Only set OpenGL as the target renderer if it loaded successfully

This commit is contained in:
Jaime Passos 2020-02-15 14:38:16 -03:00
parent 3fa4db891f
commit 9d9de3aff6

View file

@ -464,7 +464,7 @@ void SCR_ChangeRenderer(void)
{
target_renderer = cv_renderer.value;
#ifdef HWRENDER
if (M_CheckParm("-opengl") && hwrenderloaded)
if (M_CheckParm("-opengl") && (hwrenderloaded == 1))
target_renderer = rendermode = render_opengl;
else
#endif