Add support for srb2:// URL handler (server links)

This commit is contained in:
fickleheart 2020-03-21 01:36:39 -05:00
parent 04131d3268
commit feb18208cb
4 changed files with 52 additions and 5 deletions

View File

@ -889,6 +889,29 @@ static void IdentifyVersion(void)
char *srb2wad;
const char *srb2waddir = NULL;
// URL handlers are opened by web browsers (at least Firefox) from the browser's working directory, not the game's stored directory,
// so chdir to that directory unless overridden.
if (M_GetUrlProtocolArg() != NULL && !M_CheckParm("-nochdir"))
{
size_t i;
CONS_Printf("srb2:// connect links load game files from the SRB2 application's stored directory. Switching to ");
strlcpy(srb2path, myargv[0], sizeof(srb2path));
// Get just the directory, minus the EXE name
for (i = strlen(srb2path)-1; i > 0; i--)
{
if (srb2path[i] == '/' || srb2path[i] == '\\')
{
srb2path[i] = '\0';
break;
}
}
CONS_Printf("%s\n", srb2path);
chdir(srb2path);
}
#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
// change to the directory where 'srb2.pk3' is found
srb2waddir = I_LocateWad();
@ -1152,7 +1175,7 @@ void D_SRB2Main(void)
// add any files specified on the command line with -file wadfile
// to the wad list
if (!(M_CheckParm("-connect") && !M_CheckParm("-server")))
if (!((M_GetUrlProtocolArg() || M_CheckParm("-connect")) && !M_CheckParm("-server")))
{
if (M_CheckParm("-file"))
{
@ -1187,7 +1210,7 @@ void D_SRB2Main(void)
M_InitMenuPresTables();
// init title screen display params
if (M_CheckParm("-connect"))
if (M_GetUrlProtocolArg() || M_CheckParm("-connect"))
F_InitMenuPresValues();
//---------------------------------------------------- READY TIME

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@ -1423,6 +1423,7 @@ static void SOCK_ClearBans(void)
boolean I_InitTcpNetwork(void)
{
char serverhostname[255];
const char *urlparam = NULL;
boolean ret = false;
// initilize the OS's TCP/IP stack
if (!I_InitTcpDriver())
@ -1476,10 +1477,12 @@ boolean I_InitTcpNetwork(void)
ret = true;
}
else if (M_CheckParm("-connect"))
else if ((urlparam = M_GetUrlProtocolArg()) != NULL || M_CheckParm("-connect"))
{
if (M_IsNextParm())
strcpy(serverhostname, M_GetNextParm());
if (urlparam != NULL)
strlcpy(serverhostname, urlparam, sizeof(serverhostname));
else if (M_IsNextParm())
strlcpy(serverhostname, M_GetNextParm(), sizeof(serverhostname));
else
serverhostname[0] = 0; // assuming server in the LAN, use broadcast to detect it

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@ -34,6 +34,24 @@ boolean myargmalloc = false;
*/
static INT32 found;
/** \brief Parses a server URL (such as srb2://127.0.0.1) as may be passed to the game via a web browser, etc.
\return the contents of the URL after the protocol (a server to join), or NULL if not found
*/
const char *M_GetUrlProtocolArg(void)
{
INT32 i;
for (i = 1; i < myargc; i++)
{
if (!strnicmp(myargv[i], "srb2://", 7))
{
return &myargv[i][7];
}
}
return NULL;
}
/** \brief The M_CheckParm function

View File

@ -21,6 +21,9 @@ extern INT32 myargc;
extern char **myargv;
extern boolean myargmalloc;
// Looks for an srb2:// (or similar) URL passed in as an argument and returns the IP to connect to if found.
const char *M_GetUrlProtocolArg(void);
// Returns the position of the given parameter in the arg list (0 if not found).
INT32 M_CheckParm(const char *check);