Commit graph

8789 commits

Author SHA1 Message Date
James R aad225932d Merge branch 'SF_NONIGHTSSUPER' into 'next'
Skin flag for disabling super colors in NiGHTS

See merge request STJr/SRB2!782
2020-04-09 19:47:20 -04:00
James R 673a842043 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-04-09 16:47:52 -07:00
James R 1edc300d0c Merge branch 'lua-hook-cleanup' into 'next'
Lua hook cleanup

See merge request STJr/SRB2!851
2020-04-09 19:40:09 -04:00
James R a4fa4351d8 Merge branch 'fix-consbackpic' into 'master'
Fix console backpic

See merge request STJr/SRB2!850
2020-04-09 19:39:16 -04:00
James R b4ab284d21 Merge branch 'fixed2float-funcs' into 'master'
Turn FIXED_TO_FLOAT into a function

See merge request STJr/SRB2!869
2020-04-09 19:37:22 -04:00
sphere 806884a3f4 Use M_GametypeHasLevels again (properly this time) to save memory. 2020-04-02 17:59:56 +02:00
sphere 3074880ac1 Actually check for available maps correctly. Whoops! 2020-04-02 16:07:38 +02:00
Steel Titanium 9a242818a7 Merge branch 'master' into next 2020-03-31 20:46:54 -04:00
Louis-Antoine ad12e29fda Fix allowjoin off affecting single player 2020-03-30 22:11:48 +02:00
Monster Iestyn befae492fe use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now
(though I could pretend we still support the older ones lol)
2020-03-30 20:25:56 +01:00
Monster Iestyn 2e27b3ea87 Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions. 2020-03-30 19:58:46 +01:00
Louis-Antoine 8130599a4f Fix disconnected players being kicked for high ping 2020-03-28 15:23:15 +01:00
toaster da86c17ee1 Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
toaster ce2a1aa3b2 Minor optimisations surrounding R_DrawFlippedMaskedColumn.
* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00
MascaraSnake 92c74814cf Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES 2020-03-25 08:34:52 +01:00
sphere 99a5192872 Hide record/NiGHTS attack if there are no available maps for them. 2020-03-24 16:10:30 +01:00
fickleheart 719f29d27e Reduce near renderdist to lessen visible texture distortion 2020-03-23 08:23:36 -05:00
Monster Iestyn 4722fbbc2a Merge branch 'demos-refactor' into 'next'
Demos refactor

See merge request STJr/SRB2!853
2020-03-22 17:52:45 -04:00
Monster Iestyn 23b6679b3a Merge branch 'buggle-trouble' into 'next'
P_HomingAttack related fixes

See merge request STJr/SRB2!836
2020-03-22 16:57:22 -04:00
Monster Iestyn 3b9dd31faf Merge branch 'fix-setspriteinfo' into 'next'
Fix lib_setSpriteInfo indexes being off-by-one

See merge request STJr/SRB2!854
2020-03-22 16:40:34 -04:00
fickleheart f9027ccaeb Split horizon lines for minimal distortion 2020-03-22 12:52:17 -05:00
fickleheart 14d6a01292 Distort far edges to viewz for a flat horizon line 2020-03-22 12:28:49 -05:00
fickleheart deff1565dc GL horizon lines 2020-03-22 12:13:59 -05:00
MascaraSnake 42445b39d7 Merge branch 'master' into next 2020-03-21 19:16:52 +01:00
LJ Sonic fa9c2f43f7 Merge branch 'skip-empty-gametypes' into 'master'
Skip empty gametypes in level select menu

See merge request STJr/SRB2!819
2020-03-21 08:52:54 -04:00
fickleheart f32ab5918e Define SERVER_URL_PROTOCOL const for easy reconfiguration 2020-03-21 07:47:29 -05:00
fickleheart feb18208cb Add support for srb2:// URL handler (server links) 2020-03-21 01:36:39 -05:00
Louis-Antoine 892a8dd6e7 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Monster Iestyn 7a585e2498 Merge branch 'next' into demos-refactor
# Conflicts:
#	src/g_game.c

(also update g_demo.c)
2020-03-20 17:48:31 +00:00
fickleheart 78ec210896 hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh 2020-03-19 18:55:10 -05:00
Jaime Passos 5eaa73b6ac Fix lib_setSpriteInfo indexes being off-by-one 2020-03-19 19:09:34 -03:00
Monster Iestyn 4236ae7c08 We don't need m_cheat.h either in g_demo.c 2020-03-19 21:10:23 +00:00
Monster Iestyn 6610150bfe We definitely don't need these files to compile! 2020-03-19 20:43:56 +00:00
Monster Iestyn dd76be16cb Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL; at all) 2020-03-19 20:42:51 +00:00
Monster Iestyn 1a14234088 update Makefile, CMakeLists.txt and MSVC project files 2020-03-19 20:13:39 +00:00
Monster Iestyn dcb4ce8cb9 Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c 2020-03-19 20:09:55 +00:00
Louis-Antoine e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Louis-Antoine c1b50397ce Fix compiler warning 2020-03-19 14:40:35 +01:00
Louis-Antoine 1d5d6ead65 Fix misleading naming 2020-03-19 14:40:12 +01:00
Louis-Antoine 58c42eec29 Simplify hook code 2020-03-19 14:38:42 +01:00
fickleheart 725826a64b Avoid infinite loops if no maps are selectable (y tho) 2020-03-18 22:56:20 -05:00
fickleheart 05b2570ae7 Merge remote-tracking branch 'upstream/next' into lua-music 2020-03-18 22:43:07 -05:00
fickleheart 9c86cd0bc2 More union types for the union type god 2020-03-18 22:42:31 -05:00
fickleheart 520e3c5dc3 Are these casts unnecessary...?? 2020-03-18 22:40:11 -05:00
fickleheart 647f73c8f2 Clean up after myself 2020-03-18 22:38:51 -05:00
fickleheart dd0d86120b > building SRB2 without Lua in 2020 2020-03-18 22:38:18 -05:00
fickleheart e0badd1e5b Rename hook to ShouldJingleContinue 2020-03-18 22:35:21 -05:00
Steel Titanium 5dac9c6875 Merge branch 'master' into next 2020-03-18 15:42:02 -04:00
SteelT 04131d3268 Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
NiGHTS Mode menu fixes

See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
SteelT e3a5164ddf Merge branch 'deadzone-sigfpe-fix' into 'master'
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones

See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
SteelT bd058ecc4b Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch

See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic 38bcfe4997 Merge branch 'screenshot-menu-header' into 'master'
Actually use the "SCREENSHOT OPTIONS" header for its menu.

See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00
LJ Sonic c43ca31dc2 Merge branch 'increase-input-buffer' into 'next'
Increase the length of the player input buffer

See merge request STJr/SRB2!835
2020-03-18 09:49:14 -04:00
Jaime Passos 1904e3b5e9 Fix OpenGL 2020-03-17 15:23:13 -03:00
Jaime Passos c2cd9a71fa Fix con_backpic 2020-03-17 13:05:54 -03:00
Monster Iestyn 31b1188a3e Merge branch 'master' into next 2020-03-15 20:32:43 +00:00
LJ Sonic 0a54c40ff4 Merge branch 'fix-playernode-crash' into 'next'
Fix buffer overrun with players with no associated node

See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn 3f43dd22f9 Merge branch 'skins-refactor' into 'master'
Skins refactor

See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
Steel Titanium efab0f479c Merge branch 'master' into next 2020-03-14 22:21:12 -04:00
SteelT 49001b207e Merge branch 'nadraw-fix' into 'master'
Fix NiGHTS Attack crash after render mode change

See merge request STJr/SRB2!837
2020-03-14 22:19:35 -04:00
SteelT 88fff119ea Merge branch 'hwrflipcolchromakey' into 'master'
Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF

See merge request STJr/SRB2!826
2020-03-14 22:13:19 -04:00
SteelT e80a09a651 Merge branch 'tex' into 'master'
Replace NextTexAvail with glGenTextures

See merge request STJr/SRB2!828
2020-03-14 22:12:02 -04:00
SteelT 2d16281d86 Merge branch 'acz-fence' into 'master'
Fix ASTBlendPixel blending with nothing

See merge request STJr/SRB2!827
2020-03-14 22:11:23 -04:00
sphere bdab78152c Check if emblem hints are actually unlocked. 2020-03-13 10:46:57 -04:00
Monster Iestyn ddc0762ecc Merge branch 'master' into next 2020-03-09 19:53:08 +00:00
Monster Iestyn db6a3bbd1f Merge branch 'archive-sprite2-hotfix' into 'master'
Archive sprite2 Hotfix

See merge request STJr/SRB2!845
2020-03-09 15:50:55 -04:00
Monster Iestyn 40e728fdb5 One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it
This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
2020-03-09 15:04:22 +00:00
Monster Iestyn f4cb6e1f5e Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Monster Iestyn 1dd4ed4afa Reorganise r_things.h 2020-03-08 21:17:30 +00:00
Monster Iestyn e81ef824d6 Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway
This way we don't have to make it some extern in order for r_skins.c to use it
2020-03-08 19:51:18 +00:00
Monster Iestyn 37ecb47436 update Makefile, CMakeLists.txt and MSVC project files 2020-03-08 19:48:23 +00:00
Monster Iestyn b2d9697e07 remove r_skins.c include in r_things.c, on second thoughts 2020-03-08 19:36:56 +00:00
Monster Iestyn a67dbfff54 Create r_skins.c/.h, to contain skins code formerly in r_things.c/h 2020-03-08 19:32:07 +00:00
colette ce29129f3a Fix resyncs never recovering if node and player mismatch 2020-03-08 13:09:39 -04:00
Tatsuru be338da3f6 I guess 2020-03-08 14:06:18 -03:00
Steel Titanium e5270ad9c7 Fix guest data being deleted regardless of choice 2020-03-08 00:34:15 -05:00
Steel Titanium a3f3dd649f Fix guest deletion confirmation returning to Record Attack menu from Nights Mode menu 2020-03-08 00:02:43 -05:00
GoldenTails cdba9ba033 Fix spaces before someone yells at me for it 2020-03-07 21:48:40 -06:00
GoldenTails 0d92bf3dd0 Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
Disclaimer: I'm not actually from Florida.
2020-03-07 21:41:52 -06:00
Zipper 4b28e19d16 Update p_inter.c 2020-03-05 18:48:20 -05:00
Zipper 4d8a523da9 Update p_inter.c 2020-03-05 18:30:27 -05:00
ZipperQR da9bf34175 fix source player being nil 2020-03-05 12:26:27 +03:00
Zwip-Zwap Zapony bce6349b1d More gamepad deadzone tweakage 2020-03-04 21:44:57 +01:00
Zwip-Zwap Zapony df220aa2c2 Hotfix for 100% deadzone returning 0 input
It makes more sense for 100% deadzone to just make it so that
you have to push the axis all the way to trigger it,
rather than 100% deadzone resulting in no axis input
ever happening... So, let's make it be the former way instead
2020-03-04 21:11:55 +01:00
Zwip-Zwap Zapony 27e084a827 Fix division-by-0 crash with gamepad deadzones
Fix division-by-0 crash with gamepad deadzones
The problem was that it checked if A was more than B,
then lowered A to a max value, then subtracted B from A,
then divided something by that, without checking if A minus B was 0,
allowing division by 0 if B was the same as that max value

This fixes that by making sure that A is less than the max value
2020-03-04 17:31:52 +01:00
Jaime Passos b8db3e2216 Fix NiGHTS Attack crash after render mode change 2020-03-04 09:42:34 -03:00
Tatsuru 761ec3b6a4 Separate PvP damage from non-friendly gametypes 2020-03-03 11:56:57 -03:00
Tatsuru 776951c6a8 Never forget who your enemy is 2020-03-03 11:40:35 -03:00
SteelT 039aeed633 Merge branch 'tolflag-fix' into 'next'
Fix G_TOLFlag returning the wrong type

See merge request STJr/SRB2!834
2020-03-02 21:27:45 -05:00
Steel Titanium 10d08fc8bb Merge branch 'master' into next 2020-03-02 15:26:01 -05:00
SteelT 7d14796954 Merge branch 'fix-ogllib' into 'master'
Fix -OGLlib

See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00
Jaime Passos 67b8a7eb67 Merge remote-tracking branch 'origin/next' into tolflag-fix 2020-03-02 13:14:12 -03:00
Louis-Antoine 04a1f479be Increase the length of the player input buffer 2020-03-02 15:36:28 +01:00
Louis-Antoine 7ba93c184f Fix warning and formatting 2020-03-02 13:33:12 +01:00
sphere c671097c04 Actually use the "SCREENSHOT OPTIONS" header for its menu. 2020-03-02 13:23:54 +01:00
Jaime Passos 70a103b9af Fix G_TOLFlag returning the wrong type 2020-03-02 00:20:53 -03:00
Jaime Passos 76bda716cd Merge branch 'tol-moment' into 'next'
Fix TYPEOFLEVEL options not having enough bits for TOL_ flags

See merge request STJr/SRB2!825
2020-03-01 11:14:29 -05:00
LJ Sonic 2cace6e147 Merge branch 'lua-io' into 'next'
Support for Lua's I/O library

See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
Jaime Passos 94107a5320 Set pixel RGBA to nothing instead of the alpha only 2020-02-29 19:36:50 -03:00
Monster Iestyn cf95837a76 Merge branch 'follow-is-mobj' into 'next'
Turn FollowMobj into a mobj hook

See merge request STJr/SRB2!803
2020-02-29 12:48:39 -05:00
Jaime Passos 4a489c4d95 Fix NOTEXTURE_NUM 2020-02-28 18:57:34 -03:00
Jaime Passos 9b88edc458 Same deal for screen textures 2020-02-28 18:57:15 -03:00
Jaime Passos 48b352049f Stop using NextTexAvail 2020-02-28 18:56:41 -03:00
Jaime Passos 4446b0d563 Fix ACZ fence texture 2020-02-28 17:33:58 -03:00
Jaime Passos 7f32a53233 Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF 2020-02-28 17:31:41 -03:00
Jaime Passos 4abe112af8 Merge remote-tracking branch 'origin/master' into next 2020-02-25 22:43:15 -03:00
Jaime Passos 8350a8c58a Merge branch 'new-color-chat-fix' into 'master'
Fix new skin colors using default chat color

See merge request STJr/SRB2!822
2020-02-25 20:38:36 -05:00
Jaime Passos 25cf369f22 Fix (technically functional) string comparison counting an extra character in the comparison length 2020-02-25 22:34:19 -03:00
Jaime Passos 3d7cd29eda Fix TYPEOFLEVEL options not having enough bits for TOL_ flags 2020-02-25 22:30:34 -03:00
LJ Sonic 8dd4e47a35 Merge branch 'realmo' into 'next'
Let Lua access spectator mobjs

See merge request STJr/SRB2!756
2020-02-25 15:06:29 -05:00
fickleheart de789add8a Fix menu enterwipes being overridden? 2020-02-24 18:00:52 -06:00
fickleheart 141df606c2 Use a named macro for menu hierarchy
This _really_ needs to be a UINT8 array instead of
all this bit-shifting nonsense that saves no space,
but at least this way reading the menu structs doesn't
make me want to die.
2020-02-24 18:00:17 -06:00
fickleheart da122ca2fd Fix missing menuname entries 2020-02-24 17:56:00 -06:00
Jaime Passos fe93155578 Fix Amy cameo's love hearts crashing the Software renderer due to invalid translucency tables 2020-02-24 20:03:08 -03:00
Steel Titanium ce801e1076 Fix new skin colors using default chat color 2020-02-24 16:58:19 -05:00
fickleheart b66be478d9 Increase COM_BUF_SIZE
The config file is starting to get close to the old max,
so this should be enough headroom for a while...
2020-02-24 11:45:22 -06:00
fickleheart f8408f3c99 Fix ExecCfg not working on files added via command line 2020-02-24 11:44:45 -06:00
fickleheart 1f8dbd1b8c Allow using lump names in ExecCfg 2020-02-24 11:44:27 -06:00
sphere 0df094021e Allow emblem hints (and radar) in record attack. 2020-02-24 17:31:30 +01:00
fickleheart 1848ce4b97 Skip empty gametypes in level select menu 2020-02-24 10:02:48 -06:00
fickleheart d1dcdf88c7 Fix MD2 rollangle in reverse gravity 2020-02-23 18:44:22 -06:00
fickleheart 352029fd76 Add music position functions to Lua 2020-02-23 17:58:32 -06:00
fickleheart f2c968dea8 Add JingleStatus hook for carrying custom jingle tunes
The extra argument is the music name, as passed into
P_PlayJingleMusic(player, musname), to run the hook for, optional.
Arguments are (player, musname) - the latter to allow global hooks
that still differentiate between different tracks.
2020-02-23 17:20:44 -06:00
fickleheart c5f3868819 Expose P_PlayJingle/Music() to Lua 2020-02-23 17:19:18 -06:00
James R 711c8ed6b4 Merge branch 'console-in-menus-mk-ii' into 'master'
Console in menus again!

See merge request STJr/SRB2!797
2020-02-23 18:15:43 -05:00
James R 95b8f950b4 Merge branch 'nomd5-crash' into 'master'
Fix crash under NOMD5

See merge request STJr/SRB2!807
2020-02-23 18:15:04 -05:00
Jaime Passos 94738bfd2d Don't get chosen as the tagger if you're a spectator 2020-02-23 19:28:16 -03:00
fickleheart 40488096c0 Make P_PlayLivesJingle player optional in Lua 2020-02-23 15:40:59 -06:00
fickleheart 283bb52e7d Disable NOHUD/INLEVEL checks on Lua sound functions
None of these are implicitly sync-safe anyway, and most have
no need to be walled off from HUD code or intermission thinkers.
2020-02-23 12:50:45 -06:00
Snu 2dc72219e7 Merge branch 'master' into supergoldedit 2020-02-23 17:57:39 +00:00
Jaime Passos 0362f53e9b Fix incorrect newdisplayplayer in forced ViewpointSwitch 2020-02-23 12:14:52 -03:00
Tatsuru ff8a62819b Oopsie 2 2020-02-22 22:36:44 -03:00
Tatsuru 4c00e33096 Oopsie 2020-02-22 21:14:05 -03:00
James R 4244480d63 Add patch_music.pk3 2020-02-22 14:43:41 -08:00
Steel Titanium 03e38e9486 Enable use of the patch file 2020-02-22 16:42:24 -05:00
Steel Titanium 1c1163bd0f Update version number to 2.2.2 2020-02-22 16:37:13 -05:00
Louis-Antoine d19fe295e0 Fix buffer overrun with nodeless players 2020-02-22 15:08:17 +01:00
James R af12f26f37 Merge remote-tracking branch 'origin/master' into next 2020-02-21 21:06:27 -08:00
James R f6df71ba54 Fix NOMD5 compiling 2020-02-21 21:06:04 -08:00
James R 0f2b8b8b2c Register servername etc. under NOMD5
This fixes crashes in the menus.
2020-02-21 20:04:28 -08:00
Steel Titanium 76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
SteelT cfd190c453 Merge branch 'warp-gamedata-corruption-fix' into 'next'
Warp gamedata corruption fix

See merge request STJr/SRB2!802
2020-02-21 21:00:29 -05:00
SteelT a1cf58cf7f Merge branch 'update-copyright-year' into 'master'
Update copyright year

See merge request STJr/SRB2!801
2020-02-21 20:59:56 -05:00
Louis-Antoine 778715f611 Cleanup code a little 2020-02-22 02:21:27 +01:00
Louis-Antoine af9164f336 Improve join refusal handling 2020-02-22 02:17:21 +01:00
Louis-Antoine 472befd183 Replace MAX_WADPATH with plain numbers
This is not ideal either, but I would rather
not use a constant for something unrelated.
2020-02-21 17:31:32 +01:00
Louis-Antoine ec5b88e79f Fix weird comment style 2020-02-21 17:17:39 +01:00
James R 93046c5e59 Merge remote-tracking branch 'origin/master' into next 2020-02-20 17:30:50 -08:00
James R 08627752b2 Fix NOPNG compiling 2020-02-20 17:30:32 -08:00
James R 2df4717f18 Fix NO_LUA compiling 2020-02-20 17:20:50 -08:00
James R cce5308108 Fix compiler warnings 2020-02-20 17:18:26 -08:00
James R fb0bedf02c Merge branch 'ogl-colorbug' into 'master'
Fix OpenGL "color bug"

See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
James R 62d943b609 Merge branch 'thin-fixed' into 'next'
Add more strings (and respective functions) for v.drawString().

See merge request STJr/SRB2!770
2020-02-20 19:27:01 -05:00
Snu 2a93ddc2dd Change SKINCOLOR_SUPERGOLD1-5 2020-02-20 21:53:21 +00:00
Sally Cochenour 400366802c Make hook_FollowMobj a mobj hook instead of a player hook
Makes more logical sense, as if you have a custom follow item for a custom skin, you probably want your new thinker to only run for your new MT_ and not the vanilla ones.
2020-02-20 16:40:39 -05:00
Monster Iestyn 5c33ff0458 clarify the situation a bit more in the comments 2020-02-20 20:38:01 +00:00
Monster Iestyn 903cc311a7 move -warp code to a later part of D_SRB2Main so G_LoadGameData isn't upset by G_SetGameModified 2020-02-20 20:31:11 +00:00
Louis-Antoine 3502278f8a SpaceSpaceSpaceSpace 2020-02-20 01:15:54 +01:00
James R 54794f325d :) 2020-02-19 14:44:22 -08:00
James R 61470201f9 Regex bruh moment 2020-02-19 14:37:42 -08:00
James R 7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Louis-Antoine 12959ff4a9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into lua-io 2020-02-19 22:40:54 +01:00
Louis-Antoine 20d054a679 Minor code cleanup 2020-02-19 22:37:30 +01:00
Louis-Antoine ebc1809da9 Fix bad tabulation 2020-02-19 22:01:33 +01:00
Tatsuru 380b2f87bb Merge branch 'coloredtitlecard' into Tatsuru/SRB2-dye 2020-02-19 17:47:13 -03:00
Tatsuru 3022e38d15 Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into Tatsuru/SRB2-dye
# Conflicts:
#	src/d_player.h
#	src/dehacked.c
2020-02-19 17:46:18 -03:00
Tatsuru 80edefa56e Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye 2020-02-19 17:32:43 -03:00
Steel Titanium 281d40d6d2 Merge branch 'master' into next 2020-02-18 22:03:08 -05:00
James R d3d8f85602 Merge branch 'the-colors-feel-so-right' into 'next'
New skin colors, add support for preferred opposite color to save cards, new lua features.

See merge request STJr/SRB2!787
2020-02-18 22:02:01 -05:00
James R 92f65fd822 Merge branch 'exitmove-tweaks' into 'next'
Exitmove tweaks

See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
James R a447a3d8a9 Merge branch 'rscache' into 'master'
Fix R_CacheRotSprite not working with PNG lumps

See merge request STJr/SRB2!800
2020-02-18 21:54:45 -05:00
James R b92d66a54c Merge branch 'seenames-fix' into 'master'
Fix seenames not working without a SeenPlayer hook

See merge request STJr/SRB2!799
2020-02-18 21:53:28 -05:00
James R c1a91cdc2e Merge branch 'setrenderneeded-fix' into 'master'
Clear setrenderneeded after calling VID_CheckRenderer

See merge request STJr/SRB2!793
2020-02-18 21:53:14 -05:00
James R 26825a2b4c Merge branch 'pw-justlaunched' into 'next'
Add pw_justlaunched to tell modders when a player launches from a slope

See merge request STJr/SRB2!792
2020-02-18 21:53:05 -05:00
James R 2d8522b9ec Merge branch 'titlecard-options' into 'next'
Allow more options for when the titlecard shows up

See merge request STJr/SRB2!765
2020-02-18 21:52:03 -05:00
James R 8054f341a1 Merge branch 'startup-file-not-found' into 'master'
Fix the issue !678 did, but just don't exit if the file was added twice

See merge request STJr/SRB2!753
2020-02-18 21:50:11 -05:00
James R 3fc9c7d298 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-02-18 18:23:20 -08:00
Tatsuru 4a8de7cb55 Enough 2020-02-18 22:55:40 -03:00
Tatsuru b1ad7787f4 Standards 3 2020-02-18 22:54:11 -03:00
Tatsuru ec67e776dc Standards 2 2020-02-18 22:50:22 -03:00
Tatsuru c76a8e8a58 Standards 2020-02-18 22:46:16 -03:00
Steel Titanium da15c92568 Merge branch 'master' into next 2020-02-18 17:41:13 -05:00
Jaime Passos 1dc080e8cd Merge remote-tracking branch 'origin/master' into rscache 2020-02-18 19:38:19 -03:00
Jaime Passos 72edf514c2 Merge remote-tracking branch 'origin/master' into seenames-fix 2020-02-18 19:37:55 -03:00
Steel Titanium f0e2ba9e6a Merge branch 'next' into the-colors-feel-so-right 2020-02-18 14:29:50 -05:00
Monster Iestyn 2b3034a7af Merge branch 'master' into next 2020-02-18 17:38:05 +00:00
James R e3ba369ae4 Fix M_Ftrim
- Use '%f' instead of '%g' to avoid going scientific. Should also fix some
  compiler warnings.
- The trailing zero trimming code is now useful. It started on the terminating
  byte before and wouldn't have done anything with '%g' anyway.
- Use the absolute fractional value to avoid a sign.
2020-02-17 19:38:14 -08:00
Jaime Passos 369fd8e35f Fix LUAh_SeenPlayer not working 2020-02-17 23:06:38 -03:00
Jaime Passos b3933c7842 Fix R_CacheRotSprite not working with PNG lumps 2020-02-17 22:59:36 -03:00
Jaime Passos bd7b2fcb93 setrenderneeded is already cleared earlier 2020-02-17 22:33:36 -03:00
Jaime Passos d3abf5dcfa Set the palette :) 2020-02-17 22:31:34 -03:00
James R b78fc670d0 Don't let console open with menu keys while the menu is open 2020-02-17 17:10:29 -08:00
Jaime Passos bef6cb532b Fix what !785 tried to fix, but correctly 2020-02-17 21:58:32 -03:00
James R b2733eba73 Draw console in the Record/NiGHTS Attack menus
(cherry picked from commit 4efd915d28d0f193528d141b04c5f88b84877f97)
2020-02-17 16:37:29 -08:00
James R a9a0601c84 Revert "Revert "Let the console open in menus""
This reverts commit 705cf9fd40.
2020-02-17 16:37:13 -08:00
Jaime Passos e53a17bb52 Rename stuff around 2020-02-17 21:11:56 -03:00
Jaime Passos cac5f9d171 add -nogl parm 2020-02-17 12:14:51 -03:00
James R d0b9027d0a Merge branch 'viewroll' into 'next'
Rolling

See merge request STJr/SRB2!690
2020-02-17 00:10:57 -05:00
James R 9bd9e667c5 Merge branch 'push-special-params' into 'master'
"+" command line parameters make sense

See merge request STJr/SRB2!707
2020-02-17 00:05:49 -05:00
James R 3ea51c943a Merge branch 'trim-floats' into 'master'
Trim the trailing zeros off floats for cvars

See merge request STJr/SRB2!716
2020-02-17 00:04:15 -05:00
James R 8e4cb953c8 Merge branch 'extra-emblem-display' into 'next'
Extra emblem hint display

See merge request STJr/SRB2!721
2020-02-17 00:00:36 -05:00
James R 132e8f82d5 Merge branch 'local-color-table' into 'master'
Local Color Table for GIF movie mode

See merge request STJr/SRB2!742
2020-02-16 23:58:11 -05:00
James R af14166730 Merge branch 'stoppedclock-exposed' into 'next'
Expose stoppedclock to Lua

See merge request STJr/SRB2!771
2020-02-16 23:55:33 -05:00
James R 7ed7e53c81 Merge branch 'tolfix' into 'master'
Don't freeslot TOL_ twice

See merge request STJr/SRB2!779
2020-02-16 23:52:45 -05:00
James R 11a1ce6df9 Merge branch 'lua-hud-get-rotsprites' into 'next'
Get rotated sprites with v.getSprite(2)Patch

See merge request STJr/SRB2!773
2020-02-16 23:51:49 -05:00
James R f4c2a4551b How many bruh moments can we have? 2020-02-16 20:45:09 -08:00
James R fb66691991 Merge branch 'colormap_flags_refactor' into 'next'
Clean up the mess that is extracolormap_t::fog

See merge request STJr/SRB2!790
2020-02-16 23:28:26 -05:00
James R 94aec0101f Merge branch 'grfang' into 'master'
Allow models for skin/sprites with same name

See merge request STJr/SRB2!767
2020-02-16 23:21:07 -05:00
Jaime Passos 067a2667e3 move hw texture used to be always below. 2020-02-17 01:20:00 -03:00
Sally Cochenour 07d71778dc FIX COLOR BUG 2020-02-17 01:19:28 -03:00
Jaime Passos f90b6d241f Merge branch 'setrenderneeded-fix' into fix-ogllib 2020-02-17 01:17:54 -03:00
Jaime Passos 8da832986c Don't center the window when changing renderers 2020-02-17 01:15:18 -03:00
Jaime Passos 04ee6ca12c Don't call HWR_Switch twice 2020-02-17 01:15:11 -03:00
Jaime Passos 7ddad9c9ec Remove redundant check 2020-02-17 01:15:04 -03:00
Jaime Passos 9d9de3aff6 Only set OpenGL as the target renderer if it loaded successfully 2020-02-17 01:14:48 -03:00
Jaime Passos 3fa4db891f Always load the GL library! 2020-02-17 01:13:13 -03:00
Jaime Passos 07afd7520f Only initialise OpenGL if you actually intend to use it. 2020-02-17 01:12:53 -03:00
Jaime Passos 6c5db5f462 Missing comment 2020-02-17 01:08:55 -03:00
Jaime Passos cca3665525 Fallback to Software if the renderer version doesn't match 2020-02-17 01:08:41 -03:00
Jaime Passos b6089ccdaf Fix -OGLlib 2020-02-17 01:08:15 -03:00
Steel Titanium 0299f21dc7 Merge branch 'next' into the-colors-feel-so-right 2020-02-16 22:56:27 -05:00
Jaime Passos ae013108ab Merge remote-tracking branch 'origin/next' into fix-overtime 2020-02-17 00:48:42 -03:00
Jaime Passos 9e83e2751d Clear setrenderneeded after calling VID_CheckRenderer 2020-02-17 00:36:10 -03:00
fickleheart 0fbff66e25 Let scripters see if player just launched from slope 2020-02-16 21:34:07 -06:00
fickleheart c4b390bc76 Merge remote-tracking branch 'upstream/master' into viewroll 2020-02-16 21:32:57 -06:00
fickleheart ae53c146e6 Allow SHOWTITLECARDFOR = NONE 2020-02-16 21:32:40 -06:00
fickleheart 187bd9ab23 Merge remote-tracking branch 'upstream/master' into titlecard-options 2020-02-16 21:32:27 -06:00
Steel Titanium 847b2bde13
Merge remote-tracking branch 'public/next' into public_next 2020-02-16 20:41:17 -05:00
James R e245354c80 Merge remote-tracking branch 'origin/master' into next 2020-02-16 17:35:59 -08:00
James R 705cf9fd40 Revert "Let the console open in menus"
This reverts commit ef3d462eb7.
2020-02-16 17:14:54 -08:00
Steel Titanium 773ed0a056
Update credit at Rob's request 2020-02-16 20:10:30 -05:00
Steel Titanium 728e01e60d
Merge branch 'public_next' into mobj-shadowscale-send 2020-02-16 18:55:44 -05:00
Steel Titanium b44358df63
Update file hash yet again 2020-02-16 18:54:51 -05:00
Steel Titanium cb97aafd05
Fix object shadow not appearing for mid-joiners 2020-02-16 18:45:49 -05:00
MascaraSnake 512c6f24a9 Clean up the mess that is extracolormap_t::fog 2020-02-16 20:19:24 +01:00
Steel Titanium 3a82864ce9
Update comment 2020-02-16 11:34:02 -05:00
Steel Titanium 13a521d808
Merge remote-tracking branch 'public/next' into public_next 2020-02-16 11:32:43 -05:00
Steel Titanium 45ab4244fc Restore this that got shifted. 2020-02-15 17:55:25 -05:00
Louis-Antoine 7b13f0a2de Fix dedicated servers not running gamelogic
Note to future testers:
Remember to test dedicated servers before merging.
And splitscreen also.
2020-02-15 23:47:11 +01:00
Steel Titanium 2b678aaef0 New Lua functions: R_GetColorByName and R_GetNameByColor 2020-02-15 17:35:00 -05:00
Steel Titanium 2b615aa09c Add prefoppoistecolor support to save cards 2020-02-15 17:34:21 -05:00
Jaime Passos 5dc0f0649e Fix overtime not working 2020-02-15 13:07:53 -03:00
Jaime Passos a98e84faa0 change prefix to "PLAYER" 2020-02-15 12:40:41 -03:00
MascaraSnake e7a0fc65bd Update hashes (again) 2020-02-15 12:44:03 +01:00
MascaraSnake 9dd788a90c Merge remote-tracking branch 'Public/next' into public_next 2020-02-15 12:32:39 +01:00
MascaraSnake 31bce6c857 Merge branch 'master' into next 2020-02-15 12:32:09 +01:00
MascaraSnake 63ffe561ae Merge branch 'dropshadows-refactor' into 'next'
Use exact object types when setting shadowscale

See merge request STJr/SRB2!755
2020-02-15 06:31:25 -05:00
MascaraSnake 7bb7cb61ea Merge branch 'leftover-tokens' into 'next'
Don't carry extra tokens into the next level if you got all 7 emeralds already

See merge request STJr/SRB2!778
2020-02-15 06:31:17 -05:00
MascaraSnake 869748dfbf Merge remote-tracking branch 'Public/next' into public_next 2020-02-15 12:25:29 +01:00
MascaraSnake 9bf0cfda5c Merge branch 'po-slide-fixes' into 'next'
Improvements to polyobjects carrying things

See merge request STJr/SRB2!772
2020-02-15 06:24:45 -05:00