Merge branch 'sf_nosupersprites' into 'next'

Add SF_NOSUPERSPRITES

See merge request STJr/SRB2!1000
This commit is contained in:
LJ Sonic 2020-07-04 06:51:11 -04:00
commit 98c657e703
5 changed files with 6 additions and 4 deletions

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@ -49,6 +49,7 @@ typedef enum
SF_MULTIABILITY = 1<<13, // Revenge of Final Demo.
SF_NONIGHTSROTATION = 1<<14, // Disable sprite rotation for NiGHTS
SF_NONIGHTSSUPER = 1<<15, // Disable super colors for NiGHTS (if you have SF_SUPER)
SF_NOSUPERSPRITES = 1<<16, // Don't use super sprites while super
// free up to and including 1<<31
} skinflags_t;

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@ -9656,6 +9656,7 @@ struct {
{"SF_MULTIABILITY",SF_MULTIABILITY},
{"SF_NONIGHTSROTATION",SF_NONIGHTSROTATION},
{"SF_NONIGHTSSUPER",SF_NONIGHTSSUPER},
{"SF_NOSUPERSPRITES",SF_NOSUPERSPRITES},
// Dashmode constants
{"DASHMODE_THRESHOLD",DASHMODE_THRESHOLD},

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@ -2240,7 +2240,7 @@ void HU_Erase(void)
// IN-LEVEL MULTIPLAYER RANKINGS
//======================================================================
#define supercheckdef ((players[tab[i].num].powers[pw_super] && players[tab[i].num].mo && (players[tab[i].num].mo->state < &states[S_PLAY_SUPER_TRANS1] || players[tab[i].num].mo->state >= &states[S_PLAY_SUPER_TRANS6])) || (players[tab[i].num].powers[pw_carry] == CR_NIGHTSMODE && skins[players[tab[i].num].skin].flags & SF_SUPER))
#define supercheckdef (!(players[tab[i].num].charflags & SF_NOSUPERSPRITES) && ((players[tab[i].num].powers[pw_super] && players[tab[i].num].mo && (players[tab[i].num].mo->state < &states[S_PLAY_SUPER_TRANS1] || players[tab[i].num].mo->state >= &states[S_PLAY_SUPER_TRANS6])) || (players[tab[i].num].powers[pw_carry] == CR_NIGHTSMODE && skins[players[tab[i].num].skin].flags & SF_SUPER)))
#define greycheckdef (players[tab[i].num].spectator || players[tab[i].num].playerstate == PST_DEAD || (G_IsSpecialStage(gamemap) && players[tab[i].num].exiting))
//
@ -2798,7 +2798,7 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
if (tab[i].color == 0)
{
colormap = colormaps;
if (players[tab[i].num].powers[pw_super])
if (players[tab[i].num].powers[pw_super] && !(players[tab[i].num].charflags & SF_NOSUPERSPRITES))
V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT/4, 0, superprefix[players[tab[i].num].skin], 0);
else
{

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@ -394,7 +394,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
if (skin)
{
spr2 = P_GetSkinSprite2(skin, (((player->powers[pw_super]) ? FF_SPR2SUPER : 0)|st->frame) & FF_FRAMEMASK, mobj->player);
spr2 = P_GetSkinSprite2(skin, (((player->powers[pw_super] && !(player->charflags & SF_NOSUPERSPRITES)) ? FF_SPR2SUPER : 0)|st->frame) & FF_FRAMEMASK, mobj->player);
numframes = skin->sprites[spr2].numframes;
}
else

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@ -821,7 +821,7 @@ static void ST_drawLivesArea(void)
// skincolor face/super
UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, stplyr->mo->color, GTC_CACHE);
patch_t *face = faceprefix[stplyr->skin];
if (stplyr->powers[pw_super])
if (stplyr->powers[pw_super] && !(stplyr->charflags & SF_NOSUPERSPRITES))
face = superprefix[stplyr->skin];
V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y,
hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, face, colormap);