Commit graph

8789 commits

Author SHA1 Message Date
James R cbe181c66d Merge branch 'angle-for-spawn-object' into 'next'
Make the Spawn Object linedef executor able to set the object's angle.

See merge request STJr/SRB2!877
2020-04-18 20:16:07 -04:00
James R b11845b045 Merge branch 'packetversion-revision' into 'master'
The rule for PACKETVERSION is too confusing, it's also too hard to unify formats

See merge request STJr/SRB2!875
2020-04-18 20:15:23 -04:00
James R abb338d650 Merge branch 'continue_tweaks' into 'next'
A tangible mechanism to disable Continues

See merge request STJr/SRB2!865
2020-04-18 20:15:04 -04:00
MascaraSnake c031008eab Enable SF_TRIGGERSPECIAL_TOUCH for sectors with spike damage 2020-04-18 15:17:25 +02:00
MascaraSnake 54cbd66999 Eradicate levelspecthink_t 2020-04-18 11:05:58 +02:00
MascaraSnake da594db3fc Remove return values from a few elevator functions that don't use them 2020-04-18 10:52:58 +02:00
MascaraSnake ab17267363 Make T_BounceCheese use its own thinker struct 2020-04-18 10:45:21 +02:00
MascaraSnake 08f1e03e79 Refactor T_ThwompSector 2020-04-18 10:26:03 +02:00
MascaraSnake 29d33f0a93 Refactor T_NoEnemiesSector 2020-04-18 09:21:04 +02:00
MascaraSnake 0038605979 Make T_MarioBlock use its own thinker data structure 2020-04-18 02:05:23 +02:00
MascaraSnake 7e2f95c3f5 Refactor T_ContinuousFalling 2020-04-18 01:42:13 +02:00
MascaraSnake 70d262653e Refactor T_MovePlane a little bit 2020-04-18 01:08:01 +02:00
MascaraSnake cc0f686c95 Refactor T_FloatSector 2020-04-18 00:26:49 +02:00
MascaraSnake fd598f315e Add an enum for crumblestate 2020-04-17 23:54:37 +02:00
MascaraSnake 779b10681f Refactoring in T_BounceCheese 2020-04-17 23:32:39 +02:00
MascaraSnake 9b27d004e3 Remove the spike thinker, which hasn't been necessary for a while now 2020-04-17 22:54:35 +02:00
MascaraSnake 099ad6cf20 Remove sec assignments that have become superfluous 2020-04-17 21:39:38 +02:00
MascaraSnake 5a58b2d90e Refactor T_EachTimeThinker 2020-04-17 21:19:21 +02:00
MascaraSnake 89539512f6 Make T_EachTimeThinker use its own struct 2020-04-17 14:00:48 +02:00
MascaraSnake 3e0a9c8718 Forgot to clean up some stuff 2020-04-17 11:13:13 +02:00
MascaraSnake 63a901b714 -Remove superfluous variables from raise_t
-Cleanup signatures of P_AddRaiseThinker and P_AddAirbob
2020-04-17 11:11:36 +02:00
MascaraSnake a41dbe2bae Get rid of code duplication in T_RaiseSector 2020-04-17 10:19:02 +02:00
MascaraSnake d0c473c9ae Make T_RaiseSector use its own thinker struct instead of levelspecthink_t 2020-04-17 09:58:53 +02:00
Nev3r 464ecc01a4 Merge branch 't_moveplane-refactor' into 'next'
Remove faulty code from T_MovePlane()

See merge request STJr/SRB2!876
2020-04-14 05:53:59 -04:00
Nev3r 778ef86fee Remove the bridge thinker code. 2020-04-14 10:31:07 +02:00
sphere 01b28b66a6 Make linedef type 461 able to set object angle, using the line's angle. 2020-04-13 17:10:25 +02:00
Nev3r 01c0797ba6 Remove now unused P_MobjReadyToMove(). 2020-04-13 16:00:58 +02:00
Nev3r 74bd23c275 Actually remove the entire code block in T_MovePlane(), and remove line_t.tagline as it served no other purpose. 2020-04-13 15:17:53 +02:00
Nev3r 711c35970c Refactor an unholy piece of code. 2020-04-13 14:31:19 +02:00
James R 4214397679 Make the PACKETVERSION rule easier 2020-04-12 17:05:18 -07:00
fickleheart be07a23e52 Make a separate function instead of clogging up IdentifyVersion 2020-04-09 20:56:27 -05:00
fickleheart 6845aca6e5 Make chdir usage consistent with other source usage 2020-04-09 20:52:23 -05:00
fickleheart 614449298e Merge remote-tracking branch 'upstream/master' into netgame-urls 2020-04-09 20:48:52 -05:00
James R d460e1e826 Merge branch 'pk3-xtra-comm-fix' into 'next'
PK3: Proper ignorance for file comments/extra data

See merge request STJr/SRB2!761
2020-04-09 21:25:11 -04:00
James R efe74cfd8f Merge branch 'md2-rollangle' into 'master'
Fix MD2 rollangle in reverse gravity

See merge request STJr/SRB2!818
2020-04-09 21:25:02 -04:00
James R 0313213c59 Merge branch 'hw-horizon' into 'master'
OGL horizon lines

See merge request STJr/SRB2!861
2020-04-09 21:24:41 -04:00
James R e457b71e7e Merge branch 'execcfg-fixes' into 'master'
ExecCfg fixes

See merge request STJr/SRB2!821
2020-04-09 21:24:12 -04:00
James R dc25177457 You don't need to push the value twice, it's only used once 2020-04-09 17:30:53 -07:00
James R aca39d6210 Merge remote-tracking branch 'origin/master' into next 2020-04-09 17:04:04 -07:00
James R b029ccff0d Merge branch 'hide-useless-1p-menu-options' into 'master'
Hide record & NiGHTS attack options if there are no available maps for them.

See merge request STJr/SRB2!868
2020-04-09 19:57:27 -04:00
James R 40a74a6211 Merge branch 'ra-emblemhints' into 'master'
Allow emblem hints (and radar) in record attack.

See merge request STJr/SRB2!820
2020-04-09 19:56:17 -04:00
James R 5f7bd9a947 Merge branch 'fix-256-brightness' into 'master'
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.

See merge request STJr/SRB2!840
2020-04-09 19:53:40 -04:00
James R 2fda89f1c3 Merge branch 'bot-respawn-hook' into 'next'
BotRespawn hook

See merge request STJr/SRB2!804
2020-04-09 19:52:25 -04:00
James R bd7d05fdf0 Merge branch 'gtr-replace' into 'next'
Separate PvP damage from ringslinger

See merge request STJr/SRB2!831
2020-04-09 19:51:52 -04:00
James R 2dfe276a73 Merge branch 'sdlglcontext' into 'master'
Only initialise OpenGL if the user intends to load it (for real this time)

See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
James R b8d40a5783 Merge branch 'dye' into 'next'
Expose colorization to mappers and SOC

See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
James R 78613ec445 Merge branch 'supergoldedit' into 'next'
Change SKINCOLOR_SUPERGOLD1-5

See merge request STJr/SRB2!805
2020-04-09 19:50:06 -04:00
James R 4e7283c833 Merge branch 'pk3-directory-start' into 'next'
Don't skip the first directory entry of PK3 if it's a file

See merge request STJr/SRB2!764
2020-04-09 19:49:44 -04:00
James R d4c08a8410 Merge branch 'lightmemedata' into 'next'
Cvars returned by CV_FindVar did not work with userdataType

See merge request STJr/SRB2!754
2020-04-09 19:48:39 -04:00
James R e100f21dda Merge branch 'loop-patch' into 'next'
Let MUSICDEF set loop point

See merge request STJr/SRB2!762
2020-04-09 19:47:43 -04:00
James R aad225932d Merge branch 'SF_NONIGHTSSUPER' into 'next'
Skin flag for disabling super colors in NiGHTS

See merge request STJr/SRB2!782
2020-04-09 19:47:20 -04:00
James R 673a842043 Merge remote-tracking branch 'origin/next' into SF_NONIGHTSSUPER 2020-04-09 16:47:52 -07:00
James R 1edc300d0c Merge branch 'lua-hook-cleanup' into 'next'
Lua hook cleanup

See merge request STJr/SRB2!851
2020-04-09 19:40:09 -04:00
James R a4fa4351d8 Merge branch 'fix-consbackpic' into 'master'
Fix console backpic

See merge request STJr/SRB2!850
2020-04-09 19:39:16 -04:00
James R b4ab284d21 Merge branch 'fixed2float-funcs' into 'master'
Turn FIXED_TO_FLOAT into a function

See merge request STJr/SRB2!869
2020-04-09 19:37:22 -04:00
sphere 806884a3f4 Use M_GametypeHasLevels again (properly this time) to save memory. 2020-04-02 17:59:56 +02:00
sphere 3074880ac1 Actually check for available maps correctly. Whoops! 2020-04-02 16:07:38 +02:00
Steel Titanium 9a242818a7 Merge branch 'master' into next 2020-03-31 20:46:54 -04:00
Louis-Antoine ad12e29fda Fix allowjoin off affecting single player 2020-03-30 22:11:48 +02:00
Monster Iestyn befae492fe use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now
(though I could pretend we still support the older ones lol)
2020-03-30 20:25:56 +01:00
Monster Iestyn 2e27b3ea87 Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions. 2020-03-30 19:58:46 +01:00
Louis-Antoine 8130599a4f Fix disconnected players being kicked for high ping 2020-03-28 15:23:15 +01:00
toaster da86c17ee1 Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally.
Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case.
2020-03-26 20:16:44 +00:00
toaster ce2a1aa3b2 Minor optimisations surrounding R_DrawFlippedMaskedColumn.
* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00
MascaraSnake 92c74814cf Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES 2020-03-25 08:34:52 +01:00
sphere 99a5192872 Hide record/NiGHTS attack if there are no available maps for them. 2020-03-24 16:10:30 +01:00
fickleheart 719f29d27e Reduce near renderdist to lessen visible texture distortion 2020-03-23 08:23:36 -05:00
Monster Iestyn 4722fbbc2a Merge branch 'demos-refactor' into 'next'
Demos refactor

See merge request STJr/SRB2!853
2020-03-22 17:52:45 -04:00
Monster Iestyn 23b6679b3a Merge branch 'buggle-trouble' into 'next'
P_HomingAttack related fixes

See merge request STJr/SRB2!836
2020-03-22 16:57:22 -04:00
Monster Iestyn 3b9dd31faf Merge branch 'fix-setspriteinfo' into 'next'
Fix lib_setSpriteInfo indexes being off-by-one

See merge request STJr/SRB2!854
2020-03-22 16:40:34 -04:00
fickleheart f9027ccaeb Split horizon lines for minimal distortion 2020-03-22 12:52:17 -05:00
fickleheart 14d6a01292 Distort far edges to viewz for a flat horizon line 2020-03-22 12:28:49 -05:00
fickleheart deff1565dc GL horizon lines 2020-03-22 12:13:59 -05:00
MascaraSnake 42445b39d7 Merge branch 'master' into next 2020-03-21 19:16:52 +01:00
LJ Sonic fa9c2f43f7 Merge branch 'skip-empty-gametypes' into 'master'
Skip empty gametypes in level select menu

See merge request STJr/SRB2!819
2020-03-21 08:52:54 -04:00
fickleheart f32ab5918e Define SERVER_URL_PROTOCOL const for easy reconfiguration 2020-03-21 07:47:29 -05:00
fickleheart feb18208cb Add support for srb2:// URL handler (server links) 2020-03-21 01:36:39 -05:00
Louis-Antoine 892a8dd6e7 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Monster Iestyn 7a585e2498 Merge branch 'next' into demos-refactor
# Conflicts:
#	src/g_game.c

(also update g_demo.c)
2020-03-20 17:48:31 +00:00
fickleheart 78ec210896 hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh 2020-03-19 18:55:10 -05:00
Jaime Passos 5eaa73b6ac Fix lib_setSpriteInfo indexes being off-by-one 2020-03-19 19:09:34 -03:00
Monster Iestyn 4236ae7c08 We don't need m_cheat.h either in g_demo.c 2020-03-19 21:10:23 +00:00
Monster Iestyn 6610150bfe We definitely don't need these files to compile! 2020-03-19 20:43:56 +00:00
Monster Iestyn dd76be16cb Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL; at all) 2020-03-19 20:42:51 +00:00
Monster Iestyn 1a14234088 update Makefile, CMakeLists.txt and MSVC project files 2020-03-19 20:13:39 +00:00
Monster Iestyn dcb4ce8cb9 Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c 2020-03-19 20:09:55 +00:00
Louis-Antoine e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Louis-Antoine c1b50397ce Fix compiler warning 2020-03-19 14:40:35 +01:00
Louis-Antoine 1d5d6ead65 Fix misleading naming 2020-03-19 14:40:12 +01:00
Louis-Antoine 58c42eec29 Simplify hook code 2020-03-19 14:38:42 +01:00
fickleheart 725826a64b Avoid infinite loops if no maps are selectable (y tho) 2020-03-18 22:56:20 -05:00
fickleheart 05b2570ae7 Merge remote-tracking branch 'upstream/next' into lua-music 2020-03-18 22:43:07 -05:00
fickleheart 9c86cd0bc2 More union types for the union type god 2020-03-18 22:42:31 -05:00
fickleheart 520e3c5dc3 Are these casts unnecessary...?? 2020-03-18 22:40:11 -05:00
fickleheart 647f73c8f2 Clean up after myself 2020-03-18 22:38:51 -05:00
fickleheart dd0d86120b > building SRB2 without Lua in 2020 2020-03-18 22:38:18 -05:00
fickleheart e0badd1e5b Rename hook to ShouldJingleContinue 2020-03-18 22:35:21 -05:00
Steel Titanium 5dac9c6875 Merge branch 'master' into next 2020-03-18 15:42:02 -04:00
SteelT 04131d3268 Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
NiGHTS Mode menu fixes

See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
SteelT e3a5164ddf Merge branch 'deadzone-sigfpe-fix' into 'master'
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones

See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
SteelT bd058ecc4b Merge branch 'viewpointswitch-fix' into 'next'
Fix incorrect newdisplayplayer in forced ViewpointSwitch

See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic 38bcfe4997 Merge branch 'screenshot-menu-header' into 'master'
Actually use the "SCREENSHOT OPTIONS" header for its menu.

See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00
LJ Sonic c43ca31dc2 Merge branch 'increase-input-buffer' into 'next'
Increase the length of the player input buffer

See merge request STJr/SRB2!835
2020-03-18 09:49:14 -04:00
Jaime Passos 1904e3b5e9 Fix OpenGL 2020-03-17 15:23:13 -03:00
Jaime Passos c2cd9a71fa Fix con_backpic 2020-03-17 13:05:54 -03:00
Monster Iestyn 31b1188a3e Merge branch 'master' into next 2020-03-15 20:32:43 +00:00
LJ Sonic 0a54c40ff4 Merge branch 'fix-playernode-crash' into 'next'
Fix buffer overrun with players with no associated node

See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn 3f43dd22f9 Merge branch 'skins-refactor' into 'master'
Skins refactor

See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
Steel Titanium efab0f479c Merge branch 'master' into next 2020-03-14 22:21:12 -04:00
SteelT 49001b207e Merge branch 'nadraw-fix' into 'master'
Fix NiGHTS Attack crash after render mode change

See merge request STJr/SRB2!837
2020-03-14 22:19:35 -04:00
SteelT 88fff119ea Merge branch 'hwrflipcolchromakey' into 'master'
Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF

See merge request STJr/SRB2!826
2020-03-14 22:13:19 -04:00
SteelT e80a09a651 Merge branch 'tex' into 'master'
Replace NextTexAvail with glGenTextures

See merge request STJr/SRB2!828
2020-03-14 22:12:02 -04:00
SteelT 2d16281d86 Merge branch 'acz-fence' into 'master'
Fix ASTBlendPixel blending with nothing

See merge request STJr/SRB2!827
2020-03-14 22:11:23 -04:00
sphere bdab78152c Check if emblem hints are actually unlocked. 2020-03-13 10:46:57 -04:00
Monster Iestyn ddc0762ecc Merge branch 'master' into next 2020-03-09 19:53:08 +00:00
Monster Iestyn db6a3bbd1f Merge branch 'archive-sprite2-hotfix' into 'master'
Archive sprite2 Hotfix

See merge request STJr/SRB2!845
2020-03-09 15:50:55 -04:00
Monster Iestyn 40e728fdb5 One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it
This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
2020-03-09 15:04:22 +00:00
Monster Iestyn f4cb6e1f5e Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Monster Iestyn 1dd4ed4afa Reorganise r_things.h 2020-03-08 21:17:30 +00:00
Monster Iestyn e81ef824d6 Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway
This way we don't have to make it some extern in order for r_skins.c to use it
2020-03-08 19:51:18 +00:00
Monster Iestyn 37ecb47436 update Makefile, CMakeLists.txt and MSVC project files 2020-03-08 19:48:23 +00:00
Monster Iestyn b2d9697e07 remove r_skins.c include in r_things.c, on second thoughts 2020-03-08 19:36:56 +00:00
Monster Iestyn a67dbfff54 Create r_skins.c/.h, to contain skins code formerly in r_things.c/h 2020-03-08 19:32:07 +00:00
colette ce29129f3a Fix resyncs never recovering if node and player mismatch 2020-03-08 13:09:39 -04:00
Tatsuru be338da3f6 I guess 2020-03-08 14:06:18 -03:00
Steel Titanium e5270ad9c7 Fix guest data being deleted regardless of choice 2020-03-08 00:34:15 -05:00
Steel Titanium a3f3dd649f Fix guest deletion confirmation returning to Record Attack menu from Nights Mode menu 2020-03-08 00:02:43 -05:00
GoldenTails cdba9ba033 Fix spaces before someone yells at me for it 2020-03-07 21:48:40 -06:00
GoldenTails 0d92bf3dd0 Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
Disclaimer: I'm not actually from Florida.
2020-03-07 21:41:52 -06:00
Zipper 4b28e19d16 Update p_inter.c 2020-03-05 18:48:20 -05:00
Zipper 4d8a523da9 Update p_inter.c 2020-03-05 18:30:27 -05:00
ZipperQR da9bf34175 fix source player being nil 2020-03-05 12:26:27 +03:00
Zwip-Zwap Zapony bce6349b1d More gamepad deadzone tweakage 2020-03-04 21:44:57 +01:00
Zwip-Zwap Zapony df220aa2c2 Hotfix for 100% deadzone returning 0 input
It makes more sense for 100% deadzone to just make it so that
you have to push the axis all the way to trigger it,
rather than 100% deadzone resulting in no axis input
ever happening... So, let's make it be the former way instead
2020-03-04 21:11:55 +01:00
Zwip-Zwap Zapony 27e084a827 Fix division-by-0 crash with gamepad deadzones
Fix division-by-0 crash with gamepad deadzones
The problem was that it checked if A was more than B,
then lowered A to a max value, then subtracted B from A,
then divided something by that, without checking if A minus B was 0,
allowing division by 0 if B was the same as that max value

This fixes that by making sure that A is less than the max value
2020-03-04 17:31:52 +01:00
Jaime Passos b8db3e2216 Fix NiGHTS Attack crash after render mode change 2020-03-04 09:42:34 -03:00
Tatsuru 761ec3b6a4 Separate PvP damage from non-friendly gametypes 2020-03-03 11:56:57 -03:00
Tatsuru 776951c6a8 Never forget who your enemy is 2020-03-03 11:40:35 -03:00
SteelT 039aeed633 Merge branch 'tolflag-fix' into 'next'
Fix G_TOLFlag returning the wrong type

See merge request STJr/SRB2!834
2020-03-02 21:27:45 -05:00
Steel Titanium 10d08fc8bb Merge branch 'master' into next 2020-03-02 15:26:01 -05:00
SteelT 7d14796954 Merge branch 'fix-ogllib' into 'master'
Fix -OGLlib

See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00
Jaime Passos 67b8a7eb67 Merge remote-tracking branch 'origin/next' into tolflag-fix 2020-03-02 13:14:12 -03:00
Louis-Antoine 04a1f479be Increase the length of the player input buffer 2020-03-02 15:36:28 +01:00
Louis-Antoine 7ba93c184f Fix warning and formatting 2020-03-02 13:33:12 +01:00
sphere c671097c04 Actually use the "SCREENSHOT OPTIONS" header for its menu. 2020-03-02 13:23:54 +01:00
Jaime Passos 70a103b9af Fix G_TOLFlag returning the wrong type 2020-03-02 00:20:53 -03:00
Jaime Passos 76bda716cd Merge branch 'tol-moment' into 'next'
Fix TYPEOFLEVEL options not having enough bits for TOL_ flags

See merge request STJr/SRB2!825
2020-03-01 11:14:29 -05:00
LJ Sonic 2cace6e147 Merge branch 'lua-io' into 'next'
Support for Lua's I/O library

See merge request STJr/SRB2!727
2020-03-01 11:12:45 -05:00
Jaime Passos 94107a5320 Set pixel RGBA to nothing instead of the alpha only 2020-02-29 19:36:50 -03:00
Monster Iestyn cf95837a76 Merge branch 'follow-is-mobj' into 'next'
Turn FollowMobj into a mobj hook

See merge request STJr/SRB2!803
2020-02-29 12:48:39 -05:00
Jaime Passos 4a489c4d95 Fix NOTEXTURE_NUM 2020-02-28 18:57:34 -03:00
Jaime Passos 9b88edc458 Same deal for screen textures 2020-02-28 18:57:15 -03:00
Jaime Passos 48b352049f Stop using NextTexAvail 2020-02-28 18:56:41 -03:00
Jaime Passos 4446b0d563 Fix ACZ fence texture 2020-02-28 17:33:58 -03:00
Jaime Passos 7f32a53233 Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF 2020-02-28 17:31:41 -03:00
Jaime Passos 4abe112af8 Merge remote-tracking branch 'origin/master' into next 2020-02-25 22:43:15 -03:00
Jaime Passos 8350a8c58a Merge branch 'new-color-chat-fix' into 'master'
Fix new skin colors using default chat color

See merge request STJr/SRB2!822
2020-02-25 20:38:36 -05:00
Jaime Passos 25cf369f22 Fix (technically functional) string comparison counting an extra character in the comparison length 2020-02-25 22:34:19 -03:00
Jaime Passos 3d7cd29eda Fix TYPEOFLEVEL options not having enough bits for TOL_ flags 2020-02-25 22:30:34 -03:00
LJ Sonic 8dd4e47a35 Merge branch 'realmo' into 'next'
Let Lua access spectator mobjs

See merge request STJr/SRB2!756
2020-02-25 15:06:29 -05:00
fickleheart de789add8a Fix menu enterwipes being overridden? 2020-02-24 18:00:52 -06:00
fickleheart 141df606c2 Use a named macro for menu hierarchy
This _really_ needs to be a UINT8 array instead of
all this bit-shifting nonsense that saves no space,
but at least this way reading the menu structs doesn't
make me want to die.
2020-02-24 18:00:17 -06:00
fickleheart da122ca2fd Fix missing menuname entries 2020-02-24 17:56:00 -06:00
Jaime Passos fe93155578 Fix Amy cameo's love hearts crashing the Software renderer due to invalid translucency tables 2020-02-24 20:03:08 -03:00
Steel Titanium ce801e1076 Fix new skin colors using default chat color 2020-02-24 16:58:19 -05:00
fickleheart b66be478d9 Increase COM_BUF_SIZE
The config file is starting to get close to the old max,
so this should be enough headroom for a while...
2020-02-24 11:45:22 -06:00
fickleheart f8408f3c99 Fix ExecCfg not working on files added via command line 2020-02-24 11:44:45 -06:00
fickleheart 1f8dbd1b8c Allow using lump names in ExecCfg 2020-02-24 11:44:27 -06:00
sphere 0df094021e Allow emblem hints (and radar) in record attack. 2020-02-24 17:31:30 +01:00
fickleheart 1848ce4b97 Skip empty gametypes in level select menu 2020-02-24 10:02:48 -06:00
fickleheart d1dcdf88c7 Fix MD2 rollangle in reverse gravity 2020-02-23 18:44:22 -06:00
fickleheart 352029fd76 Add music position functions to Lua 2020-02-23 17:58:32 -06:00
fickleheart f2c968dea8 Add JingleStatus hook for carrying custom jingle tunes
The extra argument is the music name, as passed into
P_PlayJingleMusic(player, musname), to run the hook for, optional.
Arguments are (player, musname) - the latter to allow global hooks
that still differentiate between different tracks.
2020-02-23 17:20:44 -06:00
fickleheart c5f3868819 Expose P_PlayJingle/Music() to Lua 2020-02-23 17:19:18 -06:00
James R 711c8ed6b4 Merge branch 'console-in-menus-mk-ii' into 'master'
Console in menus again!

See merge request STJr/SRB2!797
2020-02-23 18:15:43 -05:00
James R 95b8f950b4 Merge branch 'nomd5-crash' into 'master'
Fix crash under NOMD5

See merge request STJr/SRB2!807
2020-02-23 18:15:04 -05:00
Jaime Passos 94738bfd2d Don't get chosen as the tagger if you're a spectator 2020-02-23 19:28:16 -03:00
fickleheart 40488096c0 Make P_PlayLivesJingle player optional in Lua 2020-02-23 15:40:59 -06:00
fickleheart 283bb52e7d Disable NOHUD/INLEVEL checks on Lua sound functions
None of these are implicitly sync-safe anyway, and most have
no need to be walled off from HUD code or intermission thinkers.
2020-02-23 12:50:45 -06:00
Snu 2dc72219e7 Merge branch 'master' into supergoldedit 2020-02-23 17:57:39 +00:00
Jaime Passos 0362f53e9b Fix incorrect newdisplayplayer in forced ViewpointSwitch 2020-02-23 12:14:52 -03:00
Tatsuru ff8a62819b Oopsie 2 2020-02-22 22:36:44 -03:00
Tatsuru 4c00e33096 Oopsie 2020-02-22 21:14:05 -03:00
James R 4244480d63 Add patch_music.pk3 2020-02-22 14:43:41 -08:00
Steel Titanium 03e38e9486 Enable use of the patch file 2020-02-22 16:42:24 -05:00
Steel Titanium 1c1163bd0f Update version number to 2.2.2 2020-02-22 16:37:13 -05:00
Louis-Antoine d19fe295e0 Fix buffer overrun with nodeless players 2020-02-22 15:08:17 +01:00
James R af12f26f37 Merge remote-tracking branch 'origin/master' into next 2020-02-21 21:06:27 -08:00
James R f6df71ba54 Fix NOMD5 compiling 2020-02-21 21:06:04 -08:00
James R 0f2b8b8b2c Register servername etc. under NOMD5
This fixes crashes in the menus.
2020-02-21 20:04:28 -08:00
Steel Titanium 76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
SteelT cfd190c453 Merge branch 'warp-gamedata-corruption-fix' into 'next'
Warp gamedata corruption fix

See merge request STJr/SRB2!802
2020-02-21 21:00:29 -05:00
SteelT a1cf58cf7f Merge branch 'update-copyright-year' into 'master'
Update copyright year

See merge request STJr/SRB2!801
2020-02-21 20:59:56 -05:00
Louis-Antoine 778715f611 Cleanup code a little 2020-02-22 02:21:27 +01:00
Louis-Antoine af9164f336 Improve join refusal handling 2020-02-22 02:17:21 +01:00
Louis-Antoine 472befd183 Replace MAX_WADPATH with plain numbers
This is not ideal either, but I would rather
not use a constant for something unrelated.
2020-02-21 17:31:32 +01:00
Louis-Antoine ec5b88e79f Fix weird comment style 2020-02-21 17:17:39 +01:00
James R 93046c5e59 Merge remote-tracking branch 'origin/master' into next 2020-02-20 17:30:50 -08:00
James R 08627752b2 Fix NOPNG compiling 2020-02-20 17:30:32 -08:00
James R 2df4717f18 Fix NO_LUA compiling 2020-02-20 17:20:50 -08:00