Remove GrTexInfo

This commit is contained in:
Jaime Passos 2020-07-06 00:35:48 -03:00
parent abeedc4b65
commit ac04853f8c
8 changed files with 114 additions and 117 deletions

View File

@ -292,7 +292,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
fixed_t xfrac, xfracstep;
fixed_t yfracstep, scale_y;
const column_t *patchcol;
UINT8 *block = mipmap->grInfo.data;
UINT8 *block = mipmap->data;
INT32 bpp;
INT32 blockmodulo;
@ -307,7 +307,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
yfracstep = FRACUNIT;
scale_y = FRACUNIT;
bpp = format2bpp[mipmap->grInfo.format];
bpp = format2bpp[mipmap->format];
if (bpp < 1 || bpp > 4)
I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
@ -339,7 +339,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
fixed_t xfrac, xfracstep;
fixed_t yfracstep, scale_y;
const column_t *patchcol;
UINT8 *block = mipmap->grInfo.data;
UINT8 *block = mipmap->data;
INT32 bpp;
INT32 blockmodulo;
INT32 width, height;
@ -400,7 +400,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
yfracstep = (texture->height<< FRACBITS) / pblockheight;
scale_y = (pblockheight << FRACBITS) / texture->height;
bpp = format2bpp[mipmap->grInfo.format];
bpp = format2bpp[mipmap->format];
if (bpp < 1 || bpp > 4)
I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
@ -431,8 +431,8 @@ static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
INT32 blocksize = (grMipmap->width * grMipmap->height);
bpp = format2bpp[grMipmap->grInfo.format];
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(grMipmap->grInfo.data));
bpp = format2bpp[grMipmap->format];
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(grMipmap->data));
switch (bpp)
{
@ -483,7 +483,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
grtex->mipmap.width = (UINT16)texture->width;
grtex->mipmap.height = (UINT16)texture->height;
grtex->mipmap.grInfo.format = textureformat;
grtex->mipmap.format = textureformat;
blockwidth = texture->width;
blockheight = texture->height;
@ -537,7 +537,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
Z_Unlock(realpatch);
}
//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
if (format2bpp[grtex->mipmap.grInfo.format]==4)
if (format2bpp[grtex->mipmap.format]==4)
{
for (i = 3; i < blocksize*4; i += 4) // blocksize*4 because blocksize doesn't include the bpp
{
@ -581,15 +581,15 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
// no wrap around, no chroma key
grMipmap->flags = 0;
// setup the texture info
grMipmap->grInfo.format = patchformat;
grMipmap->format = patchformat;
//grPatch->max_s = grPatch->max_t = 1.0f;
grPatch->max_s = (float)grPatch->width / (float)grMipmap->width;
grPatch->max_t = (float)grPatch->height / (float)grMipmap->height;
}
Z_Free(grMipmap->grInfo.data);
grMipmap->grInfo.data = NULL;
Z_Free(grMipmap->data);
grMipmap->data = NULL;
if (makebitmap)
{
@ -648,9 +648,9 @@ static void FreeMipmapColormap(INT32 patchnum, void *patch)
pat->mipmap->nextcolormap = next->nextcolormap;
// Free image data from memory.
if (next->grInfo.data)
Z_Free(next->grInfo.data);
next->grInfo.data = NULL;
if (next->data)
Z_Free(next->data);
next->data = NULL;
// Free the old colormap mipmap from memory.
free(next);
@ -736,17 +736,17 @@ GLTexture_t *HWR_GetTexture(INT32 tex)
grtex = &gr_textures[tex];
// Generate texture if missing from the cache
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
if (!grtex->mipmap.data && !grtex->mipmap.downloaded)
HWR_GenerateTexture(tex, grtex);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grtex->mipmap.downloaded)
HWD.pfnSetTexture(&grtex->mipmap);
HWR_SetCurrentTexture(&grtex->mipmap);
// The system-memory data can be purged now.
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(grtex->mipmap.data, PU_HWRCACHE_UNLOCKED);
return grtex;
}
@ -756,7 +756,7 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
size_t size, pflatsize;
// setup the texture info
grMipmap->grInfo.format = GR_TEXFMT_P_8;
grMipmap->format = GR_TEXFMT_P_8;
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
size = W_LumpLength(flatlumpnum);
@ -791,7 +791,7 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
// the flat raw data needn't be converted with palettized textures
W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
PU_HWRCACHE, &grMipmap->grInfo.data));
PU_HWRCACHE, &grMipmap->data));
}
static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
@ -799,13 +799,13 @@ static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
UINT8 *flat;
// setup the texture info
grMipmap->grInfo.format = GR_TEXFMT_P_8;
grMipmap->format = GR_TEXFMT_P_8;
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
grMipmap->width = (UINT16)textures[texturenum]->width;
grMipmap->height = (UINT16)textures[texturenum]->height;
flat = Z_Malloc(grMipmap->width * grMipmap->height, PU_HWRCACHE, &grMipmap->grInfo.data);
flat = Z_Malloc(grMipmap->width * grMipmap->height, PU_HWRCACHE, &grMipmap->data);
memset(flat, TRANSPARENTPIXEL, grMipmap->width * grMipmap->height);
R_TextureToFlat(texturenum, flat);
@ -819,17 +819,17 @@ void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum)
return;
grmip = HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
if (!grmip->downloaded && !grmip->grInfo.data)
if (!grmip->downloaded && !grmip->data)
HWR_CacheFlat(grmip, flatlumpnum);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grmip->downloaded)
HWD.pfnSetTexture(grmip);
HWR_SetCurrentTexture(grmip);
// The system-memory data can be purged now.
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
}
void HWR_GetLevelFlat(levelflat_t *levelflat)
@ -857,17 +857,17 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
grtex = &gr_flats[texturenum];
// Generate flat if missing from the cache
if (!grtex->mipmap.grInfo.data && !grtex->mipmap.downloaded)
if (!grtex->mipmap.data && !grtex->mipmap.downloaded)
HWR_CacheTextureAsFlat(&grtex->mipmap, texturenum);
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grtex->mipmap.downloaded)
HWD.pfnSetTexture(&grtex->mipmap);
HWR_SetCurrentTexture(&grtex->mipmap);
// The system-memory data can be purged now.
Z_ChangeTag(grtex->mipmap.grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(grtex->mipmap.data, PU_HWRCACHE_UNLOCKED);
}
else // set no texture
HWR_SetCurrentTexture(NULL);
@ -879,7 +879,7 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
//
static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
{
if (!grmip->downloaded && !grmip->grInfo.data)
if (!grmip->downloaded && !grmip->data)
{
patch_t *patch = gpatch->rawpatch;
if (!patch)
@ -895,11 +895,11 @@ static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grmip->downloaded)
HWD.pfnSetTexture(grmip);
HWR_SetCurrentTexture(grmip);
// The system-memory data can be purged now.
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
}
// -----------------+
@ -908,7 +908,7 @@ static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
void HWR_GetPatch(GLPatch_t *gpatch)
{
// is it in hardware cache
if (!gpatch->mipmap->downloaded && !gpatch->mipmap->grInfo.data)
if (!gpatch->mipmap->downloaded && !gpatch->mipmap->data)
{
// load the software patch, PU_STATIC or the Z_Malloc for hardware patch will
// flush the software patch before the conversion! oh yeah I suffered
@ -930,7 +930,7 @@ void HWR_GetPatch(GLPatch_t *gpatch)
HWR_SetCurrentTexture(gpatch->mipmap);
// The system-memory patch data can be purged now.
Z_ChangeTag(gpatch->mipmap->grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(gpatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
}
@ -980,7 +980,7 @@ void HWR_UnlockCachedPatch(GLPatch_t *gpatch)
if (!gpatch)
return;
Z_ChangeTag(gpatch->mipmap->grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(gpatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(gpatch, PU_HWRPATCHINFO_UNLOCKED);
}
@ -1065,7 +1065,7 @@ static void HWR_DrawPicInCache(UINT8 *block, INT32 pblockwidth, INT32 pblockheig
GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
{
GLPatch_t *grpatch = HWR_GetCachedGLPatch(lumpnum);
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->grInfo.data)
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
{
pic_t *pic;
UINT8 *block;
@ -1083,27 +1083,27 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
grpatch->mipmap->height = (UINT16)grpatch->height;
if (pic->mode == PALETTE)
grpatch->mipmap->grInfo.format = textureformat; // can be set by driver
grpatch->mipmap->format = textureformat; // can be set by driver
else
grpatch->mipmap->grInfo.format = picmode2GR[pic->mode];
grpatch->mipmap->format = picmode2GR[pic->mode];
Z_Free(grpatch->mipmap->grInfo.data);
Z_Free(grpatch->mipmap->data);
// allocate block
block = MakeBlock(grpatch->mipmap);
if (grpatch->width == SHORT(pic->width) &&
grpatch->height == SHORT(pic->height) &&
format2bpp[grpatch->mipmap->grInfo.format] == format2bpp[picmode2GR[pic->mode]])
format2bpp[grpatch->mipmap->format] == format2bpp[picmode2GR[pic->mode]])
{
// no conversion needed
M_Memcpy(grpatch->mipmap->grInfo.data, pic->data,len);
M_Memcpy(grpatch->mipmap->data, pic->data,len);
}
else
HWR_DrawPicInCache(block, SHORT(pic->width), SHORT(pic->height),
SHORT(pic->width)*format2bpp[grpatch->mipmap->grInfo.format],
SHORT(pic->width)*format2bpp[grpatch->mipmap->format],
pic,
format2bpp[grpatch->mipmap->grInfo.format]);
format2bpp[grpatch->mipmap->format]);
Z_Unlock(pic);
Z_ChangeTag(block, PU_HWRCACHE_UNLOCKED);
@ -1112,7 +1112,7 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
grpatch->max_s = grpatch->max_t = 1.0f;
}
HWD.pfnSetTexture(grpatch->mipmap);
//CONS_Debug(DBG_RENDER, "picloaded at %x as texture %d\n",grpatch->mipmap.grInfo.data, grpatch->mipmap.downloaded);
//CONS_Debug(DBG_RENDER, "picloaded at %x as texture %d\n",grpatch->mipmap.data, grpatch->mipmap.downloaded);
return grpatch;
}
@ -1145,7 +1145,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
{
INT32 i,j;
fixed_t posx, posy, stepx, stepy;
UINT8 *block = mipmap->grInfo.data; // places the data directly into here
UINT8 *block = mipmap->data; // places the data directly into here
UINT8 *flat;
UINT8 *dest, *src, texel;
RGBA_t col;
@ -1184,7 +1184,7 @@ static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
UINT16 fmheight = 0, fmwidth = 0;
// setup the texture info
grMipmap->grInfo.format = GR_TEXFMT_ALPHA_8; // put the correct alpha levels straight in so I don't need to convert it later
grMipmap->format = GR_TEXFMT_ALPHA_8; // put the correct alpha levels straight in so I don't need to convert it later
grMipmap->flags = 0;
size = W_LumpLength(fademasklumpnum);
@ -1228,13 +1228,13 @@ static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
void HWR_GetFadeMask(lumpnum_t fademasklumpnum)
{
GLMipmap_t *grmip = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap;
if (!grmip->downloaded && !grmip->grInfo.data)
if (!grmip->downloaded && !grmip->data)
HWR_CacheFadeMask(grmip, fademasklumpnum);
HWD.pfnSetTexture(grmip);
// The system-memory data can be purged now.
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
}
#endif //HWRENDER

View File

@ -42,17 +42,14 @@ typedef FxI32 GrTextureFormat_t;
#define GR_TEXFMT_AP_88 0xe /* 8-bit alpha 8-bit palette */
#define GR_RGBA 0x6 // 32 bit RGBA !
typedef struct
{
GrTextureFormat_t format;
void *data;
} GrTexInfo;
// grInfo.data holds the address of the graphics data cached in heap memory
// data holds the address of the graphics data cached in heap memory
// NULL if the texture is not in Doom heap cache.
struct GLMipmap_s
{
GrTexInfo grInfo; //for TexDownloadMipMap
//for TexDownloadMipMap
GrTextureFormat_t format;
void *data;
FxU32 flags;
UINT16 height;
UINT16 width;

View File

@ -1229,10 +1229,10 @@ static void HWR_SetLight(void)
{
int i, j;
if (!lightmappatch.mipmap->downloaded && !lightmappatch.mipmap->grInfo.data)
if (!lightmappatch.mipmap->downloaded && !lightmappatch.mipmap->data)
{
UINT16 *Data = Z_Malloc(129*128*sizeof (UINT16), PU_HWRCACHE, &lightmappatch.mipmap->grInfo.data);
UINT16 *Data = Z_Malloc(129*128*sizeof (UINT16), PU_HWRCACHE, &lightmappatch.mipmap->data);
for (i = 0; i < 128; i++)
{
@ -1245,7 +1245,7 @@ static void HWR_SetLight(void)
Data[i*128+j] = 0;
}
}
lightmappatch.mipmap->grInfo.format = GR_TEXFMT_ALPHA_INTENSITY_88;
lightmappatch.mipmap->format = GR_TEXFMT_ALPHA_INTENSITY_88;
lightmappatch.width = 128;
lightmappatch.height = 128;
@ -1256,7 +1256,7 @@ static void HWR_SetLight(void)
HWD.pfnSetTexture(lightmappatch.mipmap);
// The system-memory data can be purged now.
Z_ChangeTag(lightmappatch.mipmap->grInfo.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(lightmappatch.mipmap->data, PU_HWRCACHE_UNLOCKED);
}
//**********************************************************

View File

@ -3327,7 +3327,7 @@ static void HWR_RenderBSPNode(INT32 bspnum)
// Decide which side the view point is on
INT32 side;
rs_numbspcalls++;
// Found a subsector?
@ -3570,7 +3570,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
alpha = 255 - alpha;
gpatch = (GLPatch_t *)W_CachePatchName("DSHADOW", PU_CACHE);
if (!(gpatch && gpatch->mipmap->grInfo.format)) return;
if (!(gpatch && gpatch->mipmap->format)) return;
HWR_GetPatch(gpatch);
scalemul = FixedMul(FRACUNIT - floordiff/640, scale);
@ -4189,7 +4189,7 @@ static int CompareVisSprites(const void *p1, const void *p2)
gr_vissprite_t* spr2 = *(gr_vissprite_t*const*)p2;
int idiff;
float fdiff;
// Make transparent sprites last. Comment from the previous sort implementation:
// Sryder: Oh boy, while it's nice having ALL the sprites sorted properly, it fails when we bring MD2's into the
// mix and they want to be translucent. So let's place all the translucent sprites and MD2's AFTER
@ -4411,7 +4411,7 @@ static void HWR_CreateDrawNodes(void)
// However, in reality we shouldn't be re-copying and shifting all this information
// that is already lying around. This should all be in some sort of linked list or lists.
sortindex = Z_Calloc(sizeof(size_t) * (numplanes + numpolyplanes + numwalls), PU_STATIC, NULL);
rs_hw_nodesorttime = I_GetTimeMicros();
for (i = 0; i < numplanes; i++, p++)
@ -4431,7 +4431,7 @@ static void HWR_CreateDrawNodes(void)
sortnode[p].wall = &wallinfo[i];
sortindex[p] = p;
}
rs_numdrawnodes = p;
// p is the number of stuff to sort
@ -4468,7 +4468,7 @@ static void HWR_CreateDrawNodes(void)
}
rs_hw_nodesorttime = I_GetTimeMicros() - rs_hw_nodesorttime;
rs_hw_nodedrawtime = I_GetTimeMicros();
// Okay! Let's draw it all! Woo!
@ -4505,7 +4505,7 @@ static void HWR_CreateDrawNodes(void)
sortnode[sortindex[i]].wall->lightlevel, sortnode[sortindex[i]].wall->wallcolormap);
}
}
rs_hw_nodedrawtime = I_GetTimeMicros() - rs_hw_nodedrawtime;
numwalls = 0;
@ -5763,7 +5763,7 @@ void HWR_AddCommands(void)
CV_RegisterVar(&cv_grfiltermode);
CV_RegisterVar(&cv_grcorrecttricks);
CV_RegisterVar(&cv_grsolvetjoin);
CV_RegisterVar(&cv_renderstats);
CV_RegisterVar(&cv_grbatching);

View File

@ -191,7 +191,7 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
//CONS_Debug(DBG_RENDER, "libpng load error on %s\n", filename);
png_destroy_read_struct(&png_ptr, &png_info_ptr, NULL);
fclose(png_FILE);
Z_Free(grpatch->mipmap->grInfo.data);
Z_Free(grpatch->mipmap->data);
return 0;
}
#ifdef USE_FAR_KEYWORD
@ -232,7 +232,7 @@ static GrTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
{
png_uint_32 i, pitch = png_get_rowbytes(png_ptr, png_info_ptr);
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRMODELTEXTURE, &grpatch->mipmap->grInfo.data);
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRMODELTEXTURE, &grpatch->mipmap->data);
png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep));
for (i = 0; i < height; i++)
row_pointers[i] = PNG_image + i*pitch;
@ -306,7 +306,7 @@ static GrTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
pw = *w = header.xmax - header.xmin + 1;
ph = *h = header.ymax - header.ymin + 1;
image = Z_Malloc(pw*ph*4, PU_HWRMODELTEXTURE, &grpatch->mipmap->grInfo.data);
image = Z_Malloc(pw*ph*4, PU_HWRMODELTEXTURE, &grpatch->mipmap->data);
if (fread(palette, sizeof (UINT8), PALSIZE, file) != PALSIZE)
{
@ -354,7 +354,7 @@ static void md2_loadTexture(md2_t *model)
if (model->grpatch)
{
grpatch = model->grpatch;
Z_Free(grpatch->mipmap->grInfo.data);
Z_Free(grpatch->mipmap->data);
}
else
{
@ -363,18 +363,18 @@ static void md2_loadTexture(md2_t *model)
grpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
}
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->grInfo.data)
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
{
int w = 0, h = 0;
UINT32 size;
RGBA_t *image;
#ifdef HAVE_PNG
grpatch->mipmap->grInfo.format = PNG_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->grInfo.format == 0)
grpatch->mipmap->format = PNG_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->format == 0)
#endif
grpatch->mipmap->grInfo.format = PCX_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->grInfo.format == 0)
grpatch->mipmap->format = PCX_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->format == 0)
{
model->notexturefile = true; // mark it so its not searched for again repeatedly
return;
@ -389,7 +389,7 @@ static void md2_loadTexture(md2_t *model)
grpatch->mipmap->height = (UINT16)h;
// Lactozilla: Apply colour cube
image = grpatch->mipmap->grInfo.data;
image = grpatch->mipmap->data;
size = w*h;
while (size--)
{
@ -414,7 +414,7 @@ static void md2_loadBlendTexture(md2_t *model)
if (model->blendgrpatch)
{
grpatch = model->blendgrpatch;
Z_Free(grpatch->mipmap->grInfo.data);
Z_Free(grpatch->mipmap->data);
}
else
{
@ -423,15 +423,15 @@ static void md2_loadBlendTexture(md2_t *model)
grpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
}
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->grInfo.data)
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
{
int w = 0, h = 0;
#ifdef HAVE_PNG
grpatch->mipmap->grInfo.format = PNG_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->grInfo.format == 0)
grpatch->mipmap->format = PNG_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->format == 0)
#endif
grpatch->mipmap->grInfo.format = PCX_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->grInfo.format == 0)
grpatch->mipmap->format = PCX_Load(filename, &w, &h, grpatch);
if (grpatch->mipmap->format == 0)
{
model->noblendfile = true; // mark it so its not searched for again repeatedly
Z_Free(filename);
@ -686,20 +686,20 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
// no wrap around, no chroma key
grmip->flags = 0;
// setup the texture info
grmip->grInfo.format = GR_RGBA;
grmip->format = GR_RGBA;
}
if (grmip->grInfo.data)
if (grmip->data)
{
Z_Free(grmip->grInfo.data);
grmip->grInfo.data = NULL;
Z_Free(grmip->data);
grmip->data = NULL;
}
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &grmip->grInfo.data);
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &grmip->data);
memset(cur, 0x00, size*4);
image = gpatch->mipmap->grInfo.data;
blendimage = blendgpatch->mipmap->grInfo.data;
image = gpatch->mipmap->data;
blendimage = blendgpatch->mipmap->data;
// TC_METALSONIC includes an actual skincolor translation, on top of its flashing.
if (skinnum == TC_METALSONIC)
@ -1050,7 +1050,7 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
return;
}
if ((blendgpatch && blendgpatch->mipmap->grInfo.format)
if ((blendgpatch && blendgpatch->mipmap->format)
&& (gpatch->width != blendgpatch->width || gpatch->height != blendgpatch->height))
{
// Blend image exists, but it's bad.
@ -1065,10 +1065,10 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
grmip = grmip->nextcolormap;
if (grmip->colormap == colormap)
{
if (grmip->downloaded && grmip->grInfo.data)
if (grmip->downloaded && grmip->data)
{
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
Z_ChangeTag(grmip->grInfo.data, PU_HWRMODELTEXTURE_UNLOCKED);
Z_ChangeTag(grmip->data, PU_HWRMODELTEXTURE_UNLOCKED);
return;
}
}
@ -1090,7 +1090,7 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, skinnum, color);
HWD.pfnSetTexture(newmip);
Z_ChangeTag(newmip->grInfo.data, PU_HWRMODELTEXTURE_UNLOCKED);
Z_ChangeTag(newmip->data, PU_HWRMODELTEXTURE_UNLOCKED);
}
#define NORMALFOG 0x00000000
@ -1307,17 +1307,17 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
finalscale = md2->scale;
//Hurdler: arf, I don't like that implementation at all... too much crappy
gpatch = md2->grpatch;
if (!gpatch || ((!gpatch->mipmap->grInfo.format || !gpatch->mipmap->downloaded) && !md2->notexturefile))
if (!gpatch || ((!gpatch->mipmap->format || !gpatch->mipmap->downloaded) && !md2->notexturefile))
md2_loadTexture(md2);
gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
if ((gpatch && gpatch->mipmap->grInfo.format) // don't load the blend texture if the base texture isn't available
if ((gpatch && gpatch->mipmap->format) // don't load the blend texture if the base texture isn't available
&& (!md2->blendgrpatch
|| ((!((GLPatch_t *)md2->blendgrpatch)->mipmap->grInfo.format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)
|| ((!((GLPatch_t *)md2->blendgrpatch)->mipmap->format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)
&& !md2->noblendfile)))
md2_loadBlendTexture(md2);
if (gpatch && gpatch->mipmap->grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
if (gpatch && gpatch->mipmap->format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
{
INT32 skinnum = TC_DEFAULT;

View File

@ -1657,15 +1657,15 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
else
texnum = pTexInfo->downloaded;
//GL_DBG_Printf ("DownloadMipmap %d %x\n",(INT32)texnum,pTexInfo->grInfo.data);
//GL_DBG_Printf ("DownloadMipmap %d %x\n",(INT32)texnum,pTexInfo->data);
w = pTexInfo->width;
h = pTexInfo->height;
if ((pTexInfo->grInfo.format == GR_TEXFMT_P_8) ||
(pTexInfo->grInfo.format == GR_TEXFMT_AP_88))
if ((pTexInfo->format == GR_TEXFMT_P_8) ||
(pTexInfo->format == GR_TEXFMT_AP_88))
{
const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
const GLubyte *pImgData = (const GLubyte *)pTexInfo->data;
INT32 i, j;
for (j = 0; j < h; j++)
@ -1691,7 +1691,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
pImgData++;
if (pTexInfo->grInfo.format == GR_TEXFMT_AP_88)
if (pTexInfo->format == GR_TEXFMT_AP_88)
{
if (!(pTexInfo->flags & TF_CHROMAKEYED))
tex[w*j+i].s.alpha = *pImgData;
@ -1701,15 +1701,15 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
}
}
}
else if (pTexInfo->grInfo.format == GR_RGBA)
else if (pTexInfo->format == GR_RGBA)
{
// corona test : passed as ARGB 8888, which is not in glide formats
// Hurdler: not used for coronas anymore, just for dynamic lighting
ptex = pTexInfo->grInfo.data;
ptex = pTexInfo->data;
}
else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_INTENSITY_88)
else if (pTexInfo->format == GR_TEXFMT_ALPHA_INTENSITY_88)
{
const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
const GLubyte *pImgData = (const GLubyte *)pTexInfo->data;
INT32 i, j;
for (j = 0; j < h; j++)
@ -1725,9 +1725,9 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
}
}
}
else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_8) // Used for fade masks
else if (pTexInfo->format == GR_TEXFMT_ALPHA_8) // Used for fade masks
{
const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
const GLubyte *pImgData = (const GLubyte *)pTexInfo->data;
INT32 i, j;
for (j = 0; j < h; j++)
@ -1743,7 +1743,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
}
}
else
GL_MSG_Warning ("SetTexture(bad format) %ld\n", pTexInfo->grInfo.format);
GL_MSG_Warning ("SetTexture(bad format) %ld\n", pTexInfo->format);
// the texture number was already generated by pglGenTextures
pglBindTexture(GL_TEXTURE_2D, texnum);
@ -1761,7 +1761,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
}
if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_INTENSITY_88)
if (pTexInfo->format == GR_TEXFMT_ALPHA_INTENSITY_88)
{
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
if (MipMap)
@ -1782,7 +1782,7 @@ EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
pglTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
}
}
else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_8)
else if (pTexInfo->format == GR_TEXFMT_ALPHA_8)
{
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
if (MipMap)
@ -2968,7 +2968,7 @@ EXPORT INT32 HWRAPI(GetTextureUsed) (void)
// I don't know which one the game actually _uses_ but this
// follows format2bpp in hw_cache.c
int bpp = 1;
int format = tmp->grInfo.format;
int format = tmp->format;
if (format == GR_RGBA)
bpp = 4;
else if (format == GR_TEXFMT_RGB_565

View File

@ -1426,10 +1426,10 @@ void R_FreeSingleRotSprite(spritedef_t *spritedef)
}
if (grPatch->mipmap)
{
if (grPatch->mipmap->grInfo.data)
if (grPatch->mipmap->data)
{
Z_Free(grPatch->mipmap->grInfo.data);
grPatch->mipmap->grInfo.data = NULL;
Z_Free(grPatch->mipmap->data);
grPatch->mipmap->data = NULL;
}
Z_Free(grPatch->mipmap);
grPatch->mipmap = NULL;

View File

@ -1732,11 +1732,11 @@ void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
grPatch = HWR_GetCachedGLPatchPwad(wad, lump);
if (grPatch->mipmap->grInfo.data)
if (grPatch->mipmap->data)
{
if (tag == PU_CACHE)
tag = PU_HWRCACHE;
Z_ChangeTag(grPatch->mipmap->grInfo.data, tag);
Z_ChangeTag(grPatch->mipmap->data, tag);
}
else
{