't available
&& (!md2->blendgrpatch || !((GLPatch_t *)md2->blendgrpatch)->mipmap->grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded))
&& (!md2->blendgrpatch
|| ((!((GLPatch_t *)md2->blendgrpatch)->mipmap->grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)
&& !md2->noblendfile)))
md2_loadBlendTexture(md2);
if (gpatch && gpatch->mipmap->grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
@ -1336,7 +1329,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
else
skinnum = TC_BOSS;
}
else if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE)
else if ((skincolornum_t)spr->mobj->color != SKINCOLOR_NONE)
{
if (spr->mobj->colorized)
skinnum = TC_RAINBOW;
@ -1356,7 +1349,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
}
// Translation or skin number found
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolornum_t)spr->mobj->color);
}
else
{
@ -1478,7 +1471,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
// rotation pivot
p.centerx = FIXED_TO_FLOAT(spr->mobj->radius/2);
p.centery = FIXED_TO_FLOAT(spr->mobj->height/2);
p.centery = FIXED_TO_FLOAT(spr->mobj->height/(flip ? -2 : 2));
// rotation axis
if (sprinfo->available)
@ -1490,6 +1483,9 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
p.rollflip = 1;
else if ((sprframe->rotate & SRF_LEFT) && (ang >= ANGLE_180)) // See from left
p.rollflip = -1;
if (flip)
p.rollflip *= -1;
}
p.anglex = 0.0f;
@ -1509,11 +1505,6 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
}
#endif
color[0] = Surf.FlatColor.s.red;
color[1] = Surf.FlatColor.s.green;
color[2] = Surf.FlatColor.s.blue;
color[3] = Surf.FlatColor.s.alpha;
// SRB2CBTODO: MD2 scaling support
finalscale *= FIXED_TO_FLOAT(spr->mobj->scale);
@ -1522,7 +1513,8 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
p.mirror = atransform.mirror; // from Kart
#endif
HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, finalscale, flip, color);
HWD.pfnSetShader(4); // model shader
HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, finalscale, flip, &Surf);
}
return true;

View File

@ -1,21 +1,14 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief MD2 Handling
/// \file hw_md2.h
/// \brief 3D Model Handling
/// Inspired from md2.h by Mete Ciragan (mete@swissquake.ch)
#ifndef _HW_MD2_H_
@ -35,7 +28,9 @@ typedef struct
float offset;
model_t *model;
void *grpatch;
boolean notexturefile; // true if texture file was not found
void *blendgrpatch;
boolean noblendfile; // true if blend texture file was not found
boolean notfound;
INT32 skin;
boolean error;

View File

@ -610,10 +610,8 @@ static boolean isCeilingFloating(sector_t *thisSector)
if (!adjSector) // assume floating sectors have surrounding sectors
return false;
#ifdef ESLOPE
if (adjSector->c_slope) // Don't bother with slopes
return false;
#endif
if (!refSector)
{
@ -663,10 +661,8 @@ static boolean isFloorFloating(sector_t *thisSector)
if (!adjSector) // assume floating sectors have surrounding sectors
return false;
#ifdef ESLOPE
if (adjSector->f_slope) // Don't bother with slopes
return false;
#endif
if (!refSector)
{

View File

@ -1,19 +1,12 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2005 by Sonic Team Junior.
//
// Copyright (C) 2005 by SRB2 Jr. Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \file hws_data.h
/// \brief 3D sound definitions
#ifndef __HWS_DATA_H__

View File

@ -206,7 +206,7 @@ int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepth
if (iLastPFD)
{
DBG_Printf("WARNING : SetPixelFormat() called twise not supported by all drivers !\n");
GL_DBG_Printf("WARNING : SetPixelFormat() called twise not supported by all drivers !\n");
}
// set the pixel format only if different than the current
@ -215,17 +215,17 @@ int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepth
else
iLastPFD = iPFD;
DBG_Printf("SetupPixelFormat() - %d ColorBits - %d StencilBits - %d DepthBits\n",
GL_DBG_Printf("SetupPixelFormat() - %d ColorBits - %d StencilBits - %d DepthBits\n",
WantColorBits, WantStencilBits, WantDepthBits);
nPixelFormat = ChoosePixelFormat(hDC, &pfd);
if (nPixelFormat == 0)
DBG_Printf("ChoosePixelFormat() FAILED\n");
GL_DBG_Printf("ChoosePixelFormat() FAILED\n");
if (SetPixelFormat(hDC, nPixelFormat, &pfd) == 0)
{
DBG_Printf("SetPixelFormat() FAILED\n");
GL_DBG_Printf("SetPixelFormat() FAILED\n");
return 0;
}
@ -243,7 +243,7 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
BOOL WantFullScreen = !(lvid->u.windowed); //(lvid->u.windowed ? 0 : CDS_FULLSCREEN);
UNREFERENCED_PARAMETER(pcurrentmode);
DBG_Printf ("SetMode(): %dx%d %d bits (%s)\n",
GL_DBG_Printf ("SetMode(): %dx%d %d bits (%s)\n",
lvid->width, lvid->height, lvid->bpp*8,
WantFullScreen ? "fullscreen" : "windowed");
@ -301,7 +301,7 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
hDC = GetDC(hWnd);
if (!hDC)
{
DBG_Printf("GetDC() FAILED\n");
GL_DBG_Printf("GetDC() FAILED\n");
return 0;
}
@ -321,12 +321,12 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
hGLRC = pwglCreateContext(hDC);
if (!hGLRC)
{
DBG_Printf("pwglCreateContext() FAILED\n");
GL_DBG_Printf("pwglCreateContext() FAILED\n");
return 0;
}
if (!pwglMakeCurrent(hDC, hGLRC))
{
DBG_Printf("wglMakeCurrent() FAILED\n");
GL_DBG_Printf("wglMakeCurrent() FAILED\n");
return 0;
}
}
@ -337,15 +337,15 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
//BP: why don't we make it earlier ?
//Hurdler: we cannot do that before intialising gl context
renderer = (LPCSTR)pglGetString(GL_RENDERER);
DBG_Printf("Vendor : %s\n", pglGetString(GL_VENDOR));
DBG_Printf("Renderer : %s\n", renderer);
DBG_Printf("Version : %s\n", pglGetString(GL_VERSION));
DBG_Printf("Extensions : %s\n", gl_extensions);
GL_DBG_Printf("Vendor : %s\n", pglGetString(GL_VENDOR));
GL_DBG_Printf("Renderer : %s\n", renderer);
GL_DBG_Printf("Version : %s\n", pglGetString(GL_VERSION));
GL_DBG_Printf("Extensions : %s\n", gl_extensions);
// BP: disable advenced feature that don't work on somes hardware
// Hurdler: Now works on G400 with bios 1.6 and certified drivers 6.04
if (strstr(renderer, "810")) oglflags |= GLF_NOZBUFREAD;
DBG_Printf("oglflags : 0x%X\n", oglflags);
GL_DBG_Printf("oglflags : 0x%X\n", oglflags);
#ifdef USE_WGL_SWAP
if (isExtAvailable("WGL_EXT_swap_control",gl_extensions))
@ -386,7 +386,7 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
// -----------------+
static void UnSetRes(void)
{
DBG_Printf("UnSetRes()\n");
GL_DBG_Printf("UnSetRes()\n");
pwglMakeCurrent(hDC, NULL);
pwglDeleteContext(hGLRC);
@ -437,7 +437,7 @@ EXPORT void HWRAPI(GetModeList) (vmode_t** pvidmodes, INT32 *numvidmodes)
video_modes[iMode].misc = 0;
video_modes[iMode].name = malloc(12 * sizeof (CHAR));
sprintf(video_modes[iMode].name, "%dx%d", (INT32)Tmp.dmPelsWidth, (INT32)Tmp.dmPelsHeight);
DBG_Printf ("Mode: %s\n", video_modes[iMode].name);
GL_DBG_Printf ("Mode: %s\n", video_modes[iMode].name);
video_modes[iMode].width = Tmp.dmPelsWidth;
video_modes[iMode].height = Tmp.dmPelsHeight;
video_modes[iMode].bytesperpixel = Tmp.dmBitsPerPel/8;
@ -474,7 +474,7 @@ EXPORT void HWRAPI(GetModeList) (vmode_t** pvidmodes, INT32 *numvidmodes)
HDC bpphdc;
INT32 iBitsPerPel;
DBG_Printf ("HWRAPI GetModeList()\n");
GL_DBG_Printf ("HWRAPI GetModeList()\n");
bpphdc = GetDC(NULL); // on obtient le bpp actuel
iBitsPerPel = GetDeviceCaps(bpphdc, BITSPIXEL);
@ -490,7 +490,7 @@ EXPORT void HWRAPI(GetModeList) (vmode_t** pvidmodes, INT32 *numvidmodes)
video_modes[i].misc = 0;
video_modes[i].name = malloc(12 * sizeof (CHAR));
sprintf(video_modes[i].name, "%dx%d", res[i][0], res[i][1]);
DBG_Printf ("Mode: %s\n", video_modes[i].name);
GL_DBG_Printf ("Mode: %s\n", video_modes[i].name);
video_modes[i].width = res[i][0];
video_modes[i].height = res[i][1];
video_modes[i].bytesperpixel = iBitsPerPel/8;
@ -511,9 +511,9 @@ EXPORT void HWRAPI(Shutdown) (void)
#ifdef DEBUG_TO_FILE
long nb_centiemes;
DBG_Printf ("HWRAPI Shutdown()\n");
GL_DBG_Printf ("HWRAPI Shutdown()\n");
nb_centiemes = ((clock()-my_clock)*100)/CLOCKS_PER_SEC;
DBG_Printf("Nb frames: %li; Nb sec: %2.2f -> %2.1f fps\n",
GL_DBG_Printf("Nb frames: %li; Nb sec: %2.2f -> %2.1f fps\n",
nb_frames, nb_centiemes/100.0f, (100*nb_frames)/(double)nb_centiemes);
#endif
@ -530,7 +530,7 @@ EXPORT void HWRAPI(Shutdown) (void)
}
FreeLibrary(GLU32);
FreeLibrary(OGL32);
DBG_Printf ("HWRAPI Shutdown(DONE)\n");
GL_DBG_Printf ("HWRAPI Shutdown(DONE)\n");
}
// -----------------+
@ -543,7 +543,7 @@ EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl)
#else
UNREFERENCED_PARAMETER(waitvbl);
#endif
// DBG_Printf ("FinishUpdate()\n");
// GL_DBG_Printf ("FinishUpdate()\n");
#ifdef DEBUG_TO_FILE
if ((++nb_frames)==2) // on ne commence pas <20> la premi<6D>re frame
my_clock = clock();

File diff suppressed because it is too large Load Diff

View File

@ -70,10 +70,6 @@
extern FILE *gllogstream;
#endif
#ifndef DRIVER_STRING
#define DRIVER_STRING "HWRAPI Init(): SRB2 OpenGL renderer" // Tails
#endif
// ==========================================================================
// PROTOS
// ==========================================================================
@ -81,13 +77,11 @@ extern FILE *gllogstream;
boolean LoadGL(void);
void *GetGLFunc(const char *proc);
boolean SetupGLfunc(void);
boolean SetupGLFunc13(void);
void SetupGLFunc4(void);
void Flush(void);
INT32 isExtAvailable(const char *extension, const GLubyte *start);
int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepthBits);
void SetModelView(GLint w, GLint h);
void SetStates(void);
FUNCMATH float byteasfloat(UINT8 fbyte);
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
@ -123,12 +117,15 @@ static PFNglEnableClientState pglEnableClientState;
// GLOBAL
// ==========================================================================
extern const GLubyte *gl_extensions;
extern RGBA_t myPaletteData[];
extern GLint screen_width;
extern GLint screen_height;
extern GLbyte screen_depth;
extern GLint maximumAnisotropy;
extern const GLubyte *gl_version;
extern const GLubyte *gl_renderer;
extern const GLubyte *gl_extensions;
extern RGBA_t myPaletteData[];
extern GLint screen_width;
extern GLint screen_height;
extern GLbyte screen_depth;
extern GLint maximumAnisotropy;
/** \brief OpenGL flags for video driver
*/

View File

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -47,10 +47,8 @@
#include "hardware/hw_main.h"
#endif
#ifdef HAVE_BLUA
#include "lua_hud.h"
#include "lua_hook.h"
#endif
// coords are scaled
#define HU_INPUTX 0
@ -70,7 +68,7 @@ patch_t *nightsnum[10]; // 0-9
// Level title and credits fonts
patch_t *lt_font[LT_FONTSIZE];
patch_t *cred_font[CRED_FONTSIZE];
patch_t *ttlnum[20]; // act numbers (0-19)
patch_t *ttlnum[10]; // act numbers (0-9)
// Name tag fonts
patch_t *ntb_font[NT_FONTSIZE];
@ -245,7 +243,7 @@ void HU_LoadGraphics(void)
tallinfin = (patch_t *)W_CachePatchName("STTINFIN", PU_HUDGFX);
// cache act numbers for level titles
for (i = 0; i < 20; i++)
for (i = 0; i < 10; i++)
{
sprintf(buffer, "TTL%.2d", i);
ttlnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
@ -688,10 +686,8 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
// run the lua hook even if we were supposed to eat the msg, netgame consistency goes first.
#ifdef HAVE_BLUA
if (LUAh_PlayerMsg(playernum, target, flags, msg))
return;
#endif
if (spam_eatmsg)
return; // don't proceed if we were supposed to eat the message.
@ -759,107 +755,40 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
}
else
{
const UINT8 color = players[playernum].skincolor;
UINT16 chatcolor = skincolors[players[playernum].skincolor].chatcolor;
cstart = "\x83";
// Follow palette order at r_draw.c Color_Names
switch (color)
{
default:
case SKINCOLOR_WHITE:
case SKINCOLOR_BONE:
case SKINCOLOR_CLOUDY:
case SKINCOLOR_GREY:
case SKINCOLOR_SILVER:
case SKINCOLOR_AETHER:
case SKINCOLOR_SLATE:
cstart = "\x80"; // white
break;
case SKINCOLOR_CARBON:
case SKINCOLOR_JET:
case SKINCOLOR_BLACK:
cstart = "\x86"; // V_GRAYMAP
break;
case SKINCOLOR_PINK:
case SKINCOLOR_RUBY:
case SKINCOLOR_SALMON:
case SKINCOLOR_RED:
case SKINCOLOR_CRIMSON:
case SKINCOLOR_FLAME:
cstart = "\x85"; // V_REDMAP
break;
case SKINCOLOR_YOGURT:
case SKINCOLOR_BROWN:
case SKINCOLOR_TAN:
case SKINCOLOR_BEIGE:
case SKINCOLOR_QUAIL:
cstart = "\x8d"; // V_BROWNMAP
break;
case SKINCOLOR_MOSS:
case SKINCOLOR_GREEN:
case SKINCOLOR_FOREST:
case SKINCOLOR_EMERALD:
case SKINCOLOR_MINT:
cstart = "\x83"; // V_GREENMAP
break;
case SKINCOLOR_AZURE:
cstart = "\x8c"; // V_AZUREMAP
break;
case SKINCOLOR_LAVENDER:
case SKINCOLOR_PASTEL:
case SKINCOLOR_PURPLE:
cstart = "\x89"; // V_PURPLEMAP
break;
case SKINCOLOR_PEACHY:
case SKINCOLOR_LILAC:
case SKINCOLOR_PLUM:
case SKINCOLOR_ROSY:
cstart = "\x8e"; // V_ROSYMAP
break;
case SKINCOLOR_SUNSET:
case SKINCOLOR_APRICOT:
case SKINCOLOR_ORANGE:
case SKINCOLOR_RUST:
cstart = "\x87"; // V_ORANGEMAP
break;
case SKINCOLOR_GOLD:
case SKINCOLOR_SANDY:
case SKINCOLOR_YELLOW:
case SKINCOLOR_OLIVE:
cstart = "\x82"; // V_YELLOWMAP
break;
case SKINCOLOR_LIME:
case SKINCOLOR_PERIDOT:
cstart = "\x8b"; // V_PERIDOTMAP
break;
case SKINCOLOR_SEAFOAM:
case SKINCOLOR_AQUA:
cstart = "\x8a"; // V_AQUAMAP
break;
case SKINCOLOR_TEAL:
case SKINCOLOR_WAVE:
case SKINCOLOR_CYAN:
case SKINCOLOR_SKY:
case SKINCOLOR_CERULEAN:
case SKINCOLOR_ICY:
case SKINCOLOR_SAPPHIRE:
case SKINCOLOR_VAPOR:
cstart = "\x88"; // V_SKYMAP
break;
case SKINCOLOR_CORNFLOWER:
case SKINCOLOR_BLUE:
case SKINCOLOR_COBALT:
case SKINCOLOR_DUSK:
cstart = "\x84"; // V_BLUEMAP
break;
case SKINCOLOR_BUBBLEGUM:
case SKINCOLOR_MAGENTA:
case SKINCOLOR_NEON:
case SKINCOLOR_VIOLET:
cstart = "\x81"; // V_MAGENTAMAP
break;
}
if (!chatcolor || chatcolor%0x1000 || chatcolor>V_INVERTMAP)
cstart = "\x80";
else if (chatcolor == V_MAGENTAMAP)
cstart = "\x81";
else if (chatcolor == V_YELLOWMAP)
cstart = "\x82";
else if (chatcolor == V_GREENMAP)
cstart = "\x83";
else if (chatcolor == V_BLUEMAP)
cstart = "\x84";
else if (chatcolor == V_REDMAP)
cstart = "\x85";
else if (chatcolor == V_GRAYMAP)
cstart = "\x86";
else if (chatcolor == V_ORANGEMAP)
cstart = "\x87";
else if (chatcolor == V_SKYMAP)
cstart = "\x88";
else if (chatcolor == V_PURPLEMAP)
cstart = "\x89";
else if (chatcolor == V_AQUAMAP)
cstart = "\x8a";
else if (chatcolor == V_PERIDOTMAP)
cstart = "\x8b";
else if (chatcolor == V_AZUREMAP)
cstart = "\x8c";
else if (chatcolor == V_BROWNMAP)
cstart = "\x8d";
else if (chatcolor == V_ROSYMAP)
cstart = "\x8e";
else if (chatcolor == V_INVERTMAP)
cstart = "\x8f";
}
prefix = cstart;
@ -2171,18 +2100,14 @@ void HU_Drawer(void)
{
if (netgame || multiplayer)
{
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_rankings))
#endif
HU_DrawRankings();
if (gametype == GT_COOP)
HU_DrawRankings();
if (gametyperules & GTR_CAMPAIGN)
HU_DrawNetplayCoopOverlay();
}
else
HU_DrawCoopOverlay();
#ifdef HAVE_BLUA
LUAh_ScoresHUD();
#endif
}
if (gamestate != GS_LEVEL)
@ -3165,29 +3090,20 @@ static void HU_DrawRankings(void)
static void HU_DrawCoopOverlay(void)
{
if (token
#ifdef HAVE_BLUA
&& LUA_HudEnabled(hud_tokens)
#endif
)
if (token && LUA_HudEnabled(hud_tokens))
{
V_DrawString(168, 176, 0, va("- %d", token));
V_DrawSmallScaledPatch(148, 172, 0, tokenicon);
}
#ifdef HAVE_BLUA
if (LUA_HudEnabled(hud_tabemblems))
#endif
if (!modifiedgame || savemoddata)
if (LUA_HudEnabled(hud_tabemblems) && (!modifiedgame || savemoddata))
{
V_DrawString(160, 144, 0, va("- %d/%d", M_CountEmblems(), numemblems+numextraemblems));
V_DrawScaledPatch(128, 144 - SHORT(emblemicon->height)/4, 0, emblemicon);
}
#ifdef HAVE_BLUA
if (!LUA_HudEnabled(hud_coopemeralds))
return;
#endif
if (emeralds & EMERALD1)
V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3)-32, 0, emeraldpics[0][0]);
@ -3209,20 +3125,14 @@ static void HU_DrawNetplayCoopOverlay(void)
{
int i;
if (token
#ifdef HAVE_BLUA
&& LUA_HudEnabled(hud_tokens)
#endif
)
if (token && LUA_HudEnabled(hud_tokens))
{
V_DrawString(168, 10, 0, va("- %d", token));
V_DrawSmallScaledPatch(148, 6, 0, tokenicon);
}
#ifdef HAVE_BLUA
if (!LUA_HudEnabled(hud_coopemeralds))
return;
#endif
for (i = 0; i < 7; ++i)
{

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