Merge branch 'lua-hud-get-rotsprites' into 'next'

Get rotated sprites with v.getSprite(2)Patch

See merge request STJr/SRB2!773
This commit is contained in:
James R 2020-02-16 23:51:49 -05:00
commit 11a1ce6df9
1 changed files with 38 additions and 2 deletions

View File

@ -428,7 +428,7 @@ static int libd_cachePatch(lua_State *L)
return 1;
}
// v.getSpritePatch(sprite, [frame, [angle]])
// v.getSpritePatch(sprite, [frame, [angle, [rollangle]]])
static int libd_getSpritePatch(lua_State *L)
{
UINT32 i; // sprite prefix
@ -479,13 +479,31 @@ static int libd_getSpritePatch(lua_State *L)
if (angle >= ((sprframe->rotate & SRF_3DGE) ? 16 : 8)) // out of range?
return 0;
#ifdef ROTSPRITE
if (lua_isnumber(L, 4))
{
// rotsprite?????
angle_t rollangle = luaL_checkangle(L, 4);
INT32 rot = R_GetRollAngle(rollangle);
if (rot) {
if (!(sprframe->rotsprite.cached & (1<<angle)))
R_CacheRotSprite(i, frame, NULL, sprframe, angle, sprframe->flip & (1<<angle));
LUA_PushUserdata(L, sprframe->rotsprite.patch[angle][rot], META_PATCH);
lua_pushboolean(L, false);
lua_pushboolean(L, true);
return 3;
}
}
#endif
// push both the patch and it's "flip" value
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
return 2;
}
// v.getSprite2Patch(skin, sprite, [super?,] [frame, [angle]])
// v.getSprite2Patch(skin, sprite, [super?,] [frame, [angle, [rollangle]]])
static int libd_getSprite2Patch(lua_State *L)
{
INT32 i; // skin number
@ -574,6 +592,24 @@ static int libd_getSprite2Patch(lua_State *L)
if (angle >= ((sprframe->rotate & SRF_3DGE) ? 16 : 8)) // out of range?
return 0;
#ifdef ROTSPRITE
if (lua_isnumber(L, 4))
{
// rotsprite?????
angle_t rollangle = luaL_checkangle(L, 4);
INT32 rot = R_GetRollAngle(rollangle);
if (rot) {
if (!(sprframe->rotsprite.cached & (1<<angle)))
R_CacheRotSprite(SPR_PLAY, frame, &skins[i].sprinfo[j], sprframe, angle, sprframe->flip & (1<<angle));
LUA_PushUserdata(L, sprframe->rotsprite.patch[angle][rot], META_PATCH);
lua_pushboolean(L, false);
lua_pushboolean(L, true);
return 3;
}
}
#endif
// push both the patch and it's "flip" value
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);