Fix resyncs never recovering if node and player mismatch
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7d14796954
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@ -3966,7 +3966,7 @@ static void HandlePacketFromPlayer(SINT8 node)
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case PT_RESYNCHGET:
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if (client)
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break;
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SV_AcknowledgeResynchAck(netconsole, netbuffer->u.resynchgot);
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SV_AcknowledgeResynchAck(node, netbuffer->u.resynchgot);
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break;
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case PT_CLIENTCMD:
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case PT_CLIENT2CMD:
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