Fix incorrect newdisplayplayer in forced ViewpointSwitch

This commit is contained in:
Jaime Passos 2020-02-23 12:14:52 -03:00
parent 0770f77371
commit 0362f53e9b
4 changed files with 8 additions and 8 deletions

View file

@ -2513,7 +2513,7 @@ static void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
#ifdef HAVE_BLUA
// Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed.
LUAh_ViewpointSwitch(&players[consoleplayer], &players[displayplayer], true);
LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
#endif
displayplayer = consoleplayer;
}

View file

@ -2843,7 +2843,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
// Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed.
if (displayplayer != consoleplayer) // You're already viewing yourself. No big deal.
LUAh_ViewpointSwitch(&players[playernum], &players[displayplayer], true);
LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
#endif
displayplayer = consoleplayer;
}
@ -3753,11 +3753,11 @@ static void ExitMove_OnChange(void)
{
if (players[i].mo->target && players[i].mo->target->type == MT_SIGN)
P_SetTarget(&players[i].mo->target, NULL);
if (players[i].pflags & PF_FINISHED)
P_GiveFinishFlags(&players[i]);
}
CONS_Printf(M_GetText("Players can now move after completing the level.\n"));
}
else

View file

@ -1718,7 +1718,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
#ifdef HAVE_BLUA
// Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed.
LUAh_ViewpointSwitch(player, &players[displayplayer], true);
LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
#endif
displayplayer = consoleplayer;
}

View file

@ -392,7 +392,7 @@ void P_GiveFinishFlags(player_t *player)
mobj_t* flag = P_SpawnMobjFromMobj(player->mo, xoffs, yoffs, 0, MT_FINISHFLAG);
flag->angle = angle;
angle += FixedAngle(120*FRACUNIT);
P_SetTarget(&flag->target, player->mo);
}
}
@ -10650,7 +10650,7 @@ boolean P_SpectatorJoinGame(player_t *player)
#ifdef HAVE_BLUA
// Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed.
LUAh_ViewpointSwitch(player, &players[displayplayer], true);
LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
#endif
displayplayer = consoleplayer;
}
@ -10699,7 +10699,7 @@ boolean P_SpectatorJoinGame(player_t *player)
#ifdef HAVE_BLUA
// Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed.
LUAh_ViewpointSwitch(player, &players[displayplayer], true);
LUAh_ViewpointSwitch(player, &players[consoleplayer], true);
#endif
displayplayer = consoleplayer;
}